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Proof of Herbaddics In WOW!!Follow

#1 Sep 14 2004 at 1:28 PM Rating: Decent
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http://www.worldofwarcraft.com/info/basics/benice.shtml


Horde and Alliance enemies, Yes.

But do all Hate each other, NO.

Herbalisim brings the world together, heres a pic of a orc and human who are running to a hide out to play with their newfound "herbs"

alliance was corrected by creamed

Edited, Tue Sep 14 16:45:35 2004 by LordZanon
#2 Sep 14 2004 at 2:41 PM Rating: Decent
Double post -- Sorry

Edited, Tue Sep 14 15:43:25 2004 by Creamed
#3 Sep 14 2004 at 2:42 PM Rating: Decent
lmao Zanon, nice post. I love it.

Actually, it's funny, I was around Pyrewood Town, and met a Human Mage, level 19, (at the time I was level 21), and since I was Undead I could speak to him, it was pretty cool meeting a human, and we just kind of had a good time, also, we both were herbalists!


Oh, and, just some help, due to, I know your primary language is Spanish, "Allience" is spelled "Alliance" *wink*
#4 Sep 14 2004 at 3:46 PM Rating: Decent
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And do you know what theyre gonna do with those so called "Herbs"?
#5 Sep 15 2004 at 12:51 AM Rating: Decent
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My guess would be to grind it up into a "magic potion."
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#6 Sep 15 2004 at 8:37 AM Rating: Decent
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I still belive there gonna be used for some sort of "Herbal powder" to be used to "view the spiritual world" once inhaled!!
#7 Sep 15 2004 at 9:08 AM Rating: Decent
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Quote:
Oh, and, just some help, due to, I know your primary language is Spanish, "Allience" is spelled "Alliance" *wink*

Lord knows español? I didn't know that 0.o
#8 Sep 15 2004 at 10:01 AM Rating: Decent
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Si Y bastante!!

Vamos a hacer un "Guild" en español!!
#9 Sep 15 2004 at 11:29 AM Rating: Decent
todos aqui stan fumando mucho.
#10 Sep 15 2004 at 1:42 PM Rating: Decent
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"But, do we all hate each other, NO"

Heh, run your alliance character by me to get that herb plant. I have some pyroblast and scorch lovin for ya. All alliance are evil and should die. And yes, I play on the pvp server. And no, I don't grief low level players. Anyone can beat up on computer AI. If you ever want to evaluate your ability to play your class well, pvp is the only way.

I absolutely love the pvp in this game. I can't count the times I've died to groups of two or three when I'm solo, because I just want to see if I can kill em. Take out the griefing and corpse camping, which isn't as bad as people say, and pvp is indeed quite fun.

Edited, Wed Sep 15 14:48:43 2004 by StumpyWSF
#11 Sep 15 2004 at 2:12 PM Rating: Decent
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but you would sit down with me and smoke that newfound herb!!
#12 Sep 15 2004 at 2:14 PM Rating: Decent
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Heh, actually I prefer a different form of "medicinal relaxation."
#13 Sep 15 2004 at 5:36 PM Rating: Good
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StumpyWSF wrote:
If you ever want to evaluate your ability to play your class well, pvp is the only way.


uhm.. no.. PvP isn't the only way to evaluate your ability to play your class.

Both PvP and PvE are the only ways. You could be the best PvPer but suck at killing monsters. You could be the best at killing monsters but suck at PvP. Or you could fall somewhere in between.

To be the best at playing that class, you have to be able to

1) defeat the toughest monsters (especially those that your class is "weakest" against)
2) defeat the classes that your chosen class doesn't measure up as well against.


This actually reminds me of something that happend on UO. My guild and I were doing a Champ spawn (for those that don't know: you kill lots of monsters, that progressively get harder and harder until you spawn the champion monster, great fun until the PKers show up). We were doing great against the monsters. Then the PKers showed up. They attacked us well we were at our weakest. Needless to say, we died. There were 20+ of them and only about a dozen of us. Anyways, I stayed behind as a ghost to watch. They finally were able to spawn the Champ (because we had gotten the spawn timer halfway thru the hardest level of monsters before the champ, they didn't have that many to kill). They BARELY were able to kill the Champ, and they had a much much harder time at it then we would have (I know this because the guild had beaten that particular Champ before so I knew how tough it was).

See, they were geared towards PvP and not PvM.
#14 Sep 15 2004 at 9:50 PM Rating: Decent
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Any good pvp player can kill a mob. Show me someone who excels at pvp and dealing with another human player, that cannot defeat computer AI. That player doesn't exist. Computer AI is always limited to it's programming.

When I say judging your ability to play your class I mean 1v1 pvp. My 51 mage for example against another equal or almost equal level mage. I normally duel someone at least three times, maybe five. If they can beat me mutliple times they are obviously better with their mage than I am.

I have no problem soloing mobs above my level. Can even handle adds, normally without a problem. The fact is, in WoW, all classes can do this if played right.

While healers and tanks can be judged on effectiveness in a group setting. Be honest, a healer that keeps people everyone alive is a good healer and a tank that keeps agro is a good tank. In WoW especially, this isn't rocket science.

Against another player however, you never know what they will do. Even the toughest mobs will perform the same actions and you can pattern them if you fight them enough. Players do some strange and sometimes ingenious things in pvp. No better way to learn new ways of using your skills or testing your skill.

This isn't a knock on people that don't play or like pvp. Just my opinion, not a fact ^^
#15 Sep 15 2004 at 9:54 PM Rating: Good
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StumpyWSF wrote:
Any good pvp player can kill a mob. Show me someone who excels at pvp and dealing with another human player, that cannot defeat computer AI. That player doesn't exist. Computer AI is always limited to it's programming.


Knew a couple of 'em in UO. Great at PvP (1 on 1, group on group) but sucked when it came to monsters.
#16 Sep 16 2004 at 12:06 AM Rating: Decent
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It's no secret that I am not a proponent of PvP. The couple times I have gotten involved in it, in EQ or WoW, I've held my own just fine with essentially zero prior experience. That to me says that I could do just fine on a PvP server if I could stand the nuisance of people randomly killing me while I was trying to get something done, or taking a wizz.

PvP in action-based games = ganking and camping, or skill
PvP is MMORPGs = ganking and camping, or simply knowing the game well in general -- skill, but not specifically PvP skill
____________________________
Only the exceptions can be exceptional.
#17 Sep 16 2004 at 11:16 AM Rating: Decent
I agree with stumpy all the way. There is no way it takes almost even a quarter of skill to PvE compared to PvP. PvP you are playing against another human being which was not part of a program that was made. There is always ways to kill individual mobs and people give out the info on how. In PvP the situation is always different. PvPing is also more hard because you are fighting with a Player that has gear and probably a good weapon which makes it more dangerous and challenging.
In PvP every class shines when they are engaged in group PvP. That makes it more interesting to PvP against 5 players. Instead of fighting 5 NPCs at a time. Conclusion it takes strategy and a mind to PvP. When you PvE it's the same way but only for the first mob of it's kind.
#18 Sep 16 2004 at 12:14 PM Rating: Decent
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Yeah, healers really shine in PvP...well, their bones do after they become bleached enough.
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Only the exceptions can be exceptional.
#19 Sep 16 2004 at 4:59 PM Rating: Good
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Gihja wrote:
Conclusion it takes strategy and a mind to PvP.


It doesn't take much strategy to PvP. The one with the quicker connection and better ability to mash buttons will usually win.

Could go into it with the best strategy ever but if the other person can attack you faster, then you're going to lose.
#20 Sep 17 2004 at 1:26 PM Rating: Decent
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Azuarc, maybe you haven't played a shadow priest. They are extremely effective in PvP. The only class that gives me trouble is warriors, and they give everyone trouble this push with the charge changes.

Seoman, you lost me with the "attacks faster" statement. With my mage for example, every mage has the same cooldown on spells, unless a talent changed it. WoW isn't a "mash buttons" to win game.

Edited, Fri Sep 17 14:37:53 2004 by StumpyWSF
#21 Sep 17 2004 at 1:44 PM Rating: Good
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attacks faster = better connection = faster computer

The biggest factor in who wins in PvP isn't skill, it's connection speed.
#22 Sep 17 2004 at 1:56 PM Rating: Decent
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You are not a beta tester I take it. WoW is very 56k friendly. I have yet to duel someone that lost or won due to lag. If the servers lag everyone feels it, so you both have the same disadvantage.

The point can be argued endlessly, after all it has been from game to game. Fact is, mob AI is limited. Once you figure out the best way to kill a mob, it gets easier and easier. Players adapt and change styles, mobs don't.

BRD is the perfect example. First couple times through the instance everyone was whinning about how it was too hard. Now people are whinning because it's not hard enough.

Ganking takes no effort. True PvP or raids do take effort and skill to be on the winning side.
#23 Sep 17 2004 at 2:41 PM Rating: Decent
i kinda feal like takeing a ****......i'll be back in a few minutes. when theres not so much hostility in the air.
#24 Sep 17 2004 at 2:48 PM Rating: Good
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There are different types of lage.

Server lag, which affects everyone.

Connection lag, when there's a bad connection between your ISP and the server.


Anyways, I still stand by that the only way to be the best at your class is to be the best at both, PvP and PvE.
#25 Sep 17 2004 at 2:51 PM Rating: Decent
dead horse if you ask me....dead, dead, dead ..../tear
#26 Sep 17 2004 at 2:57 PM Rating: Good
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Nicholitheman wrote:
dead horse if you ask me....dead, dead, dead ..../tear


It is approaching that status, yeah.


Everyone is going to support their chosen play style as the best, so it's really an unwinnable arguement for either side.
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