Would be nice, but honestly there are more pressing matters that SE has lined up.
My highest hope, is that they take the feedback they got about the maps we have now, and instead of spending tons of time scrapping and rebuilding them, they should take care when making the next set of maps, probably in the first expansion pack or whenever, and not make the same mistakes twice. People have made it clear that they don't want the entire zone to look the same, and I hope SE has heard them.
And just to mention this, copy/pasting terrain is not a bad thing, but it has to be done carefully, in a way where it doesn't stick out like a sore thumb... But hell, Morrowind had 1/3 of the continent as one giant copy/paste, they just rotated it and retextured parts. But nobody noticed because they did it in a way where it didn't stick out.
In 1 hour, you can cross the same creek, go up the same ramp, and walk down the same tunnel several times, but in different places in the grid area... People notice. The other zones have their share of copy paste terrain too, like the cave entrances in limsa, and several large obvious spots in uldah. Copy pasting rocks and paths is one thing, but never ever copy paste big obvious landmark features unless you have a very good reason... Or at least move a few small rocks and bushes around if you do.
But like I said, whatever, leave it as it is... Just please, when you make the next areas SE... Please think more carefully about the design. We tread those paths a hundred times over, and a day or two of extra development time on an entire area can really make a huge difference for months and months to come. The graphics, art style, and general environment of the game is really amazing, and blows most of the games I've seen out of the water... But it's a shame when a few small design flaws mar the whole picture. It's totally worth putting in the few extra hours to make different parts of the areas more distinct.