***Update! Warrior talents and Priests talents are now recent and set for use! In addition, I have added every 30 point ability available to all classes with talents in each talent set.***
For those who did not know, IGN has set up talent calculator that can be found here.
IGN also have a list of skills for each class here.
This is your chance to set up your planned build before the game is released! This can be handy to avoid messing up your character and setting your character up for the role you want it to fulfill.
Currently, only shamen, druid, warrior, rogue and priest are in but I'll update once the talent calculator is updated. Lets have fun with this thread and please, for the love of all things holy, no freakin' flaming!
Here are the rules: Set up your character talent point with the default 51 points, title the build to reflect the role (pvp, tank, blah blah) and post. After the posting, everybody else can rate from 1 (being bad) through 5 (being very good, perfect if you will). They will then voice why it rated low or high then post their build to be critique also.
Now here is the setup, folks. Each class has 3 talents with a juicy 30 point ability if you choose to focus on it. How you choose to spend your points will decide if you get the ability or not. I have chosen to delete my druid build to show you, the reader, what is to be expected when spending your points. Keep in mind that the power of some abilities (passive or active) are the usually of being a rank 1 ability.
Druid
Balance
Active 30 point ability "Hurricane": (1/1 points) Creates a violent storm in the area surrounding the caster, causing 53 Nature damage to all nearby enemies every 1 second, and reducing the attack speed of all nearby enemies by 20%. Lasts 10 seconds.
Feral Combat
Passive 30 point ability "Primal Instinct": (1/1 points) Reduces the Mana cost of your shapeshifting abilities by 25%.
Passive 30 point ability "Improved Pounce": (2/2 points) Gives your Pounce ability a 100% chance to add an additional combo point to the target.
Restoration
Active 30 point ability "Reincarnation": (1/1 points) When activated, allows the caster to return to life at 20% health and mana. This ability may only be used when the caster is dead.
Mage
Arcane
Active 30 point ability "Arcane Power": (1/1 points) When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost
Active 30 point ability "Ice Barrier": (1/1 points) Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Fire
Active 30 point ability "Combustion": (1/1 points) When activated, this spell gives your next fire damage spell a 100% critical strike chance.
Rogue
Assassination
Passive 30 point ability "Vigor": (1/1 points) Increases your maximum Energy by 10.
Combat
Active 30 point ability "Adrenaline Rush": (1/1 points) Increases your Energy regeneration rate by 100% for 15 seconds.
Subtlety
Active 30 point ability "Premeditation": (1/1 points) When used, adds 2 combo points to your target.
Priest
Discipline
Active 30 point ability "Divine Spirit": (1/1 points) Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
Holy
Active 30 point ability "Holy Nova": (1/1 points) Causes an explosion of holy light around the caster, causing 80 to 88 Holy damage to all targets within 10 yards. The effect also temporarily reduces your threat level against nearby targets for 5 seconds.
Shadow
Active 30 point ability "Shadowform": (1/1 points) Assume a Shadowform, increasing your Shadow damage by 20% and reducing Physical damage done to you by 20%. However, you may only cast Shadow and Discipline spells while in this form.
Shaman
Elemental Combat
Active 30 point ability "Elemental Mastery": (1/1 points) When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance.
Enhancement
Active 30 point ability "Stormstrike": (1/1 points) Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
Passive 30 point ability "Improved Grace of Air Totem": (3/3 points) Increases the amount of Agility raised by your Grace of Air Totem by 15%.
Restoration
Passive 30 point ability "Combat Endurance": (1/1 points) Allows 10% of your Health regeneration to work while in combat.
Warrior
Arms
Active 30 point ability "Mortal Strike": (1/1 points) A vicious strike that deals 220% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury
Passive 30 point ability "Bloodthirst": (1/1 points) A strike that becomes active after dealing a killing blow. This swing deals 150% weapon damage and is guaranteed a critical strike.
Protection
Passive 30 point ability "Combat Endurance": (1/1 points) Allows 10% of your Health regeneration to work while in combat.
Edited, Wed Sep 29 11:12:32 2004 by Redmoonxl