I read from the Producer's letter that there are talks of changing class names, rather than to simply change the names, why not do something in the way of creating advanced jobs to kill two birds with one stone? SE Dev Team seems to be exploring options to create goal-oriented game play for XIV, one of the most powerful goals in XI was the thought of rising through the ranks to become a legendary Paladin and protect allies, or a Dark Knight, destroying all that stands before him.
Be it Final Fantasy 1, Final Fantasy Tactics or Final Fantasy XI the class change, advancement systems of the games aforementioned have been the stuff of legends. I remember my childhood (and adulthood) best friend and myself figuring out how to unlock all the awesome jobs in FFT, then stewing over how awesome Agrias Oaks was, and how much she got trumped up by Cidolfis Orlandu!
My main thing with XI and XIV has been: Why would you drop all the beautiful things of the FF series thus far and get rid of the elements that made these games so successful?
Ending my rant, here's some of what I'm thinking of in a nut shell for characterization.
- A draft for renaming the classes into Classics.
One doesn't wake up and say, Oh, I'm a Paladin, or White Mage etc. (obviously not in the real world) but if we were within Eorzea we must take to things that would kind of encourage us down paths aforementioned.
A young Gladiator fights for coin in the pits of the Court in the Sands, when he is brought across the path of brigands and malefactors seeking to disturb the balance of power in Ul'dah and Eorzea as a whole by ushering an ancient evil into the world, thereby being sent on a reeling journey to discover the hallowed ways of an ancient Hero, name X , a Paladin. (Similar to some of the AF armor quests on FFXI, one would reach 30th level GLA and make a transition to Paladin, thereby changing many of the skills post 30).
Second scenario, instead of the Gladiator being pulled down the path of the light-wielding defender, a man from the far east journeys to Ul'dah, seeing him display his skill with the local sword arts, he decides to share something from his homeland (Introducing Samurai into the game through GLA.).
--Now 1 Scenario being entertained doesn't mean it's your only 1, it just means this is a way of unlocking an even greater journey through Eorzea.
Rather than to have to pretty much make an entirely new game, in this sense you could augment all of the classes and provide 1 or 2 paths for them to go. QED. A Thm could just as much become a powerful Black Mage, or end up coming across a sand dervish with a secret art form to tame the evil powers of the beast tribes and use them (Blue Mage).
From all apparent signs, many classes were rolled into one with a lot of the XIV models. In theory, Gladiator and Marauder could easily be merged to optimize the change processes intended, becoming Warrior. Simply equipping a Sword Class Item, Axe or -pokes SE- Great Sword, you become a Warrior. This might seem a a blow to those who rolled Marauder for Marauder or GLA for GLA, but that blow would be eased when they realize they can become what they -really- want to be and advance to Paladin or Dark Knight!
Some further applications:
Rename Pugilist to Thief providing-: Monk / Ninja (Weird, but picture a hapless brigand coming across a wayward Monk who wants to stabilize his life, and again across a clan of Ninja whom intended to bring him to death but saw his strength and parted with their knowledge)
-- Already a classic FF Class: Archer: Ranger / Beastmaster
Conjurer-- Leave as is, Magic seems lost to Eorzea and needing to be rediscovered making Classic magic clases needing to be sought after: Summoner / White Mage
-- Already a classic FF Class: Lancer: Dragoon / ----
Rename Marauder to Warrior: Dark Knight /
That about wraps up my thoughts from the top of my head for this post: