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Auto PvP Flag nonsenseFollow

#1 Jan 31 2005 at 11:46 PM Rating: Default
First of all, I don't want to play PvP because I don;t like getting automatically flagged in contested areas.

BUT...

On PvE servers, enemy players should get automatically flagged when they enter enemy territory.

Or they should make an in-between servers that do this.

I HATED seeing Alliance hunting with no care in Mulglore. And by that, I mean lvl 10 Alliance. This is Mulglore, home of the proud Tauren! We should be able to kick some Alliance *** there without having to wait for them to attack us.

EDIT: I must say I enjoy getting rated down much more than having a 3.00 post. And I am sticking to it -- Alliance has no business in Mulglore. In fact, I would attack any alliance I see there, no matter how high a level they were -- if only I could. I don't care if he is 50 levels above me. BTW, I play Feathermoon which is an RP server, and in role-playing, it the kind of emotions I would see my character have.

Edited, Tue Feb 1 17:05:52 2005 by bosko
#3 Feb 01 2005 at 12:25 AM Rating: Decent
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2,981 posts
Quote:
First of all, I don't want to play PvP because I don;t like getting automatically flagged in contested areas.

BUT...

On PvE servers, enemy players should get automatically flagged when they enter enemy territory.

Or they should make an in-between servers that do this.

I HATED seeing Alliance hunting with no care in Mulglore. And by that, I mean lvl 10 Alliance. This is Mulglore, home of the proud Tauren! We should be able to kick some Alliance *** there without having to wait for them to attack us.


You make the laughing muscles hurt.
#4 Feb 01 2005 at 12:37 AM Rating: Decent
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427 posts
Quote:
First of all, I don't want to play PvP because I don;t like getting automatically flagged in contested areas.

BUT...

On PvE servers, enemy players should get automatically flagged when they enter enemy territory.

Or they should make an in-between servers that do this.

I HATED seeing Alliance hunting with no care in Mulglore. And by that, I mean lvl 10 Alliance. This is Mulglore, home of the proud Tauren! We should be able to kick some Alliance *** there without having to wait for them to attack us.


so you want full PvP in enemy territory ONLY? like a semi PvP?

you will find that most horde/alliance territories have guards which attack on sight flagged or not. and then its a case of

1. run away
2. let it hit you till you die
3. hit it back and get flagged. which would actually answer your situation and be able to attack them.

-Edit- im at work and COMPLETELY missed what was typed. apologies.

Edited, Tue Feb 1 00:41:41 2005 by smeggles
#5 Feb 01 2005 at 3:49 AM Rating: Decent
So how would you go about designating which areas this auto pvp flag turns on within?

Just the areas that contain starting cities? Okay.. that's what, 4 or so (didn't take the time to get an exact) due to some starting areas overlapping between race/class combinations.

With that low of amount, what's the point?

If you come back with adding some more than you're describing what the pvp servers already have on them.

Just silly.
#6 Feb 01 2005 at 4:53 AM Rating: Good
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1,494 posts
I think he's proposing that Controlled areas be PvP-flagged for opposing faction, which would be the main cities and two zones "out" for them. That would be 3 cities and 6 zones (not counting the Deeprun Tram) for Alliance; 3 cities and 5 zones for Horde (The Barrens being one of them, and a huge zone).

What would you call a server with this ruleset? PvP-lite?
#7 Feb 01 2005 at 6:33 AM Rating: Default
I'd call it "breaking and entering enabled" server.

Actually, I would call it PvE server. No way it's going to happen, I know, but it would definitely make the game WAY more interesting while leaving most of the territories unchanged.

And BTW, it's pretty easy to get to Mulglore without getting attacked by the guards. Boat to Ratchet, waltz over to Mulglore.

Weren't Barrens Horde territory too, the last I checked? In which case, you:

Take the boat to Ratchet.
#8 Feb 01 2005 at 10:40 AM Rating: Default
Well, you got massively rated down for that, but I agree with you. It really sucks watching Alliance waltz through the lowbie Horde areas.

Personally, I think every "newbie" zone should be considered the territory that holds it. Even on PVE server, cities are still considered Alliance/Horde territory. (Know how the title appears green and it says "Alliance Territory" or "Horde Territory"?)

All he's saying is to extend that to the entire newbie zone. So Dun Morogh, Elwynn, and Teldrassil would be Alliance Territory, (just like on PVP servers) and any Horde entering them on PVE or RP servers would be immediately flagged for PVP. Likewise, Durotar, Mulgore, and Tirisfal Glades would be Horde territory, and Alliance on PVE and RP servers would be autoflagged when entering them.

I'd say that this should not extend to the 10-20 zones like The Barrens - they should remain neutral (white, no auto-flag for either faction).

But if you've ever been walking out of The Undercity to see a large group of blue Alliance hanging around for no apparent purpose, you'd understand why the entire zone the cities are in should force PVP on the opposing side. It just gets really stupid to watch a group of level 60 PVP flagged Horde standing outside the Undercity trying to convince the Alliance people to actually participate in PVP and not just make rude gestures at the lowbies running by.
#9 Feb 01 2005 at 11:18 AM Rating: Good
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1,494 posts
Quote:
Personally, I think every "newbie" zone should be considered the territory that holds it.


They are.

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All he's saying is to extend that to the entire newbie zone. So Dun Morogh, Elwynn, and Teldrassil would be Alliance Territory, (just like on PVP servers)


Again, they are.

Quote:
...and any Horde entering them on PVE or RP servers would be immediately flagged for PVP.


See, that's a different matter. Even Orgrimmar isn't "PvP-flagged" the way you think it is... if a person can manage to get into a capitol city without doing damage or status effects to any PvP-flagged NPCs (like, say, guards), they're still not PvP-flagged. I've heard tales of Horde players happily riding the Deeprun Tram for hours, just to frustrate the Alliance players who go there - they're not attacking anyone, just having fun hanging out somewhere they're, "not supposed to be."

It's a PvE server... nobody gets autoflagged for PvP just for walking across an invisible line.
#10 Feb 01 2005 at 11:30 AM Rating: Decent
Erm in case with deeprun tram. You need to run through either dwarven or human CAPITAL to get to it. Capitals mean that you get PvP flagged as soon as you cross the gate. Same as Alliance entering Undercity or that silly village on the hill in Desolace (which I would assume also applies to Ogrimar, otherwise I can just enter the orc portal in Gadgetzan next time I see it and sit in the middle of it fingering everyone).
#11 Feb 01 2005 at 11:34 AM Rating: Default
Are you certain? My understanding was that there were four types of zones in the game, period.

Green: Allied territory, no auto-flag, but the opposite side is auto-flagged.
Yellow: (well, orange) Contested Territory, auto-flagged
Red: Enemy territory, auto-flagged, but the opposite side is not auto-flagged.
White: Neutral, no auto-flagging period.

The difference between PVP and PVE servers is that on a PVE server everything in White/Neutral except the cities, which are marked Green/Red depending on faction. I've yet to test this, since PVE sucks, and I've never gotten a character past like 12 on a PVE server.

But I'm fairly sure I've seen an Alliance guy get flagged for moving into the Undercity instead of just standing outside it like an idiot. Keep in mind that the Undercity zone marker starts well before there are guards, most of the other cities have guards at the zonelines.

As for the Deeprun Train, if I recall from Open Beta it was considered a Neutral instance on PVE servers, such that a Horde player could conceivably sneak into it and wait out the PVP flag. But it's been a while, since I don't play Alliance any more.
#12 Feb 01 2005 at 11:43 AM Rating: Good
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1,494 posts
Quote:
Are you certain? My understanding was that there were four types of zones in the game, period.

Green: Allied territory, no auto-flag, but the opposite side is auto-flagged.
Yellow: (well, orange) Contested Territory, auto-flagged
Red: Enemy territory, auto-flagged, but the opposite side is not auto-flagged.
White: Neutral, no auto-flagging period.


I've never seen a White zone... White zones are for loading and unloading of passengers only.

As for the other three, what you state is accurate for PvP servers only. On PvE servers, Green/Yellow/Red doesn't mean much - you're not auto-flagged ever. You can get flagged by doing any of a handful of different things, but an Alliance player in Mulgore (a "red" zone, to him) isn't flagged just by being there.

Quote:
Erm in case with deeprun tram. You need to run through either dwarven or human CAPITAL to get to it. Capitals mean that you get PvP flagged as soon as you cross the gate. Same as Alliance entering Undercity or that silly village on the hill in Desolace (which I would assume also applies to Ogrimar, otherwise I can just enter the orc portal in Gadgetzan next time I see it and sit in the middle of it fingering everyone).


No... you're not autoflagged for entering Undercity, or that "silly village on the hill in Desolace." You get flagged by fighting back against the guards that defend it, who are still aggro to you - NPCs play by different rules than players.

What orc portal in Gadgetzan are you talking about? There's no portal there.

Edit: Once Doomhammer comes up, I'll take a trip with my Paladin to Undercity and test it.

Edit 2: Learn something new every day. Walking across the zoneline into Undercity flagged me. Startled the heck out of a Tauren coming the other way, who chose not to take issue with my presence, since I wasn't attacking him (although he wasn't sure about that at first, since he saw my name change colors).

As for the Tauren outpost in Desolace, unless there's something really unusual about it, there's no reason that going up there would auto-flag you.

Edited, Tue Feb 1 12:01:36 2005 by Nekojin

Edited, Tue Feb 1 14:40:59 2005 by Nekojin
#13 Feb 01 2005 at 11:52 AM Rating: Decent
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4,520 posts
Who cares!? your on a PvE server, you should know. There are quests that involve enemy territory, and not being able to do these would hinder certain classes.

Also you fail to notice that this would give horde a huge advantage, due to the fact that the only reasonable way to get to TN/Tanaris/Ungoro is Barrens(the levels for TN would be extremely low for feralas).

Sounds like all you want to do is gank people trying to explore the map.
#14 Feb 01 2005 at 4:29 PM Rating: Good
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3,801 posts
Quote:
I HATED seeing Alliance hunting with no care in Mulglore. And by that, I mean lvl 10 Alliance. This is Mulglore, home of the proud Tauren! We should be able to kick some Alliance *** there without having to wait for them to attack us.


Why should he be flagged for being still a long ways away from your hometown?

Quote:
Likewise, Durotar, Mulgore, and Tirisfal Glades would be Horde territory, and Alliance on PVE and RP servers would be autoflagged when entering them.


Just what I need, a bunch of lowbie retards attacking me as I try to go to Scarlet Monestary. The only way to get there is through Tirisfal Glades.

Quote:
It just gets really stupid to watch a group of level 60 PVP flagged Horde standing outside the Undercity trying to convince the Alliance people to actually participate in PVP and not just make rude gestures at the lowbies running by.


If someone really is so pathetic that they get their jollies by making rude gestures at lowbies, do you really care about them? And do you really think they'd turn on their PvP flag when they're so obviously going to get wasted when they do?

Quote:
Even Orgrimmar isn't "PvP-flagged" the way you think it is... if a person can manage to get into a capitol city without doing damage or status effects to any PvP-flagged NPCs (like, say, guards), they're still not PvP-flagged. I've heard tales of Horde players happily riding the Deeprun Tram for hours, just to frustrate the Alliance players who go there - they're not attacking anyone, just having fun hanging out somewhere they're, "not supposed to be."

It's a PvE server... nobody gets autoflagged for PvP just for walking across an invisible line.


Quote:
On PvE servers, Green/Yellow/Red doesn't mean much - you're not auto-flagged ever.


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No... you're not autoflagged for entering Undercity, or that "silly village on the hill in Desolace."


I don't know what servers you guys play on, but as of last Friday, on Perenolde (PvE) simply walking into Undercity DID flag me for PvP. I turned around and left, of course. :)

Deeprun Tram is a special zone, it doesn't count as a city.
#15 Feb 01 2005 at 5:08 PM Rating: Good
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1,494 posts
Ialaman: Look at the bottom of my post... I corrected it a while ago. Took my Dwarven Paladin (Lv. 14) on a whirlwind expedition that included Undercity (I drew quite a crowd when I got on the zeppelin tower a few minutes later), and Thunder Bluff (running under the bridges between mesas).

I forgot I was flagged when I started to leave Mulgore, and ran across a Tauren Warrior and Orc Hunter who were dueling... I waved at them, and they attacked me. So I took off running, and they chased me all the way to The Barrens, trying their best to stun me so they could apply the beatdown they felt I deserved... =^_^=
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