Yeah cloak i hear what your saying. I dont mind the ability to solo every now and then when i only have an hour or two to invest and dont want to get involved with looking for hardcore parties, but i also want what most MMORPG's do in which the first 40 lvls are that which go by quickly and only get slightly harder each level, but then after a cornerstone level things take even longer to do. I mean in all MMO's you hear of people getting to 30-40 in a matter of a week or less(power gamers most of the time) but the hell begins around lvl 40-50. If they didnt do this a lot of the times people who solo the entire way would still be in noob mode and when the time comes for a group or raid is completely confused(If you've played EQ or FFXI you know of the tanks who can't hold hate, the clerics/whms who dont know how to heal or heal the wrong thing or at the wrong time, and the pullers who bring back the entire zone.). There needs to be at least some point in the game in which groups are required(no i dont mean for a quest item or something, but for exp) because i know for myself at least, i play an MMORPG for the MMO part of it, hell, there are much better RPGs in which you can solo to your hearts content. Now im not saying to make things nearly as hard as soloing is in FFXI in which you get 10 xp for a mob that cons easy.......easily capable of beating your @%#, but more of that in EQ in which some classes do it better, faster, more efficient, but all classes can do it to some extent where they can pass the time to get a group(take for instance on my monk around lvl 40 i would just head out to the dreadlands and just solo, bind, mend, rinse repeat untill i found a party seeking.).
now after saying that i wouldnt mind being able to solo the entire time, but at least give me content that lets me raid with players in the good looking guild system.
PS:I haven't gotten any sleep so if i rambled, or am incoherent i blame the sleep!