One thing always botherd me about level based games, was skill levels. FFXI had the excat same problem too.
Here is what I mean.
If I want to create a character has the reputation for being the best archer in the land, then I should train my bow all the time, use my bow more then any other player. If I do that, I can assume that I should get quite good.
However, with limiting the weapons skill level per the character level, then the problem comes with all weapons getting to the same level. So no difference in character abilities, by the way you played your character.
Now, this situation even gets worse when I train a new weapon at level 12.
My level 12 hunter bought two handed sword skill, and by the time he was to level 13, he already maxed out his skill level past the level of his Axe and Bow, yet he was using Axe/Bow combo for his entire previous 11 levels.
Do you see the problem here?
Just something for devs to consider… but a lot of MMO’s do this I fear.
Isoso (WOW)