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Tradeskill Thread/QuestionsFollow

#1 Nov 09 2004 at 6:04 PM Rating: Decent
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266 posts
Hi Ya'll! I just downloaded the OB, and messed around with a few characters, and have a number of questions about crafting. I went through a few pages on the forum thread and nothing stuck out, so I'm hoping this thread can be used until the TradeSkill Forum Section is added...

So, heres my list of questions I think alot of new players will have:

1. How do you go about accepting a tradeskill? Do you just need to talk to the NPC? Do you have to already have the required item in your inv (such as Hammer for blksmith?)

2. Is there a min. character lvl before you can recieve/accept membership?

3. How do you begin the gathering quests? Is there an actual NPC for them, or do you just buy pickaxes, ect and go to town?

4. Where are the Tradeskill NPC's located?
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I know this is alot of info to ask for... but I know it will definitely help out alot of ppl, esp. since the www.worldofwarcraft.com site continues to be down.

Thank You in advance ^^
#2 Nov 09 2004 at 7:23 PM Rating: Decent
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397 posts
1)Talk to a trainer. The 2nd town for each race should have them all

2)Membership of what?

3)Talk to any NPC with a giant ! over them to get a quest. If you mean tradeskill quests, there are none.

4)Most major cities, including the 2nd and 3rd cities for each race, as well as all capitals.
#3 Nov 10 2004 at 4:31 AM Rating: Decent
I just picked up blacksmithing, but I have no idea what to do. I'm assuming I use the Hammer on an anvil, and I got my first recipe, but how do I view it?
#4 Nov 10 2004 at 12:42 PM Rating: Decent
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178 posts
Open up your spellbook and on the first page should be an icon with your profession on it. Just click on it and the "Combine" window will open. Just select the item you want to craft and the ingredients you need will appear below. Greyed out items are things that you do not have. If you have enough components to make multiple copies of the same item, the item will have a number next to it representing the number of times you can make the item with your current components.

Some professions, and i only say some because i have only done cooking and leatherworking and leatherworking does not have this requirement, require an extra item in order to make the combines (Cooking needs cooking fire....campfire, stove, etc.)



#5 Nov 10 2004 at 1:11 PM Rating: Default
You have to be lvl 5 before you can start a tradeskill. Some tradeskills (blacksmithing, mining) require you to be at an anvil or forge. Some skills require items that arnt consumed, but you have to carry in order to do. Blacksmiths need a hammer to do blacksmithing, but they don't have to buy one each time they make an item, and skinners need a skinning knife, but they can use it over as many times as they'd like.

There are indeed some trade skill quests, when you become eligiable for them, your trainer will notify you when you go for training. Example: When i reached 90 in leather craft, my trainer gave me a quest to bring 1 embossed glove, 5 embossed boots, and 5 embossed cloaks to em. After do that i got a nifty recipie for a leather chest piece.

Some general notes, you can buy trade skill recipies off of vendors, you can train them at trainers, you can find them on mobs, and you can buy them from other players (in the AH, trade, ect..). If your skill is high enough to learn the recipie, then you will never fail to make that item. Also, each rank of a trade skill may require you to gain a certain level (i think you need to have 50 skill and be lvl 8 to go from Apprentice [skill cap of 75] to journeymen [cap of 150]).
#6 Nov 10 2004 at 4:44 PM Rating: Decent
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509 posts
I'm glad I choose herbalism and alchemy. The plants are never hunted by anyone else it doesn't seem and the heal potions make soloing soo much safer. There are several good potions you can make and the plants are very abundant.

I was thinking of smithing but somone told me that after copper mining the metals were extremely hard to come by and highly contested when they are.
#7 Nov 11 2004 at 1:12 PM Rating: Decent
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178 posts
I chose Skinning & Leatherworking for my hunter. Everything I make I can use. Plus, I get most of my supplies just running through zones. People leave skinnable corpses everywhere, and most of the mobs I am fighting right now are beasts so I also skin my own kills. So I don't need to do any "farming" for supplies and just go around and play the game and in the process come up with the supplies I need (no extra running over here to mine that rock, or over there to pick that flower). That and I kill any deer or rabbit that crosses my path.

Usually by the end of my gaming session, I have enough leather to skill up my leatherworking 5-10 times depending on the item I am making.
#8 Nov 11 2004 at 6:31 PM Rating: Decent
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386 posts
I have a level 12 Dwarf and I can't find the skinning or leathercraft trainers. I've found the trainers for every other profession and I'm currently doing cooking, first aid and fishing but I want to skin and do leather working as my main professions and it frustrates me to no end when I see all the skinnable corpses all over the zone and I can't do anything about it. Any help would be appreciated.
#9 Nov 17 2004 at 10:05 AM Rating: Decent
How many trade skill can one character have?
#10 Nov 17 2004 at 10:32 AM Rating: Decent
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1,073 posts
There are trainers for every profession in every major city. You can have two professions; first aid, cooking, and fishing do not count towards this limit.
#11 Nov 17 2004 at 10:35 AM Rating: Decent
Quote:

If you mean tradeskill quests, there are none.


Actually there is one in the dwarven city near the forge.
#12 Nov 17 2004 at 11:14 AM Rating: Good
Oh, I did not know that. Thanks for the info. I did not know that first aid, cooking and fishing were freebies (meaning that they did not count towards your two skills). I had wondered who would take up one of those instead of one of the gathering/crafting combos.

So far, I have done skinning/leathercrafting and mining/smithing. Tonight I plan to have one of my chars unlearn what they have and take up herbalism (find de ganja, mon) and alchemy (reove de seeds and de stems and roll it, mon)...lol. It has got to be my troll.

#13 Nov 17 2004 at 1:17 PM Rating: Decent
48 posts
Quote:
How many trade skill can one character have?


You can have two. Many trades benefit from a sub-trade. (Leatherworking/Skinning, Blacksmith/Mining, etc.) I assume that's why they let you do two of them.


Quote:
I have a level 12 Dwarf and I can't find the skinning or leathercraft trainers.


I'm an elf and couldn't find the Blacksmith either. All other trades were in the capitol city. I eventually found the Blacksmith in a backwater village while doing a quest. Since Blacksmithing is about as far from elves as you get it makes sense that I had to travel to find one. I suspect the same goes for a dwarf and Leathercrafting.
#14 Nov 17 2004 at 1:28 PM Rating: Decent
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6,678 posts
There is no ore anywhere in the Night Elf starting zone. You cannot learn blacksmithing, mining, or engineering anywhere there as a result.
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