Let me preface my comments by stating that I have been a fan of Squaresoft since I first laid eyes upon Final Fantasy 7, and have tried every one of Squaresoft/Square Enix products! I am indeed an SE fanboi by blood, as are many of my friends. I want FFXIV to get better for everyone, so I've been "campaigning" on the boards.
Here are some of my suggestions for applying a field dressing on FFXIV and getting it back into good player health overall!
A.) Dropping Durability off of Items, then replacing the repair function of the craft classes with an upgrade or enhancement function. Craft classes should be heroic too right? So why can't they do amazing things like craft a blazing sword of fire power by drawing out the essence of a fire crystal during forging, or add such power to an existing item? Additionally they could upgrade tools/craftsmanship clothing by increasing their yield with perspective crystals, so adding "Earthpower" to a smithing Hammer will cause all items using Earth Crystals or Shards to have a higher success chance and quality rating upon completion. Kill 2 birds with one stone there.
B.) Adding Chocobos, I am certain this would not be too much of a strain on tightened budget, and would bring a :-) to people, also, just let people have them as a mount, none of this renting or raising business. Could do faction specific choco's IE, Chocobos living in Thanalan might be awkward, Black, Purple, and since they probably were raised by something under syndicate employ they'd carry an Ul'dah banner. Many other applications could be had there with the other city states. Additionally Chocobo's should be available to wholesale purchase halfway through the leveling experience, so around 25.
C.) Sprucing up the classes systemically and aesthetically, adding more particle effects to abilities such as: Rage of Halone, Chaos Thrust, Godsbane, Storm's Path, Howling Vortex, Moonrise, Heavy Trammel, ALL OF THE ANCIENT MAGIC SPELLS, All of the Tier 2 and 3 magic spells, providing a particle effect for Spirit Dart/Phantom Dart in accordance to the type of arm equipped, and also particle effects for Shocking Spikes/Stygian Spikes. I actually deleted my THM/CON/WVR/GLD out of sheer boredom and re-rolled a DoW on another server.
D.) Upping the limit to how many leve quests you can carry and do at once to something around 20 Solo per camp, per day, 10 Party per camp per day (not including those linked). Should be able to have goal-oriented leveling 24/7, not 2 hours of your gameplay then force to grind etc.
E.) Augmenting what happens when switching from say THM to Miner, I shouldn't incur an MP loss because I see a node and I want to mine it, another easy convenience fix.
F.) Create a point allotment NPC that I can pay x gil for a point acquisition service that allows me to restore all of my points at once, and not x per x time. WoW has a "respec" formula similar to this.
That wraps it up!
Edited, Feb 6th 2011 8:43pm by TrionValere
Edited, Feb 6th 2011 8:48pm by TrionValere