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#1 Jun 14 2004 at 9:59 AM Rating: Good
What's the weapon variety like in WoW? I've seen a list of weapons on this site, but I'd like to hear from someone who's actually played with them.

In FFXI, given any particular job and weapon choice (swords, axes), you had perhaps 30-40 choices of weapons throught your career.

In Diablo, there were thousands of viable weapons as it used the nifty system of 'Prefix-Weapon-Suffix' with many choices for the 'fixes'. This was a fantastic system leading to gameplay just to try to get certain types of weapons or sets.

In Warcraft III, the heroes didn't really have much to choose from, but it was a wholly different type of game altogether.

So how does WoW stack up with this? Say you're a Warrior class, how much variety of weaponry can you excpect to see in your career?
#2 Jun 14 2004 at 11:30 AM Rating: Decent
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Well there are certainly more choices than in FFXI, but this is no diablo. Just taking warrior as an example, you start with the following skills:
Axes, Daggers, Unarmed, One-Handed Maces, One-Handed Swords.

You can learn the following skills by spending skill points:
Two-Handed Swords, Two-Handed Maces, Two-Handed Axes, Bows, Crossbows, Guns, Spears, Staves, Thrown, Unarmed Weapons (like brass knuckles)

Them's a lot of weapon choices. You can look at item lists to see how many items of a type there are, but as my rogue, using *only daggers* I was switching to new weapons every 2-5 levels from level 10 up (at lower levels you switch a lot since things move fast.)

Now those are weapons that I found or bought that were better than what I currently had. There were plenty of daggers out there that, had I found them, would have been better for me at earlier levels.

In short: Weapon selection is ample enough to suit my tastes, and the amount of weapons is only going up up up.
#3 Jun 14 2004 at 12:02 PM Rating: Decent
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For melee-based classes, there are plenty of weapons. For more hybrid and casting-type classes, there is a very paltry amount imho. I play a priest, and they start with maces, unarmed, and wands. They can also learn staves and daggers.

Since they cannot use shields, there are VERY few off-hand non-shield items, and staves actually have stats, this pretty much means everyone who can't use a shield of some kind has a staff. I discovered this around level 18 or 19 when I got my first "real" staff as a quest reward. I was using it until somebody gave me a better one at around level 35, and I still have that one. (Staff of Westfall and Tanglewood Staff for those wondering.) There are maybe two better staves than the one I have, one clearly the best, but I haven't been able to get my hands on one.

In my ranged slot, I have a wand. I have yet to see a wand with stats, but that's fine since I use my wand for my damage source most of the time. However, I have seen to date a total of *one* droppable wand(s), and it is the lowest DPS wand in the game, Opaque Wand. I bought it when I could, and have since upgraded three times through quest rewards, but prior to getting the last one, I had been using the same wand for about 15 levels.

I might not be a "melee" class, so you might think I don't care about weapons, but a good staff may as well be treated as an armor slot, for the stats you can get from it, and I do more DPS from my wand than many classes can do just from hitting auto-attack.

So imho, weapon selection is actually pretty sorely lacking. In fact, item selection as a whole is. Maybe one in five items that I see go by is something that my class actually allows me to use. Maybe one in ten of those items is actually decent. And maybe half the time there's another caster that wants it too, if I'm in a group. It's not until you see the 30th dagger and the 25th pair of leather gloves go by that you really start to notice, but it is genuinely aggravating. There is one set of high-level cloth armor, and pretty well every caster has nothing to strive for except that set and the one uber staff.
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#4 Jun 14 2004 at 12:11 PM Rating: Good
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While there is a smaller selection for casters wishing to use one handed items and held items with bonuses in off hand (I've seen around 7 off-hand items), everyone striving for the "one set of armor" is mostly because the game is artifically capped at a level it was not meant to stay at, so everyone is getting the best items possible for that level.

There certainly aren't as many weapons as there were in Everquest (that game was good times.. for a while) I'm easily satisfied when it comes to Blizzard games *puts on fanboy blinders*
#5 Jun 14 2004 at 12:38 PM Rating: Decent
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That may be, Jaefo, but I feel that there are still genuinely few items. Check this site, or thottbot, for the number of cloth items there are with spirit on them in most slots, and you'll find a grand total of about 6 items. Consider that I've got one of the lesser of those and am looking for an upgrade -- now you're looking at 1 or 2 items. You'll notice a recurring trend when you do this though...hey, look. Regal XXX of Spirit.

It isn't a matter of me wanting a full set of regal spirit armor. If I did, I'd be doing SM runs with all the other farmers. But with nothing else to do besides bank quests, I'd like to see *some* upgrade. I'd be very happy seeing them in quest rewards, but all I ever get are mail armor and swords and axes.

Melee players jump weapons constantly. I don't know how much they upgrade their armor by contrast, but casting classes simply aren't afforded that option unless they have money and scan the auction channels constantly.
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#6 Jun 14 2004 at 1:12 PM Rating: Decent
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Well all we can do is hope for some more non-melee quest rewards. Now that I think about it I really haven't seen the many cloth armors as quest rewards. Hopefully they'll do something about this by retail.

But why would you just be looking for spirit? Are you ignoring +intelligence items? Do you feel like you don't need any more mana?
#7 Jun 15 2004 at 10:58 AM Rating: Decent
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I have (roughly) 90 spirit. That gives me 30 mana every second and a half. By contrast, 90 intelligence would add 900 to my max mana pool. By the time 45 seconds go by, the spirit is worth more than the intelligence. I could be slightly off with the exact conversion, but it's something to that effect. Unless you're a mage with free drinks and the ability to sleep the mob to stop and drink them, spirit >> intelligence.
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#8 Jun 24 2004 at 10:23 AM Rating: Decent
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Quote:
In Diablo, there were thousands of viable weapons as it used the nifty system of 'Prefix-Weapon-Suffix' with many choices for the 'fixes'. This was a fantastic system leading to gameplay just to try to get certain types of weapons or sets

HAAHAHAHAHAHHAHAHAAAHAH...whoa sorry had to get that laugh out...

The item system in Diablo 2 was horrid as there were abotu 5 weapons every body wanted 2 armors 2 helms etc.

I am glad to see that their are more items in this game. That was the main thing i was fearing because afterall this IS blizzard.

As for the certain classes certain weapons, DUH!!! A mage isn't going to be able to use a sword!!! And for casting characters you shouldn;t be able to have a one handed item STAVES are 2 handed always and shouldn't be changed! Now say you're a paladin and you are in a PVP area. You will be a main tank right? Therefore it would be good for you to run as a paladin in disguise (e.g. having a staff and robes on) so when you are attacked you are able to switch to your normal equipment and beat the crap out of your enemy. THAT is a good idea. But liek i said a mage can't use a FREAKIN SWORD!

Edit: Oh yeah and I am sure Blizzard will make a few select items that will be super items and EVERYONE will want the damn things and it will turn into another Diablo 2...except with 1000's of people!! I do not believe this game will be overly good due to the fact that blizzard comes out with questionable games that they need to change voer and over and over and over in order to make good. Also, on their servers on other games they are not able to keep Hackers, Bots, and other unneeded items off, What makes these servers different? I think it will be very quick before Hackers and all others find a way in and destroy this game from the inside out.

Edited, Thu Jun 24 11:26:20 2004 by dacanukofflorida
#9 Jun 24 2004 at 1:32 PM Rating: Decent
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dacanuk, nobody complained about weapon selection with regard to weapon types. I complained that the selection within one type of weapon was lacking. For a warrior, who has a choice of 6 or 7 different melee weapons, this isn't a big deal. For a caster, the "weapon" part may not be as significant, but it's still an item and can still have stats...however in either regard, there aren't many choices. Further, the amount of actual cloth armor in the game seems to me to be less than there is of leather or especially mail.

Also, there always has to be a "best", by definition. It's whether or not the best is so clear-cut that nobody will accept anything else that matters. D2 had that problem. Other games do not always, especially with the limited availability of those items. If there were no hackers and no macro-bots, D2's situation would have been fine. As it was though, the market got flooded with duped "best" items. Not that I want the prefix/suffix system replicated because it leads to tons of junk nobody wants, but Diablo didn't have the absolute worst inventory system I've ever seen.
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