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Is it worth playing if I plan to solo?Follow

#1 Mar 02 2011 at 12:17 AM Rating: Good
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I played for the free month and stopped, and then was invited back to WoW for 7 days. I find that a lot has changed in WoW but it is still very solo friendly, that's what got me thinking of EQ2. I know there is a lot to complete, especially Lore and Legend, I like those. But is it worth going into EQ2 to solo about 95 percent of the time?

My main was a wizard and since they can't heal themselves, will that be a problem? What are some things one can do solo? Also, how hard is it to find a group for an occasional dungeon? Thanks for the help in advance.
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#2 Mar 02 2011 at 12:52 AM Rating: Excellent
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It is entirely possible to play EQ2 solo and love it! Wizard is one of the classes people seem to prefer for soloing, 'cause they have high DPS. Want to find a group? Talk in the world-based level channels! Join a guild!

There's LOTS to do: Solo Progression (EQ2)

EQ2 managed to support several different playstyles very well, I think you'd like it. (PS: I solo about 95% pf the time)

Edited, Mar 2nd 2011 1:53am by Calthine
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#3 Mar 02 2011 at 2:42 AM Rating: Good
A couple years ago I left my guild and since that time (and up until a couple weeks ago) I soloed for 100% of my time in game. Before that I probably still soloed 75% of the time... I just joined a new guild (well, new to me... they've been around FOREVER!!!) and while we are all getting used to one another (and as I find people who want to group with me regularly and vice-versa) I am still playing solo more than half the time...

Draw your own conclusions!
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#4 Mar 02 2011 at 6:45 AM Rating: Good
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I solo 99% of the time. I'm in a guild of soloers. We help each other out with crafting and suchlike, but generally solo unless someone needs help with something in particular. My zerker main is at level cap and has probably not grouped more than about 20 times ever.

If your main is a Wizard, you need to 'root & nuke'. You don't want the mob in spitting distance of you, so make sure your snare spells are up to scratch - adept quality or higher once you're above about level 30 (waste of money before that because you'll out-level them so quickly)
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#5 Mar 02 2011 at 8:59 AM Rating: Decent
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I see, thank you very much, and one more question, if you don't have an active subscription, do they delete the characters on your account or do they keep them around in case you resubscribe? I hope they keep them because I got the title for getting to 20 in 14 days and I put a lot of work into it, not to mention all of the Lore and Legend I did, thanks again.
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#6 Mar 02 2011 at 9:03 AM Rating: Good
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No they do not delete, they have however recently gone thru some server merges, and inactive folks on one server had xx's added to their name if somebody more active on the other server with the same name merged onto the server.

Example: My name is Blakkmantis, it would have been changed to Blakkmantisxx.

They do give you a chance to rename your character tho if this has been done. Welcome back to EQ2. =)
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#7 Mar 02 2011 at 12:09 PM Rating: Decent
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One more odd thing I noticed, it says a recommended race for Swashbucklers is Arasai, but I thought they are evil and the Swashbuckler is good, so is it not a possible choice? I wanted to make one as an alternate and I was just curious, thanks.
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#8 Mar 02 2011 at 1:57 PM Rating: Excellent
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SilentNightKitsune wrote:
One more odd thing I noticed, it says a recommended race for Swashbucklers is Arasai, but I thought they are evil and the Swashbuckler is good, so is it not a possible choice? I wanted to make one as an alternate and I was just curious, thanks.

Yeah, that's an impossible choice.

I take that back, it's not impossible.

If you were really that persistant about being, say, an Arasai Swashbuckler, you could create as an Arasai Brigand and at level 10 go through betrayal. Once you joined a good aligned city you could change your class to Swashbuckler, then you'd be an Arasai Swashbuckler.

Edited, Mar 2nd 2011 3:00pm by Cyliena
#9 Mar 02 2011 at 2:00 PM Rating: Decent
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Lol thanks, I thought I was going crazy.
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#10 Mar 02 2011 at 2:00 PM Rating: Excellent
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SilentNightKitsune wrote:
Lol thanks, I thought I was going crazy.

Darn you beat me to it.. read my edit above! Smiley: grin
#11 Mar 02 2011 at 2:07 PM Rating: Decent
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Very interesting, ill have to read up on that, thanks for the help very much.
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#12 Mar 03 2011 at 12:06 AM Rating: Excellent
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Sorry about that. Those race-class recommendations are based on what the devs published as "packages" of racial traits when racials were redone. Arasai got the "Scout" package, lol.
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#13 Mar 03 2011 at 6:31 AM Rating: Decent
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To be honest, your race really doesn't affect your choice of class that much & vice versa. There are a few racial traits that may or may not be useful to particular classes, but not even slightly to the extent that you *have* to pick a particular one. Go with whichever race & class you fancy playing.

... says the chap with the fae berserker :)
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#14 Mar 03 2011 at 9:04 AM Rating: Decent
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Frogloks get waterbreathing, that's a massive asset at certain points in the game that include underwater quests.

And if you make it a monk, you get a perfect killing machine!!!

Seriously, underwater breathing, invisibility, devastating fist,...

Great at soloing, although there are better classes if you really want to fight in tough instances on your own, there's only two heals (one spell, one ability through AA's).

No pressure! :D
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#15 Mar 03 2011 at 11:30 AM Rating: Good
Zieveraar wrote:
Frogloks get waterbreathing, that's a massive asset at certain points in the game that include underwater quests.

So since druids & shamen all get waterbreathing spells and since woodworkers can make waterbreathing totems, does that make it redundant to make a druid, shaman or woodworker frog? Or barring any of those, you could always just buy a bunch of totems...

As noted above, I agree and don't see any racial trait (or the lack of it) being a game maker/breaker...





Edited, Mar 3rd 2011 9:35am by OldBlueDragon
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#16 Mar 03 2011 at 2:24 PM Rating: Decent
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Can a paladin dual wield? I was planning on sword and shield but curious if I have the option of dual wielding? Thanks.
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#17 Mar 03 2011 at 4:48 PM Rating: Good
SilentNightKitsune wrote:
Can a paladin dual wield? I was planning on sword and shield but curious if I have the option of dual wielding? Thanks.

IRRC, zerkers are the only tanks who can dual wield. If so, that would limit pallys to either sword & board or 2 hander...
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#18 Mar 04 2011 at 7:34 AM Rating: Decent
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OldBlueDragon wrote:
So since druids & shamen all get waterbreathing spells and since woodworkers can make waterbreathing totems, does that make it redundant to make a druid, shaman or woodworker frog? Or barring any of those, you could always just buy a bunch of totems...

Or just keep Hadden's Fishbone Earring in your inventory :)
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#19 Mar 04 2011 at 7:55 AM Rating: Excellent
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OldBlueDragon wrote:
SilentNightKitsune wrote:
Can a paladin dual wield? I was planning on sword and shield but curious if I have the option of dual wielding? Thanks.

IRRC, zerkers are the only tanks who can dual wield. If so, that would limit pallys to either sword & board or 2 hander...

Guardians can dual wield now, too. I don't believe Paladins or Shadowknights can, however.
#20 Mar 07 2011 at 10:01 PM Rating: Good
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Sadly, no, Paladins and Shadowknights cannot dual wield. They do however gain combat arts that offer knockback when using a shield (or are shields still required for that?) Those knockbacks/stuns are not only useful in PvE but in Battlegrounds as well. Grrrr...hate those stuns.
They have 2 knockbacks actually, one using a shield and the either is a nice little kick.

I am amazed at the number of insects in the game that are able to knockback/stun. Reminds me of those EQ I snakes with the ability to KICK.
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#21 Mar 25 2011 at 10:26 AM Rating: Decent
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All classes can be soloable just some slower than others. I would say zerkers are awesome at soloing, they have good dps and can keep themselves healed even at lower tier. Inquisitor rock at soloing. Warlocks and wiz are good too.
#22 Apr 03 2011 at 8:18 PM Rating: Decent
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Wow is solo friendly?
In Wow if you don't have guild friends, you get nothing,you have to go to instances to get decent drops,and you are looked down on and thrown out of groups if you don't have the gear. And you will probley be told at one time or another,they only play with pro's not the casual player.Wow players are a tough,bitter bunch.They don't wast time on Newbies or solo people.
#23 Apr 05 2011 at 2:07 PM Rating: Good
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Wow IS solo friendly, apparently your on a bad server, if it wasn't for the solo players there would be many raids that would never materialize!
#24 Apr 08 2011 at 9:57 PM Rating: Decent
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I soloed a Necro to 90 no problem, I can take on blue heroics with no problem also with only solo gear
#25 Apr 12 2011 at 7:42 AM Rating: Decent
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I too did not find WOW solo friendly .. but EQ2 seems more solo friendly to me IMO
#26 May 06 2011 at 7:48 AM Rating: Decent
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Just asking. Why would you play a game like EQ2 and solo most of the time? Why not just play Dragon Age or some other solo game? Eq2 (assuming it ever comes up again) is built around grouping and as such none of the end-game content is solo-able. You can probably only get to 50% maybe even less of the content soloing. Sure you can get to level 90, but you cant get any raid gear, or any of the stuff that really lets you kick-butt.

I understand the need to solo every once in a while, but it's grouping that really makes the game fun.

I'm a guild leader so I am biased.
#27 May 06 2011 at 12:39 PM Rating: Decent
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Yes, yes you are. MMO's offer more replayability than single player games.

And if you're into playing with only 1 or 2 more people (and not a throng of l33t kids), then your target genre is few and far between. Multiplayer rpg's are quite rare, and small groups of friends suffer from the same woes (albeit less so) in raid obsessed worlds.
#28 May 06 2011 at 2:06 PM Rating: Decent
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spacklewoof wrote:
Just asking. Why would you play a game like EQ2 and solo most of the time? Why not just play Dragon Age or some other solo game? Eq2 (assuming it ever comes up again) is built around grouping and as such none of the end-game content is solo-able. You can probably only get to 50% maybe even less of the content soloing. Sure you can get to level 90, but you cant get any raid gear, or any of the stuff that really lets you kick-butt.

I understand the need to solo every once in a while, but it's grouping that really makes the game fun.

I'm a guild leader so I am biased.


A lot of people have play times that don't mesh with prime time, such as myself. In many cases it isn't a matter of wanting to be antisocial, its being forced into a relatively small community and in many cases, not finding any like minded people to play with.
#29 May 06 2011 at 2:59 PM Rating: Decent
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Awesome. Thank you sincerely for your polite and informative answer. I seriously never thought of that.
#30 May 06 2011 at 4:46 PM Rating: Excellent
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I'm mostly a solo player because I can usually never find enough time to commit to a group. Or I have to go AFK a lot due to family stuff. The days where I could play for hours on end with no other responsibilities are far behind me.
#31 May 06 2011 at 5:46 PM Rating: Decent
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The kerra racial traait of track is one of the ones that stand out the most to me. Its very useful in pvp and when looking for quest mobs that you know are close. Other racial traits do not amount to much at upperlevels or can be obtained through gear like waterbreathing with haden earing. Track so far that i know of cannot be obtained except trough racial or class choice and retains its value at upperlevels.
#32 May 07 2011 at 3:33 AM Rating: Decent
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I played my monk up to 90th with a fair amount of the time soloing. I do agree that even small 2 or 3 player groups are much more enjoyable. And if they're quest whores like yours truely, the extra AAs come in very handy and you can knock off a few tougher mobs to boot.

#33 May 08 2011 at 5:24 AM Rating: Decent
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I aslo enjoy soloing basically is the fact that I do not have a solid freind list that
will invite me all the time and so that leads to about 90% soloing.

But my big query is, why can't SOE do what DDO does and that is making each dungeon
have a option. When you click on the dungeon door in DDO (Dungeons & Dragons)
it asks you the type of dungeon you wish, ie: solo/solo hard/group and so on...

So to make EQ2 much more solo freindly, why can't they make each dungeon catered
too the soloer and make dungeons with all types of levels? ie: solo/ group and so on.

If DDO can do it I am quite sure SOE can...
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#34 May 08 2011 at 9:28 AM Rating: Good
ziabis wrote:
...When you click on the dungeon door in DDO (Dungeons & Dragons)
it asks you the type of dungeon you wish, ie: solo/solo hard/group and so on...

...If DDO can do it I am quite sure SOE can...

Only if they wanted to re-tool the entire game. DDO is based on instanced combat - in most cases, when you enter a zone, you (and your group) are the only characters in it. (the guy that walks up to the same cave entrance 2 minutes later gets his own instance, not yours!)

On the other hand , most combat in EQ2 is based on common or "contested" zones where depending on who gets there first, you and the next guy are both able to attack the same mob.
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