Forum Settings
       
Reply To Thread

another for beta testersFollow

#1 Aug 09 2004 at 3:53 AM Rating: Default
*
199 posts
as u may have heard or experienced, crafting in ff is EXTREMELY tedious and costly and takes forever to skill up. is it that hard to get skill ups in wow?
____________________________
Treat 1 as 1000 and 1000 as 1.
#2 Aug 09 2004 at 1:29 PM Rating: Decent
Scholar
*
151 posts
Crafting in Wow is much easier. The crafting system is setup completely different. You "train" or learn a tradeskill by spending skillpoints. Skillpoints are attained by killing mobs. You make money crafting immediately. At early levels the "gathering" tradeskills are the easiest way to do this. You can learn mining, herbalism, and skinning. The materials gathered by these tradeskills are used in other tradeskills.

Mining is good for Blacksmithing and Engineering.
Herbalism is good for Alchemy and Enchanting
Skinning is good for tailering and Leather Craft.

In the early levels you can sell the materials you cant use for profit.

Mining, herbalism, and skinning can be failed. However, if you fail, you can just redo the action and it will be successful the next attempt or two.

The "production" tradeskills (Blacksmithing, Engineering, Alchemy, Enchanting, Tailering, and Leather Craft) can not be failed. You learn new recipes for these by purchasing them or getting them as drops from mobs. The recipes are color coded according to your level in that craft. This may not be exact, but this is what I have found when crafting:

Red = always gain a skill point
Yellow = gain a skill point most of the time
Green = seldom gain a skill point
Back = almost never gain a skill point

I have left out some tradeskills like fishing, first aid, and cooking because I have little experience with them. Hope this was helpfull.

Edited, Mon Aug 9 14:30:54 2004 by StumpyWSF
____________________________
"Ahh, and it begins, promises not met to rush the game out...." -Stabbed

"It's the standard Blizzard operating procedure; make something suck, then make a talent to make it suck less." -Gigashadow
#3 Aug 09 2004 at 4:25 PM Rating: Decent
Scholar
**
428 posts
do weapons have decay? do you eventually have to replace your weapons due to wear and tear? if they have decay, do they lose effectiveness as they decay, or can they break if left in negligence for too long? if crafting is so easy, and you never really fail (you can just re-craft), expect to see twinked characters because of the low value of gear.
#4 Aug 09 2004 at 5:26 PM Rating: Decent
3 posts
Quote:
do weapons have decay? do you eventually have to replace your weapons due to wear and tear?

WoW armor and weapons currently do not decay, and I am unaware of any plans to change that. Personally I'm thankful for this decision.

Quote:
if crafting is so easy, and you never really fail (you can just re-craft), expect to see twinked characters because of the low value of gear.

Tradeskills being streamlined doesn't mean the ingredients are so easy to get! :)
#5 Aug 09 2004 at 10:28 PM Rating: Decent
****
6,677 posts
besides which tradeskills do not produce the absolute best items, and items are restricted from filthy twinks using them in a few different ways, not the least of which is required level on most items.
____________________________
Only the exceptions can be exceptional.
#6 Aug 10 2004 at 1:29 PM Rating: Decent
Scholar
**
428 posts
well theres a trade off, you can have crafting be profitable and have a long lasting need for crafters if you make items decay and eventually break. Indestructible items will mean that there is only going to be so many people you can make that Wooden Shield for, until the price plummets...hang on to your knickers...heh
#7 Aug 11 2004 at 1:43 AM Rating: Default
*
199 posts
ty for the info this makes me wanna get wow even more, im a struggling clothecrafter in FF and have spent 2 mil on it to get to 64.7. i want to get it to 90 and leather to 70 which in total will prolly cost around 5mil~. so yeah....=P cant wait to try tailoring in wow.
____________________________
Treat 1 as 1000 and 1000 as 1.
#8 Aug 11 2004 at 11:57 AM Rating: Good
Sage
**
469 posts
Ninaru wrote:
well theres a trade off, you can have crafting be profitable and have a long lasting need for crafters if you make items decay and eventually break. Indestructible items will mean that there is only going to be so many people you can make that Wooden Shield for, until the price plummets

Blizzard's ingenious solution: Bind on equip
____________________________
Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 48 All times are in CDT
Anonymous Guests (48)