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Priest talents (Majria)Follow

#1 Nov 06 2004 at 3:05 PM Rating: Decent
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6,678 posts
just for you Maj. We're derailing the ask a tester thread, if that's even possible. =p

Quote:
Thanks heaps for the information Azuarc, most appreciated indeed, just wanted to ask another question on the discipline tree, when you say 2 into mental agi. to get 15 in the tree, does that mean you ahve to spend 15 points to get to rank 4? I was hoping on gaining a similier spec to yours but wanted improved inner rage if poss.


The build I gave had 13 points in Discipline prior to Mental Strength other than the two in Mental Agility. Mental Strength cannot be accessed at all until you spend 15 points in Discipline. Merely covering prerequisites.

I assume you mean Improved Inner Fire? You'd have to drop either points in Mental Strength or take out of shadow for that. You still need the 15 spent in discipline. There are a select few that like that talent, but I almost never cast Inner Fire to begin with. Not that you won't have plenty of levels to decide for yourself before it matters.


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1) silent resolve and shadow affinity, do they stack? if so, are they both worth getting for more viability towards end game groups / raids? They seem worth it if stacking to me(-45% threat from all shadow dmg spells)


They stack as far as I know. The slight nuance is...
You won't be doing a huge amount of damage in a group normally. A priest is a healing class, and as such, that is usually what you will do in a group. Sometimes that leaves room to do more than just heal, but often it does not.
If you specifically are out to play a damage priest, you are more than welcome to take both talents. Prior to some changes in discipline that made it worth splitting up the points, I did this. The truth is 90% of the damage you deal will come in solo play though, unless you have a regular group with another priest or druid.


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2)Blackout, does it...
a)have a 10% chance to stun when casting pain / mind flay?
b)have a 10% chance to stun when pain / mind flay cause dmg (ie : per tick?)
c)only effect direct damage spells (mind blast only)


A. It does not trigger per tick, but does effect those spells.


Quote:
3)Fade, does it last the time regardless or does it leave if you cast/are hit etc?


It simply lasts. While fade is up, your overall aggro is reduced, and the amount you generate while it lasts is also reduced. You regain the aggro you lost at the time the spell was cast when the effect ends, but AFAIK, the spells casts during fade do not ever re-generate the missing hate.


Quote:
4)Thanks for sating my thirst for knowledge, it's very much appreciated!!!=)


np, glad somebody is interested in playing priest.
____________________________
Only the exceptions can be exceptional.
#2 Nov 07 2004 at 9:40 PM Rating: Decent
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76 posts
a whole post just for me, cheers chap!! most appreciated indeed=)

Seems from looking at talents, that even a full shadow spec priest should still beat any druid, at least with heals(not regen!)
I have been concerned with the "priests should ONLY heal" crowd that has increasing numbers of idiots jumping on the band wagon, I wish to be able to heal well, and still deal some dmg when healings just not needed. Way I figue it is, shadow priest would still be the best back-up healer in the game.
If it turns out bad, I'll go for Shaman, but I much prefer the idea of a troll voodoo priest, casting nasty dark spells at all those goody-goody two-shoes=)

Once again sir, you have been a gentleman and a scholer, thank you very much indeed.

Majria Airjam

Edit : With the new priest race-spells, it would seem trolls do alright, wonder if the shadowguard dmg effects shadow weaving and/or blackout, how're the night elf ones working out for you mate?=)



Edited, Sun Nov 7 22:01:31 2004 by Majria
#3 Nov 07 2004 at 11:16 PM Rating: Decent
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76 posts
back again=)

Thought I'd show ya my most wanted build, let you pick it apart and gimme some surgestions if you wished=)

Shadow talents

5/5 spirit tap

5/5 blackout

5/5 shadow focus

2/2 Improved psychic scream

1/1 mind flay

2/2 improved fade

1/1 silence

5/5 shadow weaving

1/1 vampiric embrace

5/5 darkness

1/1 shadowform

total: 33 points


Discipline talents

5/5 unbreakable will

5/5 silent resolve

2/2 martyrdom

3/3 improved power word : shield

2/2 improved power word : fortitude

1/1 focused casting

total : 18 points
total total : 51

I'm toying with the idea of changing something to allow me improved inner fire, just because it would add a silly amount of ac at high levels, it would almost double my ac from what i've seen of cloth armor, even at higher levels

Anyhow, i'd love to hear your thoughts on this build, i've been playing with it for weeks now and this seems like a "across the board" build that could serve me well in pvp, solo, groups and raids

What do you think though?=)

Majria

#4 Nov 08 2004 at 10:42 AM Rating: Decent
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6,678 posts
Quote:
I have been concerned with the "priests should ONLY heal" crowd that has increasing numbers of idiots jumping on the band wagon


They aren't increasing, except insofar as perhaps some non-MMORPG people are getting into it with this game. It's just a trend in the genre.

Quote:
how're the night elf ones working out for you mate?=)


They aren't so hot. I can reduce damage taken from ranged on myself, or use a six-second channeling spell that only has mildly better mana efficiency than Mind Blast or Holy Smite without talents. (The key words in that sentence are 'six-second channeling'.)

Quote:
Thought I'd show ya my most wanted build, let you pick it apart and gimme some surgestions if you wished=)


You have some...unconventional choices. I've never seen a build that used both tier 1 discipline talents before. Most people don't feel either are worth getting, and just grab them as prerequisites.

You also passed over two of my favorite skills in shadow - improved pain and shadow reach. Shadow Reach is useful for Mind Flay because it only has a 20 yd range instead of the 30 nearly every other spell has. Improved Pain is a must though. There won't be a single solo fight you don't cast that spell once, and this ups the mana efficiency by 33%. The only time I wouldn't get that talent is if you're stressing yourself in the other two trees and can't spare the 7 to get to it.

While I did suggest it in my talent build, I want to make sure you're aware that Martyrdom and Focused Casting do NOT work with channeled spells. (Read: Mind Flay.) I'm not a *huge* proponent of Shadow Focus, but there are some other people that like it, so I don't want to act like the one-stop authority and tell you to do exactly as I do, especially since I don't know what your pvp tenets are.

Quote:
I'm toying with the idea of changing something to allow me improved inner fire, just because it would add a silly amount of ac at high levels, it would almost double my ac from what i've seen of cloth armor, even at higher levels


Two times zero is still zero. But if you want this talent, and some people legitimately do, just drop three of the points in the first row of discipline, or martyrdom/focused casting if you find yourself relying heavily on Mind Flay.


Other food for thought: they left the other two trees alone, but reworked the holy tree a little bit. It's a little less wasteful now. Going to do my job as a tester there, although not having shadow talents is making me feel naked. lol
____________________________
Only the exceptions can be exceptional.
#5 Nov 08 2004 at 1:14 PM Rating: Decent
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76 posts
I had no idea mind flay was even a channeling spell! Bugger is the word that springs to mind, and now i'm agreeing that martyrdom/focused casting might be worth missing out, plus 15% chance of resisting some effects might not be worth the 5 points spent on it

does the target(when channeling mind flay) have to stay within the 20yd range?

Range looks ok but I'm still not convinced=)

Thanks again chap, your insights are, erm, very insightful!=)

Majria

Edit: sorry about this chap, i'm gonna run by you another build

5/5 spirit tap

5/5 blackout

2/2 isw: pain

2/2 i. psychic scream

1/1 mind flay

2/2 i. fade

3/3 shadow reach

1/1 silence

5/5 shadow weaving

1/1 vampiric embrace

5/5 darkness

1/1 shadowform


total 33 points


5/5 unbreakable will or silent resolve (this is depending on whether or not dealing dmg is a viable group contribution, most likely unbreakable will due to it helping "across the board" more)

3/3 I. pw: shield

2/2 I. pw: fortitude

now heres where i get stuck...
Do I go for martyrdom and the focus to help with heals under presure(i'm remembering my EQ days here and being hit by dragon AE/AoE's, stopping my heals getting off in time to save guildies)and have 5 to spend in other areas (improved renewal? shadow focus? improved mind blast? Maybe even 2 pre-reqiusit(sp?) and then inner fire?)

Or do I go down another pathway? Any ideas? heh, i'm not even sure if the talent tree for holy has been updated on this website, let me know how you get on=)

Basically, I'm totally excepting of the fact that for the most part i'll be the main healer in a group, but if theres a chance of being the back-up boy, then all the better, question is, does this build help both arguements?

Yet, yet yet again Azuarc, thanks for your advice and thoughts, not to mention patience *grins sheepishly"

Majria



Edited, Mon Nov 8 14:42:34 2004 by Majria

Edited, Mon Nov 8 14:46:26 2004 by Majria
#6 Nov 08 2004 at 4:46 PM Rating: Decent
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6,678 posts
Quote:
does the target(when channeling mind flay) have to stay within the 20yd range?


No, once you start the spell, it will continue, however unless you feared him, the odds are more likely the mob will run up and smack you, which knocks one second off the three second cast time. (Shield will block this usually.)


Quote:
Do I go for martyrdom and the focus to help with heals under presure(i'm remembering my EQ days here and being hit by dragon AE/AoE's, stopping my heals getting off in time to save guildies)and have 5 to spend in other areas (improved renewal? shadow focus? improved mind blast? Maybe even 2 pre-reqiusit(sp?) and then inner fire?)


This is where I stop leading you by the nose and let you decide for yourself. I've slowly been steering you toward the talents I use. As much as I think you're considering the intent of each of the talents, I don't want to brainwash you too much. I could make a case for removing the one point in Vampiric Embrace, but that's a personal taste, and I know some people figure "1 point for an ability is worth it" - the logic I used to justify Silence in my own picks.

Here's the thing: by the time you need to fret over these decisions, you'll be level 53 or 54 probably. I think you have enough to make up your mind where to go until then. Just start off with Spirit Tapx5, Painx2, Blackoutx3, Mind Flay. After those 11, you might want to divert to discipline...but you'll be level 21 and had time to play with stuff.

Overall, I'd say you've got as good an insight into playing as you can have without actually playing. In-game experience is what's going to make those last points for you, I think.
____________________________
Only the exceptions can be exceptional.
#7 Nov 09 2004 at 6:00 PM Rating: Decent
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76 posts
Hehe, it boils down to being obsessed with WoW, you've been a star putting up with my questioning!

Think i'll most likely go for the last build for the most part, might go undead thou, the lifetap, even thou costly in mana seems an excellent adition to vamb embrace (when added to pain, mind flay etc) and they get a melee spell, which everyone is pissing about, but if it gives me an excuse to "mix it up" a little, then I'll get some use outta it, and the main reason i wanna go shadow is for the form, i dunno, guess it's just the rp'er in me=)

Once again chap, you've been a great help and a most excellent person in general, i look foward to continued discussions across this board, (this bit is where i get annoyed with the forced servers issue) and it would have been nice to be able to meet you one day in-game.

See you around bro, gonna post two general questions on the ask a tester thread)

Majria Airjam
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