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How to tell when you need to change guildsFollow

#27 Dec 08 2006 at 3:32 AM Rating: Decent
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Quote:
DKP given if present at start and finish.


With us you also get a bonus if you stayd the entire raid. And we even have a "stand by" DKP reward on wiping nights for people that stay online the entire raiding time, waiting for a spot, that havent gotten in.
#28 Dec 08 2006 at 5:18 AM Rating: Good
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5,645 posts
wow, i love our friendly policy. Nothing ever gets DE'd if a person can use it. The order is members > applicants > guests (some exceptions for regulars who help us). Only if none of those people can use it will it get DE'd.

#29 Dec 08 2006 at 5:23 AM Rating: Decent
Zero Sum is a terrible, terrible, TERRIBLE system for any guild that is progressing on any kind of new content.*

* Note: This means that unless you've downed Kel'thuzad and don't plan on any kind of DKP system in place for the expansion, this includes you!

It has huge inherent limitations in rewarding players for coming to wipe nights (learning/progressing) and rewards players for showing up to the farming raids... and, frankly, that's the exact opposite of what you'd rather do. Our guild uses a single-round DKP bid system, in order from lowest DKP to highest DKP, and it works brilliantly. *shrug*
#30 Dec 08 2006 at 5:24 AM Rating: Decent
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1,287 posts
Guests, forgot about those. Don't have them often, because most people are like "I can only get something when nobody else needs it? Bye!", but sometimes friends wanna come along and some people run ZG for rep only. Recently had a paladin guest in mostly greens, a few blues, but hey, he can cast blessings ;) And whaddaya know. Hakkar drops the gauntlets and the only other paladin in the raid already had them. One happy paladin.

But yeah, we only diss when nobody needs it. The regular order being:

Raid Members (resist gear only) > Members > Alts > Initiates > Guests.

Raid Members get priority on resistance gear for progression.
#31 Dec 08 2006 at 8:21 AM Rating: Good
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629 posts
We have a point system that works like this:

You get points for showing up on time and ready for the raid
You get points for each boss kill
You get bonus points if it is the first time the guild has downed a boss.
You get points for the first time the guild attempts the boss but does not take it down.
You get points for sticking to the end.

You accumulate these points over raids.

You can lose these points for not attending raids (after 1 month of not raiding).

You use these points to bid on a drop. Using the points is an all or nothing proposition. You use all your points in the bid. IF you win, all of your points are reset to 0. This does not include the points for the current raid. After the raid is over, your accumulated points for the last raid are added to 0.

If non one who wants something has points (very rare event), it may be put to random or sharded at the Raid Leader's duscretion. Likewise, if no one bids on an item in the hopes that it will be offered up to random, it may be sharded. This encourages people to bid.

We feel this system has worked for us very well and encourages attendance and bidding. Our core raiding team has over 80% attendance rate with many of them over 90%.

Guests are tracked according to the same system and are treated equally but do not have access to our guild bank for shards and other miscellaneous drops (such as sands for BWL, etc.)

I can certainly see sharding things that people may need if it will encourage them to be more proactive in their raiding and more forthright in their activities.
#32 Dec 08 2006 at 5:28 PM Rating: Decent
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4,297 posts
Turicus wrote:
axhed the Flatulent wrote:
were you on a day 1 server by any chance?

a lot of those aq40 and naxx raiders roll alts. they can solo and pug up to 60, but how do they fill the gap between ubrs and aq40?

simple: they hop from one mc/bwl guild to the next, running their dkp as far into the negative as the guild will allow, then pick a fight with the guild leaders, then leave the guild and trash them in the forums...

and the next mc/bwl guild is more than willing to pick them up, because they're short on healers.

it really sucks when you're short a healer in zg, and hey look! that fresh 60 druid recruit is in aq40 and not answering tells! after the guild leader threatens to boot him for raiding aq40 (in blues and greens) with another guild he finally shows up.... a week later he bids on two boe mc epics from the guild bank (worth 1000g+)... and leaves the guild a week after that.

that's just one scenario that can lead to a "no negative dkp" policy.

ok, now why would an alt from an endgame guild gear up the char with another guild? he can just tag along in bwl in a mix of alts/mains and easily get his gear. much easier than trusting a guild that isn't as progressed and will take longer through the instances.

i generally agree with having a no-negative-dkp policy for new members to stop people from getting free loot and jumping ship, but the whole endgame raider alt story is a bit rich.

Edited, Dec 8th 2006 10:32am by Turicus


read the part that you quoted that i bolded again. does it sound like i made that up?
Quote:

ok, now why would an alt from an endgame guild gear up the char with another guild?


it might not have been an alt, could have been a rl friend of the guild rerolling pvp or horde or whatever.

or maybe he's raiding in bwl on his main, thus can't run his alt?
or can't make the mc times on his alt?
or the main bwl raid isn't geared enough to take a brand new 60 through?

what's your guess as to how a 60 in blues and greens gets into aq40?
#33 Dec 08 2006 at 5:49 PM Rating: Decent
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4,297 posts
Turicus wrote:
axhed the Flatulent wrote:
don't forget that nexus shards are used in +15 agi enchants and ony cloaks. both of which are required for bwl tanks; and at the very least, extremely recommended for the rest of the bwl raid.

this information is incorrect.

a) ony cloaks do NOT require nexus crystals. the +15 fr enchant most people have on it does. (+15 agi to gloves does, +15 agi to 1h weapon does not).

b) bwl+ tanks may enchant their gloves with agi, but they might also go for +threat.

c) everyone in a bwl raid absolutely needs an ony cloak or you get insta-gibbed at nef. not just "recommended", no way around it.

a - got me on the cloak, this post was more of an afterthought to show that even though the purples get sharded, they're by no means going to waste.

b - i've read lots on warriors and tanking and stuff. the +2% threat is rarely mentioned as a viable option because +15 agi (with its inherent .75% crit bonus) offers increased threat from increased damage and rage, in addition to the .75% dodge and 30 armor. +2% threat is only for when you can't hold aggro with +15 agi.

c - last i heard, there were places that casters could stand and not get hit by the shadow flame at nef; they might have changed that. everyone in an ony raid "absolutely needs" a drakefire amulet because they're not getting into the instance without one, whereas you can still do the other 95% of bwl without an ony cloak. hence my word choice of "extremely recommeded." it's just semantics, but sometimes i am careful with my words.

ps - you might also need the ony cloak at vael... i can't remember >.<

Edited, Dec 8th 2006 8:53pm by axhed
#34 Dec 08 2006 at 6:00 PM Rating: Decent
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4,297 posts
Sjans wrote:

Axhed you are/have been guild leader/officer also? :)


well, only in the social/leveling guilds. but i was self-employed as a contractor with fedex ground for 7 years. had two trucks and an employee. so i'm very sympathetic to guild leaders and the fact that they'll never make all the people happy all the time.

#35 Dec 08 2006 at 7:58 PM Rating: Decent
This was an interesting read... I understood 10% of it.

*waves*

Hi, I would like to learn...what ever it is you are talking about.

Is there a how to raid guide somewhere, something one can learn about raiding.

I am a 55 Mage, my guild I guess you can define as a social/family type guild. A few 60's, mainly full of 50's and below. Nothing I have heard of about raid's or whatnot they are planning. I think the founding members are former raiders and have since abandoned such life styles.

Me personally, I haven't thought about it really I guess. Is raiding something I should learn about you think? I have planned on, with the new patch here and expansion coming, to earn myself the High Warlord gear through the new honor system once I get 60, and continue on with the game from there once the expansion hits.

Is all the raiding gear needed you think after the expansion? It seems like alot of work... man, I hate work. Thats why I play the game.^^

If there isn't a guid somewhere explaining all that you just talked about, would someone please go into some detail about it?

I don't know ow interested I would be in it, but on the same side, I would like to know all about it to see if indeed its something I should bother with.

Thanks in advance, and I will keep the questions coming as I think of them.
#36 Dec 08 2006 at 8:32 PM Rating: Decent
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717 posts
That situation was so much better solved if you just do what my old guild did. Decide who gets it, random or whatever you want and that person's DKP goes into the negatives. Can't bid on anything else until you get out of the red.
#37 Dec 08 2006 at 8:46 PM Rating: Decent
My guild bids start at 0 =D and if u have negative 10 or more then u cant raid =P. we have bank turn-in's and if u do 5-10man all guild then u can get extra dkp
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