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money? hard to make?Follow

#1 Oct 04 2004 at 11:32 PM Rating: Decent
First time posting here dont flame plz if I asked something stupid ; ;

anyway is it hard to make money in Wow

I am switching from FFXI to Wow cause I just cant stand putting all the hard work and make like nothing in FFXI.

I HATE FFXI

thank you for your time orz
#2 Oct 04 2004 at 11:42 PM Rating: Decent
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When I played stress test, I made it to level 15 with no money woes at all. Whatever money I get was either through quests, which gives good money imo, or selling to NPCs. Unlike FFXI, everything money related is not always connect to the AH. There is no need to farm items, stack them and put it up in the AH only to have your items undercutted. If you have items that you don't need through farming, you can sell it all off to NPCs for good money.

Just wanted to add that most equipment that I recieved and equiped were through quests which helped keep the cost of adventuring down. Unlike FFXI, all items gained through quests act as EX/rare and are very useful (at least it was for me as a druid). Once you have outgrown the items, you can sell it off to a NPC. Another good thing is that rewards gained through quests offers you the choice which item you want according to what class you are.

Example: A quest you finished offers you the choice between a sword, a staff or a dagger. You as a druid can only use staffs and daggers so you have 2 choices there.

Edited, Tue Oct 5 00:51:38 2004 by Redmoonxl
#3 Oct 04 2004 at 11:52 PM Rating: Decent
Money wasn't that huge of a problem. But I did become instantly broke when I bought armor/weapons. So basically if you don't squander your money and level up properly you should have just enough money to buy your weapon/armor. This is before they removed the Skill Points system. So I don't know how this is going to factor in at retail.
#4 Oct 04 2004 at 11:58 PM Rating: Decent
Thank you guys for the replies

what about trade skills, is it a money maker or something you do for fun?

and hows Tradeskill in FFXI compares with Wow
(sorry about the FFXI vs Wow, I just want to know)

FFXI still sucks
#5 Oct 05 2004 at 2:37 AM Rating: Decent
Money will not be a problem at all until at least around 20(highest ive been so far). Quests and loot are more than enough to buy skills and gear, also tradeskilling can become profitable. Hope i helped :)



Edited, Tue Oct 5 03:38:34 2004 by Ockon
#6 Oct 05 2004 at 2:52 AM Rating: Decent
then whats the auction house for?

since you get items and equips from quests and drops, and you sell unuse stuff to the NPC..
#7 Oct 05 2004 at 9:17 AM Rating: Decent
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1,073 posts
Okay, there are two types of items, basically: soulbound and non-soulbound. You can't sell a soulbound item to another player. Soulbound items are typically the higher-quality ones and quest rewards. These are either bind-on-equip or bind-on-pickup. A bind-on-pickup is yours, and yous alone; you can ONLY sell it to an NPC. A bind-on-equip you can sell as long as you don't use it; the moment you use it, it becomes soulbound and you can only sell to NPCs.
The auction house is for anything that isn't soulbound-- note that this includes bind-on-equip items you haven't used yet. Items you loot but don't need you can either sell to an NPC or auction off. The NPC will always buy, of course, but doesn't exactly pay top dollar; on the other hand, auctions are crapshoots, but particularly desirable items go for way more than the vendor would give you. The auction house is also a major way to trade raw materials, potions, tradeskill products, and so on. I knew a person who made a killing as an alchemist who kept putting potions up in the auction house.

As for tradeskills being a money-maker/money sink, it depends on the tradeskill. Enchanting is typically a money-sink because it requires you to melt down (disenchant) items you would have otherwise sold; ditto engineering, since most of your items can only be used by engineers. Tailoring is also not a good money-maker unless you can get good bag recipes, and even then it's not great. Alchemy, on the other hand, is ALWAYS in demand, and blacksmiths usually find good markets, especially since they can make weapons for every class (and those classes, particularly the leath-wearing ones, usually have less reason to take blacksmithing and find themselves short of weapons).
#8 Oct 05 2004 at 2:00 PM Rating: Decent
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520 posts
Money is not really all that much of a problem, as was stated before, most of your good quality weapons/armor are from quests and are quite good for the lvl you get them at.

But if you are the money-monger type, there are tradeskills that you can use to make items soley for selling. Most in demand are alchemy potions of all types, followed by leather products (yes there are "patches" you can make to upgrade your armor yourself, fit on both leather and metal armors), followed by smelted metals and then pretty much weapons and metal armors.

Alot of times when I am running my hunter, I have more light leather, medium leather and hides than I need. These go to the AH along with any metal drops/weapons that I cannot use.

Best thing about the AH is the buyout option, you set a minimum amount to start the bid at, then set a buyout price. Sometimes people REALLY want that sword you just put up there and will just opt for the buyout, if not it just builds up via other people bidding on it till the auction time expires.

If no one bids on your item, after the allotted time, it shows up in your mailbox and you can either put it back on the AH, sell it, give it away, just keep it, or destroy it.

Edited, Tue Oct 5 15:01:40 2004 by StandsInShadow
#9 Oct 05 2004 at 2:56 PM Rating: Decent
The only items you get from quests that are good are the low level quests. When you get to 50+ then all items that you'll get will have to be from instances like BRD. For alot of the gear dependant classes money hasn't been an issue because the instances have good gear for them to use. The only minor money issue would be your level 60 mount because it costs 1000gold but since your 60 you can spend your time getting the money.
#10 Oct 05 2004 at 7:02 PM Rating: Decent
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6,678 posts
Sources of money:

Questing (minimal)
Selling to NPCs (normal)
Selling to PCs through the AH (maximal, but limited)
Tradeskilling (usually you actually lose money)
____________________________
Only the exceptions can be exceptional.
#11 Oct 06 2004 at 2:17 AM Rating: Decent
OH NO........
then the tradeskill in Wow is the same as FFXI... which sucks.....

well if Money is not a big problem in wow then I guess its all good
#12 Oct 06 2004 at 5:49 PM Rating: Good
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531 posts
OMFG, I HAVE to share this, it was really funny.

During the 10 "Stress Test" someone actually had the balls to beg for items and gear.

I had to say, "Are you kidding me? We're ALL broke you idiot!!"

Someone else added "That's what I was thinking too, but I didn't want to say it."

Honestly though, the quests and critters really do drop reasonable coin and items for the levels you get them. Anyone who begs should just be shot on sight. "Gee, I don't want to bother to earn my stuff, I'll just live off the kindness of stranges and benefit from their hard work."

I remember arguing with a beggar once. I told them to stop begging, they said they weren't begging, they were "asking". My reply was that when you ask people you know, THEN you are asking. When you ask complete strangers for stuff, you're begging.

Sorry for the rant, just pisses me off when people beg. :P
#13 Oct 06 2004 at 6:01 PM Rating: Decent
Omfg begging is the lowest form of a noob in any game i despise them as well.
I used to play this free MMO that had 90% beggers that spammed trade requests when they saw the gear I was wearing.
#14 Oct 06 2004 at 6:52 PM Rating: Decent
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1,073 posts
Hmm, that never happened to me... then again, I spent a lot of time either soloing or with the very short-lived guild we made during stress-test. We actually had it going for five days, and it made things a lot easier.
#15 Oct 07 2004 at 4:23 AM Rating: Decent
KerikDaven wrote:
OMFG, I HAVE to share this, it was really funny.

During the 10 "Stress Test" someone actually had the balls to beg for items and gear.

I had to say, "Are you kidding me? We're ALL broke you idiot!!"

Someone else added "That's what I was thinking too, but I didn't want to say it."

Honestly though, the quests and critters really do drop reasonable coin and items for the levels you get them. Anyone who begs should just be shot on sight. "Gee, I don't want to bother to earn my stuff, I'll just live off the kindness of stranges and benefit from their hard work."

I remember arguing with a beggar once. I told them to stop begging, they said they weren't begging, they were "asking". My reply was that when you ask people you know, THEN you are asking. When you ask complete strangers for stuff, you're begging.

Sorry for the rant, just pisses me off when people beg. :P


If money is not a problem in this game, then why do players claim that they are broke, and why do people even beg for gold?

Crafting = no profit??
Damn..i thought the crafting system was the only plus that WoW had over FFXI, but i was wrong..WoW had no plus at all.. -.-"

Edited, Thu Oct 7 05:24:28 2004 by FFMania
#16 Oct 07 2004 at 12:49 PM Rating: Decent
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6,678 posts
The benefit crafting has in WoW over other games is that it isn't sheer tedium. When you go out and collect stuff, there's a nice clean interface to use, and you NEVER FAIL. If something is way over your head, you simply can't attempt it.

People claim they are broke because:
Some people insist on upgrading their equipment every level and other people just use what comes their way.
Some people do high-level tradeskilling and are so stupid as to buy the materials from others for exorbinant prices. (This is where everyone ELSE *makes* their money, by the way.)
Some people are saving for a mount, and can't scrape together the extra 100g, or just bought it and have nothing left.
Some people don't understand the concept of selling items to players rather than just vendoring it all.
Some people will simply complain if anyone is ahead of them. If I had 100000001G, I'm sure there would be someone with 100000000G whining about it.

Kerik, nice definition of begging. I'm gonna have to use that one.
____________________________
Only the exceptions can be exceptional.
#17 Oct 10 2004 at 9:03 PM Rating: Decent
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286 posts
First, just a note. Sometimes in the game, I'd make money without even noticing. I worried about having enough for both tradeskills and the spells for my next level, but then when I got there, I found that I already had plenty of money. Don't be turned away by the rise of prices--the rise in income fits it perfectly.

As for professions not being worth it: Oh nonononono nonono nono no! Professions are probably the best thing that happened to me. I can easily get all my own ingredients (the only thing I had to pay for as a tailor were thread, dyes, and bleach, which were all very cheap; the rest I got off of humanoid mobs), whereas in FFXI I had to pay so much for them that I was always in trouble of not having enough for my next-level spells and gear. I often made my own items which were beneficial and suitable for my level, whereas in FFXI I'd need a month worth of gathering supplies and funds only to make a L8 hachimaki. I can make money off of them easily enough (I've gotten 2-2.5s for some of the cheapest bags and clothing), whereas in FFXI I'd have to deal with the AH. Basically, WoW professions excel FFXI crafting in just about every category.

I'd seriously turn my eyes toward skinning and (seawater) fishing--they rise through the roof and they've proven extremely profitable to me. It used to fill me with such joy whenever I saw a trail of unskinned corpses that I'd stop and get them all, even if I was slowing somebody else down. As for fishing... you haven't lived until you've pulled up the letters in the bottles. Yay for banana-y goodness! Fishing is a fun mini-game that, again, will net you money when you're not looking.

Basically, you should be a bit wise about what you decide to make. I'd start out with recipes that have simple enough ingredients, and I'd wear them out until I can't get skillups off of them anymore. I'd look forward to recipes such as the Longjaw Mud Snapper in Cooking, as 90% of the freshwater fish I caught were these, and I'd definitely make light leather/leather patches/linen bolts as long as I can. I'd also look toward items that you know will net you money; people love to buy bags, and if you can't sell them to a character, the NPCs will be happy to take them.
#18 Oct 10 2004 at 10:26 PM Rating: Decent
erm..the thing that i found about crafting in WoW, is that its TOO EASY..

Yes, they should make it easier than FFXI, but not to the extent that its SO EASY..

For example, I watch a gameplay video, the person smelt 1 copper ore, and gain 1 level in mining..This way, its VERY EASY to reach the cap..There should at least be some challenge..

and NO, the leveling up wont get tougher at high levels, because he smelt about 20+ copper ores, and all of them gave him 1 level each..just imagine..20+ levels straight away..
#19 Oct 11 2004 at 12:09 AM Rating: Decent
id have to say FFXi probably had the worst crafting system ever. Plus it was sad when the price of one item you needed to make something was more than the item you made would sell for.
#20 Oct 11 2004 at 12:31 AM Rating: Decent
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1,430 posts
Quote:
erm..the thing that i found about crafting in WoW, is that its TOO EASY..

Yes, they should make it easier than FFXI, but not to the extent that its SO EASY..

For example, I watch a gameplay video, the person smelt 1 copper ore, and gain 1 level in mining..This way, its VERY EASY to reach the cap..There should at least be some challenge..

and NO, the leveling up wont get tougher at high levels, because he smelt about 20+ copper ores, and all of them gave him 1 level each..just imagine..20+ levels straight away..


Of course it gets tougher. In order to level up further you must first hit the first cap, spend money to further the cap, find the materials to craft and level and make sure that the recipe is at least a yellow. Also keep in mind of the 2 profession restriction which makes it harder on the gamer to actually cap quickly since they will need to rely on others to get the materials they need.
#21 Oct 11 2004 at 11:47 AM Rating: Decent
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I challenge you to raise your mining from 65, when copper is nearly trivial and tin is your only option, to the point that you can finally mine iron, (125?) and tell me that it's easy.

I also challenge you to raise your mining to 65 by only mining and not smelting, and not going to Elwynn Forest.

Then again, you're an FFXI player, so that's probably still too easy for you. Maybe I should make you do it with Find Minerals off too.
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