(Disclaimer: This thread is based off information I have gathered from several newsgroups, magazines, game previews. The following situations may, or may not occur given changes to World Of Warcraft by Blizzard's game designers).
Hello all,
I am a FFXI player, been so for a year. Some of my friends already sold their accounts to get ready to play this game. (I don't condone the selling of accounts, in fact, it should be forbidden by law). I thought about playing WoW myself, but, there are some issues that stop me from playing, yet.
1.Easy leveling- At first I heard leveling in WoW to the level cap would be comparable to attaining level 30 in FFXI, bad. Some people attain level 30 in a week, or 2 in FFXI, only after level 50 people realize it takes awhile, not my experience). Now, I hear it's getting changed, to last longer, but, still not even close to Everquest's leveling rate. This is an issue that, unless resolved, stops me from considering a purchase. My solution would be this: Let everyone level up fast, but, make the quests for the high-level equipment very tough. Also, make high-level monsters impossible to defeat without decent gear equipped on every player in a group.
2.Player vs player- I heard it wasn't gonna happen, now it is. Basically, you can engage anyone of the other faction in open areas. You can attack enemy-faction players in areas under your control. And you can be attacked when on enemy-controlled areas. This is something that's plain wrong, why?
I imagine a nation attaining complete control of an area, and not getting attacked. This nation would just slay their enemies one-at-a-time, cleaning said area. Then, proceed to do a raid on the next closest non-conquered area, rinse, repeat. This scenario would happen on the first few hours of existence of each server. Once a nation has more areas under control, it will be almost impossible for the other faction to even level in those areas. This would make the game unfair for the losing faction players, based solely on their chosen alliance.
Once the servers are established all the new players will just gravitate towards becoming members of the reigning faction in each individual server, to be able to level more easily, and doing quests with ease. Over time, the faction that reigns supreme would overtake all the areas up to the other nation's borders, and make it impossible for the opposing nation's players to even level. If I was on the losing faction, I'd just delete my character, and start anew on the winning side. Thus, making the problem worse, in the end, you would only have a single faction on each server, the other one would be a phantom nation.
I hope that people understand these opinions are just things that are bothering me, and may not ever occur at all, given Blizzard's great history of video-game greatness.
All hail Blizzard, and the Warcraft Franchise,
Veteran WC3 player, Omega_Vegito.
Current FFXi player, Varhalia
Possible WoW player, name witheld for copyright purposes.