Tseric wrote:
The fundamental design issue with regards to soloable instances is that you have to tune them to be soloable.
In this game, that basically means providing a challenge that would not favor or hinder any one class. With the nature of class diversity being what it is in this game, this severely limits the difficulty level of a soloable dungeon.
If it requires too much healing to complete, pure melee or casters are impeded.
If it requires significant amounts of dps, you either have to spec and gear properly for one, single dungeon or pure dps classes simply have a leg up.
If you can't tank or mitigate damage effectively...well, you're dead at the first pull.
Therefore, if you reduce group size and composition to a single participant, the more generic and easy you have to make the dungeon. If the dungeon then drops any significant loot, you end up with folks farming the thing at all hours and creating thousands upon thousands of instances until the hardware wets itself, then short-circuits due to increased moisture. ;)
Just some thoughts from the design side for discussion.
In this game, that basically means providing a challenge that would not favor or hinder any one class. With the nature of class diversity being what it is in this game, this severely limits the difficulty level of a soloable dungeon.
If it requires too much healing to complete, pure melee or casters are impeded.
If it requires significant amounts of dps, you either have to spec and gear properly for one, single dungeon or pure dps classes simply have a leg up.
If you can't tank or mitigate damage effectively...well, you're dead at the first pull.
Therefore, if you reduce group size and composition to a single participant, the more generic and easy you have to make the dungeon. If the dungeon then drops any significant loot, you end up with folks farming the thing at all hours and creating thousands upon thousands of instances until the hardware wets itself, then short-circuits due to increased moisture. ;)
Just some thoughts from the design side for discussion.
http://forums.worldofwarcraft.com/thread.html?topicId=50727960&sid=1&pageNo=1