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Whats the point of weapons skill levels?Follow

#1 Nov 09 2004 at 4:20 PM Rating: Decent
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One thing always botherd me about level based games, was skill levels. FFXI had the excat same problem too.

Here is what I mean.

If I want to create a character has the reputation for being the best archer in the land, then I should train my bow all the time, use my bow more then any other player. If I do that, I can assume that I should get quite good.

However, with limiting the weapons skill level per the character level, then the problem comes with all weapons getting to the same level. So no difference in character abilities, by the way you played your character.

Now, this situation even gets worse when I train a new weapon at level 12.

My level 12 hunter bought two handed sword skill, and by the time he was to level 13, he already maxed out his skill level past the level of his Axe and Bow, yet he was using Axe/Bow combo for his entire previous 11 levels.

Do you see the problem here?

Just something for devs to consider… but a lot of MMO’s do this I fear.

Isoso (WOW)
#2 Nov 09 2004 at 4:31 PM Rating: Good
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11,852 posts

What's the problem???

If you get to high level in FFXI, it takes A LOT of work to level a new weapon. To get dagger from 70-200 took me over a week.

Yesterday I got 2-handed sword skill and maxed it out in an hour at L17. Now - being a Hunter I had it easy because my pet would tank and do all the damage while I swung my sword and missed a lot. I started leveling the sword on L12 mobs and got it up to max level against mobs my level and higher.

You can argue that it's not realistic, and you'd be right. The problem - NOTHING about MMORPGs, or most computer games for that matter, is realistic. Suspending disbelief is half the fun!
#3 Nov 09 2004 at 4:39 PM Rating: Good
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14,326 posts
It also caps per level to keep people from getting too unbalanced at those levels.

Think about PvP. If you were level 12 and could get like 200 in bows. You would decimate others of that level. Same with melee weapons, get it too high and one swipe would kill similar level creatures and/or players.

It's a balancing issue.
#4 Nov 09 2004 at 5:53 PM Rating: Decent
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4,520 posts
IDK, it takes me forevor to get that last skill point in any skill.
#5 Nov 09 2004 at 7:26 PM Rating: Decent
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397 posts
Its not a balance issue. Basicly the OP was wondering why have weaponskills at all- why not just have you automaticly go to 5*level as soon as you level up like the spell skills do, rather than slowly gaining points. That way you could switch from axe to sword to mace at will. The answer is no reason that I can tell- they just happened to code it this way. At any rate gaining the skills is nothing- I switched from 2 handed mace to 1 handed axe at 6 and caped in under 5 minutes.
#6 Nov 09 2004 at 11:54 PM Rating: Default
no Kingjord

I dunno where u lvled dagger but thats slow.

Archery 30-175 took me 2 1/2 hours give or take

in castle oz
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