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Grinding exp is tedious and I don't see any reason to make people take weeks to level up. You will still need to make money to buy your skils/spells, work on a trade skill (if you want), and there are many quests you can do also.
Probably my favorite thing about this game is that you really don't have to go out and grind for money. It's the way it should be in all MMOs...
Take FFXI for example: Nothing, and I mean nothing, outside of NMs would drop enough items or money for one to effectively gain enough cash while leveling to buy the next set of equipment one would need after all that hellish leveling paid off.
In UO (at least when I played) there wasn't really "leveling" in the normal way, as there weren't levels. However, the mobs did a good job of dropping either money or items that you rarely were in a hurt for money after you had advanced a little in the game. Though, to be honest, when I did kill stuff it was mainly because I wanted to see how a GM Swordsman could do against a certain creature. Earth Elemental = Not so bad... Dragon = Yeah, lots of death. But it was fun regardless.
Anyway, I really like the system WoW has going on. Your quests give you plenty of cash (or items to sell), the mobs drop useful enough things, and it's over all not an up-hill struggle.