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Remake of GridaniaFollow

#1 Jan 28 2011 at 12:26 PM Rating: Good
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Pherhaps its just me. But I think Gridania deserves map improvements - that means :

More open areas, less corridors.

I dont know but at server where I play - Trabia is almost without players.
I reconsidered this is caused by the map design, or at least I think. I recommend to SE to edit this mapset
with more open areas to more places around the map.

Keep the corridors, but change half of them to open places. I think the reason why gridania is pretty much dead compared with other two map is this narrow design. It might be just my feelings.

I know this is quite "hard to ask task" feedback. But I think that Gridania map is horrible. More open gridania - more fun to players. Or at least I would enjoy the map more.

edit : I mean black shroud forest of course.

Edited, Jan 28th 2011 1:27pm by Breberka
#2 Jan 28 2011 at 2:36 PM Rating: Good
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Black Shroud, yes. I would like it to be a large mystic forest, not a random generated corridor map. I'm happy with the town Gridania though.
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#3 Jan 28 2011 at 3:20 PM Rating: Good
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I agree. Is it possible? I dunno.

I never want to go to the Black Shroud.

It's kinda funny how the Black Shroud was the first to show on the FFXIV main website.

Can you say...Rushed?

Producer: "Copy Paste this, this and this. And insert two corridors here."

Map Editor: "You're a friggin' genious."

Producer: "I know, but I'll be out of a job in four months."

Open this forest up, add some crystals coming out of the ground, birds flying from tree to tree, and every so often an old prehistoric pterodactyl swooping down. Oh, and I don't remember ever seeing any insects either. Even a poly'ed up butterfly would do something for this area...

So much work to be done...
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#4 Jan 28 2011 at 3:27 PM Rating: Decent
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I can't help but feel I am sometimes trapped in the much hyped Dark Cloud game from Sony, which promised limitless and random map.
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#5 Jan 28 2011 at 5:49 PM Rating: Excellent
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Would be nice, but honestly there are more pressing matters that SE has lined up.

My highest hope, is that they take the feedback they got about the maps we have now, and instead of spending tons of time scrapping and rebuilding them, they should take care when making the next set of maps, probably in the first expansion pack or whenever, and not make the same mistakes twice. People have made it clear that they don't want the entire zone to look the same, and I hope SE has heard them.

And just to mention this, copy/pasting terrain is not a bad thing, but it has to be done carefully, in a way where it doesn't stick out like a sore thumb... But hell, Morrowind had 1/3 of the continent as one giant copy/paste, they just rotated it and retextured parts. But nobody noticed because they did it in a way where it didn't stick out.

In 1 hour, you can cross the same creek, go up the same ramp, and walk down the same tunnel several times, but in different places in the grid area... People notice. The other zones have their share of copy paste terrain too, like the cave entrances in limsa, and several large obvious spots in uldah. Copy pasting rocks and paths is one thing, but never ever copy paste big obvious landmark features unless you have a very good reason... Or at least move a few small rocks and bushes around if you do.

But like I said, whatever, leave it as it is... Just please, when you make the next areas SE... Please think more carefully about the design. We tread those paths a hundred times over, and a day or two of extra development time on an entire area can really make a huge difference for months and months to come. The graphics, art style, and general environment of the game is really amazing, and blows most of the games I've seen out of the water... But it's a shame when a few small design flaws mar the whole picture. It's totally worth putting in the few extra hours to make different parts of the areas more distinct.
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#6 Jan 28 2011 at 6:49 PM Rating: Good
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Tiger228 wrote:
We tread those paths a hundred times over, and a day or two of extra development time on an entire area can really make a huge difference for months and months to come...It's totally worth putting in the few extra hours to make different parts of the areas more distinct.


That is a very good point, and something that I doubt the developers realized. They may only have to generate it and call it finished, they may only have to look at it once, but players don't, and players aren't happy with the same "roundish, green piece" plopped down more than sixty times across the Black Shroud.
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#7 Jan 31 2011 at 11:40 AM Rating: Default
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Yeah, Ronfaure in FFXI was a much better example of how a forest SHOULD be designed.

It's open like a real forest. I don't know why SE thinks a video game forest should be a bunch of corridors.

Edited, Jan 31st 2011 12:41pm by Rhianu
#8 Jan 31 2011 at 6:57 PM Rating: Decent
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Hey, do you know what would be able to change the face of the Black Shroud? An army of Behemoths summoned by an evil Black Mage. Or maybe a blast from Bahamut. I guess OMeteor could fo the trick too . . .
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#9 Feb 01 2011 at 3:19 AM Rating: Good
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I like the way Gridania feels different because of the structure but the copy paste methods are just unacceptable.

I really don't care if they ran into memory issues. Find a better workaround whatever.

Also I would like to see a real forest in XIV someday. You know the kind where you have a choice of going around trees from the right or the left side?

XI forests (and there are more than Ronafure) feel like a forest you need to use map more to see where you're going.
XIV forest is more like the jungle in XI and we all LOVED that area now didn't we?! /end sarcasm
#10 Feb 01 2011 at 4:48 PM Rating: Decent
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WolfOak wrote:
Hey, do you know what would be able to change the face of the Black Shroud? An army of Behemoths summoned by an evil Black Mage. Or maybe a blast from Bahamut. I guess O.Meteor could do the trick too . . .

Or how about this: a gigantic, armored, fire-breathing dragon who was imprisoned beneath the surface of Aze... er... Eorzea for thousands of years has recently broken free from his bonds, and now goes shrieking across the skies, annihilating anything which stands in his way, shattering the very land itself in a catastrophic rampage. Such an apocalyptic event would certainly create quite an upheaval of the world, and the epic calamity and sheer decimation would certainly provide SE with a believable excuse to reshape the game's environments for the better. They could even release the whole thing as an expansion pack and call it FINAL FANTASY XIV: Armageddon.

It's a totally unique and original idea, and has never been done before by anyone ever. Honest. :)

Edited, Feb 1st 2011 5:49pm by Rhianu
#11 Feb 03 2011 at 12:38 AM Rating: Good
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How about a shocking plot twist where because of XIV's focus on crafting the woodworkers have cut down all the trees in Gridania and now you can navigate freely among the smaller undergrowth.
#12 Feb 03 2011 at 11:47 AM Rating: Good
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I think black shroud seems worse than it is because of the map. When you open it and see how cheap it looks its easy to hate it.
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#13 Feb 03 2011 at 2:59 PM Rating: Decent
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Have to agree the seen the same things over and over again really doesn't help the lore of the game. But I think they can manage small changes to the map layout bit by bit with each patch releases also. Doing it small bit's at a time eventually adds up and before you know it they be already setup to maybe do something big when they solve the other issues...
#14 Feb 04 2011 at 3:23 PM Rating: Good
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I vote for Ronfaure 2.0.

They could literally take the entire thing over with updated graphics and I would just sit there for a few days. What a beautiful job they did with that area.
#15 Feb 04 2011 at 6:01 PM Rating: Decent
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Besides the "canyon" type areas, all of the areas in ffxi were amazing now that I am thinking about it.

I agree with OP though. I picked gridania as my starting town because I love forests but I found it very annoying to traverse. Also it is pretty blah to look at after a while
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#16 Feb 04 2011 at 9:37 PM Rating: Decent
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I noticed that "trench-style" zones became more common in FFXI as time went on. I don't know why. Maybe they're easier to make. Open zones are still better, though.
#17 Feb 05 2011 at 2:33 AM Rating: Decent
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Rhianu wrote:
I noticed that "trench-style" zones became more common in FFXI as time went on. I don't know why. Maybe they're easier to make. Open zones are still better, though.


I definately agree, open zones are much better. I think the difference with trench zones, and the reason they are so annoying, (other than the fact that its hard to get from A>C without going to B first) is that you pose a greater threat wioth encountering aggro monsters. In open maps, you can avoid them easier. I think trench/corridors are decent/alright for endgame/high level maps, but ya definately for lower I think they should be open.
#18 Sep 08 2011 at 9:24 PM Rating: Decent
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/Agreed.

Funny how I was just commenting on that to a friend earlier today, heh.
We need an open zone for Gridania (god I miss Ronfaure and Sarutabaruta).
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#19 Sep 08 2011 at 10:28 PM Rating: Decent
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An area like the Sanctuary of Zi'Tah from FFXI redone with FFXIV graphic engine could have looked really nice. Opportunity lost .... oh well. Hopefully with the new development team in place, we'll see better zones in the future.

As far as Gridania goes, if they can't redo the zone they should at least put in a few teleporter NPCs like the Tarus in Windhurst that you can use to port across the city. I think that would at least help.

Edited, Sep 8th 2011 9:30pm by zpanda
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#20 Sep 09 2011 at 11:11 AM Rating: Decent
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I meant to say... Gridania forest. I've not no qalm qith the town itself (well, once you know where to go).
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#21 Sep 18 2011 at 10:27 PM Rating: Decent
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gridania the town is actually kind of a pain to navigate...but thats not a big deal. the Forest Grid needs to go.

on a mildly related note, sarutabaruta is one of my all time favorite places anywhere.

Edited, Sep 19th 2011 12:27am by Llester
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