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#1 Jun 14 2004 at 11:36 AM Rating: Excellent
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469 posts
Here it is. If you've got questions about the game that can be answered (no "How are hero classes going to work?" questions ;) ask em here and I'll try to answer em. Some answers may be a bit short (due to unforseen laziness) but I'll try to answer everything.

I know there's at least one other tester on this board, feel free to participate in this thread as well.

Edited, Sat Aug 21 12:15:11 2004 by Darkflame

Edited, Sun Jan 16 20:32:31 2005 by Darkflame
#2 Jun 14 2004 at 11:38 AM Rating: Decent
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283 posts
Has Blizzard released the new push yet? If so, do you know where it caps out?
#3 Jun 14 2004 at 11:41 AM Rating: Excellent
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469 posts
If you take a look at this post by Kat you'll see that they hope to have the new push today (no news yet, but it's only 9:40 AM) and the new level cap will be 45, allowing for plate armor and mounts and adding quite a bit of content.
#4 Jun 14 2004 at 11:51 AM Rating: Decent
28 posts
How important is cash flow going to be in this game? Am I going to be buying or questing the "good stuff"?
#5 Jun 14 2004 at 12:04 PM Rating: Excellent
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469 posts
Some levels you'll be buying equipment for certain slots, some levels you'll find better quested items for it. At 30 my rogue (lost now due to account wishy washiness) had a mixture of tradeskilled items, quested items, and purchased items (which were a mix of tradeskilled and rare drop items.)

Since you didn't specifically ask about economy, and since the level cap is 39 and the full economy isn't in swing, I'll avoid talking about that. Cash flow: It's pretty easy to get cash, but there are lots of money sinks.

Money sinks in currently:
Purchasing class skills, buying trade skill recipes, and upgrading equipment are the big three. Most of your equipment upgrade purchases will be from higher level players though, so that doesn't exactly count as a real money sink. Basically, if you have money, there's always something to spend it on. You get money, you spend money, everyone's happy.

Edited, Mon Jun 14 13:04:29 2004 by JAEFo
#6 Jun 14 2004 at 12:09 PM Rating: Good
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6,678 posts
Hopefully you'll be questing. You can play adequately without farming items, as you will get items along the way, and enough money to do the basic things you need to. If you have ample extra money, yes you can turn to the auction channels, but I absolutely hate scrolling through the WTB/WTS spam, and have barely ever bought a thing besides tradeskill supplies and spell training.
____________________________
Only the exceptions can be exceptional.
#7 Jun 14 2004 at 1:23 PM Rating: Good
A silly question, but I have to ask :) How is the fishing? please tell me not as boring as the fishing is in ffxi. I know from reading the wow website that you can fish up chest that have rare armor/weapons.
#8 Jun 14 2004 at 1:31 PM Rating: Good
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469 posts
It's a lot better. Check out this page for in depth information on fishing. It's interactive, and not just a "sit there and wait for system message" skill.

Right now skillups slow down quite a bit as you get higher, but this is still subject to tweaking. I'll see if anything changes next push. And yes, you can fish up locked boxes with delightful items inside.
#9 Jun 14 2004 at 7:06 PM Rating: Decent
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1,430 posts
Bah, couldn't resist...
Anyways, I was wondering how long a average quest in WoW?

Also, I would like to know how combat is handled in the game. In otherwords, does it contain the strategic nature of the rest of the Warcraft games or is it straight up auto attack like games before it?

And I was wondering if someone can help me with my crippling depression. *cough* You thought I had it all, eh? *runs to a corner and cries*
#10 Jun 14 2004 at 7:08 PM Rating: Decent
I have a question for a tester. How many players can you have per account? Like there's gonna be a monthly fee for each account i guess. I thought i read somewhere you could have 8 players an account, but then i seen somebody saying only 2-3. Please if anybody knows let me know.
#11 Jun 14 2004 at 7:09 PM Rating: Excellent
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469 posts
Currently you can make up to 10 characters on the beta server.
#12 Jun 14 2004 at 7:13 PM Rating: Decent
AWESOME!!!
#13 Jun 15 2004 at 1:58 AM Rating: Good
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526 posts
Redmoonxl wrote:
Bah, couldn't resist...
Anyways, I was wondering how long a average quest in WoW?


ive had quests take 5 min, and one today that actually took 3 hours (due to pt setups but thats another issue). there are some longer quests, and some that you can complete rather easily. it also depends on the quests. the "go fetch me ## of this item and bring it back" usually dont take to long, unless they ask for just 1 of a certain item, those are in general longer to find.

I had one quests where i had to kill a spider like mob for one item for a quest. this wound up taking me half a lvl and 45 min to find. other people got it in thier first 10 kills, others took longer then me.

Redmoonxl wrote:
And I was wondering if someone can help me with my crippling depression. *cough* You thought I had it all, eh? *runs to a corner and cries*


the way ive tried in the past to get rid of depression was to draw. after i broke my left wrist 5 times and injured my right shoulder, i lost most of my drawing skill, but, it worked for quite a while. what i do now to compensate for it: go read message boards that tend to be either funny, informative, or a good read. (there are only 2 message boards i go to. this one and the wow beta boards the beta boards are usually pretty dumb, hence the funny part, here is all of the above)
#14 Jun 15 2004 at 11:30 AM Rating: Good
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6,678 posts
Quote:
Also, I would like to know how combat is handled in the game. In otherwords, does it contain the strategic nature of the rest of the Warcraft games or is it straight up auto attack like games before it?


Combat is fast-paced (as far as an RPG is concerned) and involves non-twitch decisions. There is no more bland "press A and watch" syndrome. While there's always going to be some of that, rogues are constantly using abilities as far as their stamina permits, warriors are using different combat skills within their stance or possibly even changing stances, warlocks and shamans are prone to pulling out all manners of spells. In fairness, I usually do the same 4 or 5 things over and over, but I do have options, and sometimes I find it necessary to fall back on them. This isn't EQ where casters are limited to 8 spells and melee don't have anything except a once-per-hour discipline. Fights are usually about a minute solo, far less grouped, and it is not uncommon to have multiple live mobs at once.

In short, it's a lot more exciting, and a lot less brain-dead.
____________________________
Only the exceptions can be exceptional.
#15 Jun 15 2004 at 11:43 AM Rating: Good
Redmoonxl wrote:

And I was wondering if someone can help me with my crippling depression. *cough* You thought I had it all, eh? *runs to a corner and cries*


Golf. Does wonders. Go to a driving range if you don't play golf. Fresh air and a club in hand.
#16 Jun 15 2004 at 11:49 AM Rating: Decent
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469 posts
CloakedStranger the Wise wrote:
Golf. Does wonders. Go to a driving range if you don't play golf. Fresh air and a club in hand.
Sun beating down on you, exerting physical effort, I'm getting depressed again already.
#17 Jun 15 2004 at 12:04 PM Rating: Decent
Ok this is gunna be a long one but here it goes.

I am definatly going to buy this game when it comes out because i love warcraft and online RPGs. My main questions is party dynamics. I am wondering how tanking and such goes like in ffxi. Do warrios have a skill like provoke that makes the monster attack them.
Does using skills cause the monster to attack you? Like can spamming magic make the monster attack you.
Do you have weapon skills like ffxi and how do combo points work?
i was looking over the rouge class spells and it says certain moves are awarded combo points. are thos like tp in ffxi?
do you need certain combo points to do certain moves or finishers?
Are skills used from magic points or are there other ways to do skills?
Is it auto attack or do you have to use skills that make your character attack?

i guess thats about it and will ask more questions later.
thank you for input.

More questions
1. I hear you have to do quests to level. Is this true? I am not aloud to just awalk around outside of town and kill to gain exp?
2. Each class has massive abilities and alot of abilites seem to be reached at the same level. Is it like ffxi when you level you get those abilities or is it like diablo when you level you get a limited number of skill points to use at your cautions.
Also do you have to pick certain skills in order to reach higher rank ones?
3. Are certain jobs picked more for party quests? will you being a different job force you to wait for invite to quests?
Are certain jobs catagorized by damage dealer, enfeebler, healer, nuker and such like in ffxi.?
4. Are some races better at certain jobs then others? Will a tauren do more damage then a troll? Will a warrior job do more damage then a mage even if their weapon did the same damage?

Edited, Tue Jun 15 13:12:58 2004 by LegendWarrior

Edited, Tue Jun 15 13:21:38 2004 by LegendWarrior
#18 Jun 15 2004 at 2:12 PM Rating: Good
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469 posts
Shoot, now I have to write something.

The aggro system: When you hit a monster with a melee attack, you get aggro. The more damage you do, the more mob hate you gain. Same goes with spell damage. Healing someone who the mob has mob hate with also increases mob hate towards you. The warrior does indeed have a taunt skill that increases mob hate for him.

The warrior and the rogue have their own special fighting systems. The warrior has a rage bar instead of a mana pool. The basic principle is still the same, this is the pool you draw from to use your abilities. However, when a Warrior is at rest, the rage bar is empty. Rage is generated during combat by damage you cause, receive or block and there are also abilities that can raise your rage instantly, should you find yourself low on rage.

Once rage is generated, you can then use this rage to activate your abilities just as you would use mana. After combat, rage will slowly fade to 0 and you'll have to build it back up again to continue using skills. Rage is instantly reset to 0 when switching stances, as well. There are three different stances, each with their own set of moves (which you can browse at Allakhazam's fabulous Warrior skill list)

Rogues, instead of mana or rage, have energy. All combat related moves take energy. They have opening moves (like Sinister Strike or Gouge) which build up combo points. Some moves (like Garrote or Cheap Shot) can only be done while stealthed, but have better than usual properties, like large damage or a lengthy stun. Once you have accumulated 1 to 5 combo points (the maximum) you can use a finishing move.

Finishing moves (like Eviscerate or Rupture) do scalable damage/buffs/debuffs. The more combo points you have when you use the finishing move, the more powerful or longer lasting it is. All combo points are generic and any opening move can be used to provide combo points for any finisher.

All other classes (exluding hunter, nothing is known about how they work at this time) use mana for their attacks. Yes, their is an auto attack that just has you attack normally with your weapon.

You certainly don't have to do quests to level, and you can gain quite ample experience just wandering around killing monsters, but if you don't do quests you're losing out on giant chunks of experience, money, and items. The game basically revolves around the questing system, but you're never forced to do them. If you wanted you could wander in the wilderness for five minutes, kill some monsters, gain some exp, and log off.

The ability system is most certainly not like Diablo. When you level, you go to a class trainer (located in villages or cities around the world) and pay the trainer money to learn abilities if you are of the appropriate level to learn said abilites. You are not limited on the amount of abilities you can learn. To get Rank 2 of a spell or ability, you must have Rank 1. You'll likely learn all possible abilities at level up anyway, since nearly all of them are quite quite useful.

Priests are probably the easiest class to get a group with, but no classes have trouble finding groups. There is no Shadowknight in WoW ;)

I know I posted what classes are good at what somewhere, but now I can't find it, blechem! I'll just say there's much more of a blending of roles in WoW, it's not cut and dry like EQ.

Being a different race gives you a minor statistical variance. There is no gimped class/race combo. [Edit: Oh, there will also be different racial traits (innate racial bonuses) and perhaps race-specific talents, so there will be a difference, but nothing crippling, and they're not in yet so I can't comment on them at this time.] A warrior with a weapon *will* do more damage over time than a mage with the same weapon.

There we go.. all done.

Edited, Tue Jun 15 15:16:17 2004 by JAEFo
#19 Jun 15 2004 at 3:27 PM Rating: Good
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1,430 posts
Quote:
the way ive tried in the past to get rid of depression was to draw. after i broke my left wrist 5 times and injured my right shoulder, i lost most of my drawing skill, but, it worked for quite a while. what i do now to compensate for it: go read message boards that tend to be either funny, informative, or a good read. (there are only 2 message boards i go to. this one and the wow beta boards the beta boards are usually pretty dumb, hence the funny part, here is all of the above)




Considering I've been drawing for as long as I could remember, I took his advice instead (The sun can now burn my flesh off...I'm scared ;_;)
Anyways, you're right, the beta forums are just too golden to pass up reading (or at least attempt to read.) Everybody should go on and take a look. It'll put a smile on your face. XD
#20 Jun 15 2004 at 4:09 PM Rating: Good
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283 posts
All right, this may have already been answered in a different thread, however... I did notice that you said that there is no shadowknight in this game... Is that meaning to say that there will be no Death Knight possibility for the undead?

Edit* Just curious, have they begun the new push?

Edited, Tue Jun 15 17:11:47 2004 by Valhallan
#21 Jun 15 2004 at 5:56 PM Rating: Good
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168 posts
Yes, the new push has begun (I am downloading the new beta now).

As far as I know, the only class yet to be added to WoW is the Hunter. That is not to say that SKs or some equivalent will not be available in future expansions after retail release.
#22 Jun 15 2004 at 6:19 PM Rating: Good
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469 posts
I would actually be surprised if I didn't see Death Knight as a hero class somewhere along the line.

The Shadowknight (SK) comment was referring to the fact that SKs in EQ were largely worthless. The ***** class of EQ. They got buffed up with a few better weapons or soemthing in one of the newer expansions (can't remember if it was expansion 36 or expansion 54) but for the longest time they were basically a worthless class that was entirely unecessary.
#23 Jun 15 2004 at 8:44 PM Rating: Decent
31 posts
This has probably already been answered in another thread, but here goes...
Are tradeskills like Runescape, where if you have the time they pay off or is it like FFXI where it's a money pit until you spend hundreds of thousands of gil for it to pay off?
#24 Jun 15 2004 at 8:51 PM Rating: Good
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469 posts
If you concentrate on one tradeskill, you can make useful items for yourself (if you have the right tradeskill) starting right from skill point 1. If you spread yourself thin and try doing many of them, you'll end up only being able to make stuff a few levels below you. But as the skill gets higher the item quality jumps up (for leatherworking, say) so it's useful all around. Now no time for talk, must play new push.. go go install..

Edit: Oh, and it doesn't cost crumloads of money to tradeskill. It's all very fluid, best tradeskill system I've ever seen really.

Edited, Tue Jun 15 21:52:00 2004 by JAEFo
#25 Jun 16 2004 at 12:20 AM Rating: Good
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6,678 posts
Quote:
but for the longest time they [Shadow Knights] were basically a worthless class that was entirely unecessary.


For the longest time, 11 of the 14 classes in EQ were entirely unnecessary. 12 of 15 when Beastlords came along.
____________________________
Only the exceptions can be exceptional.
#26 Jun 16 2004 at 1:58 AM Rating: Good
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469 posts
But Shadowknights were the most glaring example of class worthlessness.
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