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I have a 23 Tauren Warrior and my friend has a 24 Troll Rogue. Even without his sneaking moves and finishing moves, he out-damages me with normal attacks. Why? Because his critical hit rate is 10% higher than mine.
Why is it that Blizzard is allowing a Rogue to push the more damage in normal, face-to-face fighting? Rogues should be required to open with a sneak attack and combo like crazy to produce damage comparable with a warrior using only normal attacks.
Also, the warrior's taunt ability is pathetic. I pull a mob with a ranged attack and start attacking in battle. My friend uses garrote or some opening move and of course draws the hate. He continues to out damage me, and my taunts are useless, so I'm stuck in defensive stance doing bad damage and not taking any hits, why is taunt not effective?
1) Go Battle stance, jump back and charge. Then after that, Thunderclap (10% lost attack speed from the rogue), demoralizing shout then hit defensive stance while mixing it up with heroic strike. Basic stragety: Lower attack speed and power, def up and go crazy on his low armor. Only trouble you will be getting is the front stun attack rogues love to use. This is not a guarenteed win but its one path to glory. Just learn what each ability does.
2) Rogues are the top melee damage dealers, that's why. They have a place in a party for a reason, to deal out as much punishment as possible. While warriors can do some nasty damage, they're most important ability lies in defensive stance, and that is taunt. Remember, warrior is mainly a tanking class, not a damage dealer class.
3) If you say taunt is pathetic, please stop playing warrior. While taunt needs some work, it is by no means pathetic. You just had the idea that warrior is a taunting bot like in other MMOs while WoW's version of warrior is different. The goal is not really to completely hold hate, its to keep the monster from hating on others. Example: we have charge to stun, hamstring to lower enemy movement, thunderclap to lower enemy attack speed, demoralizing shout to lower attack power, taunt to grab hate for a short while, bloodrage to gain rage, amoung other abilities.
As said, you think taunt alone is going to cut it but this is simply not the case. You must use taunt as well as the abilities I've mentioned for hate control. Once such example is this:
In a normal battle when mages are up back and I'm tanking, I will charge the monster then use hamstring. Now the monster will lose that speed to get to casters. After that, I hit thunderclap, switch to defensive class, use bloodrage then hit taunt. I got this down to an art and can get this done in seconds. The monster only sees me as the main aggressor so it will mainly focus on me. On adds, I will taunt the additional add while the original monster is attacking me then spam a high damage ability, like heroic strike. This has yet to fail me, even in very high aggro instances like Wailing Caverns. Just try to learn how certain abilities work then you'll be on your way to hate gaining glory :)
Edited, Wed Nov 17 02:24:37 2004 by Redmoonxl