Quote:
I know EQ2 sucks..buti just want to know the reason for its suckiness??
I've answered this elsewhere, but I'll go over it quickly.
Graphics: the graphics to EQ2 are awesome...if you own a super-computer. Most people don't, so either they look like ****, or your framerate is under 2 FPS. The style of the art is also so bland as to make me revel in the act of eating tofu. (Positive: the customization options you have for your character at creation are amazing. I thought I was using a police sketch artist utility. Too bad I don't get to appreciate that in-game.)
Lag: graphical lag. server-side lag. lag of all kinds. ridiculous loading time of zones. There's a lot of "downtime" in this game that isn't the downtime of the game.
Zones: work just like they did in Everquest. But they're all about the size of my studio apartment, and take a considerable time to transit between them. The maps of those zones are much harder to use than WoW's. Getting around the zone, even with a sprint option, is difficult. And despite there being a good 50 different quests for a given zone (or so it seems), 49 of them I either can't find the questgiver or can't figure out how to do the quest. (Positive: transportation between zones can be done instantly without traveling between the interrim zones if both your source and destination have water access. Very nice - and instant - boat travel system. Load time of new zone still applies though.)
Interface: While at first glance it seems elegant enough, and seems to have many of the features WoW does, it just isn't up to snuff. You have to click on a pull-down menu to get all the menu options you need, and there are a lot more little menus for miscellaneous junk. The UI is not as respondent. And it just doesn't have that...touch. I dare say I like EQ1's original UI better. It also defaults to letterbox, which is a little weird, but you can change that.
Put it another way: the comparative review from IGN way back praised EQ2 because it had this wonderful tutorial. Now, I've seen that tutorial, and it is moderately nice. Not a selling point for the game, but it does get you started. On the other hand, World of Warcraft doesn't NEED a tutorial. A few in-game hints as you go is more than enough learning curve. Two weeks after starting EQ2, I was still trying to figure out where things were in the UI.
Monotony: I haven't played FFXI personally, but I've been told the grind in this game is even worse. If what I've seen of EQ2 is any indication, I'd say FFXI doesn't have a great deal of room to try to defend that title. The quests in EQ2 are set up like WoW's, and I dare say in some regards the system is even better...but there's extremely little benefit to doing 95% of quests. The only exceptions are the special "hallmark" quests that represent major points in your character's life (like going from being a random priest to being a cleric/druid/shaman.)
That's 5 points. You want more? I can probably put more together. The only other positive I can really give you is the speech/NPC communication systtem in the game. That's a big plus, but audio in the game only goes so far.
Except for the NPC vocals, the character customization window, and maybe one or two other small items, WoW is *at least* as good as EQ2. There are many many ways EQ2 is not at least as good as WoW.