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So far, which class has been the most dominent in PvP?Follow

#1 Jul 03 2004 at 4:51 PM Rating: Decent
^Topic.

*Hopes it's the Paladin*
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#2 Jul 03 2004 at 5:32 PM Rating: Good
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1v1 it's mage or rogue (sleep and stealth are excellent gank tools)
Haven't seen too many large scale battles, but once battlefields are implemented in a few weeks we'll see how things go down.
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Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
#3 Jul 03 2004 at 7:39 PM Rating: Excellent
mages tend to account for the largest proportion of PvPers. Rogues close second. I guess it's the ability to stealth upto targets and gank them unawares...

I play a shaman (lvl 23 atm), and I've had good success in PvP. If it's a single fight 1v1, versus a player within 3 levels of me, I will win. I've been jumped by mages 4 levels higher than me and won. (When I get jumped by two mages 4 levels higher than me, I loose tho)

Shamen are an excellent pvp class with alot of tools for fighting most other classes strengths.

The other day I was out hunting alliance players in Ashenvale at level 22. Took out a level 25 warlock, I even let him summon his pet before engaging. Took out a level 26 Warrior (allowed him to heal to full before engaging, sat down in front while he regened). Took out a level 25 Mage though it wasn't a clean fight - the mage got jumped by a wolf part way though. :/ Took a 20 Priest, and finally had to flee with a level 33 paladin chasing me. Got killed when I got stuck on a tree by a 30 mage :(

PvP makes the game really enjoyable for me. Nothing like hunting away in Stonetalon, right next to the Alliance base, soloing mobs 3 levels higher than me, and needing to end each fight at 80% health, to be sure I can assess any pvp fights that occur. Makes it all more exciting.

There are imballances, Hillsbraad, general Horde lack of quests, etc. I'm sure they'll be fixed tho.

Edited, Sat Jul 3 20:40:56 2004 by Illia
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--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
#4 Jul 04 2004 at 12:53 PM Rating: Decent
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280 posts
Ummm sorry for the question in this thread, but i haven't found this answer to it anywhere, so here goes. Do you get exp from killing people in PvP? Cuz it'd be pretty cool if ya did, but i haven't seen anybody type down the benefits of it yet so i thought i'd ask, thanks for your time :D
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#5 Jul 04 2004 at 1:00 PM Rating: Decent
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No, there is zero tangible benefit to PvP.
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#6 Jul 04 2004 at 4:11 PM Rating: Decent
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Illia, I've been asking about PvP zones and such and I see you've been doing some. Are you doing PvP vs your own people or vs the other Realm? If its vs the other Realm I would like to know what areas your allowed to do it in and what areas are restricted. You mentioned a base?
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#7 Jul 04 2004 at 4:22 PM Rating: Good
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The first two zones for each race are green. Elwynn/Westfall for Humans, Dun Morogh/Loch Modan for Dwarves/Gnomes, Teldrassil/Darkshore for Night Elves. These Alliance starting areas are red for the horde. Tirisfal/Silverpine for Undead, Mulgore/Barrens for Tauren, Durotar/Barrens for Orc/Troll. These Horde starting areas are red for the Alliance. All other zones are orange. If you're asking yourself "WTF is he talking about colors for" you need to go here.
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Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
#8 Jul 05 2004 at 2:08 AM Rating: Excellent
I'm playing on the PvP server.

Just to add to what Jaefo posted, you can level to about level 20 as any race in zones which protect you from un-initiated PvP.

Once you enter constested territory, its open season. In order to level much past level 20, you NEED to do so in contested territory zones. The closest comparison would be if DAOC had made Frontier lands the only available 30+ content. (an option I believe would have made the game much more interesting...)

I like wow pvp so far. Like I said above, the fear of getting ganked at a moments notice makes otherwise boring grinding interesting. Fighting an unballanced fight not knowing if you'll win is much funner than doing the math on what level of creature you can attack.



____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
#9 Jul 16 2004 at 1:43 AM Rating: Decent
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168 posts
Let's not discount the PvP power of a priest!

They have an instant-cast damage absorb spell, very decent nukes, DoT's, fear, and of course the best heals in the game. I personally have seen one fortysomething priest own no less than twelve different people in duels, and in all out PvP it took about eight players more than a minute to bring him down. I'm not saying his opponents were the most skilled PvPers, but the zerg tactic didn't seem to work as well as one might expect.

I have heard that Paladins are rather formidable in PvP as well, but haven't really seen any good examples of this.
#10 Jul 16 2004 at 10:45 AM Rating: Good
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6,677 posts
Priests won't continue to be too powerful. Too many people scream nerf, and the overall priest population is low enough that there is no one to fight back. We need a lorax to speak for us. =(
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Only the exceptions can be exceptional.
#11 Jul 16 2004 at 12:57 PM Rating: Good
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469 posts
Azuarc wrote:
Lorax
<3 <3 <3
____________________________
Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
#12 Jul 19 2004 at 11:29 PM Rating: Decent
3 posts
I seriously doubt they will nerf priests. Let's see the logic behind it, shall we? The best healing class in the game and needed in all parties. They are the clerics and white mages of EQ and FFXI. They are needed and few people like to play them, so why take away any extra draw that people might have? As a person who plays melee types usually, I love to have healers around. You nerf priests, even fewer people will play them and the grouping population will suffer. Usually priest types only draw in those that like to heal, but by making them useful in other ways, they're drawing in other players too. You can't just up and nerf warriors, mages or priests because they tend to be the cornerstones of these types of games. People who play hybrids and cry they are too underpowered aren't realizing just why they can't be as strong as other classes. Hybrids can do a lot of things, so they shouldn't do any one thing overly well. I played a Ranger in EQ till 65 and then much longer after that. Being a ranger was a pain, I couldn't tank, didn't do the most dmg, couldn't heal, but I had a lot of useful abilities that made the class fun. So priests shouldn't and most likely won't get nerfed.
#13 Jul 19 2004 at 11:46 PM Rating: Good
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469 posts
Edgewalker wrote:
The best healing class in the game and needed in all parties.
No.

One word posts are fun.

Edited, Tue Jul 20 00:47:24 2004 by JAEFo
____________________________
Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
#14 Jul 22 2004 at 11:32 PM Rating: Decent
3 posts
So you're saying that a group without a Priest should be better than a group with a Priest? I'm not saying that a groups without Priests cannot function, but they can do better than groups without. The purpose of a Priest is to be the dominant healer, usually in group situations, this is how it's always worked in games. I feel a hell of a lot more comfortable and do a hell of al ot better with a Priest in my group than another type of healer. So nerfing them is just going to drive more people away and cause people to have to "settle" with druids and shamans as their healers. They shouldn't nerf Priests, they should make them quite strong, but also make Druids and Shamans more useful. Each needs to be able to fill a role.
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