While this didn't change our outcome last night I want to relay a situation that happened, as it's one that will happen to you all at some point.
We were fighting NMs, and one of our best DDs lost connection after 30 seconds, and about 30 seconds later so did 3 others during the fight. Was one of those freak "wtf" moments, but SE doesn't allow players engaged in a fight to rejoin a party.
You can't teleport if your in combat, you can't join a party, or invite, etc.
So, if your in a NM fight, and 4 people lose connection it can pretty much end because, even if they COULD get back in game, they can't join the party or heal or do anything until you force yourself to wipe, or kill it.
In a fight that goes on for 10 minutes this can be really annoying.
Another major issue is that if you DC a LOT of times the game will not allow you to log back in for 10+ minutes on occasion. Another example from last night, our Lancer got a connection lost, but while DCing he was attacked by a buzzard that was unable to kill him (2k HP, at <20 dmg a hit). You can not be removed from the game until you are no longer being attacked in most cases, which means for 10+ minutes he was unable to log in until we saw his character being hit and killed the mob attacking him, at which point he instantly vanished.
First off, the game kicked someone off the server, then prevents them from logging in until they die or someone saves their immobilized character? (They didn't have internet issues, they were on TS the whole time).
Lastly, they need to make it so that if the party leader DCs, they don't remain in game as the leader for 5+ minutes leaving people waiting and waiting for the system to resolve itself.
These are game breaking issues, and if they were fixed I'd actually run out of things to complain about for awhile. So, I'll readd them in a nice list: