here is a little detail to some of the actual tasks for the +50 resist clicky mask. a guild put it togther. he is a troll, so he speaks a little diferent at times ;-)
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there are 5 parts for this, each give you a clicky with 50 to one resist, once you have all they can be combined into a mask with 250HP and stuff and a clicky with 50 resist all. this clicky stacks with all other than the "form" clickies. like form of stability..
the arcs each consist of 5 missions, thou in 2 of these the 5th mission do not have to be completet to recive the clicky.
69 spellmission=poison
70 spellmission=disease
bellfast arc= fire
shadowalker arc=cold
gemfinder arc=magic
bellfast arc.
mission 1:
the basic of this, there are 3 kinda of normal mobs, about same in numbers it seemed. they hit for like 700 max but usually pretty low as buzak recall.
only 1 of the 3 is mezzable, but since most pulls in this zone will be 3-5 mobs there will usually be 1-2 of these you can mezz. so chanter/bards are definitly a good asset here. also you will need a offtank unless you have a tank who can keep aggro on 4 mobs at once.
a puller of sum sort might be needed to split the worst pulls as well.
there is a named pretty close to the end whoose meat you need to loot, but it didnt apear to require too much.
you then hand it in to NPC in the end to get the quest gem.
it apeared a item spawned on the ground when you zone in you need, this is the same as the person who got the mission recived at that point.. not sure about this. but hand in the gem, and that item from same person, and make sure NOONE is zoning while you do it. not sure if people have to be in the same zone thou..
the zone is pretty much 1 way with just a slight detour to a dead end on the way. so you wont get lost.
mission 2.
would advice for a real puller here, mobs hit for about 900 max still not too bad avr dam, like RcoD mobs buzak would say. pulls are about 2-3 most times with no splitting, but there are spots where they come in hordes. all mobs are mezzabe and about half are undead
take all left turns in this dungeon should lead you to where the named is. hees a bit tougher than in mission 1 but guessing any UF tank can deal with it.
the worst part of this is getting to the ZI actualy. its on the warewolve island in stoneroot in NW part of zone. in the tunnel there is a big door on the left, and that doos is surrounded by mobs, and the 1 mob just in front is a named or PH which in both cases see invis. so make sure weaker players can get in before you leave em behind. the named hits for about 2k and is unslowable. so dont try to clear him unless you are sure you got a hardcore tank.
mission 3:
for this you will need chanter, snarer, tank and healer. another slower is alo good due to chanter will be buisy mezzing. a puller can perhaps be nice but buzak pulled this with 2-3c mobs each pull np.
jo will need desnt dps for this as well.
instanced in the hive. again getting to the instanced is a challenge in inself and can take sum time if people start screwing around.
you only have 3 hours to complete this, so make sure all group knows what they are doin and is ready before jo get mission.
you can head up the west wall at ZI and levi across to the living bridge, this is the safest way usually. then head up to the 3th hive, go inside and follow slope up on rifgr side, take first tunnel out. in this tunnel there is a web trap. make sure everyone run through it and dont sop anywhere near it. if they do a AE effect that removes inviss will take hold. at the end of the tunnel just go across room and the entrance is just on right hand. make sure you con mobs for see invis otw since sum can see.
phase 1. zone with alot of spider roamers of up to RS hardness, alot of casters and healers thou, so be aware of gaters. start clearing out the big room jo start in, about 3 roamers come pretty close so pull mobs all the way back untill those roamers are dead. clear all roamers and left side mobs up untill you get to a tunnel west.(2 mobs in tunnel roaming as well) have group stay near ZI still, and start pulling through the tunnel, there is 3-4 roamers in there as buzak recall so be carefull. pull the 2 mobs to the right of tunnel then. then continue north a bit and you get to another tunnel leading to a small room. named is in there with about 7 mobs. pull front 2 mobs first, might be another add from roamer. named wont activate untill jo get cose to him(and hees tethered to room anyhow) clear the room of adds, can leave the far away mob on each side thou. now DONT engage named yet..
go back to first tunnel and start clearing the mobs south.
this will lead jo down to another room after killing about 5 more mobs.
at this time make group move in and south close to this new room so you dont have to pull so far. start clering the south room now, it expands a bit east as well, think there is about 8-10 mobs in there.
once the path is clear move group into north room where named is, pull him and hurt him.. hees as easy as normal mobs other than hees got more HPs. at abou 20-30% he runs away and the zone start shaking. after this point you cant zone back to normal hive. let him run and take group back to the south room, make sure group stays together so if sumone gets aggro noone dies. east wall of south room there is a door leading to a new instanced.
phase 2. this zone is a big spiral down ending in a pretty big room. you could ofcause fight all the way down, but there is alot of mobs, and time is often scarce here.. get invis and levi on group, go just outside and look down ono the right. there you will see a outspring on the wall about halfway down where your group will land.
once your group is there make everyon look north to the bottom end of the ramp goin into the big room.
con all the roamers nearby to see which see invis, there is 3 mobs on stairs and 1 on the floor roaming close. once the time is best move group to the buttom of the ramp fast. engage mob and mezz adds. once roamers are dead just pull the 2 mobs a but east. then pull the named which is in the middle at about 35% health still. kill him and loot gem, this finishes quest, dont have to return to bellfast. a chest spawns where boss was. dropped boots with about 170HP and stuff for buzak.
shadowalker arc:
shadowalker missions
mission 1. instanced in stoneroot.
this mission is pretty simple, clear all spiders till you ge to the left spire, you will have pulls of up to 3 mobs if no real puller. mobs hit very weak, like 700 max 300 avr. clear main floor of spire, pull 2-3 guards upstairs by the stair. then sumone head up, the NPC is up just on the right. hand him the note.
a named spider will then spawn outside in the area jo cleared to get to the spire. he hits for about 1200 and is slowable, so no issue. he does spawn a add every 60-90 secs. these adds are unmezzable and unsnarable. but they dont run too fast and dont summon.. so if you have sumone who can get aggro fast kite them around. they have fairly high HPs, so keep dps on named and burn discs. named drops a key, give this to the NPC and you are done.
mission 2:
same instanced. this time invis and levi group. then head to NW corner and climb the east wall up on top. from there you can levi across to the bridge. clear the bridge all the way up to the top NW hive. (make sure to controll push dont want mobs falling off) then you clear that entire hive. be carefull when clearing the top floor where the named is, might wanna pull mobs 2 floors down and fight em to avoid aggro.
the named here is kinda tricky, its good to have sumone leader who have findPC leader AA.
he hits for about 1500 and is slowable, not too bad. cant be snared thou. at sum % life he ports to another floor, and summons sumone down with him, then all others have to rush to him. he does this 2-3 times. when hees almost dead he can throw a AE blind, and will then start running down the bridge. buzak is pretty sure he have a set point on the bridge where he stops for you to catch up and kill him. but in any care follow him fast, seemed he hit a little harder at this point(or might have been because buzak didnt reslow..) once hees dead he drops a orb you hand in to shadowalker to complete quest.
mission 3:
instanced in undershore.
you need kill 20 random warewolves(which you will before getting there np) and then hand in orb to NPC in NW room on map. buzak followed north path there. there was a pretty weak named about midway there. sum mobs see invis but most dont. so it can be worth checking out.
had sum wierd aggro in there thou, so a offtank or CC would be advicable.
it pure and simple thou, get to his room and clear it. give him the orb and you are done(might have to hail shadowalker first thou..)
mission 4:
this is a very tricky mission, you need to follow a NPC, but you cant get too close to him. if you get too far behind you fail as well. he will move, then stop and adds will spawn. you kill adds and he start moving after a while(not completely sure if his movement is timed or based on when mobs are killed, but he never startet moving before they were dead for us) only part where we got behind once was when he athed across area with alot of beetles on the river shore. you need to have group invissed for that and you can just walk along. make sure once he stops you are in a spot where no adds are. he spawns 2-4 spiders each time which hit for like 700max. again CC or offtanking is needed. he ends up speaking to named at entrance to stoneroot zone, and then the named charge you. kill named and you win. named is unslowable but not too bad.
mission 5:
same instanced as mission 3, and named start in same spot as well, but in this one you should clear every mob in the zone other than in the first big room, specially incl the small rooms.
mobs hit weak same as others and they can be pulled 2-3 and mezz or offtank adds. once you killed all the mobs around the zone. he hits not too bad, about 16-1700 max, he have a AE blind thou, not sure on what resist. once hees at about 70% he will tele away to the room in south part. go down and engage him again. from there he teles to NE room. in there we had sum issues.. not sure if he banished sum people away or people just screwed up. once hees dead(or before) there is a chest in the NW small room. loot the orb. and you are done
gemfinder arc:
mission 1.
this zone is nasty all the way through. you start in a pond just beside a non-water area. in this area in 3x3 mobs. if you have to fight here pull mob all the way to the back of the pond to avoid adds. usually there is a couple see invis mobs here, but can get lucky with none. clear the see invis mobs and invis across.
drop down the water and thay right there. in this tunnel there is 3 roamers, pull one to you when all are ready and make sure you dont push it up on land where it will aggro the mobs you passed. after you killed all 3 roamers move forward just a bit so all can see the entrance to the nxt room.
this room is underwater, and its filled with roaming snakes, again only sum see invis, but if you have desent dps you can clear this area pretty fast. about 8 mobs. issue with all the pullin rooms underwater is getting singles, since they all roam and have wierd pathing can be hard, buzak used petpulling all the way with succes.
once room is clear move group across and into the tunnel. clear the nxt tunnel and move group so can see nxt room again.
underwater same principle as last time, this time make sure you clear to the tunnel going west, also clear mobs inside that tunnel. depending on killing speed might have to move group out of tunnel towards new tunnel to avoid repops(they are pretty fast in there) once you move group into nxt tunnel it will lead to last room for this mission.
in there is 6 guards, 2 priests and 1 arch priest.
only guards are targatable at start, kill them.
then the priests. singlepulling can be a bit hard, but is HIGHLY recomended since they have tons of mana and keep healing.
then move group all the way into the back of the room. this will aggro the high priest so tank get on him. he dont hit bad and is slowable. at 75, 50 and 25% he will spawn 5 adds. these are quite weak and not many HPs. will need atleast 2 offtanks (most melees can do this here) or CC for this part buzak would say. so once adds spawn all dps adds and so on till he is dead. there is a chest in the room with the item you need. loot and return to gemfinder with it.
mobs respawn in room btw, so once you start killing in there be awware not to take too long time.
mobs hit about same as MPG buzak would guess.. perhaps a little less. waterfights sucks thou, if CC or healer gets aggro they have trubble casting. as you will get adds many time in this zone need offtank or CC. they can be rootet with good succes as well.
Mission 2.
same as mission 1 untill where you took west tunnel.
here you take north tunnel. it leads to area with basilisks, abous as hard as snakes, same tactic as other rooms, clear it of basilisks. on west side on land there is the yound slitheran. the person who got mission got a item to charm it. move all group up on land to the snake, then charm it. BTW, make sure the person who gets mission is not a petclass. after charming snake you wont be able to controll your own pet.
the zone shakes a bit and sum snake protectors spawn round the zone, they are not much harder than normal mobs. now basicly you just clear way back to ZI. need to kill 4 guardians otw, but they are on the path pretty much. once you killed the 4th you can invis to ZI if possible, but either way have to exit through ZI. then go hail gemfinder and you are done.
mission 3:
simple collect mission, 8 drops from snakes, and 4 from the basilisks at the end. no surprices. very easy. give loot to gnome and you are done.
mission 4:
get group all the way north past the room with the basilisks. there is a small room where korlach, the leviathan is slumbering. he cons KoS but is not targatable in this mission. in the middle of his room there is a tunnel down the bottom. follow this east, untill you see land. clear the runnel of mobs if there are any. keep the group in the water.
in this room there is a named spider in the middle near a orb. there are severl roaming orcs in this area. make sure you get them all pulled before engaging the named. once all are gtg get on land and pull the named, he quads for about 2k as buzak recall. no rampage, and slowable. generally hitting hard. you will need a hard tank or spothealer for this. also during this fight, about 6-7 times the orb will heal named.
mission 5:
this is a very special mission, all the mobs have changed to red con snakes that dont see invis, all the traps are removed.
what you do is invis all the way to the basilisk room, this time the leviathan is placed in the middle with about 6 snakes around it. it dont see invis either.
place group on land on the west side, then puller will get the adds there.
named is permarootet so can pull adds np, the adds are hitting for less than MPG mobs but are unmezzable. these adds dont respawn.
the named fight.. quads for 2k and flurry. no rampage and is part slowable. ´just west of named there is a low water spot where the tank can stand and be above water while hitting named. will be max melee or close thou. others can position on east call and inch forward to find the spot above water they can be in. shrink might make you go under water, not sure...
med to full, debuff the named and engage. at about 80% it will give a message saying it lowers its mental defences to heal itself. mob will return to 84% and the person who got the mission have 4 secs to hit mob with the clicky he got, after those 4 secs he sends a emote about defences are restored. the problem here is that the clicky have 5secs casttime.. so have to chainclick it once mob gets near the point, and then duck when spell is almost cast to cansel if you havnt gotten the emote! when you hit the mob with this clicky, right time or wrong, if will spawn a add of same dificulty as other trash mobs here.
after hitting the mob succesfull 6-8 times buzak think.. you will get some new emotes, first one with its look becomes distant, then one about it starting to look blank. and then last one with it waking up again and attacks with new fury!
at that point 6-10 adds spawn on top of it, same type as others. we wiped here, so all rest is theory.. but named never gave message that defences were restored after last event, so we were thinking that perhaps hitting it again with clicky, perhaps several times would have preventet that it woke up again, and/or spawning the adds. if not this is certainly a raidmob.
Buzak Ubertroll & fluffy ubergater