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Trade SkillsFollow

#1 Aug 23 2004 at 7:39 AM Rating: Default
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Just wondering what other people are going to be using in the World of Warcraft?

I am pretty sure I have made up my mind, Alchemy, Herbalism, and Enchanting.

<EDIT> instead of engineering..
Alchemy
I decided that engineering was just too much of a hassle. So, I think alchemy is a better choice, and since it can be well-inclined with my herbalism, and will be able to create potions that give me buff, it is perfect. I want power, not a temporary bomb to kill 3 enemies.
</EDIT>

Herbalism
Herbalism is going to be kind of like my sub-tradeskill, not really my main, due to, I am only going to use it for getting ingrediants, for enchanting. However, I could use it to help people who need certain ingrediants that I have already got/ don't need in Messengers of Death or just random people from here, or in-game!

Enchanting
Enchanting is going to be the trade-skill IMHO, due to, think about it, if you just get the Enchant of adding 30 health to your armor, gloves, boots, and hat, that's a souped up 120 health. Now say you start a new char and want to help it, maybe it's a caster and needs some health? Enchant all his equipment permanently with health adding, and he's set to go!

Also, I am going to get the poison for my Rogue, but, that is Rogue-only, and it's a quest to get it, not points, or whatever, so, I didn't mention it.

^^ See ya all in-game!

Edited, Mon Aug 23 09:45:15 2004 by Creamed
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Creamed, there's an /ignore command for a reason. Not all problems have to be solved with a blade.


Reggad - (Test 4); Clan Contamination
#2 Aug 23 2004 at 10:07 AM Rating: Decent
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6,677 posts
The long-awaited revamp of enchanting has finally arrived. You might want to know that enchanting doesn't really use herbs any more. It's actually a stand-alone skill. The components for it come from disenchanting other items, such as quest rewards or other items you find that you don't need and have an effect.

I haven't played with my main, who is my enchanter, much at all since this patch, so I'm afraid I can't tell you much more than that right now.
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#3 Aug 23 2004 at 10:16 AM Rating: Default
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337 posts
Arggh... Well, I will just have to deal then :)!
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Quote:
|Originally posted by: JAEFo
Creamed, there's an /ignore command for a reason. Not all problems have to be solved with a blade.


Reggad - (Test 4); Clan Contamination
#4 Aug 23 2004 at 1:15 PM Rating: Decent
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63 posts
I picked up;

skinning mostly cause I hate to see money go to waste. Skinning cost me 10sp for my first lvls (plus the price of a skinning knife). Not only do you get hides that you can sell to a vendor for cash, but as your skills go up, you get usable leather that you can sell to players doing leatherworking

herbalism I picked up cause my partner has this with Alchemy and I figured I could help harvest herbs. She can make potions for us or to sell. Excess herbs can also be sold at auction (more money for us!)

tailoring is my main skill, cause I'm a cloth wearing and thought I could make outfits to fill in the missing pieces where gear drops failed to cover... and to make bags... and stuffers. This hasen't actually made me much money and the way the game is setup, prolly won't (not in Beta, anywayz), however I have been able to skill up fairly fast and fairly cheaply.

I had enchantment, pre-push but dumped it to boost my tailoring, not sure if I'll pick it backup or not.. still thinking..

Lenari - Night Elf, Priest, Beta Server (PvE)

Edited, Mon Aug 23 14:16:37 2004 by Lynndo
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#5 Aug 23 2004 at 3:30 PM Rating: Decent
Well, i hav 3 friends that i will be constantly partying with, so weve assigned ourselves 3 skills that we will use the most, but gave us all different ones, so we can be self suficient, well sort of.
me (night elf hunter) - fishing, cooking and survival skills, i figure my pet will be happy and do more damage if i feed it so ill feed it alot.

Rich (night elf rogue) - herbalism, alchemy and enchanting, being a rogue poison is kind of his thing so herbalism and alchemy explain themselves, i gave him enchanting because it used to go well with herbalism, but apparently not after the new patch so i dont know about that one, it will still be handy.

Jon (dwarf paladin) - mining, blacksmithing and engineering...hes a tank, what else would he have?

Will (????) - skinning, leatherworking and tailoring, being the last one to decide what he is, hes drawn the short straw, and taken what we coukd do with but no-one wants
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#6 Aug 23 2004 at 5:53 PM Rating: Decent
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300 posts
i think all of the tradeskills look interesting, especially enchanting, but after watching a little show called Fullmetal Alchemist, i'd have to say i want to try out their version of Alchemy. Anyway for a shaman which i want to be my main char, i would prolly use skinning leatherworking, and maybe some enchanting on the side. I'll save alchemy and poison for my undead rouge!
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