Forum Settings
       
« Previous 1 2
Reply To Thread

2.0.1 PvP DiscussionFollow

#1 Dec 06 2006 at 4:09 PM Rating: Decent
*****
11,852 posts

How are all you PvP'ers out there enjoying the new patch?

I am LOVING it.

My first impressions-

  • Long games earn meaningful honor from kills - so you can no longer go 1hr in WSG, lose 3-0 and come out empty handed
  • Twinking is a new sport - no more exp in BGs, better access to rewards, more reward from killing other players...
  • It's nice to see people PvP'ing again ... I received the message last night "You are now able to enter Warsong Gulch 108" on my Priest
  • Far better rewards are now within the grasp of players like me who play a fair deal but never stood a chance of hitting top ranks due to RL and lack of desire of selling my life to the WoWDevil... It's nice to have a goal in mind like back before I hit exalted.
  • Mage and Warlocks are WAY overpowered now! YAY I guess ...

  • Overall I think the changes are awesome. It's nice that they are breathing some fresh life into WoW for those of us who don't really like repetition of scripted encounters. This is the best patch since 1.6 IMO. (or was it 1.5 when they brought out AB?)

    Thoughts? Opinions?
    #2 Dec 06 2006 at 4:16 PM Rating: Decent
    It still sucks losing all the time though =/
    #3 Dec 06 2006 at 4:24 PM Rating: Decent
    Ghost in the Machine
    Avatar
    ******
    36,443 posts
    Besides the fact that Blizzard gave us the wrong patch, I guess I'm happy with it.

    Not liking the twinks though. Wish they'd go away. But that's just me.
    ____________________________
    Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
    #4 Dec 06 2006 at 4:26 PM Rating: Decent
    Also... All the guards are fricken lvl 65 now, including the elites that pop in crossroads when civilians are killed.
    #5 Dec 06 2006 at 4:29 PM Rating: Decent
    Scholar
    ****
    6,129 posts
    I would love everything if I had my old mods. I am really unaccustomed to the basic UI and I find myself dying without even realizing it.
    ____________________________
    Alla's Arena/PVP Forum

    SO I PLAY WoW COOL EH!?

    Let that beat build.

    Xbox Live: kyNsdub
    #6 Dec 06 2006 at 4:38 PM Rating: Decent
    ***
    3,478 posts
    Ivanu wrote:
    Also... All the guards are fricken lvl 65 now, including the elites that pop in crossroads when civilians are killed.



    I just knew something was up when they took away DKs.... lol those sneaky bastards.

    Mazra wrote:
    Besides the fact that Blizzard gave us the wrong patch, I guess I'm happy with it.


    Que?
    #7 Dec 06 2006 at 4:46 PM Rating: Decent
    Ghost in the Machine
    Avatar
    ******
    36,443 posts
    Webjunky wrote:
    Mazra wrote:
    Besides the fact that Blizzard gave us the wrong patch, I guess I'm happy with it.


    Que?


    Drysc wrote:
    The notes that were included in the patch include some changes that were not intended for this patch version. Please check the website for the most current patch notes.

    http://www.worldofwarcraft.com/patchnotes/
    ____________________________
    Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
    #8 Dec 06 2006 at 4:46 PM Rating: Decent
    Quote:
    Ivanu wrote:
    Also... All the guards are fricken lvl 65 now, including the elites that pop in crossroads when civilians are killed.



    I just knew something was up when they took away DKs.... lol those sneaky bastards.


    Mazra wrote:
    Besides the fact that Blizzard gave us the wrong patch, I guess I'm happy with it.


    Que?


    Shouldn't be as bad when we are 70 but the guards hit like trucks..

    It's kinda stupid that blizzard used the BC client for test servers and regular servers
    #9 Dec 06 2006 at 5:40 PM Rating: Decent
    *
    135 posts
    I was in 7 bg's last night and all I'm showing is how many kills I have, the number below that looks like this ~.... and up above is showing 0 honor. So I'm a little confused with this new system they've brought into the picture.
    #10 Dec 06 2006 at 5:58 PM Rating: Decent
    Anyone know where we can see the cost for the rewards?
    #11 Dec 06 2006 at 6:04 PM Rating: Excellent
    I love it as well. I find myself getting re-hooked to WoW, and I wasn't expecting that to happen before the xpac. :)

    Quote:
    Long games earn meaningful honor from kills - so you can no longer go 1hr in WSG, lose 3-0 and come out empty handed


    Yes and no... AV is still the king of honor from what I can see. Not only do you get more kills but you also get more honor from it period... 400 honor from a 25min win is hard to beat unless you're in a premade WSG/AB rolling pugs in less then 10 mins.

    I'm also a bit surprised at how few pvp rewards actually need WSG tokens! None of the weapons and only the pants from the pvp set! This does make me happy that I only have to earn 30 WSG token and I can then never have to do it again :)

    Quote:
    It's nice to see people PvP'ing again ... I received the message last night "You are now able to enter Warsong Gulch 108" on my Priest


    Hehe, yeah, I got AB 141 here, that was great :).

    Quote:
    Far better rewards are now within the grasp of players like me who play a fair deal but never stood a chance of hitting top ranks due to RL and lack of desire of selling my life to the WoWDevil... It's nice to have a goal in mind like back before I hit exalted.


    Thank god for a pvp system that actually makes sense! I only wish it had always been like that, I would have been decked in pvp purple a long time ago. :\

    Quote:
    Mage and Warlocks are WAY overpowered now! YAY I guess ...


    I'm going to need to go ahead and try some of the new talents... I've played it safe and went with a 'normal' build, and I can't say I find myself all that more dangerous.

    That being said, I'd love to know who figured, "Hey, you know what warlocks are missing? A ranged AE stun effect!!!" Smiley: rolleyes




    Oh yeah, and for people complaining about UI, especially those looking for 'UI that allows me to move my buttons' - geez... learn to keybind already.



    Edited, Dec 6th 2006 9:13pm by Tyrandor
    #12 Dec 06 2006 at 6:33 PM Rating: Decent
    Muggle@#%^er
    ******
    20,024 posts
    I have been laughing all day at twinks in WSG that are SO MUCH SLOWER now that their UI is back to normal.

    I have taken out quite a few 19 twink rogues with a 17 shaman. :)

    The only addons I ever really use are Enemy Casting Bars and Atlas. I like my FpS too much for much else.

    Meh, I rarely ued Casting Bars at the 19 level, because Shaman don't have a snare at that level (besides Earthbind Totem, which doesn't count unless you are meleeing). I just spam Earthshock while chasing down runners and Purge PW:S and shock priest heals :P.

    All I can say as a Shaman at that level though is: Damn Paladins!

    They hit too hard. :(

    I know I should be able to beat them fine, but fighting a competant one is so rare at that level that I never get any practice.

    I am pro at killing rogues, warriors and mages though :)
    ____________________________
    IDrownFish wrote:
    Anyways, you all are horrible, @#%^ed up people

    lolgaxe wrote:
    Never underestimate the healing power of a massive dong.
    #13 Dec 06 2006 at 6:37 PM Rating: Decent
    I hate it, honestly they screwed up the whole thing. For example I went to AV yesterday and finally got Stormpike friendly and thinking that I can finally purchase the tabard for 1g, once I get to NPC I need 60xAlterlact Valley medals of honor which techinicly equals to 20 straight winning games of AV... So ranks don't mean anything now and you techincly have to spend honor + medals which makes the job really frastuating. I RAELLY REALLY hate it.
    #14 Dec 06 2006 at 6:55 PM Rating: Decent
    ***
    1,188 posts
    doesn't help they forgot to turn the honor system on last night apparently....

    Quote:
    Poster: Drysc at 2006-12-06 18:19:14
    Subject: Honor Calculation and Display Issues - 12/06

    As many players noticed this morning the honor calculations were not run last night. This led to some confusion as there is a known issue when inspecting a player with no honor showing that they have a low number of honor (1-14). This number is in fact an error and is showing that player’s highest rank in the previous honor system, it is not an indication of how much honor they have earned.

    We have run calculations for yesterday earlier this evening and players should now be seeing the honor they accumulated yesterday correctly displayed at the top of their honor window. This is the final honor from yesterday and can be spent on honor rewards. Players will see that the honor earned before from today have been reset to 0, this is only a display issue and no honor has been lost. The honor accumulated from earlier today will still be added to the total honor after tonight's calculation.

    There is a second display issue affecting the “Today’s Honor” totals that may display an ellipses “…” instead of the estimated honor total. This can normally be temporarily corrected by either logging off and back in, or using the /console reloadui command. This issue is slated to be resolved in a future patch.

    We've investigated some issues of bonus honor not appearing for certain players from yesterday and we're confident that this was due to the honor calculations being run at a time other than the time they’re normally scheduled to run. We anticipate that after the calculations tonight you will see the bonus honor from yesterday added in to your final total honor. We'll be continuing to keep an eye on the honor gained after the calculations this evening for any further issues.

    We also have an update that is currently under development that will add the bonus honor to the estimated honor totals for each day before the calculation, allowing players to track the bonus honor as it's earned in their estimated total. This change will be implemented the next time the realms are restarted, likely with next week's maintenance.


    interesting to note that there will probably be a hotfix to a few issues next week. Now if only they'd hotfix in the more recent talent builds....
    #15 Dec 06 2006 at 7:05 PM Rating: Decent
    ****
    4,632 posts
    I just really miss MobInfo. No longer can I see just how much HP the other guy has. I've mis-judged a couple fights already thanks to this. Like the Warlock that must've had eleventy billion HP.

    I also miss my custom unit frames. It just looked much neater to me than the old GUI.
    #16 Dec 06 2006 at 7:27 PM Rating: Decent
    *
    135 posts
    Poster: Drysc at 2006-12-06 18:19:14
    Subject: Honor Calculation and Display Issues - 12/06

    As many players noticed this morning the honor calculations were not run last night. This led to some confusion as there is a known issue when inspecting a player with no honor showing that they have a low number of honor (1-14). This number is in fact an error and is showing that player’s highest rank in the previous honor system, it is not an indication of how much honor they have earned.

    We have run calculations for yesterday earlier this evening and players should now be seeing the honor they accumulated yesterday correctly displayed at the top of their honor window. This is the final honor from yesterday and can be spent on honor rewards. Players will see that the honor earned before from today have been reset to 0, this is only a display issue and no honor has been lost.
    Quote:
    The honor accumulated from earlier today will still be added to the total honor after tonight's calculation.

    There is a second display issue affecting the “Today’s Honor” totals that may display an ellipses “…” instead of the estimated honor total. This can normally be temporarily corrected by either logging off and back in, or using the /console reloadui command. This issue is slated to be resolved in a future patch.

    We've investigated some issues of bonus honor not appearing for certain players from yesterday and we're confident that this was due to the honor calculations being run at a time other than the time they’re normally scheduled to run. We anticipate that after the calculations tonight you will see the bonus honor from yesterday added in to your final total honor. We'll be continuing to keep an eye on the honor gained after the calculations this evening for any further issues.

    We also have an update that is currently under development that will add the bonus honor to the estimated honor totals for each day before the calculation, allowing players to track the bonus honor as it's earned in their estimated total. This change will be implemented the next time the realms are restarted, likely with next week's maintenance.
    [quote][/quote]

    It's still screwed up, I checked my main and I have 819 honor points after 7 AV's last night and all my HK's and honor from today on my alt are gone.
    #17 Dec 06 2006 at 8:12 PM Rating: Decent
    ***
    2,489 posts
    i personally have found my new love. The hunter marks tree. Not sure if i'm playing different or what it is, but ikeep ripping through bgs. Highest kb's and damage. It's a good day to be a hunter. I tried every tree to 41, but i've never been a bm guy, and i can't do survival with out scatter so i'm back to marks and loving it. Biggest thing that amazes me is silencing shot. Time this baby right and you can cripple a group attacking.


    I basically have the same reasons as jord
    #18 Dec 06 2006 at 8:14 PM Rating: Decent
    ***
    2,740 posts
    Quinz wrote:
    i personally have found my new love.


    <3
    #19 Dec 06 2006 at 8:41 PM Rating: Good
    ****
    8,779 posts
    im liking the patch. first, some humor:

    http://forums.worldofwarcraft.com/thread.html?topicId=50958399&sid=1&pageNo=1

    fun things to say in tree form. my personal fav? HAY GUISE LETS GO RAID ISENGARD LOLZ!

    as for me, im liking things a lot. 51 points into balance on my druid, and despite my "mediocre" (read: barely acceptable) gear, im having a lot of fun. treants, despite their drawbacks, are actually quite effective. aoe is a problem at times, but, like chiel and his silencing shot, a well timed/place FoN cast causes ample chaos amongst the enemy ranks.

    warrior is doing well too. 41/7/3 with second wind and imp MS and blood frenzy, and its working quite nicely. i lost damage overall due to the loss of enrage, but ive gained some nice utility, and getting a 10% heal on every stun and root is very very nice. knowing i can grind AV and get a rank 14 weapon is equally hot.
    #20 Dec 06 2006 at 8:47 PM Rating: Decent
    ***
    2,489 posts
    Quor wrote:
    im liking the patch. first, some humor:

    http://forums.worldofwarcraft.com/thread.html?topicId=50958399&sid=1&pageNo=1

    fun things to say in tree form. my personal fav? HAY GUISE LETS GO RAID ISENGARD LOLZ!

    as for me, im liking things a lot. 51 points into balance on my druid, and despite my "mediocre" (read: barely acceptable) gear, im having a lot of fun. treants, despite their drawbacks, are actually quite effective. aoe is a problem at times, but, like chiel and his silencing shot, a well timed/place FoN cast causes ample chaos amongst the enemy ranks.

    warrior is doing well too. 41/7/3 with second wind and imp MS and blood frenzy, and its working quite nicely. i lost damage overall due to the loss of enrage, but ive gained some nice utility, and getting a 10% heal on every stun and root is very very nice. knowing i can grind AV and get a rank 14 weapon is equally hot.


    get the polearm, it's the coolest looking weapon!
    #21 Dec 06 2006 at 9:53 PM Rating: Good
    ****
    7,466 posts
    I'm also one of the people loving the new PvP stuff. Besides being easier to get the high ranking stuff now, i'm liking that hunters have actually become, well more deadly now. I'm using a heavy MM build (for raiding mainly, but it is working great for PvP too imo) I'm criting like MAD, and my arcane shots are critting for about 1100ish, just slightly below my old (average) aimed shot crit.. My DPS has gone up by like 40 or something with just self-buffs, which equates to more damage per shot since my speed has remained the same...

    I'm not sure how effective Silencing shot is yet, although i've used it vs serveral casters so far and they haven't been able to get a spell off. One hunter in my guild said he used it and it was worthless (his exact words pretty much) so i'm going to have to do some testing in duels later where things aren't as choatic as in PvP to see exactly how useful it is.

    One thing I am disliking though is Warlocks. They've always been a pain, but now they are even more of one... I mean that new felguard hurts, especially when combined with their dots. And did someone mention a freaking stun too? I thought I had just been hit with a fear one time, even though I wasn't moving (which often happens, I get feared in place) but now I wonder if he didn't hit me with that stun or something. Plus their curses and such are still as bad as ever for killing someone while they can't do **** pretty much. Well, the expansion is supposed to help that.

    On that note though, I am noticing one thing, in general it seems like people are dieing a lot quicker now. I'm used to seeing mages drop and the like drop quick, but i'm seeing like 1 or 2 peole take out someone in plate quickly too. Even though i'm glad for this patch, I have to wonder about it some as it seems like blizzard has basically made the PvP system as they want it for TBC, but not given us the higher stam so people DON'T get 2-shotted or fear kited to death... Yet, people are still getting that and dieing even QUICKER now because of how powerfull some of the new talents/spells/abilities (or more so ranks and spells/abilities gained through talents) are... which isn't the way blizzard wanted it iirc.
    #22 Dec 06 2006 at 10:35 PM Rating: Decent
    Citizen's Arrest!
    ******
    29,527 posts
    Tomec wrote:
    I have to wonder about it some as it seems like blizzard has basically made the PvP system as they want it for TBC, but not given us the higher stam so people DON'T get 2-shotted or fear kited to death... Yet, people are still getting that and dieing even QUICKER now because of how powerfull some of the new talents/spells/abilities (or more so ranks and spells/abilities gained through talents) are... which isn't the way blizzard wanted it iirc.


    It's insane the damage we can do. I'm critting for 2300 or so with my new Arcane/Frost build before popping AP. And I crit rather often.

    Today, I popped AP and two shotted a rogue in Field Marshall gear in a duel(just testing the damage).

    I'm loving the insanity. Loving it.


    Tyrandor wrote:
    I'm going to need to go ahead and try some of the new talents... I've played it safe and went with a 'normal' build, and I can't say I find myself all that more dangerous.


    Get over to the Allakhazam mage boards and read my thread. I did the math. You'll be much more damaging if you take ANY of the new builds I linked than you are with old style builds. And you can have a water elemental at the same time! Or Dragon's Breath! Or the talent that makes crits hit even harder! Or any number of awesome things.

    Just look at the numbers!!! They're insane.

    I'm going to need to go ahead and try some of the new talents... I've played it safe and went with a 'normal' build, and I can't say I find myself all that more dangerous.

    Tyrandor wrote:
    That being said, I'd love to know who figured, "Hey, you know what warlocks are missing? A ranged AE stun effect!!!"


    Umm...which spell is that? I have to admit I'm not all that knowledgeable about the changes to locks.
    #23 Dec 06 2006 at 10:40 PM Rating: Decent
    ***
    1,207 posts
    I hate to admit it but the mages and locks are having it easy in BGs right now. It seems I'm getting 2 shotted more often now, even from mages/locks without uber gear.

    #24 Dec 06 2006 at 10:49 PM Rating: Excellent
    I tried 0/10/41 (Since I use fireblast and scorch in pvp, figured they might as well ignite when they crit and have chance to stun) and yeah... Empowered Frostbolt is crazy. I got +353 damage, and I'm dealing out those 1.8k crits. It's pretty fun :)
    #25 Dec 06 2006 at 11:04 PM Rating: Good
    **
    510 posts
    Mazra wrote:

    Mazra wrote:
    Besides the fact that Blizzard gave us the wrong patch, I guess I'm happy with it.


    Drysc wrote:
    The notes that were included in the patch include some changes that were not intended for this patch version. Please check the website for the most current patch notes.

    http://www.worldofwarcraft.com/patchnotes/




    I see. That explains why pounce doesn't work the way the patch description said it would. You still need to be directly behind the target.

    There were a few other things that hadn't changed as I had expected, but I can't remember what they were now. I'm relieved to find there's a reason behind it besides Blizzard maybe thinking no one would notice.

    #26 Dec 06 2006 at 11:08 PM Rating: Decent
    Citizen's Arrest!
    ******
    29,527 posts
    Very cool. I love the new specs.

    I hear from guildies that non-shadow priests got screwed til 70, but otherwise most people I know are loving it.
    « Previous 1 2
    Reply To Thread

    Colors Smileys Quote OriginalQuote Checked Help

     

    Recent Visitors: 238 All times are in CST
    Anonymous Guests (238)