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Greeting from another world.Follow

#1 Oct 31 2004 at 12:25 AM Rating: Default
Hello my characters name is Darkben from Final Fantasy 11.

I am nearing Lv 62 taru thief and I am ready for a new game :)

I have read a lot on this game and had a few questions.
I will number them and please answer accordinally. And if I could have serveral takes on these questions it would be much appreciated.

Question #1

My friends are joining PVP server. What are the PROS / CONS of that server?

Question #2

Also how will looking for party work?
Do you have to wait in you hometown waiting for invites?

Question #3

On the official website they say all crafted items are unique.
If that is the case then how do you progress in levels?

(in ffxi you craft things over and over and progress accordinally)

Question #4

Also can I run up to anyone and just plain out kill them?
And what is the penilty for this? If there is any ; ;
><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><>

Many of my friends quit FFXi. I have played almost 1 year now.
The funny thing is, they went to lineage.

In lineage you can go up to anyone and kill them.
I felt lineage offered nothing worth 15 $ a month.

The penality was your character turned red and anyone can kill you without penality.




Anyways anything that helps is much appreciated.

~~ thanks and ill be checking back~~


Edited, Sun Oct 31 01:26:40 2004 by Darkben
#2 Oct 31 2004 at 12:16 AM Rating: Decent
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52 posts
I can answer a few things. #2. The game is very solo friendly. Why wait in town for a group? :p

#4 on pvp if you are in "contested" territory you can be killed on sight. They ARE implementing a system where killing people way under your level hurts your reputation. If you are in alliance/horde territory, you have to attack the other person first to flag your self. On pve its like that all over.
#3 Oct 31 2004 at 12:21 AM Rating: Decent
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1,430 posts
1) Depending on how you look at it, there is no free for alls in the pvp servers. Instead, it is really a FvF server. Fights mostly carry out in contested areas, where anybody from either faction can attack a member from thr opposite faction. If you are in an opposite faction's terrority, you cannot attack them but they can attack you in vice versa. Currently there is no way to gain terrority.

2) As with FFXI, there is a lfg system. Unlike FFXI, however, you will be partying to complete quests instead of level grinding since questing to most is the big exp giver in the game. To assure that people can play no matter what quest they are on, there is a share quest feature.

3) Depending on the difficulty of the recipe, you will gain 1 level. If the recipe is not so difficult, you have a lower chance to gain a level off the bat. Once you hit a certain crafting level cap, you must pay to further the cap. Once you reach higher levels with your craft, you will take crafting quests to gain recipes to brand new items. Keep in mind that unlike FFXI, you must be a certain level before you can learn (kinda like gaining new spells like in FFXI) an item. That is the only way to craft it.

4) In the PvE server, the only way to be attacked by the opposite faction is through duels and attacking the faction's NPC. Battlefields will also be a place where you will do battle with the opposite faction but that's optional.

In the PvP servers, most fights take place in contested areas and against members of the opposite faction. You cannot be attacked when you are in your faction's terrority, however but you can be atacked first when in the opposite faction's terrority.

As for penalties, a honor system has been implemented. Whenever one player kills another player and the killed player was around the winner's level, the winner will recieve honor points. If the loser was actually 10 levels lower, then the winner will instead get dishonor points. The more dishonor you gain, the more you will become an outcast, causing you to even become attackable by your own side. Whoever dies, however, will lose nothing and the winner will only gain either honor or dishonor points.
#4 Oct 31 2004 at 12:38 AM Rating: Default
also can you /check people?

I love seeing what a character has got as far as gear.

Knowing what lvl a guy standing next to you is very nice.

especially if your about to kill him.@@
#5 Oct 31 2004 at 12:44 AM Rating: Decent
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126 posts
i cant answer any of your questions really but i can tell you to go check out the official forum and also check out www.worldofwar.net it has many Q&A that should help you out a bit. i am also coming from FFXI and am very very excited to start playing
#6 Oct 31 2004 at 7:41 AM Rating: Decent
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4,520 posts
Official Forums=Bye Bye.
#7 Oct 31 2004 at 9:43 AM Rating: Decent
thanks for the help

this game is becoming very promising from my first standpoint.
#8 Oct 31 2004 at 10:02 AM Rating: Decent
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152 posts
Yes you can examine people
#9 Oct 31 2004 at 11:23 AM Rating: Decent
I'd say if your only goal is to get to the level cap then this game isn't going to last you very long. I would think after all that work you put into your FFXI character you might want to hang around after the cap and do some things.

Edited, Sun Oct 31 11:28:07 2004 by DruidOfEq
#10 Oct 31 2004 at 12:52 PM Rating: Decent
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4,520 posts
Bleh my bet is that after the initial release high level content will forevor be the focus of Blizzard seeing as how almost everyone will have a capped character 5 months after release(around there). Unlike other games the higher end content in WoW is going to make or break the game.

Once your past one section of leveling content your done with it, no more need to kill monsters in that area or hunt down quests that are now green, but when you cap, theres no place to go. No need to get exp, so its left to PvP, Character AA type advancement(which theres is none yet), and armor hunting. All those things are already stated as being boring.
#11 Oct 31 2004 at 1:07 PM Rating: Decent
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201 posts
Well as you said i think blizzard want to get the game out first. They dont need high lvl content on release, a few months and they could have hero classes, higher lvl cap, raid content, etc etc. Gaining lvls isnt really the focus of the game it seems. We dont know everything blizzard is planning so i wouldnt denounce it quite yet hehe =), just some random thoughts.

As far as #3 (above) goes, i think what you mean is that crafted items are unique. I dont know if this is actually the question but anyways. Crafted items arent drops is what the website is saying, you can craft it many times of course, but all it means is that if you want a certain item (especially bind on pickup) that is crafting, you can only get it from crafting not drops

Edited, Sun Oct 31 13:09:55 2004 by Qwestionator
#12 Oct 31 2004 at 1:13 PM Rating: Decent
I am guessing (and aren't we all) that later in 2005, the level cap will be raised as it has in other Blizz games, as they open up new content and release expansions. Knowing how long it takes to level once you near the cap, it will take quite a while to get from say 60 to 70 and will add a breath off fresh air to the WoW world. Maybe they will add another continent some day. Only Blizz knows.
#13 Oct 31 2004 at 1:16 PM Rating: Decent
Like was said hero classes will be addes, but I believe a lot of the high end content will be PvE raids on towns and cities.

Oh yeah and I have had horde come into town while I was using a vendor and kill the vendor. That sucked heh.

Edited, Sun Oct 31 13:17:57 2004 by DruidOfEq
#14 Oct 31 2004 at 1:54 PM Rating: Decent
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286 posts
2) In my experience with the game, anyone can get a party within 5 or so minutes. There're usually quite a few people around your level to join up with, and they're usually working on the same quests. No more hours of lfg :P

3) There're four ways to get your armor:
-Buying it. This is usually the most expensive way to get what you need.
-Crafting it. Why bother shelling out tons of cash if you can just make it yourself? With my experience in leatherworking and tailoring (alas, before professions came into play), I usually wore a combination of self-crafted armor and armor for quests, as they were very nice for my level.
-Questing for it. The items you get for quests are usually worth it, especially in the lowest levels.
-Getting drops. I think these may be more of an issue in the later levels, as I didn't get too many and didn't spend time looking for them.

As for progression, you should try to craft orange-text items whenever possible, yellow if there's nothing good. Also, try to make things that require few and/or common materials, such as cloth bolts/leather and fish, respectively. They're your best bet for quick leveling.
#15 Oct 31 2004 at 1:59 PM Rating: Decent
Leatherworking was great for me early on. I have leathworking skill 245 right now (300 is the max). I'm making what will likely be my last 2 pieces of armor which are actaully mail. They are called tough scorpid armor and add a lot of defense and agility. After that though there isn't a whole lot to make. There are 2 pieces of dragonscale armor currently in game. I'd say echanting/alchemy/blacksmithing will be your best bet in the long run for the momment in that order. Enchanting is exspensive, but people will pay a lot of cash for it.
#16 Oct 31 2004 at 2:50 PM Rating: Default
In alchemy are enchantments permanent?

It says you can coat your weapons with damaging potions,
#17 Oct 31 2004 at 3:00 PM Rating: Decent
Alchemy potions have a duration. I belive most are 1 hour. Enchantments are permanent. They can add damage to a weapon or add stats to armor.
#18 Oct 31 2004 at 3:30 PM Rating: Decent
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6,678 posts
#1 - pro, you can gank anyone of the other faction. Con, you can be ganked by anyone of the other faction. Creates slightly different dynamics, but otherwise the same game.

#3 - crafted items are not unique in the sense that you can only make one of them. You can make as many of a crafted item as you have resources for. If they used the word unique, they didn't mean it in the sense it is used in game terminology.

#4 - PvP server, yes, if they are of the other faction. If they are much lower in level though, you lose honor for doing so, which can eventually make you kill-on-sight to your hometowns and other un-fun stuff.

/check-ing is called inspecting, and can be done to anyone who stays near you, but you don't need to do that to see their level. When you move your mouse over them, the game will tell you, unless they are the other faction and much above you.

Alchemy creates effects that are temporary. There is another tradeskill called enchanting that creates permanent effects on your equipment, which is what druidofeq was getting at.


Quote:
but when you cap, theres no place to go. No need to get exp, so its left to PvP, Character AA type advancement(which theres is none yet), and armor hunting. All those things are already stated as being boring.


You must be an explorer. Killers will be happy PvP-ing, achievers will want to advance AA and hunt armor, and socializers want to spend time with others and will be content doing any of those in the process. (Click here if you don't know what I'm talking about.)

____________________________
Only the exceptions can be exceptional.
#19 Oct 31 2004 at 3:42 PM Rating: Decent
"#3 - crafted items are not unique in the sense that you can only make one of them. You can make as many of a crafted item as you have resources for. If they used the word unique, they didn't mean it in the sense it is used in game terminology. "

Thats true az, but there are some recipies that are rare drop. I have to buy all my scorpid armor recipies from the auction house. Luckily they aren't worth a whole lot since only hunters want agility mail and very few people will want to do the quest to make dragonscale armor.

PvP does sound interesting, but I'm just not sure if I want random people attacking me. I know there will be people who don't care about losing honor (the honor system that is) and will just continue to kill low levels regardless.

Edited, Sun Oct 31 15:44:23 2004 by DruidOfEq

Edited, Sun Oct 31 15:46:22 2004 by DruidOfEq
#20 Oct 31 2004 at 4:19 PM Rating: Decent
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4,520 posts
DruidOfEq wrote:
PvP does sound interesting, but I'm just not sure if I want random people attacking me. I know there will be people who don't care about losing honor (the honor system that is) and will just continue to kill low levels regardless.


Thats true, but they wont be around for long seeing as how their armor will degrade to the point they are ganking naked, and they will quickly get bored by the fact that they can only kill people 59 levels lower than them.

I myself personally would rather play on a PvP server and risk a 5 min corpse run here and there, than not be able to enter mass PvP(In the sense that on PvE servers dont offer such a wide variety of victims.)
#21 Oct 31 2004 at 4:27 PM Rating: Decent
Does the honor system count twords neutral towns also? I was under the impression that dishorable people would have a way to survive.
#22 Oct 31 2004 at 4:42 PM Rating: Decent
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1,073 posts
"Does the honor system count twords neutral towns also? I was under the impression that dishorable people would have a way to survive."

Well, there is the "faction reputation" thing to worry about, like when you do the quests for the goblins in Ratchet. I'm not sure to what degree they'll care about your honor, but causing trouble in Booty Bay (for example) hurts your reputation with the powers that be. We'll see.
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