So many different questions raised in this topic so far...
...and I don't understand many of the TLAs used, I don't
even know why WC3 keeps getting used as an example when I
thought WoW was their first MMORPG and WC3 was a wargame..
Firstly, anyone who is hammering away packets at the server,
or hacking the client, to try and cheat, should be banned.
However, from my limited experience in SWG, thats not the
only thing people call 'exploits'. Examples:
1) In SWG there was a bug where if you pulled out your
speeder on another planet, after leaving it out before a
space flight, it magically repaired itself. Most people used
this, especially since there was a more obvious bug where
(expensive) repairs at a garage were lost by the server and
people found their speeders not repaired after they paid
the money. I don't think of that as an exploit, because the
game sets the rules and people weren't trying to change
them, also because the 'proper' way didn't work.
I did read a post from Blizz about exploiting animals. Now,
I'm sure there are better examples, and I applaud their
solution (making animals run away if they feel exploited)
but heres a couple of observations:
1) If WoW was real, and I climb a tree and sit on a branch
shooting arrows at wild pigs wandering by, then I'm clever
and its not unfair if the pigs can't shoot back. Thats not
an exploit, but it is fair if the pigs decide to run away.
- however I play a warrior in WoW and there are plenty of
MOBs which use ranged weapons on me when it is unsafe to try
to close the gap and engage them. If 1) is an exploit, then
so is what the MOBs do.
I've said before, that rare high level loot should be instanced
so any character can only ever get one of them. However people
talk about 'farming' things like linen, because they know they
can get a lot of it and its worth something. Again, that's in
the rules and makes sense, so its important not to call anything
you can do and which benefits you, an exploit.
- I was fighting a bear today, and I didn't know if I could win,
so I engaged it on a huge boulder, figuring to jump off the cliff
thus provided, if it looked like I was losing. I wondered even
then if someone somewhere would have called that an exploit, as
silly as that would be. Fair play needs to be extended to
players, but not MOBs. (idea was that the bear couldnt follow
me and chase me to my death if I'd jumped).
Maybe I don't get all the acronyms about trains and MPK's
(malicious player kills?) but it seems to me that the game is
hard enough without having extra rules to follow. A football
player has to worry about illegal challenges and suchlike or
he might get into trouble with the referee. But in the game,
select another player and click Fireball and.. nothing will
happen. That should free up players to do whatever they like
in that context. If I meet, say a bear as above, but with my
NE Druid, I'll attack at maximum range. I shouldn't have to
worry about nearby players (especially when they don't show
on radar) and if I'm losing, I'll run and run, and again I
shouldnt worry about running through a group of players who
the bear might attack. In fact that would be a sensible plan
for getting the bear off my back. It would also be a good
teamwork opportunity assuming the players are good human beings
and will try to stop the bear killing me... not cheating.
Again maybe there are extreme examples, but I think that
running through the woods screaming, with 6 bears chasing me
is a pretty amusing RPG experience. I wouldnt expect a GM to
start threatening to ban me for endangering other players,
too much hassle like that in RL.
Of course, there are examples from SWG, where there is a super
battle droid which is super-tough and NEVER stops chasing ppl,
and sometimes people would lead it into town before losing it
somehow and leave it there to kill people. I never did that and
I got killed by the result, but I still thought it made the
game more scary and fun when it happened. Seeing as how I walk
through Westfall or anywhere and MOBs spawn not 5 feet from me
and kill me, I don't see how other players can really make it
any more dangerous than it already is.
AND if doing that on purpose is cheating, then how is that
different from a group of people who led me into Felwood, and
then dropped me from the group and left me there with no
reason? Of course I got killed soon after. But crying to a GM
...I don't think that's the way to deal with things in the
game.
Finally, on selling items, I don't see how that affects the
economy so much, except on a personal rivalry level.
If Bob has amassed 100 Gold, and sells it on EBay for $10,
and Bill buys it, then Bill's character becomes rich, like
a rich uncle died or something. No money has illegally
entered the game. Bill spends the gold on silly things and
artisans everywhere end up with the wealth that Bob - legally -
amassed. Similarly if Jack kills the dragon and loots a pair
of hotpants with +9 Strength on them, and doesn't want to
stop using his 200 Armor Leather Shorts, and consequently
sells them to Bill for either 100 Gold or $10 on EBay, then I
still don't see how anyone has cheated. Jack earned the loot
(again he should never get to loot the same rare thing twice)
and got what value from it that he could. Nothing new has
entered the game. The only problem here, is if Bill has a rival
or a peer group, who all want to be the best.. whatver.. and
suddenly Bill is the best, and not from killing more Wolves
then the others have.
- Some people might think it's a problem if people are tempted
to spend real money on advancing their character in the game,
but read the posts here about the Collectors Edition and people
say "they paid more money so they deserve it" and the only
reason Blizz would have against it is that they don't get the
money (though they do get the money they earned for the game).
- People can get the same advantages by having more than one
account, which I don't see anyone complaining about, or by
paying the next door neighbours kid to loot Defias Bandits
for 4 hours straight for farming loot.
- I don't plan on doing any of the above things, I actually
enjoy being low level and having no cash, it makes it more of
an adventure and feels better when I do level and when I can
afford to buy things, but I still don't think these things
spoil the game too much. Not as much as the teenagers who can
afford to spend 16 hours a day grinding their way to Lvl 60
and who don't help other players or do any RPing or anything.
It's a game. People should figure out what they can do, and if
there are things they shouldn't be able to do, then the game
should prevent it. I found that I can't swim across the sea,
but it was fun trying. I'd like to be able to climb a tree to
get a nicer view. And I think that with a bit of work it should
be possible to scale all the hills and mountains, to get across
from Northshire to the Burning Steppes or wherever. Just for
fun!
Take Care,
Cherreia.