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Mage or a Warlock?Follow

#1 Oct 25 2004 at 9:03 PM Rating: Decent
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All of my MMORPG gaming carreer i have been a wizard of sorts, always a damage/arcane kinda person. Except for a brief stint as a white mage in FF11 but thats beside the point. I would like to know the major differences between Warlock and Mage - mage seems to suck alot no invis, lower DPS (not to mention they have to sit more) than melee who have more hp and better armor and opportunity to advance even after lvl 60 (better stuff). As a warlock there seems to be a bit more versatility, albeit it needs some tweaking but with DoTs and stuff i was just wondering if its worth breaking my Mage habit (im a fros kind of person, not sure why) which seems to suck in WoW. Can someone just give me a rundown on the actual in game differences, not the ones on paper if you know what i mean. =) sorry if this post is confusing, im really tired =/

Edited, Mon Oct 25 22:06:45 2004 by Qwestionator
#2 Oct 25 2004 at 9:58 PM Rating: Decent
speaking from personal exp,
mage and rouge has the highest dps imo, sometimes u can kill a mob/player b4 they had a chance to move. however if you get jumped by a skilled rogue/warrior of ur lvl, u will die just as easy. mage in melee is like a piece of paper. being an undead(UD) mage ur immune to fear, charm and u cant be sheeped. but my suggestion when fighting a pally of similar lvl would be poly and run. also depends on where u decide to invest ur talents, being a fire mage, u do tons of dmg, but if you get counterspelled, ur f*ed. ur cloth armor really dont do much at higher lvls. also u can conjure food and water, tho not as ideal as a melee plus a full time priest, ur still very solo effective.
personally i havent played a warlock to high lvl so u prolly already know what i know.
#3 Oct 25 2004 at 10:13 PM Rating: Decent
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1,073 posts
Ahem... despite what you might have heard on the boards, mages are still extremely powerful. Their burst DPS is the highest in the game and they have spells that make groups beg for them: Polymorph and conjuring. Sure, they have to sit more, but that's because they can burn through monsters at a faster rate just by tossing more mana at their targets. (Tigole himself laid the smackdown on people who said that the mage wasn't the fastest at killing monsters. "We have numbers, we know which classes kill the fastest and why. I won't be dragged into a debate with you." Priceless.)

Mages lost their invisibility because it was too powerful. Their damage spells are strong, they have to be, but invisibility made things obscene. A mage with the drop on their opponent could win virtually every time. Invis, sheep, auto-crit (talent) pyroblast=massive damage with no response. Now the mage casts a few frost spells to kite and finishes with the spells of his choice. How could one live through that? Mages have been nerfed since then to bring them in line. All of the complaints you hear on the boards are because playing a mage used to be like playing God-mode, and Blizzard fixed the problem, to the dismay of all the power-gamers who rolled a mage to get in while the getting was good. In fact, you'll still get posts like "The ideal group is warrior, priest, mage-mage-mage".

In short, mages do not "suck". They are still very strong.

Warlocks were gimp for a very long time, and even now they aren't completed. The next patch will finally see them given higher-level pets. With these increases in power and talents, warlocks are really coming into their own. Warlocks don't nuke particularly well, but they have a number of damage over time spells. In fact, warlock is a class that can experience almost no downtime if played right. The warlock has a number of ways to transfer health and mana between himself and his pet, and ways to drain these resources from his enemy. A warlock can go from fight to fight to fight with very little downtime. The cost of this, however, is that it takes more time to deal with each foe. Additionally, it's not like one can just slack off while playing a warlock, since warlocks require active use of their pets and pet abilities to maintain aggro. Warlocks are still squishy caster types, and since they can't kite like a mage or blast enemies apart like a mage, they rely on their pets to keep themselves safe. To sum up, warlocks operate over time better than mages, with little to no downtime. Mages are better at burst DPS, warlocks better at sustained DPS (or their preferred measure, DPM-- how much damage they inflict per minute, factoring in downtime between fights to drink or heal). Warlocks also offer crowd control, in different forms from a mage's, and have curses that effect the enemy in ways other than straight damage or DOT.

Which should you choose? That's up to you. Both offer strong damage, AoE damage, some crowd control, and different types of utility. Nothing is broken, and class balance is good. Ultimately, you should choose what you want.
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