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Silly armor questions. Follow

#1 Aug 18 2011 at 1:33 PM Rating: Decent
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So, I just started playing again as I'm sure a lot of people have :P

I was wondering a few things.. I might have the answer to them, but I just want to make sure, lol.

Okay, when you're looking at specs on Armor and it says "20 ability Modifier" in blue.. what exactly does that mean? And I'm assuming now you can add augments to your armor? Because I picked up a few on a quest line.. I was wondering how exactly you go about adding them.

Edited, Aug 18th 2011 3:46pm by wallflowerr
#2 Aug 18 2011 at 5:37 PM Rating: Good
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Ability Mod itself is a math equation. So an example would be a spell or heal that does 1000 damage (without crits or AA, just go with it). Ability mod adds to the base amount (and crit amount) of that initial 1000. It does have a cap though, its 1/2 the spell damage. So if you have 499 ability mod, your spell will now do 1499, but if you have 502 ability mod, that spell will only do 1500...because half of 1000 is 500.

So the larger the damage/heal amount on your abilities, the more ability mod you benefit from having. It does effect dots, and heal over times as well as crits like I mentioned.
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#3 Aug 20 2011 at 5:32 PM Rating: Decent
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I was wondering if you can answer another silly question :P

my friend was talking about deity quest? What are those?
#4 Aug 21 2011 at 4:31 AM Rating: Good
Every character can choose a God to worship. Each God has a series of quests that allow that character to become a follower. There are several rewards including one at end of the quest chain that gives you a nice pet. IRRC, you'll need to be somewhere in your 50's or 60's to complete the chain although you can begin it much earlier.
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#5 Aug 21 2011 at 12:06 PM Rating: Excellent
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60 or 65 I believe. Only did the Bristlebane one on my Troubadour, never really looked into them otherwise.
#6 Aug 21 2011 at 1:04 PM Rating: Excellent
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But we have guides! http://eq2.zam.com/wiki/Deity_Quests_%28EQ2%29
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