When you say MMORPGs are changing, I assume you refer to the trend toward catering to the casual player. While it may seem drastic to someone who plays hardcore, I submit that most MMORPGs have catered to no one BUT the hardcore crowd until now, so any change in policy would seem drastic. It's really not as bad as people make it out to be.
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Items--Ok heres how it is. Plain fact is games now have nothing to offer but the "best" gear, the "okay" gear and the "sucky" gear. Everquest and many other games didnt have this, they had ways that you could change your character and be unique and still be awsome. Now it seams ok spend 1 hour and you can get the best items....whats up with that? I know you want slower or newer players to be able to play high end but many will probly not make it and if they do they will learn and they should the hard way. I looked at the item database and it disapoints me as does FFXI. Theirs to few items. And each has its main stats for a character. Maybe add some stuff to the game such as year long quests that involve going deep into a dungeon and killing something that takes 100 people. Just some ideas.
The beautiful thing about WoW is that you can play well
even with crappy gear. Even the classes which are generally gear-dependent can make do even completely naked for a while (which was proved after the recent item wipe for phase 3 of the beta). Sure, you're not going to be killing elite mobs with a naked melee, but with a little skill and some gumption I was able to hunt for xp AND replacement gear for all my characters, melee and caster alike.
I am so sick of people who say "you need to learn the hard way" to make it to high-end. This is absolutely
not true, even in Everquest. Over the course of three years playing EQ I met some real morons in the lower levels ... and guess what? Nine tenths of them made it to the high and and were still morons. Hardcore gaming rules don't cure stupidity! As the adage says, "Nothing is idiot-proof to a determined idiot."
Even so, people who have no clue how to play the game will advance more slowly in WoW unless they find parties to carry them along, just as they could in EQ or any other game.
As to raiding, Blizzard has said it will be implemented; although not, I think, on such a ridiculous scale as 100-person raids. The level cap just got bumped up to 45; I don't imagine they will address much raiding until the level cap is at 60 as it will be in retail.
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Its more than just the items though. Theirs no Risk/Reward. Ok so you made your point its a soloing game thats cool.....WHAT??? its a Online RPG! Whats the point of soloing!? your soposed to party and interact with people.
No, you're supposed to have the
option of partying up and interacting with people. Some (but not all) quests in WoW are designed for the soloer, although you can party for any quest if you choose. Either way you will most likely have the general channel at least running ... so you are interacting with others passively even while soloing. If you think MMORPGs should exist solely for grouping, speak to some of the warriors and monks in EQ who have spent months collectively sitting LFG and accomplishing nothing because they couldn't solo for xp in the meanwhile!
Choices are good!
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Make the game more diverse. If your making it so you must quest this is a sad move. People will only play one character as they will wish not to do the quests all over or take away from their "sleeping" time.
With the exception of a very few quests whose rewards are spells/abilities, there is nothing that says you *have* to quest in WoW. Creatures at similar levels to any given quest have a random chance of dropping comparable gear to quest rewards, and often better. You can enter instances even if you do not have the related quests; all you need is a party invite. In fact, if your passion is mob-killing, you can probably hunt elite mobs exclusively and level faster than you could by questing.
Personally, I prefer a mix of the two. Again, choices! I have nothing against a good old-fashioned xp grind wherein I slaughter piles and piles of the enemies of the Alliance (or the Horde, as you like it), but every once in a while I like to open that quest log and enjoy a bit of storyline.