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My decision maker, plz helpFollow

#1 Oct 10 2004 at 9:00 PM Rating: Decent
Ok, please tell me a few things, ill list them to make it easy. These questions are for the stress testers or those who have played the beta.

1) what is the deal with the realms, to my knowlege (which isnt much regarding WoW) there are 6 realms. Is it similar to DAoC where each realm gets certain races and there is Realm Vs. Realm combat. Or are the realms the same and there is no Realm vs Realm.

2) Of the 3 melee fighters (hunter, pally, warrior) what is the best. I was thinking pally, but if its like WC3 where pallys are JUST good against undead, than might that be a bad idea? Which is best for soloing. Which can weild a bow and still be able to hold his own against a creature of equal or higher level to him.

3) Is the level up system similar to EQ or DAoC in that in EQ you have to go train, spend loads of money on spells and new skills, or is it like DAoC where you automatically get your spells and you get to choose what skills you want. Or is it different that both and has its own unique way.

If anyone could answer at least one of these it would be great. Thanks.
#2 Oct 10 2004 at 9:09 PM Rating: Decent
1)Realms as far as I know are just the Servers you play on. there are PvP servers(peer versus peer(you can fight the opposing side anytime)) and PvE(peer versus environment(you only fight npc mobs))

2)There are more than that. Shaman(half melee half caster) Rogue and Druid(while in bear and cat form) Pally's are quite booring at this time and are only moderate fighters compared to a warrior or rogue. Pally is great for soloing because it can heal and wear heavy armor. Hunters and Warriors and Rogues can weild bows and can usually take on mobs of their lvl quite fine without adds (excluding warrior which could easily handle an add)

3)When you level up, you go to your class trainer and buy the new skills available to you.
#3 Oct 10 2004 at 9:25 PM Rating: Decent
then ill do a warrior, thanks
#4 Oct 11 2004 at 1:26 AM Rating: Decent
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1,073 posts
1) I think you're referring to the way the races are arranged geographically. Either that or the way the servers are divided up, I can't tell. It is the case that there are 3 starting areas per faction, for two factions, so six "realms" altogether. If you're talking about servers, see Volondo's post. However, to be a little technical, you don't ONLY fight the environment on the PvE server... there IS consentual PvP, just not a lot of it.

2) There are more than 3 melee fighters! As Volondo mentioned, there are quite a few classes who rely heavily upon melee combat. The Warrior, Paladin, Shaman, Rogue, and (to a lesser extent) Druid spend a lot of time in melee. The Hunter, on the other hand, is a ranged damage specialist who avoids melee when he can. That's what his pets are for.
As to which is "best", Blizzard has done a pretty darn good job of balancing. It depends on what you want. Rogue has the highest damage output and plays a fast-and-furious style, but requires a bit more preparation and guile. Paladins are almost impossible to drag down, but take substantial time to defeat their enemies. They're not ONLY good against undead, they just have extra spells to use, but they can acquit themselves well versus anyone. Shaman and druids spend quite a bit of time in melee, but as hybrid classes they also rely upon direct damage, healing, and a variety of buffs and utility spells. The warrior is the character people seem to default to, for obvious reasons: he does good damage, can carry almost any weapon, and wears the heaviest of armors. The Rage system is unlike what the other classes use to power their abilities, but most people adapt to it well.
All the classes described above can handle monsters two levels above them if you play them with skill. With good equipment and a high level of skill you can defeat monsters three or even four levels above your own, and this does NOT depend on class. As I said, they're very well balanced.

3) Okay, let's be a bit more precise about our terminology. In WoW, your level affects a few categories of things: your spells/abilities, your talents, your stats, and your tradeskills (to a lesser extent).
When you level up, you get access to new spells and abilities. You must visit a trainer and pay money to get them, but then they're yours at full functionality.
You earn talent points every level starting at level 10. These are independent of your normal spells/abilities. You can spend these points to boost existing abilities or to acquire new, special ones. There is no cost to use your talent points, and the effect is immediate.
Certain stats (Stamina, Intelligence, etc.) go up with your level, and certain stats (primarily weapon skills) have their cap raised as your level increases. For example, if I have the swords skill at 95/95 and level up, my maximum swords skill becomes 100, so I'd be at 95/100. Increasing these skills is simplicity itself-- fight a few monsters and swing your sword at them and your skill increases on its own.
Tradeskills can normally only be increased by using them, i.e. if you're a blacksmith you can only increase your skill by making swords and such. However, your ranking in your profession can only peak out at a certain point, say 75. Once you get there, you have to go to a trainer and buy the next "level" of tradeskilling (say, Apprentice Blacksmithing up to Journeyman Blacksmithing). This requires money, and it also has a level requirement to prevent certain types of twinking.
#5 Oct 11 2004 at 1:42 AM Rating: Decent
kk, so similar to daoc in a way. Im still confused though about the six "realms" thing though.
#6 Oct 11 2004 at 7:23 AM Rating: Good
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195 posts
Basically, there are 2 "sides"...Horde and Alliance. Of the sides, each has 3 "realms", or home territory. There's a realm for the Humans, one for the Night Elves, and one shared by the Dwarves and the Gnomes for the Alliance. For the Horde, there is a realm for the Undead, one for the Tauren, and one shared by the Orcs and the Trolls.

Is that clear enough for you?

As to the "best" melee type character, I'd say it depends what you are looking for. Hunters would not be it, tho. Although they can melee, they tend to do better using their pets to tank mobs while they shoot.

Also, keep in mind that Hunters and Pallies are still being fiddled with somewhat, so the "best" melee type character may change before release.

Edited, Mon Oct 11 08:27:30 2004 by Colphax
#7 Oct 11 2004 at 11:21 AM Rating: Decent
Plenty clear now thanks.
#8 Oct 11 2004 at 11:42 AM Rating: Decent
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243 posts
Realms is a b.net term that had to do with the groupings of servers split up among various nations/nation to get better lag within your area.

More than likely there will be these Realms at retail
US West
US East
Korea

On b.net it was possible to play in any realm; you just had to deal with worse lag because of it. However I live in Texas and I could get equal amounts of lag regardless of the US Realm I played on because Im in the middle pretty much.

During the server test they didnt have any realms up but there were 10+ servers up for the "realm" we were all on. At any time there were 3000+ people on each server. I hope this can give you an idea of how many servers there will be (at least) and how many realms there might be as well.
#9 Oct 11 2004 at 11:43 AM Rating: Decent
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243 posts
Oh and among the servers there were only 3 to 4 PvP servers during the server test, the rest were all PvE.

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