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Exploit WoW and we ban you CD-keyFollow

#1 Nov 12 2004 at 4:29 AM Rating: Good
First I wanna note that none of the information being posted in this topic has been confirmed or stated by anyone at Blizzard, but it could become a reality if bugger, dupers, or currency/item sellers rear their ugly heads with another blizzard game.

I have played lots of Blizzard games (D1:HF, D2:LOD, WC2, and WC3) to name a few and there were bugs, hacks, exploits and everthing else all over them. I can also remember one policy that blizzard had for dealing with these problems: Massive number of accounts were banned AKA CD-key banning. Anyone found using hacks, dupes, exploits, or anything of the sort were temporarily banned and if found committing similar acts after being warned their accounts were banned permanently. If they wanted to continue playing they would have to re-purchase the game all over again or use some illegal method of getting another key. Why cant FFXI take a similar approach instead or turning a blind eye and doing nothing.

In saying that is it really worth it to even attempt to alter the gaming experince of tens maybe even hundreds of thousands of players by ruining the econonmy, fun-factor, and even causing server-side problems for the creator of the game. Alot of the lag, crashes, and server maintenance that is required of companies hosting MMO games are a result of relentless attempts to compromise the servers by hacking, crashing , duping , and glitching by end-users in order to become uber l337 roxorz the mighty.

So to conclude this I for one do not think its worth loosing my account in order to sell currency for real currency, dupe items, alter in-game maps and cause the community of the game pure hell.

D2:LOD 750,000+ accounts permantly banned
WC3: 200,000+ accounts permantly banned

FFXI: 0 accounts banned so far

If Blizzard holds to this policy I dont think too many gil sellers or in WoW gold sellers will take that risk. Will you?

Edited, Fri Nov 12 04:34:12 2004 by darealone

Edited, Fri Nov 12 04:37:16 2004 by darealone
#2 Nov 12 2004 at 5:11 AM Rating: Decent
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509 posts
It depends on if there is a demand. I think you are missing something if they ban a wc3 play what do they loose? Nothing. If they ban a wow player they are loosing a monthly subscription times that by 100k and your looking at real money. I think they would be less inclined to ban people who are paying money every month than they would somone who is playing for free.
#3 Nov 12 2004 at 5:42 AM Rating: Decent
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4,520 posts
If they break the rules, they're going to get sent to banheaven(after a warning of course.)

Its as simple as that. I'd think they'd rather have a lot of happy customers with a few bans because someone broke agreed upon rules than have a lot of unhappy customers because they have to deal with asshats who can get away with a lot of stuff they do.
#4 Nov 12 2004 at 5:47 AM Rating: Good
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7,466 posts
One of the biggest complaints about FFXI I have is how little they do to prevent/curb bots and all... I mean I know it isn't hard to prove about the gil sellers, just track their AH logs and send/recieve. Also the damn latency with connections makes it unfair to us in NA. I've seen many a HNM pop claimed in the middle of some japanese players.
#5 Nov 12 2004 at 7:21 AM Rating: Good
One of the biggest points I was trying to make is that of banning the few bad apples to keep the thousands of happy souls satisfied with an untainted game experience. Yet they may go the way of SE and their FFXI issue - Do nothing to keep their fanbase happy just turn a blind eye with the attitude of "oh we're not going to ban the gil seller he pays for his account like you do" excuse.

I may be wrong in my theory but it stills stands that SE has not produced one bit of evidence that they are actively going after the minority of those who intend to compromise the game experience of hundreds of thousands of legitimate games who play by the rules. And yes the gil sellers and all those looking to exploit games and the players of the game are in the minority. Legitamite and rule biding players are in bigger numbers than exploiters.

So when SE gets off their moral high horse and actively go after the people who degrade the quality of their game by the day. I will consider bringing my FFXI toons out of retirement. But for now and probably forever Im going where the creators actually care about the majority of their customers and will most likely
do whatever they can to prevent exploitation of a wonderful product.
#6 Nov 12 2004 at 7:33 AM Rating: Good
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7,466 posts
Yea, there is nothing SE has done/proven to have done for these problems...

Also they take MPKing people pretty lightly. Case in point:

One time I was MPK'd when a RNG used shadowbind on a leech, bound mobs attack the nearest person. Well there were other leechs around and all linked. A couple made it out alive. We called a GM, and in ALL our logs it stated pretty clearly that he used shadowbind. AN hour or so later the RNG was STILL exping. Probably got off by saying he didn't know the leech would attack the nearest people... But WHY would he shadowbind the thing when he then pulled ANOTHER mob? GMs have like no common sense in this game. Oh and BTW he pulled this little stunt because our puller beat him to a mob and chi blasted before he ever pulled his bow.
#7 Nov 12 2004 at 12:35 PM Rating: Decent
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126 posts
someone must have attacked the leach because i played ranger up until 50 and used shadowbind a lot even on linking mobs and they do attack the mob next to them but they dont link other mobs unless attacked by someone. but that is besides the point. i had many complaings with the GMs in FFXI and they did a good job. a lot of things that people complain about there is no rule against. there is no rule against him using shadowbind on a mob then not killing it. they cant just ban people because someone thinks they were MPKed every time a train roles through a zone
#8 Nov 12 2004 at 2:44 PM Rating: Decent
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445 posts
D2:LOD....my account was one of the 750,000+ perma-banned XD. Just a note, never take duped items from ANYONE!


Anyways, I don't see much happening along the lines of virtual currency sales with WoW as pretty much everything you do yields some sort of wealth to you. Questing? Quests yeild money. Exp-ing? Those monsters will drop loads of "vendor trash" and other usable/sellable goodies. Also, farming...well...that is just cake so far.

My mage is almost level 15 and I'm at the lowest money point I've been in since level 10 - 40 silver. That's not bad at all...


Anyways, sorry for rattling on, but I don't think WoW will have the virtual economy epidemic that all the other MMORPG's are so easily plagued with.
#9 Nov 12 2004 at 3:14 PM Rating: Good
Yeah thank you Spakkum just what I was getting at I have 13g 27sp
81cp from using my herbalism and alchemy trade and Im only lvl 16 tauren druid. I also relentlessly farmed linen cloth and silver arrowheads. For me thats was alot easier than even farming a good 200k in FFXI and for a lvl 16 toon in Wow thats alot of money.

But my point was that of its way to easy to make lots of money in WoW to waste real life cash for it. The other point was if and I quote if Blizzard sticks to its old policies they will make examples out of the few poor fools who attempt to ruin a good thing for them and their huge pool of happy Wow players.

I would rather loose $100,000 in revenue short term banning the loosers than to loose $1million over term loosing the huge number of happy people.
#10 Nov 12 2004 at 3:45 PM Rating: Decent
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1,124 posts
Will money sellers actually affect a game?


It depends on how economy is made of.

FFxi: you need to spend alot of time farming,crafting to get money needed for equipement that youll use for the next 5 lvs.
Nm that drop rare items and appear in fixed timeframes.

Money/item sellers will ruin this game, buying money is far better than spending months to make 1 million gil. botters will abuse of nms and sell their rare items very high.
this affect ffxi comunity in whole as those rare items are extremely important to have.

Not doing anything to stop sellers and botters Hurts the WHOLE comunity many people are dropping the game thus a major loss for square-enix for not doing nothing.

WOW: Money is easy to come by, rare items are soublined by pick up.Nm's are quest based, or instanced and appear normally.
Money sellers will be rare since money is easy to come by. it also wont affect the community. Item sellers will be nonexsistant since everyone will be doing crafts and craft items will be affordible.

Keep in mind in the early stages of wow items were Not soulbinded and beta testers began exploting rare drops to the point the player economy plummeted. Blizzard, seeing this as a major threat to the game they decided to soulbind rare items and that alone made the economy strong.

That is all SE needs to do, but items rare/ex (soulbind) and make nomral drops more fruequent. This alone will kill item sellers and botters and giving a chance for every player to have a chance to get the rare item themselves.

Blizzards approche to stop money sellers and items sellers has been a good one and using a simple method on doing so.

as for hacks, duping and whatnot will be very hard to do in wow since all the information stays on the server side and we as players pay to keep that information safe from abusers and hackers.
#11 Nov 12 2004 at 3:47 PM Rating: Decent
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1,124 posts
Will money sellers actually affect a game?


It depends on how economy is made of.

FFxi: you need to spend alot of time farming,crafting to get money needed for equipement that youll use for the next 5 lvs.
Nm that drop rare items and appear in fixed timeframes.

Money/item sellers will ruin this game, buying money is far better than spending months to make 1 million gil. botters will abuse of nms and sell their rare items very high.
this affect ffxi comunity in whole as those rare items are extremely important to have.

Not doing anything to stop sellers and botters Hurts the WHOLE comunity many people are dropping the game thus a major loss for square-enix for not doing nothing.

WOW: Money is easy to come by, rare items are soublined by pick up.Nm's are quest based, or instanced and appear normally.
Money sellers will be rare since money is easy to come by. it also wont affect the community. Item sellers will be nonexsistant since everyone will be doing crafts and craft items will be affordible.

Keep in mind in the early stages of wow items were Not soulbinded and beta testers began exploting rare drops to the point the player economy plummeted. Blizzard, seeing this as a major threat to the game they decided to soulbind rare items and that alone made the economy strong.

That is all SE needs to do, but items rare/ex (soulbind) and make nomral drops more fruequent. This alone will kill item sellers and botters and giving a chance for every player to have a chance to get the rare item themselves.

Blizzards approche to stop money sellers and items sellers has been a good one and using a simple method on doing so.

as for hacks, duping and whatnot will be very hard to do in wow since all the information stays on the server side and we as players pay to keep that information safe from abusers and hackers.
#12 Nov 12 2004 at 3:50 PM Rating: Decent
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6,678 posts
Quote:
D2:LOD 750,000+ accounts permantly banned
WC3: 200,000+ accounts permantly banned

FFXI: 0 accounts banned so far

If Blizzard holds to this policy I dont think too many gil sellers or in WoW gold sellers will take that risk. Will you?


I don't know how many, not 750k, but more than 0, that Sony has banned from Everquest, but that has hardly put a bump in the road for plat sellers.


Quote:
Yeah thank you Spakkum just what I was getting at I have 13g 27sp
81cp from using my herbalism and alchemy trade and Im only lvl 16 tauren druid.


DAAMN, somebody's a busy little capitalist. Most I ever had at that point was 3 gold, and that was before the tradeskill change when I was doing all three gathering skills and selling my work for a tidy profit. You made that much money doing ALCHEMY? Methinks you farmed a metric poopload of linen...
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Only the exceptions can be exceptional.
#13 Nov 12 2004 at 4:23 PM Rating: Good
yeah I farmed enormous amounts of linen cloth and steel arrowheads. Sold lots of greens also only used the ones gained from quest and get this I have never had to purchase gear from NPC at all since Ive been playing all of it came from drops.
#14 Nov 12 2004 at 9:10 PM Rating: Decent
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509 posts
well it is already happening. Selers may not make allot selling gold but there is still the selling of accounts. I found out this morning a old EQ friend of mine was away when open beta began and he had to buy a open beta account for 25 dollars. This made me wonder if that will be the big thing here. Selling of accounts. I know it used to be somewhat a big business in eq and I personally think it was more damaging than selling gold. Grouping with a person who has no clue how to play his class annoyed the hell outta me when I played Eq.
#15 Nov 13 2004 at 12:24 AM Rating: Decent
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6,678 posts
Selling accounts when there is a limited supply is a very different thing from selling accounts for the characters on them. If I tried to sell my beta account a month ago, people would have bought not because there's a max-level priest on it, but simply because it was an account.

When the game goes live, you'll see a different dynamic, and it will go one of two ways, since leveling a character for a casual player doesn't have to take over a year:
1) It will be easier to start over, so more accounts will be sold.
2) It will be easier to start over, so more people will be willing to do it themselves.

Considering there is absolutely no way to power-level in WoW, I'm more inclined to believe the second option will take hold. The only way a person levels faster than you is by spending more raw amounts of time progressing their character.
____________________________
Only the exceptions can be exceptional.
#16 Nov 13 2004 at 2:49 AM Rating: Good
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7,466 posts
Quote:
someone must have attacked the leach because i played ranger up until 50 and used shadowbind a lot even on linking mobs and they do attack the mob next to them but they dont link other mobs unless attacked by someone. but that is besides the point. i had many complaings with the GMs in FFXI and they did a good job. a lot of things that people complain about there is no rule against. there is no rule against him using shadowbind on a mob then not killing it. they cant just ban people because someone thinks they were MPKed every time a train roles through a zone



Yes, someone in our party did attack it be trying to sleep it... It was near me (the WHM) and we were fighting something else so no one knew what happened till 1/2 of us were dead.

I do know that there are certain things that have no rules and like you said the train thing... But blatent MPK like this and no punishment because he probably lied and said he didn't know the thing would attack us? But again, why would he need to shadowbind it when they had another mob pulled and it wasn't a link? Or sending a train to someone deep in a zone then warping... or a BST releasing a pet on a party? Blatent MPK yet i've seen people get away with it.
#17 Nov 13 2004 at 11:39 PM Rating: Good
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97 posts
So many different questions raised in this topic so far...
...and I don't understand many of the TLAs used, I don't
even know why WC3 keeps getting used as an example when I
thought WoW was their first MMORPG and WC3 was a wargame..

Firstly, anyone who is hammering away packets at the server,
or hacking the client, to try and cheat, should be banned.

However, from my limited experience in SWG, thats not the
only thing people call 'exploits'. Examples:
1) In SWG there was a bug where if you pulled out your
speeder on another planet, after leaving it out before a
space flight, it magically repaired itself. Most people used
this, especially since there was a more obvious bug where
(expensive) repairs at a garage were lost by the server and
people found their speeders not repaired after they paid
the money. I don't think of that as an exploit, because the
game sets the rules and people weren't trying to change
them, also because the 'proper' way didn't work.

I did read a post from Blizz about exploiting animals. Now,
I'm sure there are better examples, and I applaud their
solution (making animals run away if they feel exploited)
but heres a couple of observations:
1) If WoW was real, and I climb a tree and sit on a branch
shooting arrows at wild pigs wandering by, then I'm clever
and its not unfair if the pigs can't shoot back. Thats not
an exploit, but it is fair if the pigs decide to run away.
- however I play a warrior in WoW and there are plenty of
MOBs which use ranged weapons on me when it is unsafe to try
to close the gap and engage them. If 1) is an exploit, then
so is what the MOBs do.

I've said before, that rare high level loot should be instanced
so any character can only ever get one of them. However people
talk about 'farming' things like linen, because they know they
can get a lot of it and its worth something. Again, that's in
the rules and makes sense, so its important not to call anything
you can do and which benefits you, an exploit.
- I was fighting a bear today, and I didn't know if I could win,
so I engaged it on a huge boulder, figuring to jump off the cliff
thus provided, if it looked like I was losing. I wondered even
then if someone somewhere would have called that an exploit, as
silly as that would be. Fair play needs to be extended to
players, but not MOBs. (idea was that the bear couldnt follow
me and chase me to my death if I'd jumped).

Maybe I don't get all the acronyms about trains and MPK's
(malicious player kills?) but it seems to me that the game is
hard enough without having extra rules to follow. A football
player has to worry about illegal challenges and suchlike or
he might get into trouble with the referee. But in the game,
select another player and click Fireball and.. nothing will
happen. That should free up players to do whatever they like
in that context. If I meet, say a bear as above, but with my
NE Druid, I'll attack at maximum range. I shouldn't have to
worry about nearby players (especially when they don't show
on radar) and if I'm losing, I'll run and run, and again I
shouldnt worry about running through a group of players who
the bear might attack. In fact that would be a sensible plan
for getting the bear off my back. It would also be a good
teamwork opportunity assuming the players are good human beings
and will try to stop the bear killing me... not cheating.

Again maybe there are extreme examples, but I think that
running through the woods screaming, with 6 bears chasing me
is a pretty amusing RPG experience. I wouldnt expect a GM to
start threatening to ban me for endangering other players,
too much hassle like that in RL.

Of course, there are examples from SWG, where there is a super
battle droid which is super-tough and NEVER stops chasing ppl,
and sometimes people would lead it into town before losing it
somehow and leave it there to kill people. I never did that and
I got killed by the result, but I still thought it made the
game more scary and fun when it happened. Seeing as how I walk
through Westfall or anywhere and MOBs spawn not 5 feet from me
and kill me, I don't see how other players can really make it
any more dangerous than it already is.

AND if doing that on purpose is cheating, then how is that
different from a group of people who led me into Felwood, and
then dropped me from the group and left me there with no
reason? Of course I got killed soon after. But crying to a GM
...I don't think that's the way to deal with things in the
game.

Finally, on selling items, I don't see how that affects the
economy so much, except on a personal rivalry level.
If Bob has amassed 100 Gold, and sells it on EBay for $10,
and Bill buys it, then Bill's character becomes rich, like
a rich uncle died or something. No money has illegally
entered the game. Bill spends the gold on silly things and
artisans everywhere end up with the wealth that Bob - legally -
amassed. Similarly if Jack kills the dragon and loots a pair
of hotpants with +9 Strength on them, and doesn't want to
stop using his 200 Armor Leather Shorts, and consequently
sells them to Bill for either 100 Gold or $10 on EBay, then I
still don't see how anyone has cheated. Jack earned the loot
(again he should never get to loot the same rare thing twice)
and got what value from it that he could. Nothing new has
entered the game. The only problem here, is if Bill has a rival
or a peer group, who all want to be the best.. whatver.. and
suddenly Bill is the best, and not from killing more Wolves
then the others have.
- Some people might think it's a problem if people are tempted
to spend real money on advancing their character in the game,
but read the posts here about the Collectors Edition and people
say "they paid more money so they deserve it" and the only
reason Blizz would have against it is that they don't get the
money (though they do get the money they earned for the game).
- People can get the same advantages by having more than one
account, which I don't see anyone complaining about, or by
paying the next door neighbours kid to loot Defias Bandits
for 4 hours straight for farming loot.
- I don't plan on doing any of the above things, I actually
enjoy being low level and having no cash, it makes it more of
an adventure and feels better when I do level and when I can
afford to buy things, but I still don't think these things
spoil the game too much. Not as much as the teenagers who can
afford to spend 16 hours a day grinding their way to Lvl 60
and who don't help other players or do any RPing or anything.

It's a game. People should figure out what they can do, and if
there are things they shouldn't be able to do, then the game
should prevent it. I found that I can't swim across the sea,
but it was fun trying. I'd like to be able to climb a tree to
get a nicer view. And I think that with a bit of work it should
be possible to scale all the hills and mountains, to get across
from Northshire to the Burning Steppes or wherever. Just for
fun!

Take Care,
Cherreia.
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