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New Hunter talent ideaFollow

#1 Sep 25 2004 at 9:24 AM Rating: Good
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I know Hunter talents haven't been added yet, but I think I had a cool idea for one.

When I got this idea I was thinking of the Paladin 'Lay on Hands' ability. I don't think any form of healing(other than on the pet) is in character for the hunter, but I was thinking of how powerful LoH is and also about its 1 hour cool-down time. Anyway, this is what I was thinking....

Call of the Wild: Summons animals to join you in battle(either random creatures, or addition creatures of your current pets type.

Rank 1: Summons 2 creatures, 3 levels below your level, to fight for you for 45 seconds.

Rank 2: Summons 3 creatures, 2 levels below your level, to fight for you for 45 seconds.

Rank 3: Summons 4 creatures, 1 level below your level, to fight for you for 45 seconds.

Rank 4: Summons 5 creatures, of your level, to fight for you for 45 seconds.

Rank 5: Summons 5 creatures, of one level greater than your level, to fight for you for 60 seconds.

This would probably have to be tuned, but that's the general idea. If you cast any rank of this ability, all the other ranks would then not be able to be used until the 1 hour cool-down time has been met. That ensures that you can't use other ranks of the ability thus abusing the talent. I also think there should be a small count-down timer shown to let you know how long you have before the extra animals leave.

I tried to pick short durations on purpose as 45 seconds in a fight is actually a good amount of time as a lot can happen in 45 seconds. Too much time can be really too powerful. This already has the advantage of helping you take on critters and situations you might otherwise be able to win in. I feel Paladin's LoH ability helps them do the same though so it seems fair.

The summoned pets btw would all be linked to your current pet. All the settings of your current pet would apply to the summoned pets. Because of this you might not want to have "aggressive" set as you might get more critters into battle than you can handle. All summoned pets would also attack your pet's current target.

This is all subject to modification, but just seemed like a cool hunter idea. Interested to see what others thing of this.
#2 Sep 25 2004 at 10:19 AM Rating: Decent
Summoning 5 things at a time wouldn't be a great thing this would give huge aggro on the hunter. Also i think Hunters can get better if they get better Ranged attacks and special attacks for their pets which they will get. I am hoping for the Hunter to become a great class because it has alot of potential but right now it's nothing.
#3 Sep 25 2004 at 12:13 PM Rating: Decent
im sorry but i just dont like that.
#4 Sep 25 2004 at 12:54 PM Rating: Decent
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6,678 posts
As you said, that would SERIOUSLY have to be tuned. I don't think you realize how much damage 5 creatures above your level can do for 45 seconds. The swarm pets in EQ were very weak and only lasted for maybe 15, yet everyone that could use them very often did.

On that note, what do you think the three hunter trees will be? Something along the lines of sharpshooting, beast mastery, and...outdoorsmanship?
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#5 Sep 25 2004 at 12:59 PM Rating: Decent
Ranged Combat not Sharpshooting.
#6 Sep 25 2004 at 3:38 PM Rating: Good
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Well, as I said it's just a rough idea, but I like the idea of a Hunter being able to call animals to its side in a time of need(other than just its pet).

Okay, maybe the way it was originally thought up needs some work. When I was in the Stress Test though pets were REALLY doing weak damage. I haven't heard too much about them after the patch, I hear they are doing a little more damage now though.

How about this....

Rank 1: Summons a Hawk to aid you in combat(Hawk is 3 levels below your level)which fights by your side for 30 seconds.

Rank 2: Summons a Wolf to aid you in combat (Wolf is 2 levels below your level and has Growl1 ability)which fights by your side for 30 seconds.

Rank 3: Summons a Tiger to aid you in combat(Tiger is 1 level below your level and has the Growl2 and bite1 abilities)which fights by your side for 30 seconds.

Rank 4: Summons a Bear to aid you in combat(Bear is equal to your level and has Growl3, Bite2 and Claw2)which fights by your side for 30 seconds.

Rank 5: Summons a Greater Bear(couldn't think of another good pet, but would like to see that substituted here) to aid you in combat(Greater Bear is 1 level above your level and has the Growl 4, Bite4, Cower4 and Claw4 abilities)which fights by your side for 30 seconds.

Perhaps this is a bit better. I want the ability to be powerful yet not overbalancing. With new and different pet abilities being added and damage being increased with pets then you can have quality over quantity. If the ability isn't too powerful then perhaps a 30-45 minute cooldown would be fine too.

The idea shaping up yet? ;)

#7 Sep 25 2004 at 5:05 PM Rating: Decent
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1,430 posts
My guess is that the 3 talents will involve traps, pets and ranged combat.

As for the summoning of beasts and such, I say only allow just one beast summon of a certain type comboed with your already existing pet for a certain time limit but with each rank increase the time you can keep that pet.

Example: Rank 1 bear summon allows 30 secs but at rank 2, that time is now 45 secs, yata yata.

The summoned pet itself will be the same level as you and will be as strong as any same level bear but the pure advantage of having 2 pets out in the same time is good enough.

Only problem with this idea is that it kinda conflicts with your ability to strengthen your current pets through talents. I think this idea will be best suited for Far Seers once hero classes are out and if Far Seer is an actual hero class.
#8 Sep 25 2004 at 6:35 PM Rating: Good
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531 posts
Well, my idea is VERY limiting as it is only to be used in emergencies or the anticipation of a very difficult fight, thus the reason for a very long cool-down time. The second version of my idea is limited to one creature though. Each rank grants a better creature with more abilites. Duration can be extended, but I wouldn't want it to be too long.

The idea I'm shooting for here is something that can save your bacon in a really tough situation like LoH for a Paladin, but yet in the flavor of a Hunter.

I like the branching Diablo II talent trees, but I hope people's fears don't come true with the "cookie cutter classes" as some are saying. I could see it happen though. I think more choices than are currently present would help with that, and/or more branching choices. Just a thought. Gave me an interesting idea for a new post though.......

Wow meets Diablo, Gates of Hell expansion!

#9 Sep 26 2004 at 11:44 AM Rating: Decent
I don't think there should be any summoning of pets ever. It defeats the purpose of even taming a pet and feeding it to make it higher level. The three Talent trees will be Beast Mastery, Ranged Combat, and Outdoorsmanship.
#10 Sep 26 2004 at 11:47 PM Rating: Decent
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243 posts
I dont think any Talents actually add a NEW ability to the class. From what I've seen so far all Talents just MODIFY a pre-existing ability in the class.

This would mean no summoning talents that allow a hunter to summon a creature.

#11 Sep 27 2004 at 12:04 AM Rating: Good
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1,430 posts
Quote:
I dont think any Talents actually add a NEW ability to the class. From what I've seen so far all Talents just MODIFY a pre-existing ability in the class.

This would mean no summoning talents that allow a hunter to summon a creature.


Actually, bumzilla, talents DO add new abilities as a reward for focusing most of their talent points on one certain talent. For example, a mage that focuses on fire talents will be rewarded with abilities like Pyroblast and Combustion. While summoning talents may be possible for hunters, I personally don't think so.

Edited, Mon Sep 27 01:05:56 2004 by Redmoonxl
#12 Sep 27 2004 at 1:10 PM Rating: Decent
i like hunter the way it is.. although it need some fine tuning i think blizzard hjit a homer...doh!
#13 Sep 27 2004 at 2:25 PM Rating: Default
If a Hunter was able to summon a level 7 monster at level 10 (if that's when he got rank 1 - you specified to certain level for the start) he'd be an unstoppable-solo. Think about it, use CotW, then, summon a pet on top of it, that'd be the same level as him. That's 2 pets at level 10, he'd be too strong, he'd level too fast.

Cool idea - needs more thought, what level the hunter gets it, how long cool-down duration is, does the monster only die when all hitpoints are gone - or does it have a bar like in WC3 with the Overseer and the wolves?

I noticed you like to make stuff up for the game, Kerik - like the Diablo/ Warcraft joining worlds idea. But, we can't tell Blizz to make it. And, if we did, I'd highly doubt it would - so making countless forums on stuff "we" should add, or "Blizzard" should add.. is.. well pointless. But, thanks for something to read - while I am bored. :D!
#14 Sep 27 2004 at 4:22 PM Rating: Decent
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243 posts
Redmoonxl wrote:
Quote:
I dont think any Talents actually add a NEW ability to the class. From what I've seen so far all Talents just MODIFY a pre-existing ability in the class.

This would mean no summoning talents that allow a hunter to summon a creature.


Actually, bumzilla, talents DO add new abilities as a reward for focusing most of their talent points on one certain talent. For example, a mage that focuses on fire talents will be rewarded with abilities like Pyroblast and Combustion. While summoning talents may be possible for hunters, I personally don't think so.

Edited, Mon Sep 27 01:05:56 2004 by Redmoonxl


Ah, Thanks for the info. I never noticed that before.

Even still, I doubt Blizz would add a pet summoning ability when they can already charm one in the first place.
#15 Sep 27 2004 at 5:51 PM Rating: Excellent
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531 posts
Quote:
If a Hunter was able to summon a level 7 monster at level 10 (if that's when he got rank 1 - you specified to certain level for the start) he'd be an unstoppable-solo.


You have to keep in mind that as originally posted it was for just ONE MINUTE(45 seconds at rank 1) with an HOUR cool-down time.

If you mean you only plan on fighting for a minute of every hour, you'll truly be an awesome force for that minute.

I'll assume you missed that.

Keep another thing in mind, this would probably not be a tier 1 skill. Tier 1 skills can be learnt at level 10. Tier 2 skills require 5 talent points to be spent in that group of abilities(this would probably fall under a "beast Mastery" group). This would most likely be a tier 2 or 3 talent which would mean 5-10 talent points would have to be spent first IN THE BEAST RELATED SKILLS. That means that the earliest you could hope to get this would be level 15-20, but only if you put all those points into this one area of skills.
#16 Sep 27 2004 at 9:06 PM Rating: Default
Meh, I'll.. admit.. I did skim through, missed a lot, I see now what you mean. ;), And, no I play around.. 65.5 minutes every hour or so.. then I take a little break, drink some tea, get some bread smear butter on it, cross my legs, and enjoy. Then, I play for another 71 minutes. Then I do the break, then, 72 minutes, then 74, then 78, and I kind of just have fun. I guess. Yeah, I like to eat butter smeared on bread a lot.
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