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Everquest vs. World of Warcraft - A ComparissonFollow

#1 Sep 13 2004 at 1:00 AM Rating: Decent
From my reading on this forum it seems there are more former FFXI players than Everquest players posting here. I, myself, detested FFXI's lack of US only servers, level-grinding, and horrible character graphics (the environment and NPC's were choice, but the toons looked rather gimp to me :\).

I would like to see if anyone can, give a side-by-side comparisson of WoW vs. Everquest and why I should give up a Time+ flagged level (soon to be) 70 toon to play WoW. In what ways is it more fun? Socially, how does it tend to differ? Has anyone experienced raid content? Are raids a recognized and expected form of monster engagement?

I see "raiding" guilds accepting applications, but what exactly does a WoW raid entail?

Is monster combat more entertaining? Are tradeskills more fun? Why are tradeskills more fun?

Are groups easier to find, typically?
Are classes more balanced (eg. some classes absolutely required, while others are merely extraneous DPS)?

Basically compare WoW to EQ :).

Some would say "But this is *not* everquest!". But many many EQ players are planning on "moving" WoW, and this would certainly suggest that it is much like moving from a Radeon card to an NVidia card or vice versa, you have your reasons for doing so, and I'd like to hear why :).

Thanks!
#2 Sep 13 2004 at 2:14 AM Rating: Good
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469 posts
Everquest: Blah

World of Warcraft: Yay

I hope this in-depth review helped you make an important decision.
#3 Sep 13 2004 at 7:52 AM Rating: Decent
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1,124 posts
let me translate jaefo's language.

Oh wait I dont understand Jaefo's language.... I need to strudy more.
#4 Sep 13 2004 at 9:17 AM Rating: Decent
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1,430 posts
I think this is a pretty fair thread in terms of subject matter. It doesn't really fit in the "Ask a tester" thread.

Anyways, sorry, can't really help ya seeing that I have never played EQ...
#5 Sep 13 2004 at 9:46 AM Rating: Decent
Hi I had a ELf Ranger level 60 in EQ. I've played EQ for a year this was a long time ago though. From what i know groups are extremely easy to find in this game. As you know if you did not have a healer in EQ it took you at least an hour to find a group especially if you where a tank.
In this game it's possible to solo. You can hit the level cap by soloing in WoW the reason for this is that this game is not like EQ where each class depends on each other. Also this game has a quest system which allows you to level by doing multiple quests. This is great because it replaces the endless grind.
Monster combat in this game is very fun and fast paced. Also there is something called talents which upgrade and give you all sorts of nnew abilities for every class.
The raid content in this game is obviously better than EQ. There are many high level zones that are going to be implemented. I don't know yet if they have some quest where you have to kill some mob that you need your whole freaking guild to kill.
But I hope this was all the info you needed.
#6 Sep 13 2004 at 10:13 AM Rating: Decent
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1,124 posts
Although i never played eq i can tell you a little what to expect from wow. Hopefully a seasoned beta tester can add more or correct anything i mentioned.

WOW is Questbased to gain lvs. You can also gain lvs killing mobs but you get more exp doing the quests. This help stop people from Camping mobs for hours and hours just to gain exp. quite eliminates the grind.
As quest goes , well youll have many quests youll find in other mmos and some that have a twist.You will see quests that want you to kill a x amount of enemies or retrive a y amount of items from some enemies. Blizzard did their reaserch though to not make these type of old school quest get boring. You might have to kill 10 as in other games they want you to kill 20-100. Your contantly on the move when it comes to quests and you wont be doing 50 quests killing the same mob.

As for Races and classes, You can solo however there are more rewards grouping and doing group quests. Battles are fastpaced and fun for any class. There is NO required class in a party, anything goes. 5 warriors will have no disadvatage as a group with a healer. There is NO need to spend time seeking a group to lv.

as in the grafical depo, anything goes my computers 2 years old and it runs this game with ease, NO need to worry which card to get or which is better, so far no grafic card war threads that i know of. I got a old nvidia grafics card and it does its job (5200 128 agp) 512 megs of ram make the game run smooth (and this was during stress test). However we might be uncirtain how the game runs when it goes gold. For us stress testers (dont know if the closed beta testers version) we could not tweak some of the grafics like the water detail. So far we heard some people running low end computers with barely no lag in the stress test. This makes me happy as i dont need to UPgrade to play this game.

Graficly the game is stunning, the animation is fluid. you can watch someone from afar fighting and the animation stays the same, does not look choppy like some other mmos i played (fxi and daoc)

As for raiding Ill let a closed beta tester go thru that. In the stress test we did 1 major raid on the server i was in for fun. we were unorganized and any lv toon was welcomed. it was fun as heck however the experience is different depending on the server you choose. We had a blast on the PVE server. the PVP server playes a little different. So Carebears and Griefers Both win.

as for classes. Each can solo but play differently big time.

War is a tank and well it plays the same as any other tank type from other MMos. Some differences is that the warrior has some stunning abilites and some aoe attacks. They have a good dash stun that can make a mages life go by quickly. Vs the enviroment they are capable of takeing on a few mobs around the same lv at a time.
Rouge is a different story. They can deal more damage than a warrior. they are capable of incapacitating a mob to escape. Your approch to the mob is different than a warrior. you'll stelth, steal backstab and so on, doing so givbes you the advatage head on, you dont really want to charge to the enemy and much less you dont want more than one mob on you r back at the same time.
Druids are the jack of all trades, they can take any role, however they wont exceed in any role as the main role classes do. But their flexability is their strong point. wanna tank shapeshift to a bear, wanna be stealthy, become a cat. Wanna heal dont shapeshift and heal, buff, and nuke. Very fun class to play. Plus you can mixn match i like to nuke a mob and when mob gets close ill quickly turn into my bear form and take it head on.
Hunter is all about ranged attacks but they also are good at melee. capable of using even 2 h weps, there good dealing damage, but there not good taking it.

These where the classes i played, Hopefully a seasoned beta tester can go into each class with more detail as I only played for a few days (stress test was not long)

Hope this can help you can compare it to your exp playing everquest (well i belive thats the game ur playing since you want to compare em.)
#7 Sep 13 2004 at 11:24 AM Rating: Good
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6,678 posts
You're looking for a comparison to the original Everquest, right?


Classes: there are 9 classes. Although some are currently experiencing balance issues, there will be no one class that is extremely unnecessary or useless. Players are favoring having the main archetypal characters in their groups more and more, as was the trend in Everquest - except that it was actually necessary in EQ. While priests are the best healers, druids can heal sufficiently, and shamans and paladins can heal somewhat as well (although I wouldn't make them a main healer in a dungeon crawl.)

Zones: the zones are vibrant. They are full. They are all at least semi-useful. Each zone has an area map you can access so you don't get completely lost. And they are all reachable on your own within 20 minutes. There's also no "zoning" - they transition seamlessly.
Instances are special dungeon zones that are for your group alone. A little like LDoN, but I prefer to think of a Chardok crawl, without having to call a camp check and find out that captain, observer, and GY are camped. Respawn in instances is limited to only some of the creatures, and none of the loot-dropping ones. You can easily leave the instance and start a new one at any point though.

Combat: Every player has things to actually DO in combat. Every class has skills to use routinely, including warriors (besides taunt.) Battles have a much quicker pace to them.
Every class can solo. Let me say that again for you. Every class can solo.
When in a group dungeon, combat is largely designed around multi-creature fighting. Single pulling isn't incredibly feasible, and CC is minimal.

Quests: quests are actually meaningful, easy to find, and quite integral to gameplay. You *can* level by just grinding creatures, but it's a boring way to play the game. Quests give you a sense of accomplishing something beyond being able to tell other people how many hours you camped Raster.

Travel: mages can teleport to major cities, yes, but most people get around via griffin air transport and boats to go between continents. (These are the Alliance versions - Horde uses wind riders and zepellins.)

Factions: the obvious difference - in EQ, a high elf paladin could group with a dark elf shadow knight. The two sets of races in WoW are mutually exclusive, and will often raid each other's cities.

PvP: while not a required part of the game, per se, the game is being designed with PvP at least partially in mind.

Graphics: are better than EQ1 np. Maybe even better than EQ2 if you don't have a high-end machine. The system requirements on WoW are fairly low, considering.

Gameplay: much less clunky than EQ. The default UI is compact and efficient, yet very easy to use. I could tell from the first few seconds that I was actually in the world that I was going to enjoy playing this game.

Anything else? - you might consider checking the stickied FAQ thread.
____________________________
Only the exceptions can be exceptional.
#8 Sep 14 2004 at 4:41 AM Rating: Decent
Azuarc's post was excellent, and a near parallel of what my experience was, as a long-time EQ player in a Time+ enabled guild.

One thing I might add is the tradeskills. In Everquest, the tradeskills are terrible, boring, and nearly useless. You have to reach the very highest skill levels to make anything that is remotely useful on Evequest, and even then... you will always find FAR better equipment from raiding, and even from grouping to kill mobs. WoW is different. At some levels, the best plate armor may be dropped off a mob, and at others, it may be crafted by players from recipes they find. Even the storebought recipes are useful.

Example: At level 16, I began tailoring with my human mage. At this level, I was finding cloth leggings that had approx. 14-18ac, and no additional bonuses. From just 30 minutes of tailoring practice, and a bit of cash spent to get the additional materials required, I was able to fashion 24ac cloth legs with +1 Spirit and +2 Stamina.

The items you create also have a tag on them that says: <Made by (Name of Creator)> This ensures that everyone who sees these items knows you are the person to go to if they want some for themselves. I think it is brilliant, and although they are modifying it in the near future to only allow for 2 major tradeskills per player, it is still so useful and entertaining, that I cringe thinking that anyone EVER spent any time bothering with EQ's tradeskilling system. World of Warcraft is so much more fun than EQ, I will definitely be ending my billing on EQ when it comes out. This game has much more to offer people who don't want to spend 300 hours getting a single stupid item in a game. No Raster of Guk, Tainted Barracuda, or Lord Gimblox camps here. No shard farming, no endless hours of grinding in Bastion of Thunder or Elemental planes just to get a few measly AA points out of over 800 possible.

I have seen the beta of EQ2 at a friend's house, and he and his wife both hate it almost as much as we all hate EQ. The zones are tiny, there are long zoning times, the system requirements are enormous, the basic game is not much different, and the graphics are really pretty if you have a computer that's in the top 100 supercomputer list to run the graphics. Sounds like SOE is just feeding us more of the same old garbage with a pretty face on it.

Everquest = choppy gameplay even with a fast machine.
EQ2 = even worse.
WoW = smooth, captivating gameplay even with a modest machine.

World of Warcraft is about exploration, about accomplishing things, rather than endless, mindless seeking of "phat lewtz". The only thing that keeps me playing EQ is my guild... They are the only reason I have any fun at all in EQ any more. The game itself is about as fun as spending the evening on the porcelain throne after eating far too much at a cheap buffet.

So, without any reservations, World of Warcraft gets my full and complete endorsement.
#9 Sep 14 2004 at 3:15 PM Rating: Decent
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151 posts
Maybe I'm missing something when people talk about eq2's great graphics. I've looked all over the web at screenshots and they don't look good....at all.

http://eq2.warcry.com/scripts/images/gallery.phtml?id=944&site=68

These are some that I found. WoW's environments look better, and eq2 characters look like department store manaquins.

Graphics are personal preference. But, I was expecting better when I went looking for screenshots.
#10 Sep 14 2004 at 3:54 PM Rating: Decent
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1,124 posts
Good God Stumpy the next time you Post include a barf bag....



Rate down for not including a barf bag.....j/k
#11 Sep 14 2004 at 7:17 PM Rating: Decent
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151 posts
Maybe you have a manaquin fetish...I don't ^^
#12 Sep 14 2004 at 7:35 PM Rating: Good
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14,326 posts
All the shots of EQ2 I've seen are nasty.
#13 Sep 14 2004 at 7:43 PM Rating: Decent
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151 posts
http://www.computergames.ro/arhiva.php/optiune-arhiva_poze_arata_poza/poza-41/joc-581/index.html

This is the most disturbing screenshot I've seen yet (was posted in worldofwarcraft.com forums.) Making graphics look realistic is one thing, but there are things to be left out. Just say no to camel toe in your favorite game.

Here is the link to the entire thread, some funny stuff in there.

http://www.worldofwarcraft.com/thread.aspx?fn=wow-general&t=299446&p=1#post299446

Edited, Tue Sep 14 20:47:21 2004 by StumpyWSF
#14 Sep 14 2004 at 7:46 PM Rating: Good
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14,326 posts
You know, the EQ2 graphics aren't realistic.

WoW makes no attempt to be a realistic graphic. EQ2 is supposed to be realistic, but they aren't, they aren't cartoony either. They're a weird mix that just doesn't look right.
#15 Sep 14 2004 at 7:54 PM Rating: Good
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469 posts
SeomanP wrote:
EQ2 is supposed to be realistic, but they aren't, they aren't cartoony either. They're a weird mix that just doesn't look right.
That's what the kids call "Plastic-y."
#16 Sep 14 2004 at 9:38 PM Rating: Decent
You call it plasticy, i call it sexy :P lol just kidding.
#17 Sep 14 2004 at 10:37 PM Rating: Decent
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1,124 posts
if EQ2 chars are "Plastic-y."

Then I know the uber combo that will pwn all players , there is no way i can be defeated Muahahahaha


One any race char wielfing a huge magnifying glass and a trund night into day spells with cloudless skies and no rain.

ILL melt all regardless of lv MUAAAAAAhahahahahh
#18 Sep 14 2004 at 10:40 PM Rating: Decent
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1,430 posts
#19 Sep 14 2004 at 10:49 PM Rating: Decent
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1,124 posts
Oh God Redmoon Put a warning lable on that one, htat reminds me of that woman i slept with when i got severly drunk one day, When i woke up sober i vowed never to dring more than 1 6 pack a day.
#20 Sep 14 2004 at 10:55 PM Rating: Decent
Looks liek the guys landlord fromt he movie Kingpin :P
#21 Sep 15 2004 at 12:57 AM Rating: Decent
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6,678 posts
omg /barf
____________________________
Only the exceptions can be exceptional.
#22 Sep 17 2004 at 12:45 PM Rating: Decent
I got the pre order disk where you can make a character for EQ2...

I don't think they look that great I wasnt impressed at all, and my computer is at the recommended specs.

Then I watched the videos.....the character movements didnt look good either like at one part the whole party gets knocked down and they run back to battle with there legs stiff and taking a million tiny steps at a fast pace.

First thing I thought when I started was it reminded me SWG the graphics style and the way you made your character. (I never liked the facial feature thing once you zoom out they almost all look the same, I generally don't zoom my camera 1 inch from someones face and examine how high there cheek bones and what not are.

Don't quote me but another thing that shyed me away, is that everyone starts as a mage warrior, priest ect ect. then at 20 you do your first class change from the skill tree well on the beta forum I heard people complaing if you wanted to try a diffrent class type you would have to lvl a mage or whatever to 20 agian.

but all in all W0W look 100 times better to me in all aspects

W0W has an atmosphere to it that I love for some reason that unique look and feel sets it apart from alot of games for me.

To get a feel of Eq2 buy some EQ action figures and walk them on the ground in a woods near you. will look just like the game VERY plastic with robotic movements.





Edited, Fri Sep 17 13:48:34 2004 by Tayasha
#23 Sep 21 2004 at 9:04 PM Rating: Good
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531 posts
Well first I'll start with talk of WoW and EQ2 since they are more on par with eachother. That and I was in the WoW Stress Test and am currently in beta for EQ2.

Of the two games, I like WoW MUCH better. EQ2's graphics are FAR more realistic compared to WoW, but EQ2 lacks the soul and spirit that WoW has(also, WoW isn't going for a "realistic" look). Of them WoW is just a lot more fun, forgiving and easy to play and learn. Of the interfaces I like WoW better too. EQ2 takes a "Windows" menu style approach and even has BLACK BARS along the top and bottom of the screen kind of like playing a Widescreen movie on a fullscreen TV(taking up about 25% of your screen)!! WoW fills your full screen with the interface taking up minor areas. EQ2 keeps zones while WoW has no zones no matter where you go. No more "Loading, please wait...." I can't tell you how much nicer it is to just go anywhere you want without loading screens. WoW also gets you in the game MUCH faster, taking maybe 20-25 seconds compared to EQ's minute and a half plus(Not actually timed, just how it feels, WoW is FAST though).

Lastly I don't really want to give SOE any more money. I played EQ for most of the 5 years and it was a grind most of the time. If I sound jaded, it's because I am, but if EQ2 were something to make me take back those feelings I gladly would, but sadly can't. It's still a lot further from finished though and unless I can get back in WoW I'll be playing EQ2 on and off. Blizzard on the other-hand has a rep for making great games and this one is right there with the best. I do concider WoW better than any MMORPG I've played(having played Ultima Online, Anarcy Online, DAoC, EQ, EQ2-beta, Matrix Online-beta, WoW- stress test beta).

Stress test I played the Hunter class and enjoyed it greatly. I reached level 17. I'm sure I could have hit 20, but because I knew my time was limited I wanted to explore and see if there were good places off the beaten trail to level, and I wanted to see the other lands. I wanted to best take advantage of my play-time so that when the game goes live I have at least some edge on the masses of players that will all be in the same areas.

Sadly the areas are designed in such a way that everyone will pretty much be in all the same areas at the same levels. What is a good idea though is that when you're running low on quests or they're just getting too hard, you can go to other race's areas(of your own team) and do quests there. Quests are by far the better ways to gain exp. Some people grind but that's boring. Quests tend to give reasonable items, experience and cash at any given point.
**The above is also a cut and paste from the "Open Beta" thread I originally post it in but felt it applied here.**


As far as the original Everquest....


Leveling: WoW is meant to level much faster. A casual gamer should get to the level cap of 60 in just a few months(talking about playing 2-3 hours a day say 4-5 days a week). Hardcore power-gamer could probably cap in 1-2 weeks(10+hours play a day). WoW is geared to the casual gamer.
*How does this differ from EQ? Leveling in EQ is a grind. In EQ expect to gain all your experience from killing creatures and THAT's it. WoW gives a LOT of experience from quests, in fact your best experience comes from quests. This makes you explore different areas and makes leveling MUCH less of a chore. Lastly, DOWNTIME between fights is a LOT less than EQ, in short that means more fun and less boredom.

Classes and grouping: There is still work being done on the classes, many talents and abilities are not finished. As far as what I am hearing about the high-end game, Priests(Clerics) are not NEEDED! Yes, they help, but you can do without them almost as easily. EQ you really MUST have a cleric or ClericS. Enchanters in EQ are near a must in many areas too. WoW is a lot more forgiving. I really can't comment on this end of the game but HAVE been reading the lvl 55 players comments and so far it sounds a lot nicer than the EQ situation.

Tradeskills: Well, there is old EQ way, new EQ way and the WoW way. You know how EQ works so I won't bother with talking about that. WoW is nicer in my opinion. I don't know if it will be live the way it was in the stress test, but when I did it, I never failed a combine(this could be because a) they wanted you to gain quickly for the sake of the test(doubting this as being the case), or b) because the items and skills are LEVEL BASED(meaning you must be a certain skill level and/or character level before you can learn a given item so if it is in your range or lower you can make the item without fail. As I said, not certain if it will go live that way)

Anyway one nice thing is they give clean menus and show you how many of an item you can make based on the tradeskill items you are holding. Anything you make is "stamped" with your name (Made by "player-name") which is really nice.

You are limited to TWO major professions but may have all three of the minor crafts. The reason I think this is good is it promotes diversity. You won't have level 1 characters who are maxed in ALL the tradeskills, nor someone of any level with them all. Because of the level restrictions you would have to have multiple characters of capped or near capped levels to have all the skills and THEN because of specializations you'd need to duplicate tradeskills. What I mean is that at the highest level of Leather crafting you must pick one of 3 areas to specialize in. If you want to do the other two areas you need two other characters to do it with. Blacksmithing breaks into Weaponsmith and Armorsmith at it's highest levels. This adds more depth to the skills AND diversity. What I also like are the "Collection" based skills Skinning, Mining, and Herbalism. Those just collect things needed for other tradeskills. Most people will pair a collection skill with a creating skill, others might just have 2 collection skills just for the income it will yield. Either way there are a lot of cool options. I think these approaches offer more opportunities to players. Oh, if I didn't mention it and I'm sure I didn't, many of the higher end recipes are drops, none of them are "automatically" given to you just because you have the skill to make and item. That means you will have to either get the recipe yourself or trade/buy/auction for it from players who have it.

Closing: It's not my intention to tell you what to do or even direct you. I think WoW is honestly the better game. If not for you, then for ME. I have a wife, 3 year old daughter and a full time job. I don't have the kind of time to play as when I had first started EQ. Even when I had all the time I wanted to play Everquest, I have to say it was WORK. There was a LOT of boredom waiting for health or mana to regen. MY GOD, they created a GAME to play just to help you pass time until you could play again!! /gems if I'm not mistaken. What made EQ fun? Mostly it was the people. Yes, EQ lasted on more than just that, but it really became a job. WoW is FUN. It's geared to be faster paced. You can play PvP if you want or not(PvP server which is fulltime PvP-teams or regular server which is PvP part-time(as in PvP when you want to, not when someone else feels like making you)) I want to have fun with or without people. I'll still play with groups and be in a guild if not start a casual guild, but EVERY CLASS CAN SOLO AT ANY LEVEL, granted there is content that can't be soloed but that should be expected. Also, expect WoW levels to hit 100+ eventually, and not 5 years later! Raid content is currently being added and expanded on as well as the full PvP rewards system.

I'm personally done with EQ. I think a lot of people playing EQ are only playing until something better finally comes along. WoW is IT for me. I played a class that was last to be added, still lacked a lot of things like talents and other finishing touches and I liked it better than anything in EQ already. Enough said, peace. may you find what you are looking for in a game if you haven't already. Mine will be here when WoW ships.
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