Forum Settings
       
Reply To Thread

Durability loss on death or synth failure only.Follow

#1 Jan 24 2011 at 1:43 PM Rating: Good
***
1,757 posts
In FFXIV any action on the player's part leads to equipment durability loss > leads to spending time repairing equip > leads to boredom.

So on one hand you are advancing, while at the same time, in the back of your mind, you know you are also losing something. Durability. Which really equals time. Basically, doing well and being successful = penalty.

Penalize me for dying. Penalize me for faling a synth. Don't penalize me for doing well. The only way to keep my durabilty up and save that time spent on repairs is to not play.

I really want to just play (battle). I don't want to have to continually repair and keep up my crafting level up for the privledge of being able to play.

Casual gamers want to log on and battle for 1-2 hours and gain something. (Wasn't that in the FFXIV mission statement?) Unfortunatley, by the time I'm done battling, I have a yellow icon indicating that tommorrow, instead of logging on for an hour to enjoy myself, I get to repair equip for the first 10-15 minutes. Boring.

SE - You are looking to make FFXIV more fun, yes? You're going to have to take a serious look at your timesinks. This one in particular actually rewards you for not playing.
#2 Jan 24 2011 at 10:36 PM Rating: Good
A few things about durability loss:

* SE did increase the amount of durability points for each item, thereby increasing the time before repairs

* SE also got rid of repairs for undergarments, since we couldn't take them off unless we had another pair

* Many threads and topics on item wear indicate that yellow condition is minor and not really noticeable, whereas red condition necessitates repair or gimping yourself, particularly in the case of weapons + tools.

* Moreover, you can simply ignore all the durability loss of your gear until you feel they're necessary to repair, since items don't break just yet :p

* If you want fast repairs, talk to the Repair NPC! Or put your items up in your bazaar near the repair NPC, and with the new repair icon widget, you don't even have to shout for crafters :-) Particularly with Repair NPC, you won't even have to wait two minutes. IF you let others repair for you, however, you're rewarding them with items/gil + SP.

Back on topic, by making weapons/tools/gears only losing durability on those two feats alone, that would mean that as long as I never died or failed a synth, I'd always have 100% durability on those items, despite having worn them out by clubbing a coblyn, or digging a rock, or making some stitches...the durability system just wouldn't make sense if they did that. Are you going to say that my weapon only degraded because the Dormouse I was fighting decided to crawl onto it after I fainted?

However, if they made the durability system such that it would BREAK at a certain time, or shown signs of wear graphically and not just with a Yellow/Red UI indicator, that might work...and my tactic of keeping everything Red would go down the drain :-)
Edited, Jan 24th 2011 11:52pm by GuiltyBoomerang

Edited, Jan 25th 2011 12:05am by GuiltyBoomerang
____________________________
FFXIV

Estur Leone - Gysahl

FFXIV Signature
#3 Jan 25 2011 at 3:46 PM Rating: Good
***
1,757 posts
I understand what you are saying. There has been alot of improvement so far. I don't believe it has been improved far enough to be labeled fun.

To be quite honest, I just repaired all my gear in another game in less than 5 seconds. There was a little button that read "repair" and I clicked it until everything was fixed. No synth animation, no un-equipping, no placing the right material in a little box. These things are quite boring.

I want to avoid doing these things so badly that not playing at all is my best option.

Edited, Jan 25th 2011 4:46pm by RufuSwho
#4 Jan 25 2011 at 7:06 PM Rating: Decent
Scholar
*
241 posts
I personally don't want to see gear damage removed, but it could definately use some more refining. What I would personally like to see is an overall reduction in general wear, but a substantial increase in damage upon KO. I think the damage system should be tweaked to address the issues people are having with a lack of peanalty upon KO. As it stands, there isn't much to keep me from repeatedly dying and running back to the mob to get a few more hits in (something I am guilty of, and most others as well.) This was unheard of in XI where you had exp loss upon death. It makes sense to me that if you take that one hit kill for 4500 damage, your gear should take a heafty hit as well. No penalty upon KO is making for sloppy adventurers.
____________________________

FFXIV Signature
#5 Jan 26 2011 at 6:53 AM Rating: Good
Scholar
*
225 posts
If they made tools/weapon wear at the rate armor does, that would be better.
____________________________

FFXIV Signature
#6 Jan 26 2011 at 7:58 AM Rating: Good
Scholar
19 posts
Spyrit178 wrote:
If they made tools/weapon wear at the rate armor does, that would be better.


yea weapons wear out so fast I usually carry 3~5 with me if I'm going to do a lot of grinding.. which is stupid. Armor wears out at a rate that seems perfect (not to fast not to slow) but weapons, after about 15 fights my sword becomes damaged, and 15 fights later.. sever damage sets in.. its bull
#7 Jan 26 2011 at 9:50 AM Rating: Good
***
1,757 posts
GuiltyBoomerang wrote:
Back on topic, by making weapons/tools/gears only losing durability on those two feats alone, that would mean that as long as I never died or failed a synth, I'd always have 100% durability on those items, despite having worn them out by clubbing a coblyn, or digging a rock, or making some stitches...the durability system just wouldn't make sense if they did that. Are you going to say that my weapon only degraded because the Dormouse I was fighting decided to crawl onto it after I fainted?


I'm not sure I understand this last bit about the Dormouse. Yes, you would still have 100% if you did not die or fail a synth. I am not looking for a game to be overly realistic at the expense of fun. I want to enjoy my limited playtime.

Fun needs to be the focus of any future changes to FFXIV. Removing systems that specifically causes players to not want to play at all seems to be a reasonable request.

Boomerang, you are far too high level to be seriously suggesting NPC repairs as a valid option. Your playtime dwarves my own by about 10 to 1. Would you prefer that FFXIV was only populated by people that have so much free time that they are willing to use some of it just for upkeep? People who are willing to be bored for the priviledge of playing the parts that are fun?

Can you honestly say that repairing gear is not boring?
#8 Jan 26 2011 at 11:41 AM Rating: Good
*
130 posts
RufuSwho wrote:
GuiltyBoomerang wrote:
Back on topic, by making weapons/tools/gears only losing durability on those two feats alone, that would mean that as long as I never died or failed a synth, I'd always have 100% durability on those items, despite having worn them out by clubbing a coblyn, or digging a rock, or making some stitches...the durability system just wouldn't make sense if they did that. Are you going to say that my weapon only degraded because the Dormouse I was fighting decided to crawl onto it after I fainted?


I'm not sure I understand this last bit about the Dormouse. Yes, you would still have 100% if you did not die or fail a synth. I am not looking for a game to be overly realistic at the expense of fun. I want to enjoy my limited playtime.

Fun needs to be the focus of any future changes to FFXIV. Removing systems that specifically causes players to not want to play at all seems to be a reasonable request.

Boomerang, you are far too high level to be seriously suggesting NPC repairs as a valid option. Your playtime dwarves my own by about 10 to 1. Would you prefer that FFXIV was only populated by people that have so much free time that they are willing to use some of it just for upkeep? People who are willing to be bored for the priviledge of playing the parts that are fun?

Can you honestly say that repairing gear is not boring?


I have to agree with RufuSwho. I'm very casual too and the whole repair system is just not fun. As he already said, when other games have items that needs repair, a NPC can repair it to 100% for a very moderable cost. Here either people need to carry 3-5 of the same item (lol) or just go afk near a NPC to hope to get a guys passing by that can repair it (I'm logging to play, not to go AFK until maybe, with a bit of luck, in a uncertain amount of time, things will get repaired) or then go to the repair NPC to pay for a stupid amount of gils for only 75% repair, which is going to take 2hours to get into the damaged state again.
I would simply get rid of this unecessary feature of the game that is everything except: FUN!
____________________________
FFXIV Signature
yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#9 Jan 26 2011 at 9:36 PM Rating: Good
RufuSwho wrote:
GuiltyBoomerang wrote:
Are you going to say that my weapon only degraded because the Dormouse I was fighting decided to crawl onto it after I fainted?


I'm not sure I understand this last bit about the Dormouse. Yes, you would still have 100% if you did not die or fail a synth. I am not looking for a game to be overly realistic at the expense of fun. I want to enjoy my limited playtime.

Fun needs to be the focus of any future changes to FFXIV. Removing systems that specifically causes players to not want to play at all seems to be a reasonable request.

Boomerang, you are far too high level to be seriously suggesting NPC repairs as a valid option. Your playtime dwarves my own by about 10 to 1. Would you prefer that FFXIV was only populated by people that have so much free time that they are willing to use some of it just for upkeep? People who are willing to be bored for the priviledge of playing the parts that are fun?

Can you honestly say that repairing gear is not boring?


I never said that repairs weren't boring - just that I've gotten so used to the system in place that everyone else that I know who plays with me will generally (myself included) wait until most of their things are in red durability before going for repairs; and most of the gears that I have, I can repair myself. Yes, it's kind of tedious to unequip and repair, but at least now you don't have to go digging for the repair item if you already have it in your inventory. For things I can't repair myself, there are people in my Linkshell who will gladly do so...for a payment of shards/crafting items/gil etc...and there are plenty of others who will do the same. It's also a team thing as well - if the whole Linkshell is out together in a party, none of us generally have to worry about durability. The down time that we have in between is for further socialising, getting real life necessities done...and repairs.

I know casual players who are also part of the Linkshell's I'm in, but one thing I've noticed is that they've put up with the system in place. People who want repairs will say so in the Linkshell, and others will run over and perform the task.

Now, if you weren't in a Linkshell, then you only (currently) have a few options:

a) Buy another weapon (or two, as another poster has pointed out)
b) Repair with NPC
c) Put up in Bazaar (and find something else to do in that time.)

As I've said before, you don't need to repair your weapon if you so choose, which is unrealistic, but I've never said unrealistic wasn't fun, and I've never said realistic wasn't fun either. I've had to run to the NPC for repairs for gear that I couldn't do myself, and even if it broke my wallet, I still paid for it.

My MMO history only consists of FFXIV, EVE Online, and Ragnarok Online. RO had no repair system (though they did have player signatures on crafted items, so people knew others by reputation,) but they did have EXP penalty upon death. EVE Online has damage aspects for EVERYTHING (just as in this game,) particularly if you overheat your modules, as well as EXP Penalty upon death if you forget to upgrade your clone. As for the repairs, these are dealt with by an NPC, who can charge rather exorbitant rates (45000ISK for an overheated blaster,) but at least all repairs are to 100%, and more importantly, FAST. Both games can be a grind fest; both games can also be played casually. It's as though FFXIV took these two aspects and sort of birthed a bastard child out of them...SE's intention may not have been clear, but it's possible they made the 75% limit so as not to diminish the usefulness of crafters - the repair icon UI is note of this.

However, I'm welcome to any change that would assist/enhance the playability of the game for casual players, and I believe that these will come - so long as enough of the player population wants them.

Edited, Jan 26th 2011 10:57pm by GuiltyBoomerang
____________________________
FFXIV

Estur Leone - Gysahl

FFXIV Signature
#10 Jan 27 2011 at 9:47 AM Rating: Good
***
1,757 posts
A fair reply. I would agree that there are a number of ways that repairing could be made faster other than my orignal ideas here.

Simply not requiring unequip for repairing your own gear would be great.

While many casual players are putting up with this system, some are not. I do not see any advantages to a durabilty system such as this. The idea is that the timesink serves to keep players from reaching the level cap too quickly? To give crafters an added incentive to level crafting? These do not seem to be the game's biggest problems at this time.

I remain hopeful that SE will be looking at the least fun aspects of FFXIV and improve them. The durabilty system is still a tweak or two away from passable. Until then, I think many players would agree it remains uneccesarily tedious.



#11 Jan 27 2011 at 10:30 AM Rating: Good
*
130 posts
RufuSwho wrote:
A fair reply. I would agree that there are a number of ways that repairing could be made faster other than my orignal ideas here.

Simply not requiring unequip for repairing your own gear would be great.

While many casual players are putting up with this system, some are not. I do not see any advantages to a durabilty system such as this. The idea is that the timesink serves to keep players from reaching the level cap too quickly? To give crafters an added incentive to level crafting? These do not seem to be the game's biggest problems at this time.

I remain hopeful that SE will be looking at the least fun aspects of FFXIV and improve them. The durabilty system is still a tweak or two away from passable. Until then, I think many players would agree it remains uneccesarily tedious.


Agreed to all of it :D
____________________________
FFXIV Signature
yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#12 Jan 30 2011 at 10:29 PM Rating: Decent
36 posts
I agree that items should take a great more beating than they do now before needing repair ... it should take me 2 or 3 days of hard playing to get the dmg on items that I seem to get in 2 or 3 hours. Would indeed be nice for SE to tweek this more. And the repair NPC's should charge MUCH less if they are only going to fix items to 75% ... I enjoy helping folks out when they need repairs being a craftsman, but I did see a poor lad running around for about 2 hours tonight trying to get a single item repaired. He was shouting and moving about the whole time and I left and wasn't sure how much longer he may have been trying. This may be a more isolated incident, but it's sad that this happens.

Thorvald of Besaid
____________________________

FFXIV Signature
#13 Jan 31 2011 at 3:22 AM Rating: Default
Scholar
*
237 posts
As irritating as the armor system is, I would be ok with it if it was modified. Although there has been some improvement with the underwear thing, the rate of gear and weapon damage is totally unreasonable. I swear I blink and blow out something. Also, how many times have you changed jobs or logged out, only to change back or log back in and find gear damage where there was none before? A little data integrity, please.

I'm not sure the magic formula, but I do know gear damage should mean something in the form of noticeably reduced stats and performance, maybe not so significantly at 50% - perhaps add another tier @ 33%, and then the severe status @ 20-25%.

Having to repair a weapon 4-5 times per level now just isn't right. Suffering gear damage for every action in the game isn't right, suffering gear damage when a synth step attempt succeeds and fails isn't right either. Stuff just blows up by design. However, if you totally fail a particular synth, ok, some level of damage. Some level of wear and tear on weapons and armor too, but not to the extent it is today. Also, I've done no definitive testing but it seems like weapons wear out just as fast regardless if you're fighting a R40 mob or farming R10's. Maybe some adjust here would be warranted.
____________________________



FFXIV Signature
#14 Jan 31 2011 at 10:01 AM Rating: Good
***
1,757 posts
The icon.

Hangs down in the very center of the screen at the top. I would not put any icons there if I had a choice. I could ignore that little irritation (maybe) if it was in the corner of the screen. Maybe would even let it go red and save myself some hassle.

I cannot complete 8 leves without something breaking.
#15 Jan 31 2011 at 12:24 PM Rating: Good
***
1,757 posts
TEST.

Can I make two polls I one thread?
yes :0 (0.0%)
not likely :0 (0.0%)
not going to happen:1 (100.0%)
Total:1


[poll]
[question]Will the second poll work?[/question]
[choice]yes[/choice]
[choice]no [/choice]
[choice]this is the same question as the first poll only re-worded [/choice]
[choice]please don't use your own thread to test muliple poll functionality in the future[/choice]
[/poll]
#16 Jan 31 2011 at 12:35 PM Rating: Good
***
1,757 posts
Poll Removed: No more than one per thread, please!

[poll]
[question]Not two polls in one post.[/question]
[choice]right[/choice]
[choice]right[/choice]
[/poll]
#17 Jul 25 2011 at 3:43 PM Rating: Decent
Avatar
1 post
Just died from Goblin bomb and all five pieces of armour have been damaged. At level 5 dark matter thats almost 25,000 gil. That's very harsh when we have gone from no penalty at all! I now have to stop what I am doing and teleport out to find someone to repair it all. This sucks! Surely there's a better way SE?
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#18 Sep 01 2011 at 7:40 AM Rating: Default
*
158 posts
Wonderful game that penalizes you just for playing; I could understand if the rate of wear were a lot slower--but I do not sign onto FFXIV to end up having to go out of my way to repair items at least once or twice in every gaming session.

Durability loss on death is fine with me, but don't penalize me for just playing your PITA game. And if you insist on penalizing me simply for playing your game, then provide me with an efficient system for repairs. My intent in this game is not to run about looking for crafters and such just to remain viable.

Hell, my own tools last longer than 2 hours IRL, so give me a break. Not like I need to replace the goddamned tires on my car every week or every other week to sustain the tire-makers of the world; I don't intend to be forced to play in a style that accommodates social circles of crafters.



Edited, Sep 1st 2011 9:45am by ghosthacked
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#19 Sep 01 2011 at 8:55 AM Rating: Excellent
***
1,757 posts
I don't know when you played last. There have been major revisions to the durability system. The changes I proposed here are very nearly the current system now. As long as your are wearing equip that fits your class and rank you lose very little durabilty for normal actions.

You lose durabilty for dying. Everything else is peanuts.

But synthing and regular fighting does not take nearly the toll it once did. I partied for a full week on some brand new R38 Armor and was surprised to see that it was still at 97%.

For the items that I cannot repair, the repair NPC is charging a fraction of what it once did, somewhere in the range of ~4,000 for R30-40 gear, to get it back to 75%.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 5 All times are in CDT
Anonymous Guests (5)