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Version 1.9 changes, check it out!Follow

#1 Jan 02 2006 at 6:44 PM Rating: Decent
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My apologies if this is old news, look's like it's a big one though.

http://www.gameaholic.com/world-of-warcraft-v1.9-patch-notes-differences.html

Gratz out to trolls, it looks like your Racials are getting fixed. It's now an activated ability which increases melee and casting speed from 10 to 30%, depending on how low your health is when you cast it. Sounds nice! 10 second duration.

Pally's get redone, this oughta be interesting.

Gratz to lock's they get soul shard bags.

Shaman's get a new totem which reduces threat of all party members by 20%

And I can finally hang out in Thunder Bluff! The trade channel and the LFG channel is linked to all cities!

Discuss.

Edited, Mon Jan 2 18:49:27 2006 by Zornov
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#2 Jan 02 2006 at 6:52 PM Rating: Decent
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Really really old

Tho the changes are all for the better!
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#3 Jan 02 2006 at 6:54 PM Rating: Good
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Yes old news =P. But nice either way, I'm really looking forward to this. Partly because of the troll racials but mostly because of the new content, multiple BG queues, linked AH and channels. And of course, the O-boards getting flooded by "Y u nurF palleez billzards??" and "stfu palliez learn2play you nubs" threads.
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#4 Jan 02 2006 at 6:58 PM Rating: Good
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Topic - old

Changes - good

50% =)
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#5 Jan 02 2006 at 7:00 PM Rating: Decent
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even though this is old i still havent read it but i was wondering it said they lowered the procs of weapons would this effect like the procs of WF or rogue poisons?
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#6 Jan 02 2006 at 7:46 PM Rating: Decent
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Gratz to lock's they get soul shard bags.


You're kiddin', right?

We still have to farm our asses off to fill the bloody bags.
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#7 Jan 02 2006 at 7:55 PM Rating: Decent
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You're kiddin', right?

We still have to farm our asses off to fill the bloody bags.


Yeah, but you can get a 20 or 24-slot bag to hold them now (not even considering the 28-slot pattern from MC). It's not an ideal solution but it's better than what you had before.

Even if you keep one space free for a 16-slotter (so that once you drop below 16 shards you can switch bags and hold other loot), that's still 3-7 extra spaces for shards.
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#8 Jan 02 2006 at 8:06 PM Rating: Good
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I am still a bit disappointed witht the Paladin changes. It seems Blizzard did not address many of the problems associated with the class, but instead tried to redefine it. Paladins were not supposed to be burst damage dealers, they were supposed to be tanks that can heal and, other-wise, support the group.... Oh well, it is better than the rubish they were before 1.9.

Linked AH's will be great, as will pretty much every other change. I am rather happy with 1.9.

You know what would have been nice? Making Divine Shield a 31 point talent. Then you don't have to design a class around the fact that they can go invulnerable!

Edited, Mon Jan 2 20:12:09 2006 by SplinterCellDude
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#9 Jan 02 2006 at 8:13 PM Rating: Decent
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Quote:
I am still a bit disappointed witht the Paladin changes. It seems Blizzard did not address many of the problems associated with the class, but instead tried to redefine it. Paladins were not supposed to be burst damage dealers, they were supposed to be tanks that can heal and, other-wise, support the group.... Oh well, it is better than the rubish they were before 1.9.

Linked AH's will be great, as will pretty much every other change. I am rather happy with 1.9.


The inherent problem with 1.9, for me, is that it was very buggy in all versions of the Test server. Many of the changes are well-intended, but I do hope they cleared up the problems before releasing it.

As to paladins... I hope it turns out alright. Blizz has a bad habit of refusing to admit a mistake and pushing it forward anyway (for example, I'm still convinced that the pet speed 'fix' was initially a bug). In the end, though, it's usually never as bad as everyone fears.

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You know what would have been nice? Making Divine Shield a 31 point talent. Then you don't have to design a class around the fact that they can go invulnerable!


More of a 21-point talent I would think, but still a good idea.

Edited, Mon Jan 2 20:18:32 2006 by Sayis
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#10 Jan 02 2006 at 8:27 PM Rating: Decent
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even though this is old i still havent read it but i was wondering it said they lowered the procs of weapons would this effect like the procs of WF or rogue poisons?


Unless I'm mistaken, actual proc-rates are not lowered, except on Thunderfury, Blessed Blade of the Windseeker.

They changed it so that On Next Swing abilities don't have a chance to proc twice on one hit (like they do now), and so that you can't proc off a proc.
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#11 Jan 02 2006 at 9:16 PM Rating: Decent
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Sayis, I agree that the soul shard bags are an improvement, albeit a very small one.

But, making Soul Drain drain shards in ticks would solve so many problems. Farming is a saga only and Soul Drain becomes useful with the wave of a wand...

God, why didn't they pick me for their development team?

Oh yeah, I didn't apply.
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#12 Jan 03 2006 at 3:30 AM Rating: Decent
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Mazra,

I think the problem is that they can't think of a way to make shards more available but not too common. The point of the shards is to limit the usage of more powerful spells.

If you could somehow convince them that the returns don't justify the cost, then maybe they'd make shards more accessible. As it is now, they very likely do not play the class and think that warlocks are whining about nothing.

It's not a matter of the devs not knowing what they're doing, but more that they don't spend enough time experimenting with the different classes and specs (I think).
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#13 Jan 03 2006 at 3:52 AM Rating: Default
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when you say pet speed, you mean on chase speed right ?

Not attack speed ?

Please dont say BTooth is getting neutered to 2.00 when tamed.
#14 Jan 03 2006 at 4:02 AM Rating: Decent
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when you say pet speed, you mean on chase speed right ?

Not attack speed ?

Please dont say BTooth is getting neutered to 2.00 when tamed.


It's pursuit speed. All pets are being normalized to 115% movement speed. This is a nerf to most pets, and a buff to a very few. Some pets could move up to 145% movement speed before 1.9.

I still believe it was a bug they adopted as their own idea due to the response it received. While hunters were outraged, most other classes were cheering -- they didn't care whether it would break the hunter class (pets didn't move any faster than a player, meaning they could never catch any player or mob running away), all they thought was "it's a nerf... hunters need nerfs."

The Bloodseeker Bat and AV Frostwolf moved at completely unbalanced speeds (215-250%) and needed to be fixed, but tampering with the speed of all pets for the sake of two feels just a little lame.

Oh, btw... even though it's not attack speed this time, they do have plans to normalize attack speeds in the future. Don't be surprised when it comes.
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#15 Jan 03 2006 at 5:55 AM Rating: Decent
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I've heard that hunter's pet attack speed is going to get nerfed eventually, with faster attacks being made into a pet skill that needs to be trained. If this is true, I say good. That means I can take any pet skin I want in the game and make it a vicious mage nipper. Right now I have to be creative when it comes to having pets with fast attack speeds, since everyone knows what pets like Broken Tooth, Deathmaw and the Rake look like. (Although I did manage to find a 1.3 attack speed Plainstrider bird. Nothing says humiliation like getting your butt unexpectedly pecked to death super fast by a giant ostrich.)

And for Warlocks, for the love of GAWD why can't Blizzard just make soulshards stackable! Would it really hurt that much???? That would solve half of the problem warlocks have with soulshards. ***** a special bag, I want those damned things to stack, like a hunter's pet food does.
#16 Jan 03 2006 at 8:13 AM Rating: Decent
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So hunter pets will no longer be able to catch up on running players?

Wow, how lame.

I should be cheering since I'm not a hunter, but honestly, that's just lame...

You can only use your pet if the target is standing still then.
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#17 Jan 03 2006 at 8:39 AM Rating: Good
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Hey Mazra, get over the shards thing. Until they do something about the whole "death coil/fear" thing, I have lets see here, ummmm, still looking, oh wait there it is.

Bah I was wrong, I have zero sympathy for warlocks. Smiley: grin
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#18 Jan 03 2006 at 8:43 AM Rating: Good
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Mazra wrote:
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Gratz to lock's they get soul shard bags.


You're kiddin', right?

We still have to farm our asses off to fill the bloody bags.


shards work fine. I don't mean to jump on you mazra, but it looks like I may do it a bit here. I get tired of people who have to cry/post about farming for shards when they should have known about them before they even started leveling a lock.

The only time I really have to go out and farm shards is when I am doing a bunch of bgs. Even then it gives me something to do besides idle in org.

If they change the way shards are obtained (or eliminate them) warlock spells will be changed.
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#19 Jan 03 2006 at 8:51 AM Rating: Decent
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My real warlock isn't more than 33 levels old or so, true. But I've played warlock on every single test realm since I found interest in the class. I don't think shards are the main problem with the class.. but when you have to blow a shard just because your pet got out of range, or because you took a Gryph or because you had to dismiss your pet to avoid the pathing issues, that's when things start to not add up.

I don't mind using shards for "big" spells such as Soulfire, Soulstone, Summoning etc.. but why doesn't the Imp require a shard to summon? Most warlocks can easily obtain a shard without the use of a pet, why shouldn't the Imp cost a shard?

It seems like the warlock dev team just sat down during a brainstorm and said "Warlocks are too much like mages, and they get cool pets and higher survivability too, let's fix it!" and then they decided to randomly select spells which would then cost a reagent, a reagent obtainable from a creature that gives experience. Like lowbie mobs don't have souls or what?

The class just seems unfinished in so many ways. Reminds me of my druid.
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#20 Jan 03 2006 at 8:57 AM Rating: Good
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My real warlock isn't more than 33 levels old or so, true. But I've played warlock on every single test realm since I found interest in the class. I don't think shards are the main problem with the class.. but when you have to blow a shard just because your pet got out of range, or because you took a Gryph or because you had to dismiss your pet to avoid the pathing issues, that's when things start to not add up.



I agree 100 percent with the annoyance of pet buggyness. That irritates me to no end. For some reason my non-combat pets can stick with me wherever I go, but my minions get lost if I walk too fast....

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#21 Jan 03 2006 at 9:02 AM Rating: Decent
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They should give us a Call Demon ability. I mean, if the hunter's pet gets out of range and "disappears", he just whistles and it's instantly back by his side. Warlocks have to stop running and channel a 10 second spell if not Demonology spec'd. That's the same as if a hunter had to revive his pet everytime it got out of range.
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#22 Jan 03 2006 at 9:05 AM Rating: Good
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A hunters pet is their best friend. They feed and care for their pet.


A warlock pulls the Demon through an portal, ripping them from their home and forcing them to do their bidding.


No wonder hunter pets are easier to get back.
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#23 Jan 03 2006 at 9:43 AM Rating: Excellent
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I’ve really been looking forward to this patch. Relearning how to play my paladin will be a bit of a pain, but if the class is truly improved than it’ll be worth it.

But it’s the linked auction houses that I’m really looking forward to. Hopefully the crowds in IF will eventually trickle out to the other cities. If the anvil/forge wasn’t on the far side of the city from the bank/auction house I’d move my gaggle of characters to Stormwind instantly. As things stand, I’ll try it out with a couple of characters and see how it goes.

I’m also very excited about the changes to fishing. If Blizzard’s new system to stop bot fishing works, we may once again be able to pull up magical gear that’s good enough to equip on the spot. In open beta I pulled up three green items in one hour that were upgrades to the gear I was wearing. I’ve missed that anticipation fishing used to have.

Quote:
And for Warlocks, for the love of GAWD why can't Blizzard just make soulshards stackable! Would it really hurt that much???? That would solve half of the problem warlocks have with soulshards. ***** a special bag, I want those damned things to stack, like a hunter's pet food does.


Let me change this around just a bit: For the love of GAWD why can't Blizzard just give paladins a ranged pulling attack! Would it really hurt that much???? That would solve half of the problem paladins have with leveling. In a word, its game balance.

I’m not all that happy with some of the game balance decisions Blizzard had made. But I do give Blizzard high marks on game/class balance overall. No one class can do everything well. There is give and take in every class. Which class has the most severe balance decisions has a lot to do with your play style. I find the lack of a ranged pulling attack to be a major stumbling block to enjoying playing a paladin. On the other hand soul shards, while a pain, aren’t that big a deal to me. The shaman class is another good example. Countless players scream about shamen being over powered. But I find their extremely limited manna pool to be highly restrictive.

Quote:
It's pursuit speed. All pets are being normalized to 115% movement speed. This is a nerf to most pets, and a buff to a very few. Some pets could move up to 145% movement speed before 1.9.

I still believe it was a bug they adopted as their own idea due to the response it received. While hunters were outraged, most other classes were cheering -- they didn't care whether it would break the hunter class (pets didn't move any faster than a player, meaning they could never catch any player or mob running away), all they thought was "it's a nerf... hunters need nerfs."

The Bloodseeker Bat and AV Frostwolf moved at completely unbalanced speeds (215-250%) and needed to be fixed, but tampering with the speed of all pets for the sake of two feels just a little lame.

Oh, btw... even though it's not attack speed this time, they do have plans to normalize attack speeds in the future. Don't be surprised when it comes.


Since the very first pet change, Blizzard has been moving towards making each pet’s fundamental skills exactly the same, or at least balanced. For example, if a pet has a higher armor class it’ll have fewer hit points. If it attacks faster it does less damage per attack. And I’m behind that decision 100%. If there is one pet out there that is superior to all others then that’s the pet almost every single hunter is going to have. I for one do not want to see 90% of the hunters with the exact same pet. That would make the world such a boring place.

With all pets given cookie cutter stats, including attack speed, players no longer have to take those stats into consideration when choosing a pet. We can choose a pet based upon how it looks, what it eats or its special abilities. If you’re a night elf hunter you may prefer a cat that can go into stealth mode beside you. But if you’re an orc that can’t stealth you may prefer a different ability. And once a pet is chosen we can customize it with more armor, spell resists and I expect eventually attack speed increases.

All in all I’m happy with the direction Blizzard is taking hunter pets.
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#24 Jan 03 2006 at 10:04 AM Rating: Good
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OK, what's your opinion on this idea?

Green con mobs net one shard.
Yellow con mobs give two shards.
Orange con mobs give three shards.
Red con mobs give five shards.

You still would be better off solo farming them one or two at a time, but this will give you incentive to fight higher level mobs for more shards rather than the barely-green ones for speed (and get more $$$ drops in the process) as well as being able to fill your bags quickly while in high end instances. Take out the first two giants in MC = summons for 6 people per lock. Overkill! Sexy, no?

Also maybe I'll play my troll rogue a bit more. I smell battleground twink :)
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#25 Jan 03 2006 at 10:22 AM Rating: Decent
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CaptainOmelette the Meaningless wrote:
A hunters pet is their best friend. They feed and care for their pet.


A warlock pulls the Demon through an portal, ripping them from their home and forcing them to do their bidding.


No wonder hunter pets are easier to get back.


Demonic Recall. The Warlock is able to instantly resummon the last used Demon without the use of a soul shard. If the Demon is dead, normal resummoning is required.
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#26 Jan 03 2006 at 10:28 AM Rating: Decent
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finally... almost another reason to be a TROLL priest!

and to all shamans: PLEASE keep those new totems at my feet kthx.
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