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#102 Aug 06 2007 at 3:07 PM Rating: Decent
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ohmikeghod the Venerable wrote:
vyodar wrote:
I don't know if this has been mentioned much, but... I rolled originally on a PVE server. I've been thinking of rerolling PVP, but having to start over is rather daunting... regardless, from a PVE that likes to PVP one of the things I am most looking forward to in the new expansion is a zone that is PVP flagged even on PVE servers!

I'm not. I don't PvP, and being "locked out" of a zone because I refuse to PvP is a bad idea, which should be done away with. If you want to run around flagged, re-roll on a PvP server. All I see is Blizz catering to players who made a mistake by being on the wrong server type to begin with. What they should do is change their policy on PvE->PvP transfers for those who want to PvP, like you do.


I think this "zone" is going to be more similar to Halaa than anything else. From what I've heard described, it's more of a place where there are PvP objectives and whatnot, except in an outdoor non-instanced area.

In other words, it's not mandatory to visit the area, it's just another attraction for those who enjoy World PvP.
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#103 Aug 06 2007 at 5:06 PM Rating: Decent
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knowing how people are... probably everything available to be complained about.
#104 Aug 06 2007 at 6:08 PM Rating: Decent
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Will you Two get a room and get it over with for crying out loud! the sexual tension is frustrating to watch!
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#105 Aug 06 2007 at 9:13 PM Rating: Decent
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ohmikeghod the Venerable wrote:
vyodar wrote:
I don't know if this has been mentioned much, but... I rolled originally on a PVE server. I've been thinking of rerolling PVP, but having to start over is rather daunting... regardless, from a PVE that likes to PVP one of the things I am most looking forward to in the new expansion is a zone that is PVP flagged even on PVE servers!

I'm not. I don't PvP, and being "locked out" of a zone because I refuse to PvP is a bad idea, which should be done away with. If you want to run around flagged, re-roll on a PvP server. All I see is Blizz catering to players who made a mistake by being on the wrong server type to begin with. What they should do is change their policy on PvE->PvP transfers for those who want to PvP, like you do.


That would creat more problems than solve them. Specifically, players would feel that if you are allowed to transfer from PvE to PvP then many more people would roll characters on a PvE realm acquire gear then move to a PvP realm and start massecreing players. This is especially heinous if the PvP realm is a new realm where new players are being directed to. The same set of players who rolled their characters on a PvP realm feel that getting "ganked" is a rite of passage of sorts people who cannot stand being ganked do not have a place on a PvP realm. What could be better is that if you play in a PvE realm but accept quests for outdoor pvp or approach a outdoor pvp objective they should have their flags turned on. This prevents them from trying to bore the other side so that they can cap towers and can still chose to not go near the objectives while the objectives are available for taking.
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bodhisattva, Defender of Justice wrote:

The first week he was all "ZOMG just happy to be here, killing bosses! I just want to raid", 2nd week there was grumbling, 3rd week he is about ready to emoplode


tigole wrote:
You won't like the ones made to your own class but you'll think the changes made to the 9 other classes are all overpowered.
#106 Aug 07 2007 at 12:59 AM Rating: Decent
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Quote:
Hero Classes are openable for all races? You just have to be able to unlock the quest line and complete them? Sort of like FFXI advanced jobs.


No, completing the quest line unlocks the Hero class for your account and then you can create a Deathknight as a new character. Your existing character gains no benefits from this aside from quest rewards and XP.


Thanks, does this also mean. If I unlock DK as a Ally Shaman, I can make a Tauren DK? I guess I get to create another name also.

Quote:
What they should do is change their policy on PvE->PvP transfers for those who want to PvP, like you do.


I second this. I rolled on RP PVE. I had no idea how contested areas worked. If I did I would have started out on PvP.

Edited, Aug 7th 2007 6:07am by SothsayerAtlantis
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#107 Aug 07 2007 at 6:02 AM Rating: Good
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SothsayerAtlantis wrote:

Quote:
What they should do is change their policy on PvE->PvP transfers for those who want to PvP, like you do.


I second this. I rolled on RP PVE. I had no idea how contested areas worked. If I did I would have started out on PvP.


You are perfectly free to start a new character on a PVP server. You aren't limited to one character or one server.

Edited, Aug 7th 2007 7:02am by morghast

Edited, Aug 7th 2007 7:03am by morghast
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alts
90 male Troll Death Knight....90 male Troll Hunter..........90 female Troll Warrior
90 male Blood Elf Paladin.....87 female Troll Rogue.........90 female Troll Mage
90 male Troll Druid...........90 female Troll Shaman (yes, I have two)
82 female Goblin Warlock
86 female Draenei Shaman......85 female Dranei Hunter
#108 Aug 07 2007 at 6:11 AM Rating: Decent
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I think the deathknight idea is great, my server has barely any tanks on it, this will definately generate more tanks, provided they don't have a viable dps tree :(
I just wish blizz would release a pure tank class...I mean locks/rogues/mages/hunters are pure dps...why not?
#109 Aug 07 2007 at 7:04 AM Rating: Decent
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Onogg wrote:
I think the deathknight idea is great, my server has barely any tanks on it, this will definately generate more tanks, provided they don't have a viable dps tree :(
I just wish blizz would release a pure tank class...I mean locks/rogues/mages/hunters are pure dps...why not?


class design base rules from Blizzard in Blizzcon

1) MUST be able to solo to max level
2) have role in group/raid
3) be fun.

A pure tanking class would be a really class to level.
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bodhisattva, Defender of Justice wrote:

The first week he was all "ZOMG just happy to be here, killing bosses! I just want to raid", 2nd week there was grumbling, 3rd week he is about ready to emoplode


tigole wrote:
You won't like the ones made to your own class but you'll think the changes made to the 9 other classes are all overpowered.
#110 Aug 07 2007 at 8:01 AM Rating: Decent
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Quote:
I think the deathknight idea is great, my server has barely any tanks on it, this will definately generate more tanks


I'm not sure they are designed to be tanks. I read somewhere they cannot hold a shield, but can dual wield. Unless they have major dodge and parry, that could be a problem on bosses.

It's kind of interesting how the rumors fly around about these guys when it sounds like Blizz hasn't even completed it yet. I get the impression these guys are like plated, pet-less warlocks that wield ice instead of fire... but I definately could be wrong... that and they may change next week.
#111 Aug 07 2007 at 12:27 PM Rating: Default
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arthas was a palladin then was corrupted by the scourge and became a death knight, death knight are most closely a pally/necromancer, as from wc3 exp they had the ability to heal with shadow spells (but were only able to heal other allies?) and do damage, they also had buffs like a palladin and were able to summon a minion, i dont think blizzard will change any of that
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#112 Aug 07 2007 at 12:38 PM Rating: Default
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From what everyone's said so far the character doesn't change, only the account when you "open" the Death Knight ability. So you can now "make" a death knight. So much for "hero" class. It's just another hidden class. They should just call it "Gift Class" or "Collector's Class".
#113 Aug 07 2007 at 1:47 PM Rating: Decent
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Is it just me or does anyone else see the hero classes becoming what Jedi were in SWG. I mean I really see it as having this somewhat hidden objective that when completed unlocks the slot giving you this horribly OP class. Now I know Blizzard says the class won't be OP but that is really debatable. Devs never try to create OP classes it is something that just happens.
#114 Aug 07 2007 at 1:55 PM Rating: Decent
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Blizzard Devs please take a look at this and consider it.

What I'm hoping, and a lot of other people I know as well, is that they'll have a way of adding character slots, if only for these new hero classes. There are a lot of people out there who have worked hard on all their characters with all their tradeskills and don't want to have to lose them because now Blizzard is putting in more classes than room to have them. Maybe have a button on the character select screen to access just the hero classes once they've been unlocked and limit it to one of each one, since they're planning on releasing more. Just an idea so people don't have to lose what they've worked so hard on while still keeping it limited.
#115 Aug 07 2007 at 10:31 PM Rating: Decent
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Can anyone comment on how treadmill-y this expansion's going to be? Is it 60-70 part 2, or is there more to it?
#116 Aug 08 2007 at 5:36 AM Rating: Decent
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I want to agree with the ones that say that Death Knight will be a new toon and you won't need to forget the 80 lvl one. Still the fact it is called 'hero class' is quite alarming... I mean, if it is going to be just a new toon with just a new class like the rest of the classes, then why say 'Thraduil has accomplished to unlock a hero class' ???

On the other hand this doesn't make any sense. Even someone with low mentality (like myself :P ) can figure out that this will affect the ballance in all servers. Everybody (except the really faithfull to their class) will be curious to meet this new class, so all servers will have less damage dealers and healers and will be full of what? tanks?
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#117 Aug 08 2007 at 6:12 AM Rating: Good
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My take is that 'hero class' refers simply to the fact that it's a class totally based on a hero, namely Arthas. All the wannabe Arthases can now be his class.

Maybe another hero class could be Demon Hunter for Illidan, or Warden for Maiev.

I'm worried about balance etc., but hey, they have a year to work out the mechanics so hopefully the kinks can be worked out. And anyways, Northrend, yay!

Did anyone else notice that the press released mentioned a new race for the Horde but not Alliance? Or was I sleeping through that part?
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#118 Aug 08 2007 at 6:50 AM Rating: Good
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I would like to see an auction house in Dalaran....

...A portal/teleport spell to Gadgetzan.

Also, I think it would be interesting if you could level your toon up to 80, then complete a very difficult set of quests (think worse than warlock/pally mount) that can only be done solo (personal instance?) to earn the distinction of "elite." I'd like to see a gold dragon over my picture.
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#119 Aug 08 2007 at 9:04 AM Rating: Good
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Quote:
[small]I think the deathknight idea is great, my server has barely any tanks on it, this will definately generate more tanks, provided they don't have a viable dps tree [/small]


They are designed for tanking and dps so I would expect the majority of them to go dps unless they are somehow easier to tank with.


Quote:
[small]arthas was a palladin then was corrupted by the scourge and became a death knight, death knight are most closely a pally/necromancer, as from wc3 exp they had the ability to heal with shadow spells (but were only able to heal other allies?) and do damage, they also had buffs like a palladin and were able to summon a minion, i dont think blizzard will change any of that[/small]


They will not be a pet class with a minion. According to what was said at the Con, they will probably have some sort of summoning abilities akin to the Water Elemental that frost Mages can summon.


Quote:
[small]Did anyone else notice that the press released mentioned a new race for the Horde but not Alliance? Or was I sleeping through that part?[/small]


They said there would be no new playable races in this upcoming expansion. The new races would be enemies or additional factions like Sporregar.
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alts
90 male Troll Death Knight....90 male Troll Hunter..........90 female Troll Warrior
90 male Blood Elf Paladin.....87 female Troll Rogue.........90 female Troll Mage
90 male Troll Druid...........90 female Troll Shaman (yes, I have two)
82 female Goblin Warlock
86 female Draenei Shaman......85 female Dranei Hunter
#120 Aug 08 2007 at 9:02 PM Rating: Decent
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For me, when I think of the new Death Knight Class, In my head it resembles a cross between the ideas of a Rogue and a Shaman.

My reasons being that it's a non-mana based class based on a number of cooldowns.
The Deathknight works by using runes for Frost, Unholy (Shadow) and Blood (I'm guessing Blood is physical, much like a variety of Bleed effects), and from what it sounds like there will be some effects that will act like a proc on hit (like a Paladins Seal of Righteousness).

I could be right or wrong, but it is fun speculating about what the new class will be like, because all we know is these two spells so far

UnholyAura.net wrote:

'Army of the Dead?'
Raises Several Temporary Undead Minions
[A possible Deathknight AoE Spell]

Unholy Embrace - Instant Cast. 5 min cooldown
Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.

~from UnholyAura.net

I also very much like the Blizzard Unitframes for this class XD

Also //
Picture of the three types of runes Frost_and_Unholy[/Darkorchid">Crimson]Blood, Frost and [Darkorchid]Unholy[/Darkorchid

Edited, Aug 9th 2007 1:08am by KeikoMYA
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#121 Aug 09 2007 at 8:23 AM Rating: Decent
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I know I'm kinda late in posting a message here, but for me and just watching the trailer....did it seem to anyone else that the Human Paladin could almost change AT WILL to the death knight? Maybe it'll be more along the lines of a posession that you can do at any time with a cooldown...

just a thought. When we was surrounded it seemed to me that the next time you saw him, he was a Death Knight.

-pegz
#122 Aug 09 2007 at 8:27 AM Rating: Default
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Quote:
I'm not sure they are designed to be tanks. I read somewhere they cannot hold a shield, but can dual wield. Unless they have major dodge and parry, that could be a problem on bosses.


They are meant to be tank/dps hybrids, who use 2-handers or dual-wield. It is specifiacally stated that they won't use shields. How they're going to work as tanks remains to be seen, though I'd point out that druid tanks don't have shields. At the panel, it was jokingly mentioned that no self-respecting death knight would use a wussy shield.

According to Gamespot's interview with J. Alen Brack, you get your DK via a long quest chain where you free a DK from Arthas's control. At which point you can then role a DK as one of your alts, with a fairly high starting level that has yet to be set (50s, 60s, 70 mentioned).

The DK is said to be the equal of otehr classes. Different, not better. So they say. ^_^

The hero class concept seems to be that you get a new character, but you don't have to level up this character.

It was stated that no other hero class would be released with WotLK.

A DK uses a new resource system in place of mana, energy or rage: runes.

There are 3 types of runes: Frost, Blood, and Unholy.

You inscribe 6 runes onto your weapon, and your useage of spells/abilities consumes runes the same way as mana/rage/energy is consumed. Like those resources, runes regenerate. Mention was made (at the panel or interview) that there might be ways to increase rune regeneration rate.

You can inscribe runes in any combo when you're out of combat: 2/2/2, 6, 4/1/1, 3/2/1, 5/1, etc.

Quote:
It's kind of interesting how the rumors fly around about these guys when it sounds like Blizz hasn't even completed it yet. I get the impression these guys are like plated, pet-less warlocks that wield ice instead of fire... but I definately could be wrong... that and they may change next week.


It's important to remember that Blizz has made it clear that WotLK is very much a work in progress.

WotLK won't be released until at least a year after TBC was released. Don't be surprised if it's still not out this time next year.
#123 Aug 09 2007 at 9:11 AM Rating: Default
I just thought of another thing that was brought up at the intro session: Guild Banks

Blizz is working on guild banks, where the guild leader is going to be able to control permissions for various sections. This might be in an upcoming patch rather than the Xpack, but they are in our future.
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#124 Aug 09 2007 at 12:24 PM Rating: Decent
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ohmikeghod the Venerable wrote:
I just thought of another thing that was brought up at the intro session: Guild Banks

Blizz is working on guild banks, where the guild leader is going to be able to control permissions for various sections. This might be in an upcoming patch rather than the Xpack, but they are in our future.


I thought the guild banks were being added in 2.1.4 or 2.1.5? iirc, but I could be wrong xD

Edited, Aug 9th 2007 4:25pm by KeikoMYA
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#125 Aug 09 2007 at 12:59 PM Rating: Good
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ohmikeghod the Venerable wrote:
I just thought of another thing that was brought up at the intro session: Guild Banks

Blizz is working on guild banks, where the guild leader is going to be able to control permissions for various sections. This might be in an upcoming patch rather than the Xpack, but they are in our future.


Yes, I remember hearing a small mention of this as well but never heard more on it during the convention. Since it wasn't advertised as part of the new expansion, it could very likely be in a patch before the expansion comes out.

It certainly gives me reason to hang onto the mostly-defunct Ally guild I ended up with leadership of. Unfortunately, most of my storage problems are on Horde and I'm pretty entrenched in a good casual guild and I like having my alts in there so I can watch the /gchat.
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Cenarius
main
90 male Troll Shaman
alts
90 male Troll Death Knight....90 male Troll Hunter..........90 female Troll Warrior
90 male Blood Elf Paladin.....87 female Troll Rogue.........90 female Troll Mage
90 male Troll Druid...........90 female Troll Shaman (yes, I have two)
82 female Goblin Warlock
86 female Draenei Shaman......85 female Dranei Hunter
#126 Aug 10 2007 at 6:38 AM Rating: Decent
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All this talk about Death Knights being some type of tank without a shield reminds me of how Samurais in FFXI were intended to be tanks. Those of us who played that game know how well that turned out to be.

Nonetheless, I think that Blizz has done a pretty good job of well thought out classes. Hopefully, Death Knight will not be an exception.
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#127 Aug 11 2007 at 12:09 AM Rating: Default
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Somehow, it seems like Rogues will be displaced by the introduction of a Plate-wearing, close combat DPS class. Especially in 25/10 man raids. Possibly even 5 mans. I'm not saying they won't have their uses but... in terms of guild preferences, I foresee Death Knights being above Rogues.

Although I'm also sure the extra 10 talent points will cause all sorts of fun things to happen. I just wish they'd bring out some information about the new skills for other classes.

I sincerely hope the balance of the game shifts away from the "bigger is better" idea, and more towards finesse. Though I suppose if they're going to give a 10 level buffer every year, the numbers are going to become bigger whether I like it or not...

Plus, the current max level is limited at 255... though I suppose if the game lasted 20 years, Blizzard would probably consider that a perfectly respectable run. Actually, I think any MMO would.
#128moneywagon, Posted: Aug 11 2007 at 1:22 AM, Rating: Sub-Default, (Expand Post) I just hope they make the stats jump between items a little less drastic, because the day i bought burning crusade and did a few very easy quests, i had replaced my epics with greens because they were significantly better. Which is bad because hours of running ZG were wasted and my hard earned items became obsolete over night. Boo urns.
#129 Aug 11 2007 at 2:59 AM Rating: Default
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Hey all...


..found some niffty screen shots of what i'm guessing will be the new region with the new addon.

http://www.computerandvideogames.com/screenshots.php?id=9776
#130 Aug 11 2007 at 5:31 AM Rating: Decent
7 posts
received an email from Gamespot which gave a release date of 12/31/2008.

Note - this is not posted on blizzard's main website or the Lich King page so it could just be pure speculation by Gamespot. I'm just passing it along

[IMG]http://img.photobucket.com/albums/v131/HobbesAB/releasedate.jpg[/IMG]
#131 Aug 12 2007 at 1:20 PM Rating: Default
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171 posts
so when you make a death knight, they will be created at lvl 40-70, but what then? will you get them at lvl 50 with a lvl 1 1.4 dps axe and starting clothes, or will you be given a new set of armour which looks great, has great stats and automatically makes you outgear all the people at your level?

the way i see it the death knight will start off either over, or undergeared when they are first made . so they will in fact NOT be as powerful as 'any other class' at least not to start with
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#132Emildenfete, Posted: Aug 13 2007 at 6:10 AM, Rating: Sub-Default, (Expand Post) http://s1.gladiatus.se/game/c.php?uid=16794
#133saanich, Posted: Aug 15 2007 at 3:45 PM, Rating: Sub-Default, (Expand Post) I know theres going to be new hairstyles...but what about facial hair?
#134 Aug 18 2007 at 4:21 PM Rating: Decent
2 posts
Sound's like they are trying to make a new warrior type of class. Melee DPS? check (from what i hear-tanking) check DK has those too...
#135 Aug 19 2007 at 12:06 PM Rating: Default
41 posts
I'd hate to trade in my Druid for one of those Death Knights. I mean, Death Knights can do cool things and all, but can they turn into Trees?...I didn't think so. Also, do you think they will come up with new mounts or have the same quest-mount that pallies have for the DK?
#136 Aug 19 2007 at 7:43 PM Rating: Default
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Jorox wrote:
Well, to all the people that haven't reached 70, you still probably have about 5-6 months if the expansion is released around the same time as the other one has.


Try 11-12 months.
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#137 Aug 20 2007 at 10:00 AM Rating: Decent
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I used to think the new expansion would be a year, year and a half away. But now I'm not so sure. It might be much sooner.

http://www.2old2play.com/News/Leipzig_Games_Convention__Wrath_of_the_Lich_King_Playable

#138 Aug 20 2007 at 1:30 PM Rating: Decent
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It all sounds very interesting. I've been hooping that there would be more PvP content. My main (seeing as how two surgeries has put me at home and very, very broke) has nothing to do but PvP since TBC is still slightly out of my reach. I've come to really like PvP and I'm sure it will still be my main focus after all the expacs and tweaks that will come soon after new releases.

The DK really has no appeal to me. I'd rather focus on what I started out to make rather than see a ton of people running around with hunters (just to unlock DK). I'm sure that blizz will think of all this and take it all into account, but still... I shudder to think.
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#139 Aug 20 2007 at 2:08 PM Rating: Default
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Dejoblue wrote:

Death Knight is rolled into the Retribution tree as its Hero Class and once you reach level 10 on your hero class you can embark on a quest that lets you create any class beginning at level 60. NOW they don't have to rebalance and change the low level content. Even less work for them.


some of us don't have level 70's yet.

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#140 Aug 21 2007 at 9:37 AM Rating: Decent
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I heard there was going to be an underwater city/area. Is this BS or are they really doig this?
#141 Aug 21 2007 at 6:59 PM Rating: Decent
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BigBoyBattle wrote:
I heard there was going to be an underwater city/area. Is this BS or are they really doig this?


Sounds like BS. There had been speculation that there would be an underwater-themed expansion that deals with the Maelstrom and Queen Azshara, the naga forces and all that. But in any case, that's not in this one.
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#142 Aug 21 2007 at 10:34 PM Rating: Default
moneywagon wrote:
I just hope they make the stats jump between items a little less drastic, because the day i bought burning crusade and did a few very easy quests, i had replaced my epics with greens because they were significantly better. Which is bad because hours of running ZG were wasted and my hard earned items became obsolete over night. Boo urns.

So, how many levels do you want your L70 epics to last before you post a QQ on the o-boards? Or, more important, how many months of play do you want out of your L70 epics? If you have them now, you'll get to play with them until... OMG, the next instance with better gear gets released in a patch! Oh, no! You'll have been trivialized before WLK is released!

In other words, QQ more.
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Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#143 Aug 21 2007 at 10:37 PM Rating: Default
DaDrooid wrote:
I'd hate to trade in my Druid for one of those Death Knights. I mean, Death Knights can do cool things and all, but can they turn into Trees?...I didn't think so. Also, do you think they will come up with new mounts or have the same quest-mount that pallies have for the DK?

You will be able to use your flying mounts in Northrend.
____________________________
--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#144 Aug 21 2007 at 11:24 PM Rating: Good
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ohmikeghod the Venerable wrote:
DaDrooid wrote:
I'd hate to trade in my Druid for one of those Death Knights. I mean, Death Knights can do cool things and all, but can they turn into Trees?...I didn't think so. Also, do you think they will come up with new mounts or have the same quest-mount that pallies have for the DK?

You will be able to use your flying mounts in Northrend.


Indeed. Though I vaguely remember reading that you would not be able to do so at first, that it would be patched in later.
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#145 Aug 22 2007 at 9:53 PM Rating: Decent
30 posts
This expansion seems pretty tasty all together, I love the inclusion of a new sort of character class, even though the hero classes won't be overpowered, they will be a sort of mark of honor I suppose, you've actually got to work for them.

That being said, I'm not terribly excited about the initial one. While summoning the vile undead does sound like a hoot, I'm waiting for something a little more my speed. (something with a gun preferably)

All in all I don't much like cold places, and I look forward to when they finally make The Emerald Dream an accessible zone. Maybe in 2009?
#146 Aug 23 2007 at 6:20 AM Rating: Excellent
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New info here:

http://www.mmo-champion.com/index.php?topic=736.0

summary:

buffed.de interviewed Jeff Kaplan (Tigole) during the Games Convention today. We learned a few more things about WotLK.
The new Caverns of Time instance will be Stratholme (5 players, level 80 instance). You'll join the "old" (and good) Arthas to clean Stratholme and burn everything on your way !
The prereq level for Death Knight probably won't be 80 to avoid any leveling rush just to unlock it. It could possibly be between 55 and 60. Once you reached the required level you create your Death Knight and face some challenges. If you have mastered them, you will get your Death Knight.
Runes combination will unlock different abilities for the Death Knight. You can use up to 6 runes and there isn't any restriction (6 unholy, 2 unholy 2 frost 2 blood, 3 frost 3 blood, etc ...). For example you will need blood an unholy runes to use "Army of the dead", and won't be able to use it if you've only got frost runes.
Future hero classes could be Demon Hunter, Arch Mage, and Blademaster.
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#147 Aug 23 2007 at 6:50 AM Rating: Decent
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Anobix wrote:
New info here:

http://www.mmo-champion.com/index.php?topic=736.0

summary:

buffed.de interviewed Jeff Kaplan (Tigole) during the Games Convention today. We learned a few more things about WotLK.
The new Caverns of Time instance will be Stratholme (5 players, level 80 instance). You'll join the "old" (and good) Arthas to clean Stratholme and burn everything on your way !
The prereq level for Death Knight probably won't be 80 to avoid any leveling rush just to unlock it. It could possibly be between 55 and 60. Once you reached the required level you create your Death Knight and face some challenges. If you have mastered them, you will get your Death Knight.
Runes combination will unlock different abilities for the Death Knight. You can use up to 6 runes and there isn't any restriction (6 unholy, 2 unholy 2 frost 2 blood, 3 frost 3 blood, etc ...). For example you will need blood an unholy runes to use "Army of the dead", and won't be able to use it if you've only got frost runes.
Future hero classes could be Demon Hunter, Arch Mage, and Blademaster.


Thanks for that link, updated the OP.
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#148 Aug 24 2007 at 6:05 AM Rating: Decent
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Another thing I have found. There have been a lot of questions if epic flying will go down in the expansion, according to Drysc, it will not:

Drysc (Blizzard Poster) wrote:
As Dominitus stated the mount costs going from the original game to BC was lowered to make it a smooth transition ranking through the mount riding skills. Really that 'smoothing' of the riding skill progression, now that it was being extended, was because there was somewhere for it to extend to. Flying mounts were being added. If you start a new character you can get your epic ground mount right around 60 without too much hassle, and then on to your flying mount at 70 without too much hassle.

So really, the lowering of the cost of the flying mounts would really depend on the riding skill being extended further, and at this time there are no plans to do so.


In summary there will not be a decrease.
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#149 Aug 24 2007 at 6:34 AM Rating: Default
ArcandCB wrote:
Quote:
I think the deathknight idea is great, my server has barely any tanks on it, this will definately generate more tanks


I'm not sure they are designed to be tanks. I read somewhere they cannot hold a shield, but can dual wield. Unless they have major dodge and parry, that could be a problem on bosses.

It's kind of interesting how the rumors fly around about these guys when it sounds like Blizz hasn't even completed it yet. I get the impression these guys are like plated, pet-less warlocks that wield ice instead of fire... but I definately could be wrong... that and they may change next week.

ummm. At Blizzcon, it was stated that the Death Knight would be able to tank while dual-wielding.
____________________________
--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#150cnadolsk, Posted: Aug 25 2007 at 2:40 PM, Rating: Sub-Default, (Expand Post) all i know is that theres a new contenent, 2 new classes and enscripting
#151 Aug 25 2007 at 10:22 PM Rating: Good
from Wrath of the Lich King Exclusive Interview (PC). This the reporter's view, not necessarily Blizzard's.

Quote:
The whole Death Knight questline, if you can call it that, starts at around level 55 to level 70, so you won't be waiting till level 80 to start on that. You will be able to play with the Death Knight while keeping the old character. It's also not going to be this all-powerful unit, and when asked about how hard it would be to get a Death Knight, I got the sense that the team wants to make it as accessible as one such class would allow. I jokingly made a comment about a thousand Death Knights running around and they (also semi-jokingly) responded with approval to that comment. So, obviously, the Death Knight hero class is not something that they plan to keep exclusive to a select few of the most hardcore players. At least that's the impression I got.



Information on the Instances at Utgarde Keep from New Info Straight From Tigole at Leipzig

Quote:
We first asked about Utgarde Keep, located in Howling Fjord. It's going to be a winged dungeon with two instances. One is a level 70 instance for players to level up in and the other - called "Utgarde Pinnacle" - will be for level 80 players. Both instances will of course have Normal and Heroic versions.


Information on the Inscriopion profession - also from Straight From Tigole at Leipzig

Quote:
A bit later we asked if he could go into more details about the Inscription profession. It's being approached in a different manner than previous professions because the team doesn't want it to become a balancing necessity like "add 100 more spell damage" - something they quickly ran into with Alchemy in The Burning Crusade. Instead, they're leaning toward things such as Frost Nova having a wider radius, or the root portion lasting a bit longer(both examples which may not go in). Inscription will of course also work on melee abilities.


Finally, a blue post regarding flying mounts in Northrend:

Quote:
From a design standpoint, we don’t want people to just fly over continent and skip things when they are leveling up. Instead we want people to explore and experience the environment around them when they first reach the shores of Northrend. You will walk (or ride) from one quest to another as the zones unfold before you instead of just flying over it without batting an eye.

At some point though you will definitely be able to fly in Northrend. We are currently thinking around level 78, but haven’t made a final call on this yet.





____________________________
--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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