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#1 Dec 07 2006 at 11:37 AM Rating: Decent
I am moving over to WoW from EQ and was wanting to know what class I should make. I would like to be able to solo somewhat and be sought after for grouping and guild recruitment. I finished my 10 day trial and have subscribed for 6 months, so I plan on being around for a while. While in the trial I did notice that there where a TON of Hunters running around. My assumption is that this is the EQ version of Rangers and there are far more than are needed.

Anyway, I would appreciate all you leet oldtimers input on class creation suggestions.

Thank you in advance for your time and input.
#2 Dec 07 2006 at 11:38 AM Rating: Good
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2,328 posts
All classes can solo. The only ones who have trouble finding groups are hunters and warlocks but its still not that hard.

Easiest solo classes:
Warlock
Hunter
Rogue

Easiest group classes:
Warrior
Priest
#3 Dec 07 2006 at 11:42 AM Rating: Decent
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640 posts
Hunters are good solo classes, hence the popularity, Plus they are fun.

Priests are in most demand on my server. It's easy to find guilds and groups as a healer. Not sure they are a great solo class though.

Warriors would be second in terms of demand from groups, specifically with a defense build for tanking. But IMO they suck soloing.

#4 Dec 07 2006 at 11:45 AM Rating: Good
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2,328 posts
Grollog wrote:
Warriors would be second in terms of demand from groups, specifically with a defense build for tanking. But IMO they suck soloing.



I'd say 10% of the experience my warrior got on his way to 60 was in a group. Warriors can solo just fine. In fact a protection warrior can solo things 2+ his level quite easily it just takes forever.
#5 Dec 07 2006 at 11:53 AM Rating: Good
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80 posts
I am sure someone will come along and tell you to check the FAQs before posting, but I'll try to help you out. I can only speak from experience with Horde side on my server.

Hunter - Real easy to solo, tons and tons of them around, hard to find a raid spot.
Rogue - Easy to solo, not nearly as plentiful as hunters, but not exactly uncommon.
Shaman - Okay to solo, will be less sought after when BC. It depends on how many shaman reroll to how easy it will be to find a guild or group.
Druid - Decent to solo and sought after in the end game, a good choice.
Priest - Harder to solo, but guilds and groups will trip over themselves to get to you.
Paladin - Looks like a great class, but everyone will have one. I am picturing numerous 5 man, all paladin, lower level instance runs. Thing is that might be okay.
Mage - Easy to solo and fits in real well in the end game. A good choice.
Warlock - Easy to solo, great for PvP, and they are uncommon, so they won't have that much trouble getting into guilds.
Warrior - Okay to solo and everyone will want you for the end game......as long as you are protection specced.
#6 Dec 07 2006 at 12:12 PM Rating: Excellent
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3,771 posts
I just want to point out that WoW doesn't suffer from unwanted class syndrome like other mmorpgs do. Every class is wanted in casual, raiding and pvp guilds.

Compared to each other some classes are more desirable or less common than others but in contrast to other games you will have plenty to do no matter which class you pick.

The reason you saw tons of hunters running around is probably because of its popularity as a class to play as an alt. They are great for loot farming because their damage is impressive and not mana dependant. you might see a lot of rogues in lower level zones for the same reason.

I'm just mentioning this because I think that picking a class based on whether or not you will find groups more easily is pointless in WoW. Pick whatever class you think you will have the most fun playing, or start three or four toons and see which you like the best.
#7 Dec 07 2006 at 12:17 PM Rating: Good
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19,369 posts
austinbri wrote:
I am moving over to WoW from EQ and was wanting to know what class I should make. I would like to be able to solo somewhat and be sought after for grouping and guild recruitment. I finished my 10 day trial and have subscribed for 6 months, so I plan on being around for a while. While in the trial I did notice that there where a TON of Hunters running around. My assumption is that this is the EQ version of Rangers and there are far more than are needed.

Anyway, I would appreciate all you leet oldtimers input on class creation suggestions.

Thank you in advance for your time and input.


I used to play EQ

Hunter: think beastmaster with ranger abilities. You can tame animals for pets and you get tracking and range dps. Hunters also get a form of feign death, not near as great as monk's but it's there. Great solo and fun to play. Groups aren't in real demand but aren't too dificult to find.

Rogue: Similar to rogues in EQ. Can sneak around and high dps. Also get some stunning and a little bit of CC. Can pick locks on chests and doors and pickpocket NPCs. Great solo due to the ability to sneak and high dps makes killing fast. Adds are a little tough sometimes. Groups are probably about same with hunter with the exception of some higher end dungeons that some groups need/prefer a rogue.

Warrior: Same as EQ but a little more dps friendly. Can take a beating and keep going. Solo play would vary depending on your talent spec. Arms and Fury Warriors have better dps but lose some defense abilities to do so. My warrior is an arms with prot so I can solo pretty good but still handle my role as a tank in groups. Group demand varies but usually pretty high.

Priest: Same as EQ. You heal and heal then heal some more. They have some dps. Group demand is pretty high and healers are hard to come by so always welcomed in groups and raids. Solo is pretty low and slow but it can still be done as with any class.

Warlock: Think necromancer's dots and spells with a mage's pet. You've got different pets for different functions; tank, dps, etc. Can summon other group members to their location. Kind of like mage's COH but more limited and requires other group members for it. Good solo with pets and good dps. Group demand is average probably.

Druid: Jack of all trades. Has the ability to change forms for different roles; tank, dps, heal. I haven't played a druid in EQ or WoW so I couldn't really compare them. Should be great solo due to the ability to change forms. Group demand is probably average.

Mage: This isn't like EQ's mage. This is more like their wizard but with a mage's AE dps. They also have a form of enchanter's mezz (called sheep) but only a single target can be mezzd at a time and it's limited to humanoids only. They get transporting spells and high dps spells with fire and ice. Get a watered down version of KEI. They are like mages in EQ though with the ability to summon water and food which is useful. Solo is good great AE damage. Downside is you have to sit to mana regen fairly often but it's not as long as regen in EQ. Group demand is probably higher than average due to their CC abilities.

Palladin: Very much like EQ's. Can wear plate armor for tanking and healing abilities. This let's them tank or heal in groups. Very low on the DPS though. Can last very long. Solo is probably ok but slow due to dps. Group demand is probably average. You might end up mainly healing.

Shaman: I've never played one in EQ and have a low lvl in WoW. Don't think they're too similar in playstyle. Shamans in WoW have totems. They can dps and get some decent healing abilities. Not great but not bad. Solo is probably average. Group demand I'm not sure since I don't play much horde and my shaman is pretty low.



I would recomend lvling a toon to 20 or 25. If you don't like it by then try something else. All classes can solo to 60 without much trouble. In EQ solo get's pretty slow and groups are hard to get together in a decent time frame sometimes. WoW is nice because you can log in for an hour and still get a fair amount of xp or quests completed.

Welcome to WoW. :D
#8 Dec 07 2006 at 12:33 PM Rating: Decent
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640 posts
Quote:
I'd say 10% of the experience my warrior got on his way to 60 was in a group. Warriors can solo just fine. In fact a protection warrior can solo things 2+ his level quite easily it just takes forever.


Yea, taking forver falls under the category of "suck" to me. I didn't say they can't do it, I'm just saying it's far from the ideal class.

I played warrior as my first character, and I would not recommend it to someone who plans to solo a lot. Maybe Prot spec allows you to do the quests, but prot spec before lvl 45 or so is so boring you'll want to run a pitchfork through your skull. It's just not that fun when it takes 15 minutes to slay a common beast in your level range.
#9 Dec 07 2006 at 12:46 PM Rating: Decent
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19,369 posts
Grollog wrote:
Quote:
I'd say 10% of the experience my warrior got on his way to 60 was in a group. Warriors can solo just fine. In fact a protection warrior can solo things 2+ his level quite easily it just takes forever.


Yea, taking forver falls under the category of "suck" to me. I didn't say they can't do it, I'm just saying it's far from the ideal class.

I played warrior as my first character, and I would not recommend it to someone who plans to solo a lot. Maybe Prot spec allows you to do the quests, but prot spec before lvl 45 or so is so boring you'll want to run a pitchfork through your skull. It's just not that fun when it takes 15 minutes to slay a common beast in your level range.


I mainly soloed on my warrior and did just fine. I do recomend going arms though instead of prot. It makes killing things go much faster.
#10 Dec 07 2006 at 1:07 PM Rating: Decent
Paladins can solo excellently, just slowly.

Also, yeah, there are lots of hunters, and they're ranged DPS/pulling when in parties, so they're very expendable, though still useful. They're probably on par in soloing with warlocks (probably a bit less than on par, if you ask me, but both are excellent and fast soloers).

Also, depending on which Talent Tree you pick, different classes be better at different things. For instance: Warriors can either last really long (protection specced) or do TONS of damage (Fury or Arms specced, arms for two-handers and fury for dual-weilding), or a combination of the three. So talents make the classes even more diverse between each other.
#11 Dec 08 2006 at 8:55 AM Rating: Good
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629 posts
Also, Hunters in WoW can not heal as Rangers in EQ do. Having palyed both for about the same time now (WoW since beata and EQ for about he same time before WoW was released), I would say that just about any class you pick up is fun to play and viable. Supply and demand will determine how easy it is to get a group. And your gameplay and attitude will determine how much you get called back.

Experiment and Enjoy!
#12 Dec 08 2006 at 9:29 AM Rating: Decent
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1,233 posts
If you are good at playing, you will be popular in groups no matter what class you play. There is always room at the top for good players.
#13 Dec 08 2006 at 10:34 AM Rating: Decent
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64 posts
Priest/Mage/Warrior - the basis of a good group. The high level group without one of these will often have problems. One of these three toons can usually find a group without much trouble.

Shaman/Druid - The best fill-in classes. After a group has the "big three", if they are smart they will want shamans or druids (IMHO).

Rogue/Hunter/Warlock - can do a lot of damage. The rogue and hunter don't add much else. The Warlock does have rezzing to offer. The pets of the hunter and Warlock can sometimes cause problems in instances.

I've never played a pally.


As for soloing, I've done fine with shammy, druid, and priest. In fact, the priest has been VERY easy. Since it's supposed to be a "hard to solo" class, I'd expect any class to be okay to solo. (I haven't done a warrior yet, though.)
#14 Dec 08 2006 at 11:31 AM Rating: Excellent
austinbri wrote:
Anyway, I would appreciate all you leet oldtimers input on class creation suggestions.

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