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GU56 - Halas RebornFollow

#1 May 24 2010 at 9:40 AM Rating: Excellent
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The clearing house page: http://eq2.zam.com/wiki/Category:GU56

Edited, May 24th 2010 5:41pm by Calthine
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#2 May 24 2010 at 10:06 AM Rating: Good
As always, on the day of new content release I will most likely be out of town. I have a good excuse though: I will be drinking.
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Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#3 May 24 2010 at 1:48 PM Rating: Good
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I'm off tomorrow, yay! Gonna start up my frog monk!
#4 May 24 2010 at 3:21 PM Rating: Excellent
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OMG I'm starting a paladin. Been waiting for the new area, yay!

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#5 May 25 2010 at 7:39 AM Rating: Good
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Can't wait to explore these new lands. Drooling over all the potential AA I can chronomage to get. =)
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#6 May 25 2010 at 10:19 AM Rating: Good
Servers are back up as a few minutes ago.

Going to try to get my littlest guy moved to Halas, but one thing for sure... I do NOT like the new travel system (from inside the guild hall). It doesn't pop up a list box now, it pops up a full map. Granted when you hover over an area (Everfrost for example), it tells you the level range, which is a good idea. It just seems to be a huge space taker.
____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#7 May 25 2010 at 10:39 AM Rating: Decent
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On Test server, we **** about that map, the size of it, the fact that it's not movable, etc. But they no listen. Smiley: frown Maybe if the general Live population **** enough too, they'll fix the **** thing. That, and the fact that if you're in a zone with in-zone travel like griffons, you have to click the NPC, then click "I wish to travel" then click on the map. Yes, it's only one extra un-needed click, but it's UN-NEEDED. Smiley: motz
#8 May 25 2010 at 11:22 AM Rating: Excellent
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Well... yeah. Why else would you be a-clickin' on the gryphon master?

"I... wish to buy some eggs, sir! One dozen of your finest, and wrap them carefully!"

On the other hand there is the quest in a few zones to get a gryphon egg and hand it in, so maybe that's why.

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#9 May 25 2010 at 6:46 PM Rating: Excellent
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You get used to the map. I promise you, I spent three weeks cataloging all the travel changes, and you *do* get used to it.
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#10 May 25 2010 at 6:50 PM Rating: Decent
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Figures, I spent all this time last week collecting Blessed Tunarean Shrubberies or whatever they are, and now they remove the requirement.
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#11 May 26 2010 at 7:14 PM Rating: Good
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Samira wrote:
Well... yeah. Why else would you be a-clickin' on the gryphon master?

"I... wish to buy some eggs, sir! One dozen of your finest, and wrap them carefully!"

On the other hand there is the quest in a few zones to get a gryphon egg and hand it in, so maybe that's why.


Now the quest to get the eggs is optional. In fact, I think they removed all pre-reqs for travel. Now you can go anywhere at any time. New level 1 character that really wants to fly around Kylong Plains? As long as he's got that sokokar, he's good to go, no need to visit all the posts first. This of course was just an example.
#12 May 26 2010 at 10:16 PM Rating: Good
I'm a little disappointed that anyone can now use the druid rings. Speaking as both a warden and a fury it was always one my favorite perks. On the plus side, I'll never have to drop everything just to port a guildie around again. Oh wait... I'm not in a guild!
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#13 May 26 2010 at 11:37 PM Rating: Decent
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I was in a part-guild group the other night, making my way through Feerott to CT and we were discussing these new travel changes. That led to a lengthy discussion, reminiscing about the grand adventures of traveling in early EQ1. Some of the stories (like the several dozen deaths, and two month quest it took to get my newbie woodelf ranger from Freeport to Qeynos)...ahh, those were the good old days(??).
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publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#14 May 27 2010 at 4:53 AM Rating: Good
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Debalic wrote:
I was in a part-guild group the other night, making my way through Feerott to CT and we were discussing these new travel changes. That led to a lengthy discussion, reminiscing about the grand adventures of traveling in early EQ1. Some of the stories (like the several dozen deaths, and two month quest it took to get my newbie woodelf ranger from Freeport to Qeynos)...ahh, those were the good old days(??).


Yeah, people who miss all those time sinks in EQ1 make me want to punch a kitten. Seriously.

I just got my new froglok (Salle Mander) to 20 in just a few hours playing. My husband and I then commented on how excited we were to get out first characters to 20 in EQ1. I think it took us 3 months. If not longer.
#15 May 27 2010 at 9:31 AM Rating: Excellent
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I started playing EQ1 about... a month? before Kunark was released. I remember staying up all night to level to 20 so that I could join my friends in the exciting new land of Kunark, where I immediately died horribly at the spiny hands of drachnids. It was like, exit the tunnel, scream, run, die horribly.

But before that, I was on the boat between Butcherblock and Freeport, and got killed on the boat. By a shark.

That corpse recovery turned into an epic tale, haha.

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#16 May 27 2010 at 10:21 AM Rating: Good
Assassin Nadenu wrote:
On Test server, we **** about that map, the size of it, the fact that it's not movable, etc. But they no listen. Smiley: frown Maybe if the general Live population **** enough too, they'll fix the **** thing. That, and the fact that if you're in a zone with in-zone travel like griffons, you have to click the NPC, then click "I wish to travel" then click on the map. Yes, it's only one extra un-needed click, but it's UN-NEEDED. Smiley: motz


I do think someone **** I'm not sure if it's because I didn't have time to further play with the settings, or the recent patch today but you can resize the maps now and move them...though they do not have any right click options and continuously default to the same area (for me anyway). Once I got it sized though it's a lot more bearable and actually quite nice.
____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#17 May 27 2010 at 11:29 AM Rating: Decent
Hey,
Does anyone know if voiceovers are going to be added for this new area. I came back on a trial to check out the new area. Missing the voiceovers, they always add a great amount to the immersion.
Anyone know anything about this?
Thanks.
#18 May 27 2010 at 12:43 PM Rating: Good
Moved my dwarf/shaman/sage to Halas last night. Even the one room starter apartments are huge! Love the picture window with the ocean view. Might have to move the whole clan out there...
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#19 May 27 2010 at 2:47 PM Rating: Decent
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My wife just moved into a new 5-room Halas apartment and wants me to move in with her to help fill all the space! She already has a library/study set up for me and a spare bedroom.
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publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#20 May 27 2010 at 3:36 PM Rating: Good
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Confuzzeled23 wrote:
Hey,
Does anyone know if voiceovers are going to be added for this new area. I came back on a trial to check out the new area. Missing the voiceovers, they always add a great amount to the immersion.
Anyone know anything about this?
Thanks.


I haven't heard anything about that but I agree with you. I miss the voice-overs. I'm not sure why they got away from it. Makes the game size bigger maybe? But hell, it's already what... 13 gigs? What's another gig or two?
#21 May 27 2010 at 4:19 PM Rating: Excellent
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I suspect, but have never been able to confirm, that there are no new voiceovers because a while back the Screen Actors Guild decided that voice actors had to get royalties instead of fate-rates for video game voiceovers.
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#22 May 28 2010 at 4:53 AM Rating: Good
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Well that sucks. Smiley: frown
#23 May 28 2010 at 8:39 AM Rating: Excellent
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We should get together and offer to do them! We don't have SAG cards, they don't have to pay us anything.

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#24 May 28 2010 at 8:48 AM Rating: Good
Samira wrote:
We should get together and offer to do them! We don't have SAG cards, they don't have to pay us anything.



Now that's a cool idea. I agree they don't have to pay us, but SOE could have a voice-over contest and maybe give out in game rewards for the chosen lists. I would definitely do this.
____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#25 May 28 2010 at 10:45 AM Rating: Good
Dyadem of Future Fabulous! wrote:
Samira wrote:
We should get together and offer to do them! We don't have SAG cards, they don't have to pay us anything.



Now that's a cool idea. I agree they don't have to pay us, but SOE could have a voice-over contest and maybe give out in game rewards for the chosen lists. I would definitely do this.

A nice idea but unfortunately recording voice overs is a lot more complicated then hooking up a desk mic and speaking some lines. I'd be willing to bet that the average level of quality from whatever was submitted would be dismally low and likely unusable.

And beyond the quality of the mic (quick show of hands - how many folks out there currently own a large diaphragm condenser mic?) things like background, traffic and air conditioning noise would probably render most recordings beyond salvageable.

I love & miss the VOs too and I hate to be a downer but I just don't see this as more than an "I wish we could..."
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"Well, my days of not taking you seriously are certainly coming to a middle."
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#26 May 28 2010 at 11:12 AM Rating: Good
OldBlueDragon wrote:

Blah blah technical stuff.


Killjoy.
____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#27 May 28 2010 at 11:56 AM Rating: Excellent
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I never even thought we'd submit them from home. I assumed we'd go to their facilities.

Of course it's possible I just want a tour.

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#28 May 28 2010 at 12:29 PM Rating: Good
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Dyadem of Future Fabulous! wrote:
OldBlueDragon wrote:

Blah blah technical stuff.


Killjoy.


This.

Also: what Sam said.
#29 May 28 2010 at 2:54 PM Rating: Excellent
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OldBlueDragon wrote:
[quote=Dyadem of Future Fabulous!]
And beyond the quality of the mic (quick show of hands - how many folks out there currently own a large diaphragm condenser mic?) things like background, traffic and air conditioning noise would probably render most recordings beyond salvageable.


/raises her hand! Still have my old steadfast Sure SM58 :) Oh wait, that's a dynamic mic. Still have the hi/low impedance adapters for cheap PA's too.
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#30 May 28 2010 at 2:55 PM Rating: Excellent
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Samira wrote:
I never even thought we'd submit them from home. I assumed we'd go to their facilities.

Of course it's possible I just want a tour.



Hehe. If you ever want a tour, and you're in the area... ping Ashlanne over on the Station Community Forums. She might say yes!
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#31 May 28 2010 at 5:45 PM Rating: Good
Samira wrote:
I never even thought we'd submit them from home. I assumed we'd go to their facilities.

Of course it's possible I just want a tour.

It must be in my job description to rain on your parade :-)

Highly unlikely they would have a recording studio at SOE/EQ2 headquarters. Even just a dedicated voice over booth (with a simple hard disc recording system and a small mixer) would run them a good deal of jack... (probably somewhere between 50 & 100K. Hell, a decent microphone alone will set you back about $3,000!!!)) so I'm betting they would just contract with an existing local area recording studio should the need arise. Come to think of it, they probably recorded the voice over here in LA since there is so much talent already living locally. And that would mean an LA studio...

In any case, I hope you get that tour...



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#32 May 28 2010 at 7:05 PM Rating: Excellent
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When I took the tour there was a small room for podcast recording, but I didn't see a sound studio.
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#33 May 28 2010 at 7:39 PM Rating: Good


Calthine wrote:
OldBlueDragon wrote:

And beyond the quality of the mic (quick show of hands - how many folks out there currently own a large diaphragm condenser mic?) things like background, traffic and air conditioning noise would probably render most recordings beyond salvageable.


/raises her hand! Still have my old steadfast Sure SM58 :) Oh wait, that's a dynamic mic. Still have the hi/low impedance adapters for cheap PA's too.

Right on Calthine!!! An SM58 (we used to call them "hammers") gets you into the club but sadly it's not a condenser let alone a large diaphragm condenser. And while hammers are clean enough for live sound they don't have the range to capture human voice well in a controlled environment.

You do however get style points for having one (I still have a few in my mic locker - they're great for micing up electric guitar amps) and you get bonus points just for knowing that it IS a dynamic!!!

These days, a 1 inch sputtered-gold large diaphragm condenser mic (like a Neumann U87) will set you back around 3 grand... but a hammer is still only about a hundred bucks!
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"Well, my days of not taking you seriously are certainly coming to a middle."
~ Mal Reynolds
#34 May 29 2010 at 9:23 PM Rating: Good
Can someone please sticky the link from the OP so we have it at the top?
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#35 May 29 2010 at 9:31 PM Rating: Excellent
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OldBlueDragon wrote:
Can someone please sticky the link from the OP so we have it at the top?


Post stickied until it loses its adhesive!
#36 Jun 10 2010 at 6:42 AM Rating: Decent
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i'm with you
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