Me and my RL friends have 7 SWG accounts between us,
I've decided to drop it for WoW and they will all come
with me. I'm trying to get the ST2 Beta so I can test
it before they actually start cancelling. So its up to
me to make sure we make the right decision!!!!
If you play SWG, I'm Cherreia, TKM Doc on Bria, TestCentre,
and Eclipse. Was a great game, had tons of fun, made lots
of friends. SOE screwed it all up though by making Jedi the
only important class, and generally spoiling anything that
was originally fun in the game.
There's not enough roleplaying in SWG, probably not in this
game either, but its bound to be better. By roleplaying I
don't just mean sitting around talking about pointless things
like some RPers in SWG do. Even things like signing up to
defend a city from a big NPC attack, or making more guild
vs. guild PvP or personal quests rather than how it is,
eg/ all the PvE is just fighting, and all the PvP is just
groups of ub3r l33t fools grouping together and slaughtering
anyone who comes near, no skill there really.
Roleplaying should be more like sneaking into an NPC city,
avoiding the guards, breaking into a room where there is
something to loot (I guess instanced, because I mean loot
NOT camp over) then getting spotted and having to fight your
way out. Having the quests MEAN something, not just pointless
"kill these creatures" quests/missions.
If defeated, players should sometimes be captured by the bad guys
and have a mini-quest to escape, or need rescuing, or get a bad
rep with whatever faction that persists until they do something
to redeem themselves. PvP should feature players capturing other
players, not for griefing, but so the other team can rescue them
and be at a disadvantage whilst they're out of play - with game
balance so nobody gets fed up. As it is in SWG, get killed on a
mission, you're back in town 10 seconds later having cloned, and
either get buffed again or log for the day and, really, have NO
feeling of having failed as a result of... death!!
In SWG you can be in a big PvP base assault/defence, half your
buddies can get killed (ie/disasterous defeat) and be back
fighting in... seconds. Where's the roleplaying there? I'd have
at least a 5 minute delay for cloning to at least make people
think that getting killed was a bad thing.
Oh, and for PvP.. what lesson are we teaching? If you fight someone and you beat them.. always kill them, its the only option.. really, if they end up beaten up enough to not be a
threat, there should be no need. Let them limp back to town and
spend some downtime recovering, whilst you have a party.
But instead it's kill em all, and if you die, no big deal.
Anyway SWG messed that up so bad that PvP is pointless and doing
missions is pointless. I hope the quests in WoW feel like there's
some point to them, and that there's more of a feeling of not
wanting to get killed other than mild embarrassment. Hmm.
That's me. Together we amassed over ten million credits and I have resources on Bria, TestCentre and Eclipse worth at least 30 million credits more. Shame to lose it all, but most of my friends are so bored they hardly log on now.
Looking forward to WoW being more consistently fun.
Take Care,
Cherreia.