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Racial TraitsFollow

#1 Nov 05 2004 at 2:11 PM Rating: Good
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http://www.worldofwarcraft.com/info/races/racial-bonuses.html

They put the racial traits that are in the upcoming patch (i guess) on the website, enjoy

Edited, Fri Nov 5 14:11:40 2004 by Qwestionator
#2 Nov 05 2004 at 2:13 PM Rating: Good
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152 posts
just saw that also ^^ shawdowmeld =D
#3 Nov 05 2004 at 2:14 PM Rating: Good
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Just noticed, humans look kinda gimped already lol. They dont really have any good caster abilities =/
#4 Nov 05 2004 at 2:42 PM Rating: Decent
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Perception makes humans the anti rogues. Thats...just...nasty. The spirit bonuses they get assures them the spot of being the fastest mana recoverers in the game. Perfect for roles that need the mp regan like priest. Not bad for humans.

Seems like gnomes hold it down as the race with the most mp in the game. I demand a taru vs gnome battle royale!
#5 Nov 05 2004 at 2:43 PM Rating: Good
Very nice addition.
#6 Nov 05 2004 at 3:01 PM Rating: Decent
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ANALYSIS:

There's a white elephant in there, something that might go unnoticed but is a huge change:

"Undead players are now considered Humanoid targets rather than Undead targets"

So no more Exorcism, no more Turn Undead, no more Shackle Undead, but yes to Polymorph and Sap. Wow, this will shake things up! I don't see Undead being knocked off as the most common Horde PvP race any time soon.
Now, for the rest:

"Gnome:
"Escape Artist: Activate to break out of a Root or Snare effect"
Also known as the anti-kite ability. Gnome rogues everywhere rejoice.
"Engineering Specialist: Increase skill bonus to Engineering"
Can anyone honestly say they didn't see this coming?

Human
"Diplomacy: Bonus to faction point gain"
Currently, I'm not sure this is such a big deal. I'm not sure if the faction system is fully implemented.

Night Elf
"Shadowmeld: Activate while immobile and out of combat to enter stealth mode"
Night Elf rogues everywhere shrug helplessly.
"Wisp Spirit: Become a wisp when dead with movement speed increase"
Some game changes are made for balance, for mechanics, for making things work right... and some are made because they're just cool. This is one of the latter.

Orcs
"Command: Pet melee damage increased"
Yay for warlocks and hunters and... well, I suppose that's it.
"Axe Specialization: Increase to Axe skill"
Yes, so now the weapons that look coolest on Orcs are rewarded for such. Now if only there were more axes in the game... oh, and by the way, if that picture of an Orc shaman features in-game obtainable items, WHERE CAN I GET THEM?!?

Troll
"Berserking: Activate when "Wounded" to increase melee & spellcasting speed"
Now, I can see three possible interpretations of "wounded". The first is that it activates when you're hit by certain types of DOTs. The second is that it works once you're hit in combat. The third is that it works whenever you're at less than full health. If it's option three, it had better be on a long re-use timer or people will be berserking constantly!

Undead
"Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects"
The million dollar question: how long does it last? Specifically, does it last shorter or longer than the duration of most PvP fights? Because if it's longer, the difference is almost negligible, but if it's shorter... well, I think Undead players who rejoice too soon at "no Shackles" will discover a little thing called Psychic Scream...
#7 Nov 05 2004 at 3:38 PM Rating: Good
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With the addition of the traits, I may give some serious thought to going with a Dwarf Hunter.
#8 Nov 05 2004 at 3:43 PM Rating: Decent
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"With the addition of the traits, I may give some serious thought to going with a Dwarf Hunter."

You mean, "With the addition of traits... and the awesomeness of the intro movie", right? :)
#9 Nov 05 2004 at 3:46 PM Rating: Good
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ChahDresh wrote:
"With the addition of the traits, I may give some serious thought to going with a Dwarf Hunter."

You mean, "With the addition of traits... and the awesomeness of the intro movie", right? :)


Well.. that did put the idea in my head originally...
#10 Nov 05 2004 at 3:49 PM Rating: Good
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201 posts
The whole Undead not really Undead thing kinda screws Paladins over big time lol. Well prolly hear some whining in the days to come.
#11 Nov 05 2004 at 3:57 PM Rating: Decent
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"The whole Undead not really Undead thing kinda screws Paladins over big time lol. Well prolly hear some whining in the days to come."

There's whining NOW! Seriously, there are multiple threads in the Blizzard forum on this exact subject.

What most people fail to realize is that these changes will be going into effect at the same time that Paladins gain talents and a massive power boost.

To put it mathematically:
Net change to class power: positive.
Net change to class whining: approaches infinity
#12 Nov 05 2004 at 4:00 PM Rating: Good
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201 posts
Lim f(x) = + infinity
x->U


U=Undead no longer Undead

f(x) = Paladin whiners

(This about sums it up) - strange i know
#13 Nov 05 2004 at 4:10 PM Rating: Good
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wow...I really should read Blizzard's apge before this one each day. Very interesting change to undead...and something I saw ultimately coming eventually. Ironically, I posted yesterday on the Blizz boards about the Tauren kodo mount, "so when are the undead going to lose their racial traits as well?"

I'm wondering how long these "activate" skills are. Some of them, ESPECIALLY the undead's new version of CC immunity, will depend very much on that.


My thoughts without knowing anything about them besides the desciption (which count for probably no more than anyone else's) --

Dwarf:
Stoneform - might be useful for select encounters, especially disease immunity
Gun Specialization - very dwarven, and will likely make dwarves regarded as the best hunters since there is no bow master
Frost Resistance - meh, good in pvp I suppose
Treasure Finding - meh again, chests are usually full of junk

Gnome:
Escape Artist - sneaky little bastages!
Expansive Mind - ok, I guess. How big an increase though? Will we hear another outcry for gnome priests now?
Arcane Resistance - there's a lot of "magic" effects in the game that I'm guessing this would help with
Engineering Specialist - duh.

Human:
Perception - odd choice for humans, who aren't normally known for having the most astute senses in other fantasy universes
The Human Spirit - again, how big an increase? Will this matter much?
Diplomacy - unusual, but potentially very helpful. Getting up Timbermaw faction right now is a PITA. The various goblin factions go up, but not incredibly quickly. Argent Dawn caps pretty quick at least.
Sword Specialization - odd weapon mastery choice imho. Yes footmen use swords, but I don't see the connection. This might make humans very popular melee fighters though, since there are so many swords.

Night Elf:
Shadowmeld - there will be some limitations to this I'm sure. This seems almost too good. Still, at least I can go afk to use the potty when I want to.
Quickness - a cap in the feather for rogues and hunters, who already have bonuses to dodge
Wisp Spirit - I just find this amusing. Night Elves ARE...the masters of doing corpse runs.
Nature Resistance - sensible. Practical? I don't know.

Orc:
Blood Fury - seems appropriate
Hardiness - this is going to be popular among warriors and PvP-ers
Command - a good ability for the only race with both pet classes
Axe Specialization - this made me smile, thinking back to Warcraft 1 grunts.

Tauren:
War Stomp - MOOOOOOOOOO!!! I need to see how effective this is before commenting
Endurance - THIS will be a sore subject among warriors. Too strong and everyone else complains, too weak and the Tauren complain, just right and *everyone* will complain.
Cultivation - Good to see some more pacifist abilities for this race. (Still stuck on War Stomp though.)
Nature Resistance - same trait as Night Elves?

Troll:
Berserking - This is going to be a headache for Horde healers. I can see it now...troll mage: "Let me go berserk and just shield me so I can nuke faster."
Regeneration - how much?
Beast Slaying - Grats on being the best skinners in the game!
Throwing Weapon Specialization - Does anyone even use throwing weapons? If there were spears, I'd understand, but I've only ever seen throwing knives.

Undead:
Will of the Forsaken: ACTIVATE to become immune...this is going to **** off a lot of people
Cannibalize: ...so all the undead are ghouls?
Underwater Breathing: Underwater Breath INCREASED...against going to **** people off if I interpret rightly that undead will have to breath
Shadow Resistance: Blah. Guess I'll have to use holy nukes on undead mobs now.
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Only the exceptions can be exceptional.
#14 Nov 05 2004 at 4:12 PM Rating: Good
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The limit as paladin whiners approach infinity as...x approaches undead not being undead. What's x though? The undead status approaching not being undead?
____________________________
Only the exceptions can be exceptional.
#15 Nov 05 2004 at 4:22 PM Rating: Good
OMG become a wisp when dead to increase movement speed. That is so helpful!
#16 Nov 05 2004 at 4:29 PM Rating: Good
Quote:
By: Azuarc
Scholar

Throwing Weapon Specialization - Does anyone even use throwing weapons? If there were spears, I'd understand, but I've only ever seen throwing knives.


I've seen tons of NE's using them recently. There are throwing axes for sale in Dolanaar as well as knives, and it looks like their mostly used to claim heavily camped mobs.

-$.02
#17 Nov 05 2004 at 4:36 PM Rating: Good
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I hope this whole racial trait thing won't have people constantly yelling at me for wanting to make a Dwarven Rogue =/
#18 Nov 05 2004 at 4:38 PM Rating: Good
Really if you can use a bow or gun why bother with throwing weapons?
#19 Nov 06 2004 at 1:58 AM Rating: Good
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Quote:
I've seen tons of NE's using them recently. There are throwing axes for sale in Dolanaar as well as knives, and it looks like their mostly used to claim heavily camped mobs.


What class? Rogue? That's just because they haven't learned guns or bows yet and start with a throwing skill.

I could of course take the lame course of logic and say that Night Elves aren't Trolls, but that would be besides the point.
____________________________
Only the exceptions can be exceptional.
#20 Nov 06 2004 at 2:01 AM Rating: Good
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Silly question for anyone else looking at these talents...do you think that they give a bias toward either faction? I had a warrior in my guild suggest on our boards that it seemed like we might want to consider going Horde on release.

I thought about it, and analyzed it by class, and the only real winner for Horde was warrior, (not counting shaman ofc.) Gnomes seem like the best mages, and maybe warlocks depending on the orc pet skill. Dwarves get a bonus to gun skill that seems to beg hunter. Tauren might have *slightly* better talents than Night Elves for a druid that can go cat and use prowl. But rogue and priest are a wash.

So I'm thinking his opinions were biased, but making sure nobody sees something I don't.
____________________________
Only the exceptions can be exceptional.
#21 Nov 06 2004 at 2:02 AM Rating: Decent
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All I have to say is that I demand a cannibalism trait for the trolls next time around. The gnomes look delicious... *puts on a cooking apron and brings out the grill*
#22 Nov 06 2004 at 2:16 AM Rating: Good
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1,430 posts
Quote:
Silly question for anyone else looking at these talents...do you think that they give a bias toward either faction? I had a warrior in my guild suggest on our boards that it seemed like we might want to consider going Horde on release.

I thought about it, and analyzed it by class, and the only real winner for Horde was warrior, (not counting shaman ofc.) Gnomes seem like the best mages, and maybe warlocks depending on the orc pet skill. Dwarves get a bonus to gun skill that seems to beg hunter. Tauren might have *slightly* better talents than Night Elves for a druid that can go cat and use prowl. But rogue and priest are a wash.

So I'm thinking his opinions were biased, but making sure nobody sees something I don't.


I think they are trying to make the racial traits much like those found in Warcraft 3.

Dwarves with gun specialization screams the Dwarf riflemen unit. Stoneform was also the Mountainking's ultimate form in WC3.

Cannibalize was also a trait for the undead in WC3.

Shadowmeld is interesting since the Night elf women were the only one able to practise the skill in WC3. Guess the men had it but never bother using it!

Berserker was a 3rd tier Troll unit in WC3. Regan was a 2nd tier passive trait.

War Stomp was Cairne's hero ability to stun all enemies within the attack radius. Regular Tauren units had a similar ability (forgot the name) that randomly activates.

Orcs are just freakin strong as ground units. A grunt can stand toe to toe with a second tier no problem. The strength increase is no surprise there. As for the pet damage increase, no surprise there either since the orcs ahve a long history with warlocks (Ner'zuel being the most powerful warlock outside of the Burning Legion ranks)

Gnomes are just small...thats my arguement, carry on...

Of all the races, the humans were the most organized when it came to politcs. I guess their will to survive as a newer race pushes their spirit also.

Thats all I can really say. If anything, these traits are to make race unique rather then giving one side an advantage. It will be interesting seeing how these traits will be used ingame.



Edited, Sat Nov 6 02:20:54 2004 by Redmoonxl
#23 Nov 06 2004 at 2:43 AM Rating: Excellent
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Quote:
All I have to say is that I demand a cannibalism trait for the trolls next time around. The gnomes look delicious... *puts on a cooking apron and brings out the grill*


A guildmate said today: Don't eat gnomes. Gnomes are tasty, but you're hungry again in an hour.
My response: Gnomes are like chips. You're not supposed to eat just one.
____________________________
Only the exceptions can be exceptional.
#24 Nov 06 2004 at 3:16 AM Rating: Good
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I'm confused...Undead lose their weakness but keep their strength...huh
#25 Nov 06 2004 at 3:38 AM Rating: Decent
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Quote:
I'm confused...Undead lose their weakness but keep their strength...huh


Not really. The immunity to fear and such is no longer passives and now are actives. Add to the fact that they now can drown underwater leaves them as weak if not weaker then before.
#26 Nov 06 2004 at 7:08 AM Rating: Good
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Would someone explained to me why I was nuked to kingdom come?

How cute, I have a troll that went through my posts in various threads and ninja bombed me karma style. I'm calling him Freddy. Watch it, he'll bite your dirty parts!

Edited, Sat Nov 6 07:16:24 2004 by Redmoonxl
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