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Disturbing Ideas on the ForumsFollow

#1 Aug 28 2004 at 1:19 PM Rating: Decent
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59 posts
im not a Tester, but i frequent the boards at the official Beta Site.

i've noticed some disturbingly BAD ideas spewing forth from people there.

1) PvP. the way PvP will be (barring gross changesduring Beta) is fine. PvP if you want to, dont PvP if you dont want to. i've seen many complaints from people who seem to think PvP in World of WARcraft is somehow a bad idea. i do, however, agree with them in the respect tht NPCs, especially quest-givers potential for death is kind of lame. i dont even know why this is in the game, to be honest...someone enlighten me on this?

2) Rezzing. currently, without Talents, the Rez sickness is 5 minutes, and the first 2 (?) mins of it is really, really bad (so i hear).

the solutions proposed by many people on the boards?

make Corpse Runs worse... people say there is nothing bad about dying....i'd say having to take the average 2 minutes to find your corpse, then run away so you survive (i assume you start with little/no health after a Corpse Run..if not, it should be that way), THEN go reapply all your buffs, etc. is reason enough.

i'm ok with Bind locations, as long you have the OPTION of rezzing at a non-bind location for a penalty. ie, if you die somewhere, but didnt bind close, you could still Rez there, but with sickness, instead of the CR system...frankly being a ghost just seems weird to me.

now that Talents are in-game for Priests, and especially Combat Rez, there should be no more confusion on this.

the only things that worry me about the Rez system in WoW are:
Corpse Campers, "corpse loss" (where you cant find it), and what happens if you logout, etc...

i know they've posted alot of info about this, but i dont remember how it all works...please fill me in.

3) a whole slew of just strange, strange ideas i hope Devs never listen to.

i saw a post proposing XP loss with death.....XP Loss!....what a nutjob. i would NEVER play a game with XP loss as a death penalty, nor would i play a game with non-consensual PvP....especially not both...

i think we all know from experiance how much of a jerk people can be.

all i need in life is some snot-nosed kid slaughtering me with his Ub3rl33t 90th level Knight, then bragging about it.

so, things i think most of us can agree on:
1)consensual PvP is the way to go..or failing that, PvP and PvE seperate servers.
2)the penalty for Dying should be an _inconvenience_, not a game-breaker.
2.a)Dying (w/o a Rez) could mean you have to start over at what you were doing, basically. (<-debatable)
3)The type of idiot who spends more time playing a game than you, and therefor has a higher level character, that brags about being able to basically hit buttons better than you and kill you....should be shot.

all that said, im always open for friendly exchanges of ideas on any subject i mention.

~Teo

Level 0 Human
#2 Aug 28 2004 at 1:42 PM Rating: Good
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469 posts
Stupid people? On MMORPG forums? LUDICROUS!
#3 Aug 28 2004 at 3:37 PM Rating: Decent
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1,430 posts
Thats what happens when Everquest hardcore vets run around in MMO forums. All they want is their new EQ without it being named EQ. They should really go to FFXI. I swear that game is more EQ then EQ itself...
#4 Aug 28 2004 at 4:05 PM Rating: Decent
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Thats what happens when Everquest hardcore vets run around in MMO forums. All they want is their new EQ without it being named EQ. They should really go to FFXI. I swear that game is more EQ then EQ itself...


took the damn words right out of my mouth red!
#5 Aug 28 2004 at 5:01 PM Rating: Decent
Well, City of Heroes had quite a good idea, they used XP debt where if you died then for a set amount of xp earning you only gained xp at half normal rate. You do need some penalty for dying to stop the potential of people using suicide tactics to overcome encounters/problems/quests in a game, if the best way to get from A to B is to cross a troll infested bridge because it's easier rather than take the longer but safer route around somewhere else, in a game with no penalty for death people will just charge across the bridge knowing they will be dead by the time they get to the otherside then wait for the trolls to wander away before getting a rez. I don't know if straight xp loss is a good idea or not, but a penalty of some sort is a good idea to discourage suiciders...
#6 Aug 28 2004 at 10:54 PM Rating: Decent
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59 posts
well, for those people who suicide run and then Rez, there's the Rez sickness in WoW.

though apart from XP loss, which im obviously strongly opposed to, SWG uses "wounds", which are in a way like rez-sick. the only REAL downside to death (apart from time loss) was item decay for uninsured items. (durability loss of 1% if insured, 5% otherwise), but that didnt effect weapons, and insuring items was pretty cheap.

also, there was no decay for PvP deaths.

so the only penatly was buff loss....which in Galaxies sad to say was the deciding factor in combat. but dying generally removed you from any heated battles that were going on, which is as it should be.

im not proposing a "fix" for WoW's current system....only that trolls stop pushing so hard to fix what ain't broke, so to speak

~Teo~
Lvl 0 Human
#7 Aug 29 2004 at 12:52 AM Rating: Decent
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6,678 posts
1 - Blizzard is still playing with the PvP system, but while I am personally opposed to PvP, Blizzard has made it clear that there will be *some* elements of war on all servers, even if it isn't always open conflict.

2 - You can rez three ways. You can run back to your corpse as a ghost, and resurrect yourself at the spot with half health and half mana, subject to whatever creatures are around. A player can resurrect you as a class ability, which incurs resurrection sickness so that there is *some* penalty for this method. Finally you can resurrect at the graveyard where your ghost spawns, at a loss of 5% of your level in experience, which is (a) not that severe, and (b) intended to be used as a last resort.
I'm not entirely clear how you feel about the matter, but the WoW death system is neither too severe nor completely lenient either. I wouldn't call it perfect, but it's decent.

3 - Both those things together are bad, yes. Circumstantially though, I think it might be justified. Some level 60 griefer killing newbies and somehow dies SHOULD take a penalty imho. Not just wait two minutes to be able to resurrect back in.
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Only the exceptions can be exceptional.
#8 Aug 29 2004 at 11:22 AM Rating: Decent
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59 posts
Azuarc-

thanks. now to comment on your points.

1) i was aware of that to a degree. i know that the PvP server is a testing server (tho there may be a PvP server come retail), and i know that the PvE server best approximates the "normal" ruleset, at least for now. no problems there.

----on a personal note, i used to despise PvP...then i got better at it =), but as a player (ie consumer) i think it should be fully consensual. meaning you always have the option, based at least on where you are, but the TEF system in SWG is a good start, tho abused-------

2) now that im fully aware of the death system, i can actually comment on it. that all sounds fine to me. remember, this post was about some ideas i've seen on the forums that i thought could ***** up WoW before it launches.

with that said, i am completely fine with the Death/Rez system, as long as those Holy Priests remember to put Talents into Rezzing. fortunately, there is SOME downside to dying, which is great.

3)some LvL 60 PK griefer needs to have OTHER things done to them. at least in WoW, it seems like corpse camping is fairly tough. if there's another way to grief, fill me in.

----thanks for your thoughts, Azuarc.

~Teo~
Lvl 0 Human
#9 Aug 29 2004 at 6:01 PM Rating: Decent
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6,678 posts
More needs to be done about griefers on pvp imho. Blizzard is trying not to go over the top though.

Whether or not a priest puts points into talents for resurrection is moderately irrelevant. Slightly less rez time, and a once-per-hour fast-casting rez are not THAT big a deal. Handy, yes, but my priest doesn't have any points in the holy tree and I'd like to think I do just fine.
____________________________
Only the exceptions can be exceptional.
#10 Aug 30 2004 at 5:11 PM Rating: Decent
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63 posts
Quote:
the only things that worry me about the Rez system in WoW are:
Corpse Campers, "corpse loss" (where you cant find it), and what happens if you logout, etc...


Corpse Campers... I only had 1 person camp my corpse and I only let him kill me once. He was horde killing the quest giver I needed and I attacked him he was WAY above me in level and I was just being silly knowing full well he would wipe the floor with me. I was after all a Low level paladin and he was ?? Horde tauren teasing him with Mooo sounds I attacked and when I ran back as a ghost to find my body when I clicked to revive he smacked me down again. Mean of him yes... so the second death I took the rezz at the grave yard from the ghost NPC and took the exp loss :) I was too far away forhim to get me again. :)

Corpse Loss... I havent seen that yet unless you want to call me getting killed in the wall in stormguard and the only place to accept the revive was in a wall... there is a little mini map that shows where your corpse is so you know where to run to get it.

I havent tried the logout as a ghost thing hmmm.. maybe ill test that next time I die :)

Lynndo - Druzzel Ro
Lenari - Wow Beta
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