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Fury Vs. WardenFollow

#1 Feb 13 2010 at 3:39 PM Rating: Decent
Ok, so I think I want to play the first druid class toon I have ever had. (both EQ1 or 2, I know, I missed the chance with eq1 kiting, but that is water under the bridge at this point.)

So, Furys I have hear and seen are pretty B.A. and can solo fairly well. Unlike my inquisitor who is just so so.

But I understand that Wardens are better healers, with less dots.

With the understanding that, you could play anything and if you do it well the toon is going to rock, what are the pro's and con's here?

I may pair the new toon up with a zerker or a pally on the other account, but Im just not sure that its going to be all the time.

Thanks for the input!
#2 Feb 13 2010 at 3:58 PM Rating: Good
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I enjoy my Fury...but I will try to give you some advice and be as un-biased as I can.

Fury: Basically a Wizard/Healer

Warden: Melee/Healer

I see this conversation all the time in world channels and that's the main consensus according to other people. Some people say Wardens are better at healing, but that could just be that Fury's have a reputation for doing more spell dps and paying less attention to heals. I've grouped with both, and while I haven't parsed the fights it's definitely noticeable that each class can dps and heal just fine.

As for solo play, yes they both can solo very well. A Warden obviously throws a ward on themselves, and then melee's a mob to death. Whereas a Fury (at least in my case), has better luck rooting the mob, laying on some dots (which will break the root but you have time to cast regen), re-root, re-dot.

Just my limited info though so hopefully someone else has something more to add.
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#3 Feb 14 2010 at 12:09 AM Rating: Excellent
Dya, I'm sorry to correct you but wardens aren't normally melee based. (I play both a warden and a fury and the warden is level capped)

They can be spec-ed that way but even when you do so they will never output as high a level of DPS as they do when running in the default "root & nuke mode". So basically it's kind of like teaching a pig to sing (it's a waste of your time and it just pisses the pig off!) Personally I only rely on melee when the mob slips out of the roots & snares. Ultimately, my warden does a great job at both healing and causing damage and in fact, may well output as much damage as the fury, but I have crafted her as a solo character from day one.

The best way to think of the difference between the two druids is that they each "lean" in a slightly different direction. Wardens are defensive druids with a wider selection of heals but fewer nukes & DoTs then furys. Furys on the other hand are offensive druids with a decent selection heals but a wider variety of nukes and DoTs than wardens. They are a hybrid class so both can heal & both can act as a DPS class but each does one thing or the other slightly better.

Overall I find the warden to be a better choice because although they have fewer offensive spells to go to in an attack, the refresh rate is quicker so "used spells" always come back up faster. So fast in fact that I have never had a case where I wanted to drop an attack spell on a mob and the one I wanted wasn't ready.

But what really tips the scales for me are a few of the unique spells that wardens have. These include the high level healing tree (a limited duration pet that heals everyone in the group) and the "dog pack" (a limited duration pet based DoT). The best of these unique spells is an evac spell called Verdurous Journey which instantly ports the whole group to a safe spot in the zone if things get too hot. (And you thought only rangers could pull the trigger and bail out of a fight!). Furys don't get anything like these...



Edited, Feb 16th 2010 1:47am by OldBlueDragon
#4 Feb 14 2010 at 12:21 PM Rating: Good
SamAndDan wrote:
I may pair the new toon up with a zerker or a pally on the other account, but Im just not sure that its going to be all the time.

BTW - druids are outstanding for a duo with a zerker. This is because of the nature of druid heals, most of which include a large HoT (Heal Over Time) component as opposed to wards or reactives. Because of this, you can use the timing in the heals to help the zerker trigger the offensive bonuses that fire when he takes damage. If you do 2-box your warden with a zerker try and get into the rhythm of dropping your first heal a little later than "usual" to allow those zerker frenzies to happen.

FWIW, druids also pair up well with monks.
#5 Feb 15 2010 at 9:52 PM Rating: Decent
Thanks so much for the info guys!! Well written and obviously thought filled!

Gracias!
SamAndDan
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