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Skills and TalentsFollow

#1 Oct 17 2004 at 9:00 PM Rating: Decent
I'm very confused about skills and talents. Skills can be unlearned and talents cannot? Do you recieve skill points when you level like talent points? How many skills can you have?
#2 Oct 17 2004 at 9:07 PM Rating: Decent
http://blizzard.com/wow/faq/






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#3 Oct 19 2004 at 12:46 AM Rating: Decent
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53 posts
Skills and talents are quite confusing. Trade Skills are more like crafting, or gathering. They are separated into common and professional (my word not blizzards). Common skills everyone can learn, Professional ones are the ones like Tailoring, Blacksmithing, etc. Included with the Gathering ones, Harvesting, Skinning, and Mining. You get to learn a maximum of two from of all the professional / gathering skills. In Stress test they were controlled by skillpoints. According to blizzard you not purchase the skills and recipes with currency or find recipes in quests, droops. In the stress test you could unlearn your trade skills, now I am not so sure. I think you are stuck with the one you choose, or at least no currency refund if you do unlearn. As I am not a tester any longer I do not know for sure.

Passive skills are learned through a purchase, then usage. Each class had some of these right from the start though. These are the skills like, unarmed melee, dagger, language, so on and so forth. They are passive, but improve the status of your character. I never got to a level to purchase a new passive trait, but they do exist, and more should be implemented. These can not be unlearned.

Combat skills are not as well known to me, think of them as spells for melee people. You train for these at your local melee combat trainer, or ranged if you use bow. That’s about all I know. As I haven’t followed up on these as much as magic issues. I will be a warlock, not a warrior, at least not for a while.

I believe the reason for the change in skill points was the fact that skillpoints were used for both craft and melee skills, giving a big disadvantage to melee crafters.

The last thing is Traits. These are the abilities like your skilltree in D2. Most of them are passive, but some are active. They are a big part of your character customization. So far each job has 3 different trees related to that job, and about enough trait points to max one max. As this is a system implemented after the stress test I have no experience with these and leave it at that.

This is information I have gathered over my own research and drawn from memory. The different systems are confusing and with all the changes made in the last few months hard to track down. Hope this helps you all, and good luck in the game.

Please forgive me, and correct me, if I made a mistake.

Any further questions or checking use this site: http://www.worldofwarcraft.com/

The FAQ on the blizzard site is rarely updated, therefore not always correct.
#4 Oct 19 2004 at 3:24 PM Rating: Decent
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6,678 posts
You might have read some old info. It used to be that you earned skill points as you gained exp, which were spent on activating character traits, particularly tradeskill tiers. Those points were refundable as long as you were willing to relearn the skill from the ground up again.

Skill points are not in the game any more. They were removed due to some glaring incosistencies in their accrual and usage. Now, any skill that was previously acquired at the most basic level costs money instead. Tradeskills are the exception, and you are limited to having only two of them as a result.
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