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#1 Aug 09 2004 at 3:53 AM Rating: Default
as u may have heard or experienced, crafting in ff is EXTREMELY tedious and costly and takes forever to skill up. is it that hard to get skill ups in wow?
#2 Aug 09 2004 at 1:29 PM Rating: Decent
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151 posts
Crafting in Wow is much easier. The crafting system is setup completely different. You "train" or learn a tradeskill by spending skillpoints. Skillpoints are attained by killing mobs. You make money crafting immediately. At early levels the "gathering" tradeskills are the easiest way to do this. You can learn mining, herbalism, and skinning. The materials gathered by these tradeskills are used in other tradeskills.

Mining is good for Blacksmithing and Engineering.
Herbalism is good for Alchemy and Enchanting
Skinning is good for tailering and Leather Craft.

In the early levels you can sell the materials you cant use for profit.

Mining, herbalism, and skinning can be failed. However, if you fail, you can just redo the action and it will be successful the next attempt or two.

The "production" tradeskills (Blacksmithing, Engineering, Alchemy, Enchanting, Tailering, and Leather Craft) can not be failed. You learn new recipes for these by purchasing them or getting them as drops from mobs. The recipes are color coded according to your level in that craft. This may not be exact, but this is what I have found when crafting:

Red = always gain a skill point
Yellow = gain a skill point most of the time
Green = seldom gain a skill point
Back = almost never gain a skill point

I have left out some tradeskills like fishing, first aid, and cooking because I have little experience with them. Hope this was helpfull.

Edited, Mon Aug 9 14:30:54 2004 by StumpyWSF
#3 Aug 09 2004 at 4:25 PM Rating: Decent
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428 posts
do weapons have decay? do you eventually have to replace your weapons due to wear and tear? if they have decay, do they lose effectiveness as they decay, or can they break if left in negligence for too long? if crafting is so easy, and you never really fail (you can just re-craft), expect to see twinked characters because of the low value of gear.
#4 Aug 09 2004 at 5:26 PM Rating: Decent
Quote:
do weapons have decay? do you eventually have to replace your weapons due to wear and tear?

WoW armor and weapons currently do not decay, and I am unaware of any plans to change that. Personally I'm thankful for this decision.

Quote:
if crafting is so easy, and you never really fail (you can just re-craft), expect to see twinked characters because of the low value of gear.

Tradeskills being streamlined doesn't mean the ingredients are so easy to get! :)
#5 Aug 09 2004 at 10:28 PM Rating: Decent
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6,678 posts
besides which tradeskills do not produce the absolute best items, and items are restricted from filthy twinks using them in a few different ways, not the least of which is required level on most items.
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#6 Aug 10 2004 at 1:29 PM Rating: Decent
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428 posts
well theres a trade off, you can have crafting be profitable and have a long lasting need for crafters if you make items decay and eventually break. Indestructible items will mean that there is only going to be so many people you can make that Wooden Shield for, until the price plummets...hang on to your knickers...heh
#7 Aug 11 2004 at 1:43 AM Rating: Default
ty for the info this makes me wanna get wow even more, im a struggling clothecrafter in FF and have spent 2 mil on it to get to 64.7. i want to get it to 90 and leather to 70 which in total will prolly cost around 5mil~. so yeah....=P cant wait to try tailoring in wow.
#8 Aug 11 2004 at 11:57 AM Rating: Good
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469 posts
Ninaru wrote:
well theres a trade off, you can have crafting be profitable and have a long lasting need for crafters if you make items decay and eventually break. Indestructible items will mean that there is only going to be so many people you can make that Wooden Shield for, until the price plummets

Blizzard's ingenious solution: Bind on equip
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