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Official Patch 0.8.0 ThreadFollow

#1 Jul 07 2004 at 11:36 PM Rating: Decent
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Auction Houses
Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge, Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer's are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city's Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House. One non-faction based Auction House is located in Booty Bay. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters. Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer. All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price. All fees are higher in Booty Bay. Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account. All items won at an Auction House will be delivered through the in-game mail system.



Talent System
Talents are now available for the Warrior and Mage classes! Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
Talents will eventually be available for all classes.



PvP Changes
Players that die in PvP, either versus another player or versus a PvP-Flagged NPC must now wait 2 minutes before resurrecting at their corpse. This delay does not apply to players that are resurrected by other players or by using resurrection items. Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell's duration will be reduced by 50%, the third's duration will be reduced by 75% and the player will be immune to the fourth casting.


Click to Move
A new option has been added under Video Options called Click to Move (by default this option is off). Players will need to turn it on to use this new functionality by clicking on Options, Video Options and then checking the radio box next to Click to Move. Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse. With Click to Move turned on, a player can do the following:
Right click on the ground to move to that location.
Right click on a creature to automatically move to that creature and initiate combat.
Cast a benefit spell and left click on a friendly player to automatically move within casting range and cast that spell.
Select monster and left click on a ranged weapon or spell icon to automatically move within shooting range and initiate combat by shooting the weapon or casting that spell.
We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.


Rest State Changes
The Rest State system has undergone several changes. There are now two tiers of rest states: Rested = 200% experience and Normal = 100% experience.
At level one, players will all start in the normal tier. When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate. Eight hours of rest will be needed for a player to gain one "bubble" of rest bonus. At any given time, players will be able to accumulate a maximum of 30 "bubbles" worth of rest bonus which translates into approximately 1.5 levels worth of rested play (before your character returns to normal rest state).
The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time. The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules. This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under.


New Guard System
A new guard system has been added. This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked. The guards will chase players and then return to the NPC that called for help once they lose track of, or kill the player. If a guard is killed, another guard will be called to take its place. There is a limit to how many guards each town can have which will recharge over time. The cities that currently have the new Guard System in place are: Astranaar, Auberdine, Bloodhoof Village, Brill, Crossroads, Goldshire, Razor Hill, Sen'jin Village, Sentinel Hill, Sepulcher and Thelsamar. The Guard System will be implemented in other cities in future patches.


Level Cap Raised
The level cap has been increased to 50. New zones, quests, items and content have been added to accommodate the level increase.



Other Changes

Cities/Zones:
Azshara, The Blasted Lands and Searing Gorge are now opened and itemized.
New points of interest have been added to Shimmering Flats.

Dungeons:
The Sunken Temple and Razorfen Downs are now opened and itemized.
The Altar of the Keepers and Altar of Archaedas now require three players to activate them.
Instance areas should now be easier to enter and leave.


Tauren:
Plains Running has been added; look for a level 40 quest in Thunder Bluff. The current Plains Running quest is a place holder until the actual quest is added.


Druid:
Man Tracking has been renamed to Track Humanoid.
Sneak: Renamed to Prowl.
Feline Fury: Renamed to Tiger's Fury.

Mage:
Frost Nova: Cooldown slightly increased.
Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
Sleep: Sleep is being changed to Polymorph.
New Portal Spells have been added for each major city


Paladin:
Divine Favor: Renamed to Divine Protection.
Fist of Justice: Renamed to Hammer of Justice.
Might Aura: Renamed to Dominance Aura.
Seal of Sacrifice: Can no longer be cast on self.
Seal of Wrath: Renamed to Seal of Reckoning.

Rogue:
Rogues will no longer get an icon for traps that they do not have the skill to disarm.
Block: Ability removed.
Expose: Renamed to Expose Armor.

Warlock:
Life Drain: Renamed to Drain Life.
Life Tap: Life Tap no longer causes threat.
Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
Siphon Mana: Renamed to Drain Mana.
Summoned pets now regenerate at a slower rate when not in combat.

Warrior:
Hamstring: Duration reduced.

General Spells/Abilities:
Players can use the Function keys to cast spells on party members once the spell has been selected.
All melee abilities now require the target to be in front of the attacker.

Items:
Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.
Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary.
Healing and Mana potions have improved.
Rage potions have been made slightly weaker.
The Guardian Talisman has been fixed. The armor effect now lasts for 15 seconds.

Tradeskills:
General: Breath of Wind and Heart of Fire are easier to find in this patch.
Alchemy: Free Action potions now have a 30 second duration. Healing & Mana potions have improved. Rage potions have been made slightly weaker. Transmute abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cooldown.
Blacksmithing: Ornate Mithril items have been improved. Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Truesilver Gauntlets have been changed to Plate.
Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make.
Fishing: The skill-up rate for fishing has been increased.
Herbalism: Artisan Herbalism has been added. Stranglekelp has been reduced to Herbalism skill 85.
Leatherworking: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items.
Mining: Smelting bronze now requires one copper and one tin to produce two bronze bars.
Skinning: The skill-up rate for skinning has been increased
Survival: Crackling sounds have been added to player created campfires.
Tailoring: Artisan Tailoring has been added. New high level Tailoring recipes have been added. Recipes requiring leather have had their leather requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear.
Tracking: Humanoid Tracking has been removed as a secondary skill.

Combat:
Players who are feared can no longer use items, cast spells or use abilities until fear wears off.

Quests:
Quest experience has been modified to be more in line with previous patches.
New quests added in The Barrens.
Many changes have been made to the existing quests in The Barrens.
New quests added for Azshara, The Blasted Lands, Razorfen Downs, Searing Gorge and The Sunken Temple.
The obsidian golem shard requirement for "Uldaman Reagent Run" has been removed.
A side quest has been added for players who have lost their phial of scrying in the "Shattered Necklace" quest series.
"Researching the Corruption" now requires 10 stems instead of 30.
"Poor Old Blanchy" now requires 2 handfuls of oats instead of 8.
"The Coast Isn’t Clear" now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners.
Two low-level quests have been added to Anvilmar.
One low-level quest has been added to Red Cloud Mesa.

NPCs/Creatures/Spawns:
In lower level areas, monsters will no longer immediately attack players as they spawn.
Vendors selling Tradeskill recipes will now sell them more often.
Low level creatures will now do less damage with spells and ranged weapons.
Resistances have been added to many creatures.

Death:
New Death graphics have been added.
Player corpses now turn into race-specific skeletons as they decay.

Macintosh Specific:
Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate.

Sound:
New music has been added to the desert region of Tanaris.
Crackling sounds have been added to player created campfires.

Bugs:
Detection of stealthed creatures and players has been fixed.
The bug which allowed players to do bonus damage versus elite monsters has been fixed.

Misc.:
Non-combative pets have been added to the Horde areas.
Non-combative pets are now level one.
The non-combative owl pet has been added to a vendor in Darnassus.
Creatures can no longer be selected through walls and doors.
Flowers no longer have a minimum level requirement to equip.
Conjured items can no longer be sent through the mail.
Alt-F4 will no longer instantly log players out of the world.
The "zone under attack" messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense.
Mount speeds have been significantly increased.
Improved speed due to memory and texture optimizations.
Purchasing multiple items from a vendor will no longer produce the "object is busy" error message.
It is now easier to target humanoid creatures and players on mounts.
Players will no longer get stuck when walking up steps, over door jams, over branches etc.





thats all the stuff from the site about the patch...
#2 Jul 08 2004 at 12:34 AM Rating: Decent
C'mon Hunter Class! After that comes in for a while, i know the game isn't too far off release! That is alot of important stuff though, I can't wait till release, I just can't wait, and I know it's not too far off!!!
#3 Jul 08 2004 at 12:42 AM Rating: Excellent
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2,553 posts
GrandMasterDaveo wrote:
C'mon Hunter Class! After that comes in for a while, i know the game isn't too far off release!


you're kidding yourself, you know that?

apparantly they're still playing with the XP system. something that should have been done in closed (NDA) beta, but they're doing in the open for god knows what reason.

It'll be a while till this game is live.
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#4 Jul 08 2004 at 7:14 AM Rating: Good
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469 posts
I just checked out the talents for mage and warrior. Looks pretty sweet.
#5 Jul 08 2004 at 9:45 AM Rating: Decent
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6,678 posts
They claim they "fixed" quest exp. If "fixed" means that I'm getting less per quest at 45 than I was at 20, then I guess it's fixed. I turned in 3 quests that were errands to the Blasted Lands (a zone that just opened and is *above* my level at the previous max of 45), and I got a total of 5400 exp. Last I checked, I could get 1800 exp off some quests in most second-tier zones for the teen levels.
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#6 Jul 08 2004 at 3:04 PM Rating: Decent
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526 posts
o_O guess its a good thing the only quests i do are because of the item that comes from the quest, not the exp...

ah well, update downloaded and installed, off to WoW i go.
#7 Jul 08 2004 at 5:14 PM Rating: Excellent
The man who started it all!
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1,635 posts
I want my sleep spell back. Smiley: mad The sheep that runs and brings back friends is not my idea of crowd control.
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#8 Jul 08 2004 at 5:17 PM Rating: Good
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Quote:
They claim they "fixed" quest exp. If "fixed" means that I'm getting less per quest at 45 than I was at 20, then I guess it's fixed. I turned in 3 quests that were errands to the Blasted Lands (a zone that just opened and is *above* my level at the previous max of 45), and I got a total of 5400 exp. Last I checked, I could get 1800 exp off some quests in most second-tier zones for the teen levels.


They cut the xp requirements to level in half. You don't expect to get the same amount of quest xp after that do you?
#9 Jul 09 2004 at 10:16 AM Rating: Decent
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6,678 posts
Quote:
They cut the xp requirements to level in half. You don't expect to get the same amount of quest xp after that do you?


I expect to get an amount that is proportional, especially when they specifically said in the patch notes that they fixed the bug that was causing quests to give experience that was less than intended.
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#10 Jul 09 2004 at 12:09 PM Rating: Excellent
Spankatorium Administratix
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Allakhazam Defender of Justice wrote:
I want my sleep spell back. Smiley: mad The sheep that runs and brings back friends is not my idea of crowd control.


ROFL... guess you like the new enhanced dead mode too then huh? /wink
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#11 Jul 09 2004 at 4:34 PM Rating: Decent
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526 posts
Lady Darkflame wrote:
ROFL... guess you like the new enhanced dead mode too then huh? /wink


NO. i am now afraid to die because 3 outta 4 deaths wind up in a crash.

its cool and all, but, damn... at 4 am when i die and it actually loads, i find my body again, click the accept button, and im suddenly blinded by a bright flash of light, which also wakes up my roomate and girlfriend...... =P
#12 Jul 10 2004 at 10:46 AM Rating: Decent
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6,678 posts
The other problem with the "death effects" is that everything goes grayscale...well, ok, actually it goes blackscale. You can't see a thing unless the background was true white to begin with. Oh, and if it was, like in Dun Morogh, the snow is completely blindingly bright.
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