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about this rest system...Follow

#1 May 26 2004 at 11:52 PM Rating: Decent
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from what i've heard so far there's somekind of system that only lets you gain so much experience in an a sitting, or day, or something like that. i like the way it sounds from what i've heard so far. i'd like to be able to keep up with other players while still being able to work, go to school, and play other games. if anyone from the beta can explain this thing more i'd appreciate it.
#2 May 27 2004 at 1:26 PM Rating: Excellent
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The Rest State system will be undergoing some changes in the near future. Among other modifications, we will be adjusting the 8-hour timing to be much more flexible. Rest will be accumulated gradually vs. the “8 hours of rest or nothing” approach that is currently in place. To add to this adjustment, people who do not play for long periods of time (weekend warrior types) will accumulate extra rest. This will allow those who only play once or twice a week the added bonus of playing as “well rested” for longer than those who play on a daily basis.

Another anticipated change is to add the ability to rest from anywhere in the world. This should help players who forget or choose not to log off at an inn. Resting at an inn will remain the preferred method, as tiers will accumulate more rapidly if you log off inside an inn.

Lastly, we are planning on making the Rest State modifier a level-based sliding scale for how much experience you can gain at each tier. That is, at higher level-ranges, the amount of experience that you gain before moving down to the next tier of your Rest State will increase.

Overall, we are happy with the Rest State feature and appreciate everyone’s continued feedback. We realize that it still needs to be adjusted and will continue to do so until it’s where we want it to be.

~Kat


Hope that helps ya some
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#3 May 28 2004 at 1:01 AM Rating: Decent
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The rest state works as follows:

Across the bottom of your screen is an experience bar. At the point where you would gain 20,000 exp, a little notch appears in the bar. Until you cross that first notch, you are considered to be "well-rested" and gaining experience at what is in theory double the normal rate. You then become "rest" which is an extra 50%. 20,000 later you go to normal, then to tired (1/2 normal), and finally exhausted (1/4 normal). You can reset to well-rested by remaining within an inn for 8 consecutive hours.

Here's the catch: this experience only applies to mob-death experience. Exp you get from doing quests does not apply towards this, and if you finish a quest worth 3000 exp, the notch will slide that far as well.

Now, they are changing it to be scaled to level, but as of right now, 20000 exp is about the amount it takes to go from level 1 to 5 or 6. Or, it's about the amount it takes to go from level 30 to level 30.2. When the mobs are worth considerably more experience, you get tired much more quickly.

Ideally, you will get much of your exp from questing, and the rest from killing quest-related creatures. The whole system is tuned to be very anti-monster-slaying. Basically Blizzard doesn't want you sitting in one place killing the same creatures over and over again because they yield optimal exp. Not that the game isn't already tuned this way due to the quest system. Eventually, though, even while questing at level 30+, you will become exhausted while doing quests. It's inevitable since you can go from one end to the other and barely finish one level. The leveling curve is quicker than in, say, Everquest, so that's fairly significant. Notwithstanding that, you only get skill points from experience for killing creatures (every 300 before the rest modifier), so that gives people a reason to just kill creatures so they can advance their tradeskills.

I'm not really sure why I like the rest system. There are a lot of people who hate it horribly. They think it's stupid, they think it adds very little realism or RP to the game, they think there isn't a single real reason for it to be implemented. And they're right. I can never find one. It doesn't slow down power gamers, they just power quest instead. It really just slows down the people who play for 5-6 hours on the weekend rather than 1-2 hours every night, while making leveling more and more depressing as the day goes on.
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#4 Jun 12 2004 at 7:57 AM Rating: Good
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Im assuming a player can have multiple toons(alts) so does this rest system apply to the character being played or to the account so that all players are exhausted if one is?
#5 Jun 12 2004 at 8:05 AM Rating: Decent
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For a complete overview of the rest system, go here.
The short answer to your question, Bromen, is no. Each character's rest state is independant of all others on the account.
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#6 Jun 14 2004 at 7:30 AM Rating: Decent
resting for 8 hours? /cry I don't like this. I myself am a casual gamers/power gamer depends on how many days I have off in a roll. but if what Azuarc says is true and at lvl 30 you earn only 20K and will only be at 30.2 to next lvl just isn't right :(
#7 Jun 14 2004 at 9:16 AM Rating: Decent
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The rest state is being fixed in the next push.
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#8 Jun 14 2004 at 11:41 AM Rating: Decent
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And Blizzard is trying to encourage quest experience. The rest state is only restrictive in terms of the exp gained from grinding creatures.
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