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Warrior vs. RogueFollow

#1 Nov 17 2004 at 1:52 AM Rating: Decent
I have a 23 Tauren Warrior and my friend has a 24 Troll Rogue. Even without his sneaking moves and finishing moves, he out-damages me with normal attacks. Why? Because his critical hit rate is 10% higher than mine.

Why is it that Blizzard is allowing a Rogue to push the more damage in normal, face-to-face fighting? Rogues should be required to open with a sneak attack and combo like crazy to produce damage comparable with a warrior using only normal attacks.

Also, the warrior's taunt ability is pathetic. I pull a mob with a ranged attack and start attacking in battle. My friend uses garrote or some opening move and of course draws the hate. He continues to out damage me, and my taunts are useless, so I'm stuck in defensive stance doing bad damage and not taking any hits, why is taunt not effective?
#2 Nov 17 2004 at 1:58 AM Rating: Decent
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Read:Fixed

BTW, you fail to mention armor comparisons and talent choices, both which play a large roll in this kind of argument, expecially if your dual weilding rusty axes(because dual wield is a bad idea for warriors in most cases) and hes dual wielding the best possible swords/daggers/maces of his level.

Plus there are talents to increase critical strike chances by a %.

Edited, Wed Nov 17 02:05:43 2004 by VampyreKnight
#3 Nov 17 2004 at 2:04 AM Rating: Decent
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2,981 posts
Blizzard made it so that a Warrior in WoW has to more then just sit there and spam Taunt. Many of the moves a Warrior has in ALL stances has ALSO been adjusted to gather Hate from the mob being fought.

It has left Warriors at large with mixed feelings, ask around on the Warrior forums at Blizzard for some more input.
#4 Nov 17 2004 at 2:20 AM Rating: Decent
I do agree with the armor comment, I get hit for much less damage than he does and I do think that it is cool for rogues to be death-dealing masters, but I dont see why rogues out damage warriors in normal combat. Warriors should be the best at toe-to-toe damage dealing, hands down. They should then let the rogue sneak around and do massive amounts of damage in the shadows.

Also, something I failed to mention in my first post. It is cool, the idea of rage for warriors, but I think the guage charges up much too slowly. Rogues start out with full endurance, and are able to immediately use abilities, but warriors must first build rage up before using it, which I think puts them at a disadvantage in the early stages of a fight. Yes, I know charge builds up rage, but it isnt the most convenient ability when trying to avoid aggro from other mobs.
#5 Nov 17 2004 at 2:22 AM Rating: Decent
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1,430 posts
Quote:
I have a 23 Tauren Warrior and my friend has a 24 Troll Rogue. Even without his sneaking moves and finishing moves, he out-damages me with normal attacks. Why? Because his critical hit rate is 10% higher than mine.

Why is it that Blizzard is allowing a Rogue to push the more damage in normal, face-to-face fighting? Rogues should be required to open with a sneak attack and combo like crazy to produce damage comparable with a warrior using only normal attacks.

Also, the warrior's taunt ability is pathetic. I pull a mob with a ranged attack and start attacking in battle. My friend uses garrote or some opening move and of course draws the hate. He continues to out damage me, and my taunts are useless, so I'm stuck in defensive stance doing bad damage and not taking any hits, why is taunt not effective?


1) Go Battle stance, jump back and charge. Then after that, Thunderclap (10% lost attack speed from the rogue), demoralizing shout then hit defensive stance while mixing it up with heroic strike. Basic stragety: Lower attack speed and power, def up and go crazy on his low armor. Only trouble you will be getting is the front stun attack rogues love to use. This is not a guarenteed win but its one path to glory. Just learn what each ability does.

2) Rogues are the top melee damage dealers, that's why. They have a place in a party for a reason, to deal out as much punishment as possible. While warriors can do some nasty damage, they're most important ability lies in defensive stance, and that is taunt. Remember, warrior is mainly a tanking class, not a damage dealer class.

3) If you say taunt is pathetic, please stop playing warrior. While taunt needs some work, it is by no means pathetic. You just had the idea that warrior is a taunting bot like in other MMOs while WoW's version of warrior is different. The goal is not really to completely hold hate, its to keep the monster from hating on others. Example: we have charge to stun, hamstring to lower enemy movement, thunderclap to lower enemy attack speed, demoralizing shout to lower attack power, taunt to grab hate for a short while, bloodrage to gain rage, amoung other abilities.

As said, you think taunt alone is going to cut it but this is simply not the case. You must use taunt as well as the abilities I've mentioned for hate control. Once such example is this:

In a normal battle when mages are up back and I'm tanking, I will charge the monster then use hamstring. Now the monster will lose that speed to get to casters. After that, I hit thunderclap, switch to defensive class, use bloodrage then hit taunt. I got this down to an art and can get this done in seconds. The monster only sees me as the main aggressor so it will mainly focus on me. On adds, I will taunt the additional add while the original monster is attacking me then spam a high damage ability, like heroic strike. This has yet to fail me, even in very high aggro instances like Wailing Caverns. Just try to learn how certain abilities work then you'll be on your way to hate gaining glory :)

Edited, Wed Nov 17 02:24:37 2004 by Redmoonxl
#6 Nov 17 2004 at 10:40 AM Rating: Decent
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3,210 posts
Ok I am a 17 rogue and I have the best armor I can easily get.
13.8% dmg reduced per hit, not that great
but I do 30 Dps when I hit thats not counting with misses

Battle=

2 toss with daggers = 30-50 dmg
gouge = 10 dmg
backstab = 50-130 dmg
sinister strike = 50-80 dmg
eviscarate - 80-150 dmg

during this I get about 6 attacks off 2 of them will most likely miss - 60 dmg

Now all of this happens before the mob attacks 3 times(1 miss)

280-420 dmg min when the battle starts

Yes Rogues out damage most of the times but when we get hit we crumple. Links hurt us alot and we don't have a way to deal with it there(we get a lot of book-it abilities.)

Basically Rogues can do more damage but have less time to do it in.
#7 Nov 17 2004 at 10:44 AM Rating: Decent
Quote:

Warriors should be the best at toe-to-toe damage dealing, hands down


This is possibly the dumbest statement I have ever heard. Why should they be the best at taking damage AND giving it?

You want an instakill everything button also?

Edit:

Also Agility does the following:
Increases your attack power with ranged weapons.

Increases your armor.

Increases your chance to score a critical hit with a weapon.

Increases your chance to dodge attacks.

Rogues gain a much stronger bonus to dodge from agility than other classes.

Hunter & Rogue: Increases your attack power with melee weapons


Compare your agility with the trolls. Also a 20's rogue likely has crit strike talent maxed.. so he SHOULD crit 10% more than you.



Edited, Wed Nov 17 10:49:20 2004 by Jarlo
#8 Nov 17 2004 at 10:59 AM Rating: Decent
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4,520 posts
Imios your selling yourself a little short there. For instance instead of throwing you could easily sneak up behind and garrote, or get an extra backstab off. Not to mention that if your in a controlled area you can pretty much sap to get rid of one mob while you take on another or that mobs pet, then rest for a little untill sap breaks or your full, then unload the rest on him.
#9 Nov 17 2004 at 11:28 AM Rating: Good
I have to agree, the warrior's job is not to be the biggest damage dealer...the warrior is there to absorb the damage. Of course, he (or she) will be doing some damage and it will be considerable, but you want to have the warlocks DOT, mages nuke and rogues slice and dice while the warrior takes the heat. That is the warrior's role in a party.

And it appears (I have not played a rogue in WoW to a very high level) that it is true that rogues cannot take too many big hits. They will attack and then pray that the warrior can recover agro. This is true for the casters too...while warriors have specific agro holding abilities, the casters and rogue all are very adept at getting the agro themselves...and they are not very well suited to taking damage, so the warrior should be most concerned not with damage dealing but defensive ability and protecting the other party members by drawing agro. And in WoW, that is not as easy as clicking one button, it is a skill all unto itself...which is the way it should be. Just erase the 'how I have played warriors in other games" section in your brains and learn how to do it in WoW, because it is a very definate skill that requires practice and experimenting (not just click taunt, wait, click taunt, wait, click taunt).



Edited, Wed Nov 17 11:29:42 2004 by lhuffman
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