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Armor Vs. ResistanceFollow

#1 Dec 08 2006 at 11:36 AM Rating: Decent
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1,117 posts
I think resistances need to be more easier to accumulate. With the way I get blasted by magic, you think it would be much more equal so that the average melee reduction is equal to that of a resistance.

In other words: I think resist trinkets should be giving something like 50 resist, instead of the average 20.
#2 Dec 08 2006 at 11:43 AM Rating: Good
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3,771 posts
I don't think its as much a problem of there not being enough resistance per piece of gear as it is there just not being enough gear.

Then again I'm a Druid.


I would like to see more of the multiflavored resist gear that gives a small boost to resistances against all schools of magic.

Edited, Dec 8th 2006 2:49pm by highRfrequenC
#3 Dec 08 2006 at 11:44 AM Rating: Decent
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1,117 posts
I think that magic definately needs to be more resistable, and that doesn't mean me having to change my aura everytime I fight a different caster.

Or at least increase the Fear CD by another 15 seconds or so.
#4 Dec 08 2006 at 12:03 PM Rating: Good
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5,645 posts
lol i'd love it if people wasted time building a resistance to 1 type and using that gear for pvp. I believe most if not all caster classes can use 2 different schools of magic (druids/pallys maybe not)

Priests have Shadow+Arcane+Holy
Mages have Fire+Shadow+Arcane


If i saw massive resists to one type i'd just use another.

Funny story, A friend and I have mages we are leveling together, he went fire spec I went frost. He sees me using fire ward against him and was like hey where's frost ward? So a few levels later he gets it and we start to duel, i see him pop frost ward so i start in with fire spells.

We both laughed, then he pyro'd me.
#5 Dec 08 2006 at 1:30 PM Rating: Decent
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467 posts
That doesn't work for a few reasons.

First, resistances work different from armor in terms of how they mitigate damage. Armor mitigates a static percentage each time; resistances cause you to resist a varying amount (for non-binary spells) or either all or nothing (for binary spells).

Second, stacking resistances is something that is available to every class in the game; stacking armor is not (i.e. cloth can never get better than cloth). It is amazing how much of a difference 100-150+ resistance to a school of magic makes in a fight.

Third, almost all physical attacks in this game are instant. The majority of spells require cast times, can be interrupted, you can't be moving, can be silenced, etc. Therefore it is far more difficult to get a spell off than a melee attack. In addition, magic attacks require mana which is not regained (in any appreciable manner) as a fight proceeds, unlike rage or energy. Given their lengthy cast times and the relative fragility of casters, a resisted spell (especially after you've spent 3+ seconds casting it) is often deadly.

So I must disagree. I do not think you have reviewed exactly how resistances work as a game mechanic and how fighting with someone with 300 resistances as a caster is far different than fighting someone decked in plate armor as a melee class.
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