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#1 Jul 08 2011 at 3:46 PM Rating: Excellent
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Feldon at eq2wire is blogging in real time at the EQ2 panel right now. I'm really liking what I'm hearing about this expansion.

Mercenaries and a dungeon finder
Beastlords
Revamp of Freeport (becoming a quest hub for all levels and PQ's in CL)
Tradeskill apprentices
Dungeon builder (eventually leading to a housing builder)

So much cool new stuff! Is it November yet??
#2 Jul 08 2011 at 3:51 PM Rating: Good
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Beastlords


Yay
#3 Jul 09 2011 at 12:07 AM Rating: Excellent
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There was definitely some cool stuff we heard more in detail today and I haven't looked yet at eq2wire but feldon was working hard at getting the word out. Calthine and I can't keep up with his crazy reporting skills but we're hoping to get something up soon when we can actually find more then 10 minutes to sit still together. :)

I am working on uploading some pics tonight, will edit with the link once they're up.

edit: Here's my flickr photos so far, probably won't upload any more until I'm back home early next week. A few of the pics came out really blurry but most seem to have survived ok!

Edited, Jul 9th 2011 3:24am by Cyliena

Edited, Jul 9th 2011 3:28am by Cyliena
#4 Jul 09 2011 at 5:05 AM Rating: Excellent
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All I have to say is...

Frickin' flying SQUIRRELS.

Do want nao!!!
#5 Jul 09 2011 at 5:11 AM Rating: Excellent
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Cyliena wrote:
There was definitely some cool stuff we heard more in detail today and I haven't looked yet at eq2wire but feldon was working hard at getting the word out. Calthine and I can't keep up with his crazy reporting skills but we're hoping to get something up soon when we can actually find more then 10 minutes to sit still together. :)

I am working on uploading some pics tonight, will edit with the link once they're up.

edit: Here's my flickr photos so far, probably won't upload any more until I'm back home early next week. A few of the pics came out really blurry but most seem to have survived ok!

Edited, Jul 9th 2011 3:24am by Cyliena

Edited, Jul 9th 2011 3:28am by Cyliena

I commented on a few pics (MJ66) I liked the "decorate Vox's Lair while she's out" haha.
#6 Jul 09 2011 at 8:45 AM Rating: Excellent
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Yeah the Vox thing sounds like it'll be funny! :)
#7 Jul 11 2011 at 5:45 PM Rating: Excellent
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I'm currently uploading the rest of my pictures, they'll be available at that link by the end of the night. Need to move them into the set and probably rearrange them some, as well as delete any crazy blurry and/or dark and useless ones... not to mention 150+ pics take awhile to upload anyways. Smiley: grin

edit: Too tired to rearrange and prune out crappy ones, but they're all in at that link now. Somehow a partial of one of my Bellagio fountain videos sneaked in as well. Smiley: lol

Edited, Jul 11th 2011 8:53pm by Cyliena
#8 Jul 12 2011 at 5:45 AM Rating: Good
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Nadenu wrote:
Feldon at eq2wire is blogging in real time at the EQ2 panel right now. I'm really liking what I'm hearing about this expansion.

Mercenaries and a dungeon finder
Beastlords
Revamp of Freeport (becoming a quest hub for all levels and PQ's in CL)
Tradeskill apprentices
Dungeon builder (eventually leading to a housing builder)

So much cool new stuff! Is it November yet??



Mercenaries? Huh, they're turning EQII into EQI? I don't see the need for those myself, it might make some aspects of the game too easy (yes, I know, I'm whining a bit here, sorry!). Is there really that big a demand from the community for this to fill up empty group spaces?

Beastlords ought to be fun, Freeport gets another revamp? (yes, I'm calling the ruins of West Freeport a revamp :D) Hopefully they won't forget Qeynos! (I'm a goodie, Qeynos hasn't changed since the beginning if memory serves me correctly)

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#9 Jul 12 2011 at 7:03 AM Rating: Excellent
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I'm fairly leery on mercs myself, especially having used them extensively in EQ1. I can see how they'd be helpful for some classes that are weaker or even tiny guilds wanting to try heroic content but overall I think the game would've been fine without them.

However, the detail the panel went into on them sounded pretty neat. They're aiming for each race to basically behave differently: examples given were maybe a Dark Elf healer would be more of a battlepriest and a Halfling healer would possibly run in terror when there's a few too many mobs. It sounds like their city of origin might also affect behavior.

So like I said, personally I'm iffy on them, but we'll see. If anything it should get some money sucked out of the economy.
#10 Jul 13 2011 at 8:23 AM Rating: Decent
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Cyliena wrote:
I'm fairly leery on mercs myself, especially having used them extensively in EQ1. I can see how they'd be helpful for some classes that are weaker or even tiny guilds wanting to try heroic content but overall I think the game would've been fine without them.

However, the detail the panel went into on them sounded pretty neat. They're aiming for each race to basically behave differently: examples given were maybe a Dark Elf healer would be more of a battlepriest and a Halfling healer would possibly run in terror when there's a few too many mobs. It sounds like their city of origin might also affect behavior.

So like I said, personally I'm iffy on them, but we'll see. If anything it should get some money sucked out of the economy.


True, they were quite handy in EQI I have to admit. But in that game, it's quite hard to level on your own, and with not that many people playing or at least levelling new characters I had to use a healer merc, but it's never better than the real thing.

But that's just never a problem in EQII imo. Sure, a soloing player will not run tough instances or quests when they're green or better, at least not levelling up; but with mentoring and the chronomages, that's not that hard anymore either.

I'm not sure they'll create merc healers or tanks that will be able to replace actual people in raids or tough instances. And for soloing, I really can't see the need for them.
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#11 Jul 13 2011 at 12:19 PM Rating: Excellent
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Zieveraar wrote:
And for soloing, I really can't see the need for them.

Then you must not play an assassin. Smiley: glare
#12 Jul 13 2011 at 3:36 PM Rating: Decent
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Nadenu wrote:
Zieveraar wrote:
And for soloing, I really can't see the need for them.

Then you must not play an assassin. Smiley: glare


Really? I always thought that class had it easy. Monks are easy to level, no problems whatsoever to solo. I suppose I could just be a bit prejudiced :D
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#13 Jul 13 2011 at 4:01 PM Rating: Excellent
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Zieveraar wrote:
Nadenu wrote:
Zieveraar wrote:
And for soloing, I really can't see the need for them.

Then you must not play an assassin. Smiley: glare


Really? I always thought that class had it easy. Monks are easy to level, no problems whatsoever to solo. I suppose I could just be a bit prejudiced :D

I'm ok against two mobs. Maybe three, depending on their difficulty. More than that? Surprise adds? Dead assassin a lot of the time.
#14 Jul 17 2011 at 1:25 PM Rating: Decent
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Nadenu wrote:
Zieveraar wrote:
Nadenu wrote:
Zieveraar wrote:
And for soloing, I really can't see the need for them.

Then you must not play an assassin. Smiley: glare


Really? I always thought that class had it easy. Monks are easy to level, no problems whatsoever to solo. I suppose I could just be a bit prejudiced :D

I'm ok against two mobs. Maybe three, depending on their difficulty. More than that? Surprise adds? Dead assassin a lot of the time.


Now that feeling I know. I suppose the biggest difference is feign death, that's a vital part of the monk.

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#15 Jul 31 2011 at 8:23 PM Rating: Good
Where are you guys reading about an expansion? Link please! I had no idea.
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#16 Jul 31 2011 at 8:59 PM Rating: Excellent
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popcornshowers wrote:
Where are you guys reading about an expansion? Link please! I had no idea.

See, if people read my "Read Here!" thread on top, they'd see that!!! Smiley: lol

Here's our coverage of it (Age of Discovery, due in November): http://eq2.zam.com/story.html?story=26985
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