Forum Settings
       
Reply To Thread

DoD Progression MissionsFollow

#1 Jan 05 2006 at 3:08 PM Rating: Decent
***
1,972 posts
Admin Notice: This thread is now included in the Forum FAQ sticky.

Ok, so one of the topics that came up among my group last nite was the DoD missions, which none of us knows anything about...Smiley: lol

A couple of Questions:

1) these Missions are for a Group instead of a Raid yes?

2) What would be the minimum level toon that couldcome with us?

3) Any Walkthroughs or other resources would be greatly appreciated.

Thanks in advance!

Edited, Fri Jan 6 17:26:11 2006 by Railus

Edited, Mar 15th 2007 8:26pm by Railus
____________________________
Sylthan Hunter ~ 80

SupremeMage Mage ~ 74

Sylthat Warrior ~ 80
#2 Jan 05 2006 at 3:17 PM Rating: Excellent
Equal Opportunity Hater
*****
19,369 posts
Here's a checklist I compiled for DoD missions and their rewards.

I wouldn't recomend going any lower than lvl 65 to do them. Most loot is 65 and 70 required. Some aren't that hard and some are tough. In some the trash hits for 2k. They are a challenge and will usually take a while to complete.

Some info is posted on alla under quest mobs and loot. Some haven't been added yet. Good luck and have fun.

[red]UPDATED: JAN 10 2006;
Updated a couple of loot items:


For Updates, Fixes, or New Info PM me.

Green: Non Progression Mission[green]
[purple]Purple: Progression Mission



Priest/Caster
---------------------------------------------------------------------------
SPELLS/TOMES
---------------------------------------------------------------------------


[ ]68 Spell Missions: Kelliad: Undershore
[ ]68.1 A Rogue's Trust : Pain-Suffused Mask
[ ]68.2 Scouting the City: Loose Weave Neckguard
[ ]68.3 Building the Disguise: Rippled Cape
[ ]68.4 The Search For Illsuras: Deathshed Priest Mantle
[ ]68.5 The Rage of Kelliad: Adorned Acolyte Mask

--------------------------------------------------

[purple][ ]69 Spell Missions: Brovil Palivineg: Corathus Creep
[ ]69.1 The Lost Notebook
( ) [orangered]Normal
: Hivegrime Stone of Thinking
( ) Hard: Hive Silk Mask
[ ]69.2 A Cavern Botany
( ) Normal :Hivegrime Stone of Faith
( ) Hard: Hive Silk Cloak
[ ]69.3 The Search for Clues
( ) Normal: Hivegrime Stone of Warding
( ) Hard: Bloody Drachnid Collarbone
[ ]69.4 Rescue Cicero!
( ) Normal: Hivegrime Stone of Nullification
( ) Hard: Band of Hive Substances[/purple]
--------------------------------------------------

[ ]70 Spell Missions: Jarzarrad the Prophet: Undershore
[ ]70.1 Preemptive Strike
( ) [orangered]Normal
: Faithful Templar Belt
( ) Hard: Voyager Stone
[ ]70.2 Praetorian Guard
( ) Normal: Korlach Signet Collar
( ) Hard: Orichalcum Gem
[ ]70.3 The Fall of Illsalin
( ) Normal
( ) Hard
[ ]70.4 Flight of the Seeker
( ) Normal: Dark Void Shoulders
( ) Hard: Shadowspine Extract
[ ]70.5 Into the Shadows
( ) Normal: Pristine Illsalin Stonecraft Mask
( ) Hard: Preserved Wurine Brain[/purple]

---------------------------------------------------------------------------
GROUP MISSIONS
---------------------------------------------------------------------------


[ ]Bellfast: Corathus Creep
[ ]BF.1 Rescue Fibblebrap (Corathus): Brilliant Mask
[ ]BF.2 Rescue Fibblebrap (Stoneroot): Sporali Elder Cloak
[ ]BF.3 Rescue Fibblebrap (Hive): Worn Corathus Necklace
[ ]BF.4 Rescue Fibblebrap (Korlach): Clear Corathus Shard of Magic

[ ]BF.5 Rescue Fibblebrap (Corathus): Marked Glowing Staff
--------------------------------------------------

[purple][ ]Shadowwalker Dustspirit: Stoneroot Falls
[ ]SD.1 Freeing an Elder
( ) [orangered]Normal
: Earring of Spirtual Fury
( ) Hard: Wurine Shaman Belt
[ ]SD.2 Orb of Subversion
( ) Normal: Ring of Feral Power
( ) Hard: Earring of the Beast
[ ]SD.3 A Plea for Help
( ) Normal: Shadowmane Aegis
( ) Hard: Darkhollow Follower Cloak
[ ]SD.4 Trailing Longshadow
( ) Normal: Wurine Sense Stone
( ) Hard: Shadowmane Swiftness Charm
[ ]SD.5 Confronting a Traitor
( ) Normal: Wurine Arcane Cloak
( ) Hard: Golden Shadowmane Ancestal Mask[/purple]
--------------------------------------------------

[purple][ ]Widdlethorp Gemfinder: Stoneroot Falls
[ ]WG.1 Search for Coral: Faceted Nargilor Band
[ ]WG.2 Learning the Power: Earring of Bitterness
[ ]WG.3 Discover the Secret: Earring of Control
[ ]WG.4 Taking Control: Ring of Travail

--------------------------------------------------

[purple][ ]Coldwind Blackfoot: Nektulos Forest
[ ]CB.1 Misty for You: Lens of Eye-Glass
[ ]CB.2 Eye Bound: Lens of Bound Eyes

--------------------------------------------------

[purple][ ]Mazil Hibbinap: Corathus Creep
[ ]MH.1 Lost Gnomes
( ) [orangered]Normal
: Hivegrime Stone of Willpower
( ) Hard: Hive Silk Pearl Necklace[/purple]
--------------------------------------------------

[purple][ ]Zahn: Undershore
[ ]ZN.1 Deserting the Ranks
( ) [orangered]Normal
: Korlach Sacrifice Plate
( ) Hard: Shiliskin Reef Navigator Fetish[/purple]
--------------------------------------------------

[green][ ]Freemind Cipher: Undershore
[ ]FC.1 The Last Migration
( ) [orangered]Normal
:Illsalin Templar Cape
( ) Hard:Illsalin Templar Medal
[ ]FC.2 Way of the Freemind
( ) Normal
( ) Hard
[ ]FC.3 Remembrance
( ) Normal
( ) Hard
[ ]FC.4 Defending the Grove
( ) Normal
( ) Hard
[ ]FC.5 Progenitor
( ) Normal
( ) Hard[/green]
--------------------------------------------------

[green][ ]Caslir: Stoneroot Falls
[ ]CL.1 Sabotage!
( ) [orangered]Normal
: Hivegrime Stone of Gracefulness
( ) Hard: Dripping Grimcoat Earring[/green]
--------------------------------------------------

[green][ ]Illusionist Zimix: Stoneroot Falls
[ ]IZ.1 Infiltrating the Hive

--------------------------------------------------

[green][ ]Slavetrader Bologore: Undershore
[ ]SB.1 Harvest the Deep
( ) [orangered]Normal

( ) Hard
[ ]SB.2 Shiliskin Subterfuge
( ) Normal
( ) Hard[/green]
--------------------------------------------------

[green][ ]Tisthal Gimblecranz: Corathus Creep
[ ]TG.1 Spies Like Them
( ) [orangered]Normal
: Hivegrime Stone of Musing
( ) Hard: Hive Silk Mantle
[ ]TG.2 Hides You Seek
( ) Normal: Hivegrime Stone of Spirit
( ) Hard: Hive Silk Belt[/green]
--------------------------------------------------

[green][ ]Vorgannoth: Ruins of Illsalin
[ ]VN.1 Last of the Legion
( ) [orangered]Normal
: Illsalin Templar Ring
( ) Hard: Preserved Shiliskin Brain[/green]
--------------------------------------------------

[green][ ]Vorgin: Undershore
[ ]VG.1 Into the Leviathans Lair: Cobalt Weed Belt

--------------------------------------------------

[red]---------------------------------------------------------------------------
SOLO Missions
---------------------------------------------------------------------------


[ ]Slavetrader Arag: Undershore
[ ]SA.1 A Traitor's Fate
( ) [orangered]Normal

( ) Hard
[ ]SA.2 The Coral Bogs
( ) Normal
( ) Hard[/green]

---------------------------------------------------------------------------
RAID MISSIONS
---------------------------------------------------------------------------


[ ]Boss Harrowan: Stoneroot Falls
[green][ ]BH.1 Antraygus, The Sporali King (36 max)

[ ]BH.2 Sendaii, The Hive Queen (54 max)[/purple]
--------------------------------------------------

[purple][ ]Brother Dark Water: Stoneroot Falls
[ ]DW.1 The Council of the Nine (36 max)
( ) [orangered]Normal

( ) Hard
[ ]DW.2 Emperor Draygun (54 max)
( ) Normal
( ) Hard[/purple]
--------------------------------------------------

[purple][ ]Cutfang: Undershore
[ ]CF.1 Bloodeye (54 raid)
( ) [orangered]Normal

( ) Hard[/purple]
--------------------------------------------------

[purple][ ]Nightmoon: Undershore
[ ]NM.1 Matriarch Shyra (54 raid)

--------------------------------------------------

[green][ ]Widdlethorp Gemfinder: Stoneroot Falls
[ ]WG.5 Korlach the Deep Leviathan

---------------------------------------------------------------------------
KEYS/PROGRESSION
---------------------------------------------------------------------------


[ ]The Skull of Den Lord Rakban (+50 saves): an Old Shilskin Fortune Teller: Undershore
[ ]Bellfast Missions 1-4
( ) Fractured Werewolf Jawbone
[ ]Shadowwalker Dustspirit Missions
( ) Fractured Temporal Plate
[ ]Widdlethorp Gemfinder Missions 1-4
( ) Fractured Frontal Plate
[ ]Jarzarrad the Prophet Missions
( ) Fractured Bone Ridges
[ ]Brovil Palivineg Missions
( ) Fractured Werewolf Incisors
[ ]Final Combine
( ) Funeral Shroud of Den Lord Rakban


{ } LVL 1 : Ancient Werewolf Skull
{ } LVL 2 : Skull of the Den Lord
{ } LVL 3 : The Skull of Den Lord Rakban


--------------------------------------------------

[purple][ ]Dreadspire Keep Access: Treddlehoop: Corathus Creep
[ ]TH.1 Scavenger Hunting
( ) Treddlehoop's Signature Monocle
[ ]69.1 The Lost Notebook
( ) Spectacular Image Enhancing Prism
[ ]MH.1 Lost Gnomes
( ) Gold and Platinum Twined Necklace
[ ]ZN.1 Deserting the Ranks
( ) Golden Shilskin Tentacle Ring
[ ]Treddlehoop Turn in
( ) Treddlehoop's Wonderful Monocular Seeing Device

--------------------------------------------------

[purple][ ]DoB Access Part 1:
[orangered]( )ALT ACCESS: Loot Drop of Accursed Blood

[ ]NM.1 Matriarch Shyra
[ ]CF.1 Bloodeye
[ ]DW.1 The Council of the Nine
[ ]DW.2 Emperor Draygun
[ ]BH.2 Sendaii, The Hive Queen[/purple]
--------------------------------------------------

[purple][ ]DoB Access Part 2:
[ ]DM.1 Memories Lost
[ ]Kill Vule, Assemble Monocle of Blood
[ ]CB.1 Misty for You
[ ]CB.2 Eye Bound

--------------------------------------------------

[red]*************************************************************


Melee/Hybrid
---------------------------------------------------------------------------
SPELLS/TOMES
---------------------------------------------------------------------------


[ ]68 Spell Missions: Kelliad: Undershore
[ ]68.1 A Rogue's Trust: Warped Mask
[ ]68.2 Scouting the City: Necklace of the Xillian Scout
[ ]68.3 Building the Disguise: Flowing Cape of Grief
[ ]68.4 The Search For Illsuras: Gilded Shoulderpads
[ ]68.5 The Rage of Kelliad: Hard Layered Mask

--------------------------------------------------

[purple][ ]69 Spell Missions: Brovil Palivineg: Corathus Creep
[ ]69.1 The Lost Notebook
( ) [orangered]Normal
: Hivegrime Stone of Fury
( ) Hard: Drachnid Skin Necklace
[ ]69.2 A Cavern Botany
( ) Normal: Hivegrime Stone of Health
( ) Hard: Drachnid Skin Girdle
[ ]69.3 The Search for Clues
( ) Normal: Hivegrime Stone of Deflecting
( ) Hard: Drachnid Bone Mantle
[ ]69.4 Rescue Cicero!
( ) Normal: Hivegrime Stone of Cunning
( ) Hard: Drachnid Bone Ear[/purple]
--------------------------------------------------

[purple][ ]70 Spell Missions: Jarzarrad the Prophet: Undershore
[ ]70.1 Preemptive Strike
( ) [orangered]Normal
: Cavefish Goggles
( ) Hard: Conqueror Stone
[ ]70.2 Praetorian Guard
( ) Normal: Praetorian Heirloom Cape
( ) Hard: Orichalcum Stone
[ ]70.3 The Fall of Illsalin
( ) Normal
( ) Hard
[ ]70.4 Flight of the Seeker
( ) Normal: Ring of Dark Mists
( ) Hard: Aspiring Gemstone
[ ]70.5 Into the Shadows
( ) Normal: Jagged Choral Choker
( ) Hard: Preserved Wurine Heart[/purple]

---------------------------------------------------------------------------
GROUP MISSIONS
---------------------------------------------------------------------------


[ ]Bellfast: Corathus Creep
[ ]BF.1 Rescue Fibblebrap (Corathus): Luminescent Mask
[ ]BF.2 Rescue Fibblebrap (Stoneroot)
[ ]BF.3 Rescue Fibblebrap (Hive): Pockmarked Gorget
[ ]BF.4 Rescue Fibblebrap (Korlach): Blurred Corathus Shard of Health
[green][ ]BF.5 Rescue Fibblebrap (Corathus):
Razor Sharp Corathus Spear[/purple]
--------------------------------------------------

[purple][ ]Shadowwalker Dustspirit: Stoneroot Falls
[ ]SD.1 Freeing an Elder
( ) [orangered]Normal
: Earring of Wild Rage
( ) Hard: Wurine Runner Belt
[ ]SD.2 Orb of Subversion
( ) Normal: Ring of Feral Fortitude
( ) Hard: Earring of the Feral
[ ]SD.3 A Plea for Help
( ) Normal: Ragepaw Aegis
( ) Hard: Darkhollow Runner Cloak
[ ]SD.4 Trailing Longshadow
( ) Normal: Wurine Feeling Stone
( ) Hard: Ragepaw Swiftness Charm
[ ]SD.5 Confronting a Traitor
( ) Normal: Wurine Bloodlust Cloak
( ) Hard: Ragepaw Berzerker Mask[/purple]
--------------------------------------------------

[purple][ ]Widdlethorp Gemfinder: Stoneroot Falls
[ ]WG.1 Search for Coral: Gilded Ring
[ ]WG.2 Learning the Power: Earring of Wretchedness
[ ]WG.3 Discover the Secret: Barnacle Encrusted Stud
[ ]WG.4 Taking Control: Ring of the Sleeping Leviathan

--------------------------------------------------

[purple][ ]Coldwind Blackfoot: Nektulos Forest
[ ]CB.1 Misty for You: Lens of Eye-Glass
[ ]CB.2 Eye Bound: Lens of Bound Eyes

--------------------------------------------------

[purple][ ]Mazil Hibbinap: Corathus Creep
[ ]MH.1 Lost Gnomes
( ) [orangered]Normal
: Hivegrime Stone of Avoidance
( ) Hard: Drachnid warrior Cloak[/purple]
--------------------------------------------------

[purple][ ]Zahn: Undershore
[ ]ZN.1 Deserting the Ranks
( ) [orangered]Normal
: Deep Dive Pauldrons
( ) Hard: Shiliskin Reef Swimmer Fetish[/purple]
--------------------------------------------------

[green][ ]Freemind Cipher: Undershore
[ ]FC.1 The Last Migration
( ) [orangered]Normal
: Shiliskin Utility Belt
( ) Hard: Illsalin Enforcer Medal
[ ]FC.2 Way of the Freemind
( ) Normal
( ) Hard
[ ]FC.3 Remembrance
( ) Normal
( ) Hard
[ ]FC.4 Defending the Grove
( ) Normal
( ) Hard
[ ]FC.5 Progenitor
( ) Normal: Mask of Due Diligence
( ) Hard[/green]
--------------------------------------------------

[green][ ]Caslir: Stoneroot Falls
[ ]CL.1 Sabotage!
( ) [orangered]Normal
: Hivegrime Stone of Swiftness
( ) Hard: Drachnid Exoskeleton Fragment[/green]
--------------------------------------------------

[green][ ]Illusionist Zimix: Stoneroot Falls
[ ]IZ.1 Infiltrating the Hive

--------------------------------------------------

[green][ ]Slavetrader Bologore: Undershore
[ ]SB.1 Harvest the Deep
( ) [orangered]Normal

( ) Hard
[ ]SB.2 Shiliskin Subterfuge
( ) Normal
( ) Hard[/green]
--------------------------------------------------

[green][ ]Tisthal Gimblecranz: Corathus Creep
[ ]TG.1 Spies Like Them
( ) [orangered]Normal
: Hivegrime Stone of Stamina
( ) Hard: Viscous Grimcoat Ring
[ ]TG.2 Hides You Seek
( ) Normal: Hivegrime Stone of Vitality
( ) Hard: Cold Drachind Mask[/green]
--------------------------------------------------

[green][ ]Vorgannoth: Ruins of Illsalin
[ ]VN.1 Last of the Legion
( ) [orangered]Normal

( ) Hard[/green]
--------------------------------------------------

[green][ ]Vorgin: Undershore
[ ]VG.1 Into the Leviathans Lair: Angled Sword Belt

--------------------------------------------------

---------------------------------------------------------------------------
SOLO Missions
---------------------------------------------------------------------------


[ ]Slavetrader Arag: Undershore
[ ]SA.1 A Traitor's Fate
( ) [orangered]Normal

( ) Hard
[ ]SA.2 The Coral Bogs
( ) Normal
( ) Hard[/green]

---------------------------------------------------------------------------
RAID MISSIONS
---------------------------------------------------------------------------


[ ]Boss Harrowan: Stoneroot Falls
[green][ ]BH.1 Antraygus, The Sporali King (36 max)

[ ]BH.2 Sendaii, The Hive Queen (54 max)[/purple]
--------------------------------------------------

[purple][ ]Brother Dark Water: Stoneroot Falls
[ ]DW.1 The Council of the Nine (36 max)
( ) [orangered]Normal

( ) Hard
[ ]DW.2 Emperor Draygun (54 max)
( ) Normal
( ) Hard[/purple]
--------------------------------------------------

[purple][ ]Cutfang: Undershore
[ ]CF.1 Bloodeye (54 raid)
( ) [orangered]Normal

( ) Hard[/purple]
--------------------------------------------------

[purple][ ]Nightmoon: Undershore
[ ]NM.1 Matriarch Shyra (54 raid)

--------------------------------------------------

[green][ ]Widdlethorp Gemfinder: Stoneroot Falls
[ ]WG.5 Korlach the Deep Leviathan

---------------------------------------------------------------------------
KEYS/PROGRESSION
---------------------------------------------------------------------------


[ ]The Skull of Den Lord Rakban (+50 saves): an Old Shilskin Fortune Teller: Undershore
[ ]Bellfast Missions 1-4
( ) Fractured Werewolf Jawbone
[ ]Shadowwalker Dustspirit Missions
( ) Fractured Temporal Plate
[ ]Widdlethorp Gemfinder Missions 1-4
( ) Fractured Frontal Plate
[ ]Jarzarrad the Prophet Missions
( ) Fractured Bone Ridges
[ ]Brovil Palivineg Missions
( ) Fractured Werewolf Incisors
[ ]Final Combine
( ) Funeral Shroud of Den Lord Rakban


{ } LVL 1 : Ancient Werewolf Skull
{ } LVL 2 : Skull of the Den Lord
{ } LVL 3 : The Skull of Den Lord Rakban

--------------------------------------------------

[purple][ ]Dreadspire Keep Access: Treddlehoop: Corathus Creep
[ ]TH.1 Scavenger Hunting
( ) Treddlehoop's Signature Monocle
[ ]69.1 The Lost Notebook
( ) Spectacular Image Enhancing Prism
[ ]MH.1 Lost Gnomes
( ) Gold and Platinum Twined Necklace
[ ]ZN.1 Deserting the Ranks
( ) Golden Shilskin Tentacle Ring
[ ]Treddlehoop Turn in
( ) Treddlehoop's Wonderful Monocular Seeing Device

--------------------------------------------------

[purple][ ]DoB Access Part 1:
[orangered]( )ALT ACCESS: Loot Drop of Accursed Blood

[ ]NM.1 Matriarch Shyra
[ ]CF.1 Bloodeye
[ ]DW.1 The Council of the Nine
[ ]DW.2 Emperor Draygun
[ ]BH.2 Sendaii, The Hive Queen[/purple]
--------------------------------------------------

[purple][ ]DoB Access Part 2:
[ ]DM.1 Memories Lost
[ ]Kill Vule, Assemble Monocle of Blood
[ ]CB.1 Misty for You
[ ]CB.2 Eye Bound

[black]--------------------------------------------------



Edited, Tue Jan 10 13:17:02 2006 by MentalFrog
#3 Jan 05 2006 at 3:24 PM Rating: Decent
Scholar
*
133 posts
Excellent post.

Whats the difference between 'spell missions' and 'group missions'?
#4 Jan 05 2006 at 3:28 PM Rating: Excellent
Equal Opportunity Hater
*****
19,369 posts
The only difference is once you complete the series in a spell mission you get a spell or tome. All the spell missions are done by groups.

Also note the linked rewards. Everyone in the group gets a reward. There's the caster/priest rewards and the melee/hybrid rewards. There's usually a chest or named mob drop item as well. So when a group of 6 people do a mission everyone gets something at the end. So you don't have to worry about winning any rolls. Smiley: yippee
#5 Jan 05 2006 at 4:12 PM Rating: Good
Scholar
***
1,907 posts
Awesome, rate up for you Frog. We need a sticky on this thread like we do on monster missions.

Smiley: bowdown
____________________________
I'm not as think as you drunk I am.

The Latest OnTheSubjectOf ~ 2 New jokes (whenever the webmaster feels like updating them) for your laughing convenience. Other kool stuff.
#6 Jan 05 2006 at 4:19 PM Rating: Decent
***
1,972 posts
I second that Kelti and Rate up MentalFrog...Awesome work there!
____________________________
Sylthan Hunter ~ 80

SupremeMage Mage ~ 74

Sylthat Warrior ~ 80
#7 Jan 05 2006 at 4:39 PM Rating: Decent
Scholar
49 posts
Make that a 3rd "great job" and another raise on the post rate!

Is there any chance the admins can sticky this subject (ie - like they did with the MMs)?
#8 Jan 05 2006 at 4:41 PM Rating: Decent
I would've liked to see some better formatting, but it was a nice attempt. I rated you a "default". Smiley: sly
#9 Jan 05 2006 at 4:59 PM Rating: Decent
Scholar
***
1,084 posts
MentalFrog for President (for Life)!
#10 Jan 05 2006 at 8:30 PM Rating: Decent
Scholar
**
375 posts
anyone know of a way to check what tasks you have done?

i have all of the spell task completed. but as i was doing those (i made sure and wrote down all the ones i had done)i was also doing a belfast, leviathon here and there, and alot of others for the clicky resist mask reward, but i didn't keep track. and i have no idea what i have and have not done. i think i need 3-4 various ones to complete the mask, but don't know what ones!

anyone know of a way to check?
____________________________
Keyera
75 Cleric
Undivided Faith
Drinal
Best cleric site ever: http://www.eqcleric.com
#11 Jan 05 2006 at 8:46 PM Rating: Good
Scholar
***
1,907 posts
For the spell progression, how do you get the spell, do all 5 and you get it or what?
____________________________
I'm not as think as you drunk I am.

The Latest OnTheSubjectOf ~ 2 New jokes (whenever the webmaster feels like updating them) for your laughing convenience. Other kool stuff.
#12 Jan 05 2006 at 10:21 PM Rating: Decent
Scholar
**
375 posts
for 68 spell, you need to do all 5, in any order.

for 69 spell you need to do all 4, in any order

for 70 spell, you need to do all 5, in any order.

once you complete a "set" i had to hail "Brother Something" in Undershore, near the tents. sorry i forget his last name.
____________________________
Keyera
75 Cleric
Undivided Faith
Drinal
Best cleric site ever: http://www.eqcleric.com
#13 Jan 06 2006 at 3:39 AM Rating: Decent
Scholar
**
647 posts
Frog for Prez!
____________________________
Friends dont let friends do tradeskills. - Jonwin
#14 Jan 06 2006 at 3:41 AM Rating: Excellent
Equal Opportunity Hater
*****
19,369 posts
Keyera wrote:
anyone know of a way to check what tasks you have done?

i have all of the spell task completed. but as i was doing those (i made sure and wrote down all the ones i had done)i was also doing a belfast, leviathon here and there, and alot of others for the clicky resist mask reward, but i didn't keep track. and i have no idea what i have and have not done. i think i need 3-4 various ones to complete the mask, but don't know what ones!

anyone know of a way to check?


That's the main reason I made this check off list. When I complete a mission I put an X in the box for it. There's so much to DoD and it's a lot to keep track of without a list. There's no way in game to keep track.

However if you saved all the loot you can tell which ones you have done based on that. Each mission has a specific loot reward. So just match those items to the mission it came from and check it off. If you have the 68-70 dod spells/tomes you can check those off as well. Other than that I don't really think there's a way.
#15 Jan 06 2006 at 4:21 AM Rating: Decent
Scholar
**
375 posts
only a couple items of the loot did i actualy use, so 95% of it i destroyed :-(

guess i just keep trying to hail the npc now and then to see if i get an update ;-)

as i am always doing them with guildies, will start keeping track now tho.
____________________________
Keyera
75 Cleric
Undivided Faith
Drinal
Best cleric site ever: http://www.eqcleric.com
#16 Jan 06 2006 at 9:24 AM Rating: Decent
16 posts
I am trying to figure out where and how to get the Blurry lens. Is it a quest?

Thanks for any Info



Edited, Sat Jan 7 05:27:59 2006 by Sasquate
#17 Jan 07 2006 at 8:38 AM Rating: Default
14 posts
Wonderfull post. Well done.

I am ticked off at SOE however. I worked my donkey off to get these done, and grumbled when I saw the loot. Then SoE says they have 'upgraded' the rewards for doing these after I destroy the old stuff. (I mean WOW it was junk loot) So now I have to go thru all that again?

Thank you SoE for making me go thru your silly content twice. If SoE had any brains they would see I hve DONE these and simply allowme to go hail the NPC and get the updated reward. Instead I am so disgusted with this expansion I barely play anymore.
Great Work SOE.
#19 Jan 07 2006 at 12:31 PM Rating: Default
**
326 posts
This really sucks! Its is post like this that tempt us low mortal to do things we shouldn't
Now I am tempted to find someone to PL me from 55-65

Rate up on this and 5 other posts for Frog
____________________________
Trablin Goodfight
Defender of the Tunare
63 Pally
31 Monk
33 Cleric (buff mule to be)
24 Shammy
16 druid (buff mule for other toons)
11 Warrior (bazaar mule)
#20 Jan 07 2006 at 7:08 PM Rating: Decent
That post kicks *** man.

I gotta say, the progression is worse than PoP progression. So many **** things to do.
#21 Jan 08 2006 at 12:19 PM Rating: Good
Scholar
20 posts
#22 Jan 08 2006 at 12:20 PM Rating: Decent
*
60 posts
Excellent information! Members of my guild have been asking about this recently and I have found the answers in your post! I hope you don't mind if I copied your info to our guild forms (giving proper credit, of course!)

Thank you for your hard work.
____________________________
Euzena Pureblade, Paladin of Tunare
http://www.magelo.com/eq_view_profile.html?num=1051295
#23 Jan 08 2006 at 5:06 PM Rating: Default
36 posts
Great post Mentalfrog

There is, however, one slight adjustment

Freemind Cipher FC2 - FC5 are monster missions and not really part of any progression. 2 are half group MMS the other 2 are full group.

FC1 is the only "real" mission
#24 Jan 08 2006 at 11:29 PM Rating: Good
Equal Opportunity Hater
*****
19,369 posts


Yes that site does have a lot of the information. However I made my list in the form of an easier to use check off list. DoD has a lot of info to keep track of and no way in game to keep track of what you have and haven't done.

I don't take credit for all the information. I give that credit to all the players, and sites who helped to provide that information. This list was originally formatted for me and my guild to use as an easy to use checklist of DoD. I basically moved it over and removed some of the formating to fit alla's site.


As far as some of the missions not being included in progression I already know that. Basically I tried to make it more a checklist of things that are in DoD. While some missions aren't included as progression you need some of them to access farther missions that are. I also included the rewards because while some might not be progression the rewards might be worth the effort.

All this information is available through other sites. Alla however is a site I like to use more than any other. My list is a compilation for Alla users to print, copy, and use to help them keep track of a lot of information. That's what this site is for and that's why I posted this list.

With that in mind anyone may use it in any way that helps them or their guilds. Modify it or change it how you see fit. If there is any changes or updates or wrong information in it please pm with any info and I'll make the updates.
#26 Jan 10 2006 at 4:45 AM Rating: Good
Equal Opportunity Hater
*****
19,369 posts
Updated with some loot fixes and color coded the progression and non-progression missions.
#27 Jan 10 2006 at 11:39 PM Rating: Decent
crud, the 69 and 70 spell missions have to be done in order?
____________________________
75 Wizard of Karana on Druzzil Ro
#28 Jan 11 2006 at 1:21 AM Rating: Good
Equal Opportunity Hater
*****
19,369 posts
niah wrote:
crud, the 69 and 70 spell missions have to be done in order?
The answer is yes and no.

You can do the quests in any order to recieve the spells. However in order to obtain the missions you have to do them in order.

For example let's say I'm a cleric and I do 70.4 70.5 and 70.1 In order to get my 70 spell I need to complete 70.2 and 70.3. I cannot obtain the 70.3 quest until I complete the 70.2 quest. My friend the tank however has done the 70.2 quest so he can obtain the quest for our group.

I hope this isn't too confusing. Basically you can do any quest at any time. However the person getting the quest for the group is limited by which ones he has completed in order.
#29 Jan 14 2006 at 1:29 AM Rating: Decent
Scholar
**
375 posts
here is a little detail to some of the actual tasks for the +50 resist clicky mask. a guild put it togther. he is a troll, so he speaks a little diferent at times ;-)

--------------------------------------------------------------


there are 5 parts for this, each give you a clicky with 50 to one resist, once you have all they can be combined into a mask with 250HP and stuff and a clicky with 50 resist all. this clicky stacks with all other than the "form" clickies. like form of stability..
the arcs each consist of 5 missions, thou in 2 of these the 5th mission do not have to be completet to recive the clicky.

69 spellmission=poison
70 spellmission=disease
bellfast arc= fire
shadowalker arc=cold
gemfinder arc=magic

bellfast arc.
mission 1:
the basic of this, there are 3 kinda of normal mobs, about same in numbers it seemed. they hit for like 700 max but usually pretty low as buzak recall.
only 1 of the 3 is mezzable, but since most pulls in this zone will be 3-5 mobs there will usually be 1-2 of these you can mezz. so chanter/bards are definitly a good asset here. also you will need a offtank unless you have a tank who can keep aggro on 4 mobs at once.
a puller of sum sort might be needed to split the worst pulls as well.
there is a named pretty close to the end whoose meat you need to loot, but it didnt apear to require too much.
you then hand it in to NPC in the end to get the quest gem.
it apeared a item spawned on the ground when you zone in you need, this is the same as the person who got the mission recived at that point.. not sure about this. but hand in the gem, and that item from same person, and make sure NOONE is zoning while you do it. not sure if people have to be in the same zone thou..
the zone is pretty much 1 way with just a slight detour to a dead end on the way. so you wont get lost.

mission 2.
would advice for a real puller here, mobs hit for about 900 max still not too bad avr dam, like RcoD mobs buzak would say. pulls are about 2-3 most times with no splitting, but there are spots where they come in hordes. all mobs are mezzabe and about half are undead
take all left turns in this dungeon should lead you to where the named is. hees a bit tougher than in mission 1 but guessing any UF tank can deal with it.
the worst part of this is getting to the ZI actualy. its on the warewolve island in stoneroot in NW part of zone. in the tunnel there is a big door on the left, and that doos is surrounded by mobs, and the 1 mob just in front is a named or PH which in both cases see invis. so make sure weaker players can get in before you leave em behind. the named hits for about 2k and is unslowable. so dont try to clear him unless you are sure you got a hardcore tank.


mission 3:
for this you will need chanter, snarer, tank and healer. another slower is alo good due to chanter will be buisy mezzing. a puller can perhaps be nice but buzak pulled this with 2-3c mobs each pull np.
jo will need desnt dps for this as well.
instanced in the hive. again getting to the instanced is a challenge in inself and can take sum time if people start ******** around.
you only have 3 hours to complete this, so make sure all group knows what they are doin and is ready before jo get mission.
you can head up the west wall at ZI and levi across to the living bridge, this is the safest way usually. then head up to the 3th hive, go inside and follow slope up on rifgr side, take first tunnel out. in this tunnel there is a web trap. make sure everyone run through it and dont sop anywhere near it. if they do a AE effect that removes inviss will take hold. at the end of the tunnel just go across room and the entrance is just on right hand. make sure you con mobs for see invis otw since sum can see.
phase 1. zone with alot of spider roamers of up to RS hardness, alot of casters and healers thou, so be aware of gaters. start clearing out the big room jo start in, about 3 roamers come pretty close so pull mobs all the way back untill those roamers are dead. clear all roamers and left side mobs up untill you get to a tunnel west.(2 mobs in tunnel roaming as well) have group stay near ZI still, and start pulling through the tunnel, there is 3-4 roamers in there as buzak recall so be carefull. pull the 2 mobs to the right of tunnel then. then continue north a bit and you get to another tunnel leading to a small room. named is in there with about 7 mobs. pull front 2 mobs first, might be another add from roamer. named wont activate untill jo get cose to him(and hees tethered to room anyhow) clear the room of adds, can leave the far away mob on each side thou. now DONT engage named yet..
go back to first tunnel and start clearing the mobs south.
this will lead jo down to another room after killing about 5 more mobs.
at this time make group move in and south close to this new room so you dont have to pull so far. start clering the south room now, it expands a bit east as well, think there is about 8-10 mobs in there.
once the path is clear move group into north room where named is, pull him and hurt him.. hees as easy as normal mobs other than hees got more HPs. at abou 20-30% he runs away and the zone start shaking. after this point you cant zone back to normal hive. let him run and take group back to the south room, make sure group stays together so if sumone gets aggro noone dies. east wall of south room there is a door leading to a new instanced.
phase 2. this zone is a big spiral down ending in a pretty big room. you could ofcause fight all the way down, but there is alot of mobs, and time is often scarce here.. get invis and levi on group, go just outside and look down ono the right. there you will see a outspring on the wall about halfway down where your group will land.
once your group is there make everyon look north to the bottom end of the ramp goin into the big room.
con all the roamers nearby to see which see invis, there is 3 mobs on stairs and 1 on the floor roaming close. once the time is best move group to the buttom of the ramp fast. engage mob and mezz adds. once roamers are dead just pull the 2 mobs a but east. then pull the named which is in the middle at about 35% health still. kill him and loot gem, this finishes quest, dont have to return to bellfast. a chest spawns where boss was. dropped boots with about 170HP and stuff for buzak.


shadowalker arc:
shadowalker missions

mission 1. instanced in stoneroot.
this mission is pretty simple, clear all spiders till you ge to the left spire, you will have pulls of up to 3 mobs if no real puller. mobs hit very weak, like 700 max 300 avr. clear main floor of spire, pull 2-3 guards upstairs by the stair. then sumone head up, the NPC is up just on the right. hand him the note.
a named spider will then spawn outside in the area jo cleared to get to the spire. he hits for about 1200 and is slowable, so no issue. he does spawn a add every 60-90 secs. these adds are unmezzable and unsnarable. but they dont run too fast and dont summon.. so if you have sumone who can get aggro fast kite them around. they have fairly high HPs, so keep dps on named and burn discs. named drops a key, give this to the NPC and you are done.


mission 2:
same instanced. this time invis and levi group. then head to NW corner and climb the east wall up on top. from there you can levi across to the bridge. clear the bridge all the way up to the top NW hive. (make sure to controll push dont want mobs falling off) then you clear that entire hive. be carefull when clearing the top floor where the named is, might wanna pull mobs 2 floors down and fight em to avoid aggro.
the named here is kinda tricky, its good to have sumone leader who have findPC leader AA.
he hits for about 1500 and is slowable, not too bad. cant be snared thou. at sum % life he ports to another floor, and summons sumone down with him, then all others have to rush to him. he does this 2-3 times. when hees almost dead he can throw a AE blind, and will then start running down the bridge. buzak is pretty sure he have a set point on the bridge where he stops for you to catch up and kill him. but in any care follow him fast, seemed he hit a little harder at this point(or might have been because buzak didnt reslow..) once hees dead he drops a orb you hand in to shadowalker to complete quest.

mission 3:
instanced in undershore.
you need kill 20 random warewolves(which you will before getting there np) and then hand in orb to NPC in NW room on map. buzak followed north path there. there was a pretty weak named about midway there. sum mobs see invis but most dont. so it can be worth checking out.
had sum wierd aggro in there thou, so a offtank or CC would be advicable.
it pure and simple thou, get to his room and clear it. give him the orb and you are done(might have to hail shadowalker first thou..)

mission 4:
this is a very tricky mission, you need to follow a NPC, but you cant get too close to him. if you get too far behind you fail as well. he will move, then stop and adds will spawn. you kill adds and he start moving after a while(not completely sure if his movement is timed or based on when mobs are killed, but he never startet moving before they were dead for us) only part where we got behind once was when he athed across area with alot of beetles on the river shore. you need to have group invissed for that and you can just walk along. make sure once he stops you are in a spot where no adds are. he spawns 2-4 spiders each time which hit for like 700max. again CC or offtanking is needed. he ends up speaking to named at entrance to stoneroot zone, and then the named charge you. kill named and you win. named is unslowable but not too bad.

mission 5:
same instanced as mission 3, and named start in same spot as well, but in this one you should clear every mob in the zone other than in the first big room, specially incl the small rooms.
mobs hit weak same as others and they can be pulled 2-3 and mezz or offtank adds. once you killed all the mobs around the zone. he hits not too bad, about 16-1700 max, he have a AE blind thou, not sure on what resist. once hees at about 70% he will tele away to the room in south part. go down and engage him again. from there he teles to NE room. in there we had sum issues.. not sure if he banished sum people away or people just screwed up. once hees dead(or before) there is a chest in the NW small room. loot the orb. and you are done


gemfinder arc:

mission 1.
this zone is nasty all the way through. you start in a pond just beside a non-water area. in this area in 3x3 mobs. if you have to fight here pull mob all the way to the back of the pond to avoid adds. usually there is a couple see invis mobs here, but can get lucky with none. clear the see invis mobs and invis across.
drop down the water and thay right there. in this tunnel there is 3 roamers, pull one to you when all are ready and make sure you dont push it up on land where it will aggro the mobs you passed. after you killed all 3 roamers move forward just a bit so all can see the entrance to the nxt room.
this room is underwater, and its filled with roaming snakes, again only sum see invis, but if you have desent dps you can clear this area pretty fast. about 8 mobs. issue with all the pullin rooms underwater is getting singles, since they all roam and have wierd pathing can be hard, buzak used petpulling all the way with succes.
once room is clear move group across and into the tunnel. clear the nxt tunnel and move group so can see nxt room again.
underwater same principle as last time, this time make sure you clear to the tunnel going west, also clear mobs inside that tunnel. depending on killing speed might have to move group out of tunnel towards new tunnel to avoid repops(they are pretty fast in there) once you move group into nxt tunnel it will lead to last room for this mission.
in there is 6 guards, 2 priests and 1 arch priest.
only guards are targatable at start, kill them.
then the priests. singlepulling can be a bit hard, but is HIGHLY recomended since they have tons of mana and keep healing.
then move group all the way into the back of the room. this will aggro the high priest so tank get on him. he dont hit bad and is slowable. at 75, 50 and 25% he will spawn 5 adds. these are quite weak and not many HPs. will need atleast 2 offtanks (most melees can do this here) or CC for this part buzak would say. so once adds spawn all dps adds and so on till he is dead. there is a chest in the room with the item you need. loot and return to gemfinder with it.
mobs respawn in room btw, so once you start killing in there be awware not to take too long time.
mobs hit about same as MPG buzak would guess.. perhaps a little less. waterfights sucks thou, if CC or healer gets aggro they have trubble casting. as you will get adds many time in this zone need offtank or CC. they can be rootet with good succes as well.

Mission 2.
same as mission 1 untill where you took west tunnel.
here you take north tunnel. it leads to area with basilisks, abous as hard as snakes, same tactic as other rooms, clear it of basilisks. on west side on land there is the yound slitheran. the person who got mission got a item to charm it. move all group up on land to the snake, then charm it. BTW, make sure the person who gets mission is not a petclass. after charming snake you wont be able to controll your own pet.
the zone shakes a bit and sum snake protectors spawn round the zone, they are not much harder than normal mobs. now basicly you just clear way back to ZI. need to kill 4 guardians otw, but they are on the path pretty much. once you killed the 4th you can invis to ZI if possible, but either way have to exit through ZI. then go hail gemfinder and you are done.

mission 3:
simple collect mission, 8 drops from snakes, and 4 from the basilisks at the end. no surprices. very easy. give loot to gnome and you are done.

mission 4:
get group all the way north past the room with the basilisks. there is a small room where korlach, the leviathan is slumbering. he cons KoS but is not targatable in this mission. in the middle of his room there is a tunnel down the bottom. follow this east, untill you see land. clear the runnel of mobs if there are any. keep the group in the water.
in this room there is a named spider in the middle near a orb. there are severl roaming orcs in this area. make sure you get them all pulled before engaging the named. once all are gtg get on land and pull the named, he quads for about 2k as buzak recall. no rampage, and slowable. generally hitting hard. you will need a hard tank or spothealer for this. also during this fight, about 6-7 times the orb will heal named.


mission 5:
this is a very special mission, all the mobs have changed to red con snakes that dont see invis, all the traps are removed.
what you do is invis all the way to the basilisk room, this time the leviathan is placed in the middle with about 6 snakes around it. it dont see invis either.
place group on land on the west side, then puller will get the adds there.
named is permarootet so can pull adds np, the adds are hitting for less than MPG mobs but are unmezzable. these adds dont respawn.
the named fight.. quads for 2k and flurry. no rampage and is part slowable. ┬┤just west of named there is a low water spot where the tank can stand and be above water while hitting named. will be max melee or close thou. others can position on east call and inch forward to find the spot above water they can be in. shrink might make you go under water, not sure...
med to full, debuff the named and engage. at about 80% it will give a message saying it lowers its mental defences to heal itself. mob will return to 84% and the person who got the mission have 4 secs to hit mob with the clicky he got, after those 4 secs he sends a emote about defences are restored. the problem here is that the clicky have 5secs casttime.. so have to chainclick it once mob gets near the point, and then duck when spell is almost cast to cansel if you havnt gotten the emote! when you hit the mob with this clicky, right time or wrong, if will spawn a add of same dificulty as other trash mobs here.
after hitting the mob succesfull 6-8 times buzak think.. you will get some new emotes, first one with its look becomes distant, then one about it starting to look blank. and then last one with it waking up again and attacks with new fury!
at that point 6-10 adds spawn on top of it, same type as others. we wiped here, so all rest is theory.. but named never gave message that defences were restored after last event, so we were thinking that perhaps hitting it again with clicky, perhaps several times would have preventet that it woke up again, and/or spawning the adds. if not this is certainly a raidmob.

Buzak Ubertroll & fluffy ubergater
____________________________
Keyera
75 Cleric
Undivided Faith
Drinal
Best cleric site ever: http://www.eqcleric.com
#30 Feb 22 2006 at 11:33 AM Rating: Decent
42 posts
I also made a chart/checklist in excel format listing the missions, which are related, links to the missions and to the cursor loot. You may find a copy of the file here.


____________________________
Willowynn Whispers
Amazon Storm
7th Hammer
#31 May 18 2006 at 9:14 AM Rating: Decent
Gotta list of the possible Chest loots from the 69 and 70 missions?
#32 Jun 04 2006 at 6:11 AM Rating: Decent
*
53 posts
Just wondering, how many people have to be in the group to recieve a mission? I often hear about necro's solo/kiting some of these and was wondering if you can get the missions with say, a group of 3 or 4? Thanks.
#33 Jul 01 2006 at 7:56 AM Rating: Decent
Guru
Avatar
***
2,627 posts
If you keep a log file: Open the log (found in eqdirectory/LOGS/eqlog_charname_server.txt in something that can handle it, like WordPad. Search for the phrase "] You have been assigned the task" without the quotation marks ("), and that'll let you know which tasks you have attempted.

If you're not sure if you completed it, you can always look it up to get the jest of the task, and remind yourself about it. You should know from the task / quest description whether you completed it or not.

MentalFrog gave the task/quest name and the zones they are in the list, you can look them up by going to Quest - By Zone, and going to that Zone, then Quests for that Zone, then the actual task/quest name.

Yther Ore
#34 Jul 17 2006 at 12:26 PM Rating: Decent
30 posts
On a mission a couple days ago, one of our group members was going to log to his alt to get credit for the mission but when he zoned out, it restarted the mission entirely. Is this now the norm? Can you zone out at all (ie to clear aggro)? What if someone goes LD.... is group just screwed? I'm really kinda lost as to what happend and how and why. Any explanation would be appreciated.
#35 Nov 17 2006 at 1:48 AM Rating: Decent
2 posts
call for help about 69.4 miss i can't find any loot form finally named and chest
<email removed>

Edited, Nov 17th 2006 at 1:55am PST by zbandlx
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 68 All times are in CDT
KC13, tatankaseventh, Anonymous Guests (66)