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Can you change classes?Follow

#1 Jun 16 2004 at 1:03 PM Rating: Decent
124 posts

Unfortunatley i havent been able to play the beta...yet!*crosses fingers*

I have however read the blizzard site on the game, and it tells the different classes but I havent been able to find info on changing classes. Maybe im not looking hard enough

Anyhow im sure you would be able to, others wise..ima have a lot of characters lol.
You keep using that word... I dont think that word means what you think it means.
#2 Jun 16 2004 at 2:44 PM Rating: Good
6,677 posts
You're going to have a lot of characters then.
Only the exceptions can be exceptional.
#3 Jun 16 2004 at 3:17 PM Rating: Decent
342 posts
Unforunately no, that (in my opinion) is a huge advantage FFXI has over WoW, and is something your just going to have to cope with if you play WoW. You'll have to have 1 character for every race/class combo you wish to do, so people like me will have like 12 characters (Where I could have 1 in FFXI :\ )
Ex-FFXI player
White Mage/Summoner
#4 Jun 16 2004 at 5:20 PM Rating: Decent
29 posts
Do you have to buy the extra characters? In FFXI you had to buy them for $1.00 each. So anybody know?
#5 Jun 16 2004 at 5:58 PM Rating: Decent
14 posts
I believe it has been said that you will have 8 character per server. Not sure though. Right now in the beta I believe you can have 10 characters per server.
#6 Jun 16 2004 at 9:33 PM Rating: Good
6,677 posts
The job system has often been a mainstay of Final Fantasy and Enix games for years, just as the single class system has been the mainstay for just about everything else. I appreciate not having the means to multi-class, honestly. Just leads to all kinds of balance issues. I played a Darksun game from TSR which was a lot of fun, but the max level was 9 and you could multi-class, so it didn't take me long to figure out it was advantageous to give every character the maximum 3 different classes because the total exp in the game was more than it took to max out your whole party three-fold...and then they made an expansion to the game and raised the level cap to 15, and my characters were horrible in the second part. When I play Final Fantasy Tactics, I have this obsessive-compulsive need to try to get every skill of every job for all my main characters.

I've found that in all games where you can have multiple classes, one of two things happens:
1) The ability to be two people at once makes your characters superhuman. A paladin that can heal about as well as a cleric and rival a warrior in tanking can do too much. You'd be stupid not to.
2) Your character levels pathetically slow. In many games, this is coupled with a finite amount of exp in the game. In Dungeon Siege, there's a zillion weird things that happen when you multiclass that I'll spare you from reading...and sadly, this is the game that prides itself on the ability to freeform your character to emphasize melee, ranged, and arcane or natural magics at your discretion to make a unique character. However the central problem is that there are only so many things to kill (unless you restart constantly in multiplayer) and you end up hamstringing your ability to progress when you split this available exp.

No, I'm perfectly content with a single class system. I'd like to see some sort of subclass system that affords some differentiation from mage to mage and rogue to rogue, but everyone rides the hope that the talent system will address this when it finally gets implemented.

Edited, Wed Jun 16 22:36:26 2004 by Azuarc
Only the exceptions can be exceptional.
#7 Jun 16 2004 at 10:05 PM Rating: Good
469 posts
Azuarc none of what you've said really applies to FFXI. Sounds like you're thinking of D&D and such. Not that I liked the multijob system in FFXI or anything.
Jaef -- 60 Hunter -- Crushridge
Shiesty -- 60 Warrior -- Crushridge
#8 Jun 17 2004 at 1:31 AM Rating: Decent
342 posts
You seem to be referring to a D&D system, as opposed to FFXI, where you can freely change between available classes, but you can't be multiple classes at once (Save for your subjob which doesn't affect your XP gain in the least).

Anyway, the single-character system can be done okay, it's just so tedious having to do all the basic stuff with every person 5 times over, just to get to where you can play them.
Ex-FFXI player
White Mage/Summoner
#9 Jun 17 2004 at 4:27 AM Rating: Decent
11 posts
[quote=TsuDymphna]...Save for your subjob which doesn't affect your XP gain in the least)...

Except that you have to keep your sub leveled, which is a pain in the ***, particularly at higher levels.
#10 Jun 17 2004 at 9:13 AM Rating: Decent
88 posts
The nice thing bout the single class and restarting is that you'll get to experience multiple races, which is very unlikely that you'll do that in FFXI (anyone want to redo the subjob quest? or how about redoing RSE? Genkai 1 again anyone? *shudders*) Hopefully there won't be the same kind of annoying blocks in WoW that are in FFXI :D With having to change characters to do a different job, there's a real incentive to try a new race as well, which is just about completely lacking in FFXI.
WoW: Selidie, lvl 32 Warlock/Tailor/Enchanter
~The Crimson Blade~Eonar

EQ2: Luminara Phantasie, lvl 21 High Elf Templar; Xanetia, level 15 High Elf Enchanter ~TuT guild, Antonia Bayle server~(inactive)

FFXI: (retired)Fantasia,60RDM/39BLM, 53BRD/45WHM, 26SMN/WHM
~Phoenix Down, Pandemonium~<- Red Mage
#11 Jun 17 2004 at 12:01 PM Rating: Decent
281 posts
rant warning ;)
other warning: english isn't my first language. I prefer to warn about it before any long post I write...

one other thing I dislike about being able to change jobs whenever, in FFXI:

in any mmo, you need to help people if you want to be helped in return. (coldain shawl #8 anyone?)

in ffxi, too many people go by the philosophy that "if I can't use it, I'm not going". I believe this has a lot to do with the job-change system. ("hey, I'm getting ____ for my brd, anyone wants to help ?" "I would've helped you, but I got mine 3 days ago.") Of course not everyone is like this, and once you've made friends, much changes. But inside any given linkshell, there are many people who think that way. If they would need just a little bit to help others out, they might just discover the joys of it (I am no way talking about people begging for help for stuff they shouldn't be able to achieve at their level, here).
By this I mean: in the MMO I played before, I spent almost as much time in raids for other people as I was xping and the like. And it wasn't a chore or a pain, I had fun doing it, getting stuff to improve your character isn't all there is to the game, even if you're not raising your level, or your crafting, or your gil count, you can still have fun ><

I personally think a few things, including this, made the FFXI player base a generally greedy and self-centered one... (would there really be 12 people camping any given popular NM if the mobs weren't "claimed" as the first person attacked it ? I think not. where is the respect in trying to get a mob as fast as possible before everyone else who is there, no matter how much longer they have waited for the spawn then you did ?)

Edited, Thu Jun 17 13:03:36 2004 by Niji
Neijya ~ FFXI ~ 70MNK~45WHM~44RNG~37PLD~36THF~34WAR~33RDM~21BLM~
82+1tanner~56culinarian~53weaver ~ Bismarck server ~ retired 02/06/06
Neijya ~ Everquest ~ 58 Agnostic Erudite Beguiler ~ 7th Hammer Server ~ retired 10/31/03
~~Currently waiting for: Vanguard: Saga of Heroes~~

#12 Jun 17 2004 at 1:46 PM Rating: Decent
17 posts
Niji's post represents pretty much the same frame of mind im in, and why Im quitting FFXI and making the switch to WoW.

I tried to be balanced and do lots of diffrent things so I would avoid burn out, but to no avail. I still ended up broke and farming all the time and playing the "hey that was mine noob!" game with every other person in the area. How the /shouts did ring thru the air with that mantra. I myself tried to force down the urge to say it, but I still heard it all too often.

I gave up lvling at 35. Grinding away at lvls in places where dozens of other ppl were got really old really fast. I'd try to start a party to lvl someplace diffrent, away from the crowds, but no one was brave enough to stray from the norm.

And if my Item Synthesis failed one more time, I was gonna scream. That was so stupid. You work your *rear end* off to get either the ingredients, or the gil to buy them, and to lose them, even a fraction of the time, was stupid.

The list goes on. So much to be dissatisfied with. :-\

I think I can cope without a sub job/ ability to change classes. Im sure everything else the game has to offer will more than make up for that one tiny thing.

Edited, Thu Jun 17 14:56:34 2004 by oOSephirahOo
YES!!! I'm really a CHICK!!!
*Selbina boat trip conversation*

"I wonder if there is a Jaws out there."
"There is. Its a lvl 57 mob. But you can only beat him if your Sub-job is Richard Dryfus."
#13 Jun 18 2004 at 5:37 AM Rating: Decent
15 posts
Multiclassing is a highly flawed system. The problem is that there is always a few combos that pretty much run the game, and if you want to be unique, you suck. I used to play a small game that allowed you to be two classes (get to 99 as one, change paths, keep your old skills/spells). Now there are 2 (4 if you're being generous) classes that run the whole game. The other 23 (21) combinations are either average or a joke.
#14 Jun 19 2004 at 11:27 PM Rating: Decent
4,520 posts
::Warning, prone to rambling at late hours of the night::

I myself love the ability to switch jobs. Now im not saying its for every game, i just think that it allows people to be able to try out all of the classes with fewer penalties than say leveling one class/race, then making new character for new class/race, deciding which one you like, and wind up deleting the older one, never able to play it again unless you level up another of the same class/race.
Now that being said i also enjoy single class games. For one it allows your character to have a much better character identity rather than a character with everchanging jobs. people are slightly less selfish in this situation also because if you think of it, if you find an item that drops that a certain class in your party/raid can use (say its untradable for those who argue "I WANT CASH, IF WE DO NBG I NEEEEED CASH")than you have only the certain people of that class lotting rather than everyone and their brother lotting because they have that job too and they dont want to lose the item which they *might* use in the late late future. Also in this type of game i myself am much more willing (and i enjoy it SOOOO much more enjoyed) to make a new character because i will be able to experience a class i havent before rather than just a race that helps my class i want to try better.

Take for instance my difference between EQ and FFXI. In EQ i had as many character made as i could(some just for fun names i wanted to have others for new characters i had just to be a newb again, in EQ it was always fun going back and noobing it up). This is largely because any quests i did on my other character were optional and were ussually for certain class specific armors or cash, which i could complete again , but different quests for a different class.

Now in FFXI it is the polar oposite, I made an elvaan when i first started and enjoyed my theif, but later i wanted to try out a mage(I always enjoying dabling as a necro and a monk in EQ)
sadly to find out that if i was to be a mage i would be horrible in comparison to other races. What this means is that i stuck with my elvaan because for one i could do everything i could on the other character and also did not want to do everything i already did on my other character on the new one, but i guess for some that wouldnt be a problem.

Overall i enjoy both systems, but for entire different reasons.
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