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Alright, rebuttle time!!! *flexes and calls upon the powers of the gaming gods*
Why FFXI is a bad game.
Parties? Yes, parties make FFXI a bad game. Why? Simple, because the game's take on the class system made it so that certain class would get ahead faster then the rest. This leads to what I like to call a "seeking time sink". If you are not in need, you will not progress. Players do not enjoy the fact that they have a character they cannot improve because their job type is not wanted at all.
It doesn't help that the game itself forces you to group, neither. Granted this is a MMO but as a lv 50 I shouldn't need a person to hold me by the hand to get a small amount of EXP so I can level. I shouldn't have to summon a army of people to get 3 dumbass items with a outstandingly awful drop rate to progress pass a level cap. People say things like this are "challenges", test of skills that needs to be confronted in order to progress. Here, let me put it my way: FFXI REQUIRES NO SKILL!!! Beating Resident Evil with a knife only takes skill. Beating Ninja Gaiden takes skill (seriously, that game is insanely hard...) Completely the water temple in Zelda: OOT takes skill. Searching for a party takes no skill nor does killing the same monster over and over again for a drop/exp. Those are just tests of tedium, a **** poor way to "extend the life" of a MMO.
NMs? Yes, NMs make FFXI a bad game. Their drops are required in parties. Melees will need Snipers while Mages will need MP gear. How is this done? Simple, to camp the monsters that drop them or camping monsters with expensive drops for cash. That's right, you still have to camp. Guess what, you are not alone. Face it, the fastest way in the short term to gain money in FFXI is camping NMs. The economy revolves around NM drops. You will be considered gimped if you are not wearing NM drops and you will be considered poor if you do not sell drops. This leads to a massive time sink where you will have to stop playing the game and farm for months to get the said item or hours upon hours of camping to get the said item. Do you feel that this makes the game more competitive? More exciting? I, along with the rest of the members of this board, do not. I want to earn my keep, not play the tedium game to get it. I am so happy that the devs at Blizzard made all "uber" gear drops untradeable in any way, shape or form and must be earned through questing and the such. This eliminates one whole problem with the genre itself and I'm amazed that it took this long to get it done.
Money? Yes, money makes FFXI a bad game. Hopefully you are not blind to what is happening in FFXI, Bean. The economy is destroyed. We have people selling gil ingame, we have bots that hold control of the NM market and we have items that now sell for 3x what they originally sold for when I first started (November of 2003). Square does nothing to solve this problem, which is as easy as making improved versions of the current top items and make them EX/rare and encouraging NPC business dealing. The players have used and abused what was once FFXI's greatest feature, the auction house, and drove it to the ground making people either buy gil through actual money, farm for hours or deal with the frustration of going through the NM hunter deal.
Also, we barely complain about changes to the game such as nerfs. We are fully aware the game changes and in order to meet that change, we must find new way to enjoy the game. Unfortunately, FFXI went from wonderful to crap so quickly that we couldn't take it anymore. Square see this themselves and is at work on a new MMO. I predict that Square will be jumping boat pretty soon because the game is currently beyond repair. It doesn't help that Square released a lackluster expansion pack that could have been given through a patch.
What can I tell you about WoW? Well, let me first state that I have played my fair share of MMOs. After FFXI, I played City of Heroes and Dark Age of Camalot. Both I stopped after the first month. I expect something from my MMOs, fun. We all remember fun, right? I don't want my GAME that I am paying for to feel like job number 2 or 3. I have become very jaded as a gamer thanks to FFXI and expect my fun within the first hour of gameplay or I simply will not play. I played Lineage 2 open beta for an hour and concluded that the game was a loss. Guess I was right, eh?
I can tell you that WoW gave me that fun within that hour and then some. I have played the stress test and it did something that even FFXI didn't do for me: it made me enjoy the time spent. Nothing felt like a waste of time nor was it. I could do whatever I want without needing to bring an army to tackle a tea party. Its what I expect as a gamer, easy out of the box and fun within your first moments entering the world. It eliminates the problems that I stated about FFXI and takes what WOW could not get rid of and made it barable.
Just because you can do things on your own doesn't make WoW a simple RPG. You claim you played other MMOs so you should know that other games in the genre allow for similar freedoms, moreso then FFXI. Granted they were not executed well but at least the freedom is there. In WoW, it is executed well and it is enjoyable. Let me once again tell you WoW IS a MMO: You level up, you play with 2,000 to 3,000 players(sometimes more) and you pay to play. Simply put so don't come and dictate what it is and isn't.
Can someone please explain the need to play a game for a year to decide actually be able to judge it? Can someone do the same to why you need a high level? Let me put it in very simple words: If the game sucks, it sucks. I don't want 50% of my game to be good, I want a bare minimum of 100%. If low to mid levels suck, then the game suck. If the high level sucks, then the game sucks. I do not buy games to have fun with only half of the game. If all games in the genre ends up doing it, then the industry is as good as dead.
There is a reason that MMOs are not fully celebrated throughout the entire world with millions of players that you can find across all countries: MMOs simply are hard to get into. People complain about WoW being too easy and too "fast" but in order for the genre to step foward is to make things less tedious and more accessible. This attracts more casual players. Not everybody has time to play for hours and the time we have better be rewarded ingame. If MMOs in the future does not do this, then the genre will go the way of the strictly 2d platformers.
WoW will be "uber". It is better then FFXI. In fact, it's better then all other MMOs. Why? Simply because it is the only MMO aside City of Heroes to a lesser extent that took the problems with games like FFXI and fixed them (or at least attempted to). You come on and dictate what a MMO should be. There is a reason for that: The MMOs you've played are the same (aside PSO, which is more of a Diablo you pay for rather then a MMO) You saw the formula done 4 times and probably concluded that the old formula is the only formula. If all genres in gaming stood with just one formula, the industry would crash like the late 70s/early 80s. This cannot be the case nor will it be here. Granted there is the old in WoW but it's mixed with the new that makes it different then the rest. If you just want the old, I'm sure FFXI will hold you well, if not play EQ2. I heard the game takes grinding to a new realm of pain.
Please, take this as a rant. I want you, along with the "elite" others, to open up your minds and think about what this genre can and will become. Games that stick to the old tedium will not be played, which is why we are not playing FFXI anymore.
I also speak as a 21 year old that works at night but has plenty of time in my hands to shape my future with. I don't want to spend it all on a game that basically tells me that I need to waste it all to actually play the game at the fullest. Pfft, if I want to waste my time I'll go out drinking. At least I'll have a better time getting drunk, get hit by a car only to be carried off to a ugly chick's house named Lardra and wake up to a bed filled untold horrors and a hangover then farming for my 50th hour to get enough gil to get a item that doesn't even exist.
/rant off
:)))
You're my friggin hero.
That's something I'd write if I had the patience to do so right now, which, of course, I don't.
rate up ^^
Edit: I wrote "write now" >_<
Edited, Sun Oct 31 20:23:27 2004 by Ahtnamas